Esempio n. 1
0
/**
 * meta_workspace_get_neighbor:
 * @workspace: a #MetaWorkspace
 * @direction: a #MetaMotionDirection, direction in which to look for the neighbor
 *
 * Gets the neighbor of the #MetaWorkspace in the given direction
 *
 * Return value: (transfer none): the neighbor #MetaWorkspace
 */
MetaWorkspace*
meta_workspace_get_neighbor (MetaWorkspace      *workspace,
                             MetaMotionDirection direction)
{
  MetaWorkspaceLayout layout;  
  int i, current_space, num_workspaces;
  gboolean ltr;

  current_space = meta_workspace_index (workspace);
  num_workspaces = meta_screen_get_n_workspaces (workspace->screen);
  meta_screen_calc_workspace_layout (workspace->screen, num_workspaces,
                                     current_space, &layout);

  meta_verbose ("Getting neighbor of %d in direction %s\n",
                current_space, meta_motion_direction_to_string (direction));
  
  ltr = meta_ui_get_direction() == META_UI_DIRECTION_LTR;

  switch (direction) 
    {
    case META_MOTION_LEFT:
      layout.current_col -= ltr ? 1 : -1;
      break;
    case META_MOTION_RIGHT:
      layout.current_col += ltr ? 1 : -1;
      break;
    case META_MOTION_UP:
      layout.current_row -= 1;
      break;
    case META_MOTION_DOWN:
      layout.current_row += 1;
      break;
    default:;
    }

  if (layout.current_col < 0)
    layout.current_col = 0;
  if (layout.current_col >= layout.cols)
    layout.current_col = layout.cols - 1;
  if (layout.current_row < 0)
    layout.current_row = 0;
  if (layout.current_row >= layout.rows)
    layout.current_row = layout.rows - 1;

  i = layout.grid[layout.current_row * layout.cols + layout.current_col];

  if (i < 0)
    i = current_space;

  if (i >= num_workspaces)
    meta_bug ("calc_workspace_layout left an invalid (too-high) workspace number %d in the grid\n",
              i);
    
  meta_verbose ("Neighbor workspace is %d at row %d col %d\n",
                i, layout.current_row, layout.current_col);

  meta_screen_free_workspace_layout (&layout);
  
  return meta_screen_get_workspace_by_index (workspace->screen, i);
}
Esempio n. 2
0
static void workspace_switch_sound(MetaWorkspace *from,
                                   MetaWorkspace *to) {

  MetaWorkspaceLayout layout;
  int i, nw, x, y, fi, ti;
  const char *e;

  nw = meta_screen_get_n_workspaces(from->screen);
  fi = meta_workspace_index(from);
  ti = meta_workspace_index(to);

  meta_screen_calc_workspace_layout(from->screen,
                                    nw,
                                    fi,
                                    &layout);

  for (i = 0; i < nw; i++)
    if (layout.grid[i] == ti)
      break;

  if (i >= nw) {
    meta_bug("Failed to find destination workspace in layout\n");
    goto finish;
  }

  y = i / layout.cols;
  x = i % layout.cols;

  /* We priorize horizontal over vertical movements here. The
     rationale for this is that horizontal movements are probably more
     interesting for sound effects because speakers are usually
     positioned on a horizontal and not a vertical axis. i.e. your
     spatial "Woosh!" effects will easily be able to encode horizontal
     movement but not such much vertical movement. */

  if (x < layout.current_col)
    e = "desktop-switch-left";
  else if (x > layout.current_col)
    e = "desktop-switch-right";
  else if (y < layout.current_row)
    e = "desktop-switch-up";
  else if (y > layout.current_row)
    e = "desktop-switch-down";
  else {
    meta_bug("Uh, origin and destination workspace at same logic position!\n");
    goto finish;
  }

#ifdef HAVE_CANBERRA
  ca_context_play(ca_gtk_context_get(), 1,
                  CA_PROP_EVENT_ID, e,
                  CA_PROP_EVENT_DESCRIPTION, "Desktop switched",
                  CA_PROP_CANBERRA_CACHE_CONTROL, "permanent",
                  NULL);
#endif

 finish:
  meta_screen_free_workspace_layout (&layout);
}
Esempio n. 3
0
/**
 * meta_workspace_activate_with_focus:
 * @workspace: a #MetaWorkspace
 * @focus_this: the #MetaWindow to be focused, or %NULL
 * @timestamp: timestamp for @focus_this
 *
 * Switches to @workspace and possibly activates the window @focus_this.
 *
 * The window @focus_this is activated by calling meta_window_activate()
 * which will unminimize it and transient parents, raise it and give it
 * the focus.
 *
 * If a window is currently being moved by the user, it will be
 * moved to @workspace.
 *
 * The advantage of calling this function instead of meta_workspace_activate()
 * followed by meta_window_activate() is that it happens as a unit, so
 * no other window gets focused first before @focus_this.
 */
void
meta_workspace_activate_with_focus (MetaWorkspace *workspace,
                                    MetaWindow    *focus_this,
                                    guint32        timestamp)
{
  MetaWorkspace  *old;
  MetaWindow     *move_window;
  MetaScreen     *screen;
  MetaDisplay    *display;
  MetaCompositor *comp;
  MetaWorkspaceLayout layout1, layout2;
  gint num_workspaces, current_space, new_space;
  MetaMotionDirection direction;
  
  meta_verbose ("Activating workspace %d\n",
                meta_workspace_index (workspace));
  
  if (workspace->screen->active_workspace == workspace)
    return;

