Esempio n. 1
0
static int menu_action_handle_setting(rarch_setting_t *setting,
      unsigned type, unsigned action, bool wraparound)
{
   menu_handle_t *menu = menu_driver_get_ptr();

   if (!setting)
      return -1;

   switch (setting->type)
   {
      case ST_PATH:
         if (action == MENU_ACTION_OK)
            menu_list_push_stack_refresh(
                  menu->menu_list,
                  setting->default_value.string,
                  setting->name,
                  type,
                  menu->navigation.selection_ptr);
         /* fall-through. */
      case ST_BOOL:
      case ST_INT:
      case ST_UINT:
      case ST_HEX:
      case ST_FLOAT:
      case ST_STRING:
      case ST_DIR:
      case ST_BIND:
      case ST_ACTION:
         return menu_setting_handler(setting, action);
      default:
         break;
   }

   return -1;
}
Esempio n. 2
0
static int action_toggle_shader_filter_default(unsigned type, const char *label,
      unsigned action)
{
#ifdef HAVE_SHADER_MANAGER
   rarch_setting_t *setting = menu_setting_find("video_smooth");
   if (setting)
      menu_setting_handler(setting, action);
#endif
   return 0;
}