  /* Free any cached pointers to the workspaces's edges from
   * a current resize or move operation */
  meta_display_cleanup_edges (workspace->screen->display);

  if (workspace->screen->active_workspace)
    workspace_switch_sound (workspace->screen->active_workspace, workspace);

  /* Note that old can be NULL; e.g. when starting up */
  old = workspace->screen->active_workspace;

  workspace->screen->active_workspace = workspace;

  meta_screen_set_active_workspace_hint (workspace->screen);

  /* If the "show desktop" mode is active for either the old workspace
   * or the new one *but not both*, then update the
   * _net_showing_desktop hint
   */
  if (old && (old->showing_desktop ^ workspace->showing_desktop))
    meta_screen_update_showing_desktop_hint (workspace->screen);

  if (old == NULL)
    return;

  move_window = NULL;
  if (workspace->screen->display->grab_op == META_GRAB_OP_MOVING ||
      workspace->screen->display->grab_op == META_GRAB_OP_KEYBOARD_MOVING)
    move_window = workspace->screen->display->grab_window;
      
  if (move_window != NULL)
    {
      if (move_window->on_all_workspaces)
        move_window = NULL; /* don't move it after all */

      /* We put the window on the new workspace, flip spaces,
       * then remove from old workspace, so the window
       * never gets unmapped and we maintain the button grab
       * on it.
       *
       * \bug  This comment appears to be the reverse of what happens
       */
      if (move_window && (move_window->workspace != workspace))
        {
          meta_workspace_remove_window (old, move_window);
          meta_workspace_add_window (workspace, move_window);
        }
    }

  meta_workspace_queue_calc_showing (old);
  meta_workspace_queue_calc_showing (workspace);

  /* FIXME: Why do we need this?!?  Isn't it handled in the lines above? */
  if (move_window)
      /* Removes window from other spaces */
      meta_window_change_workspace (move_window, workspace);

   /*
    * Notify the compositor that the active workspace is changing.
    */
   screen = workspace->screen;
   display = meta_screen_get_display (screen);
   comp = meta_display_get_compositor (display);
   direction = 0;

   current_space = meta_workspace_index (old);
   new_space     = meta_workspace_index (workspace);
   num_workspaces = meta_screen_get_n_workspaces (workspace->screen);
   meta_screen_calc_workspace_layout (workspace->screen, num_workspaces,
                                      current_space, &layout1);

   meta_screen_calc_workspace_layout (workspace->screen, num_workspaces,
                                      new_space, &layout2);

   if (meta_ui_get_direction() == META_UI_DIRECTION_RTL)
     {
       if (layout1.current_col > layout2.current_col)
         direction = META_MOTION_RIGHT;
       else if (layout1.current_col < layout2.current_col)
         direction = META_MOTION_LEFT;
     }
   else
    {
       if (layout1.current_col < layout2.current_col)
         direction = META_MOTION_RIGHT;
       else if (layout1.current_col > layout2.current_col)
         direction = META_MOTION_LEFT;
    }

   if (layout1.current_row < layout2.current_row)
     {
       if (!direction)
         direction = META_MOTION_DOWN;
       else if (direction == META_MOTION_RIGHT)
         direction = META_MOTION_DOWN_RIGHT;
       else
         direction = META_MOTION_DOWN_LEFT;
     }

   if (layout1.current_row > layout2.current_row)
     {
       if (!direction)
         direction = META_MOTION_UP;
       else if (direction == META_MOTION_RIGHT)
         direction = META_MOTION_UP_RIGHT;
       else
         direction = META_MOTION_UP_LEFT;
     }

   meta_screen_free_workspace_layout (&layout1);
   meta_screen_free_workspace_layout (&layout2);

   meta_compositor_switch_workspace (comp, screen, old, workspace, direction);

  /* This needs to be done after telling the compositor we are switching
   * workspaces since focusing a window will cause it to be immediately
   * shown and that would confuse the compositor if it didn't know we
   * were in a workspace switch.
   */
  if (focus_this)
    {
      meta_window_activate (focus_this, timestamp);
    }
  else if (move_window)
    {
      meta_window_raise (move_window);
    }
  else
    {
      meta_topic (META_DEBUG_FOCUS, "Focusing default window on new workspace\n");
      meta_workspace_focus_default_window (workspace, NULL, timestamp);
    }

   /* Emit switched signal from screen.c */
   meta_screen_workspace_switched (screen, current_space, new_space, direction);
}
MetaWorkspace*
meta_workspace_get_neighbor (MetaWorkspace      *workspace,
                             MetaMotionDirection direction)
{
  MetaWorkspaceLayout layout;
  int i, current_space, num_workspaces;
  gboolean ltr;
  MetaWrapStyle wrap;

  current_space = meta_workspace_index (workspace);
  num_workspaces = meta_screen_get_n_workspaces (workspace->screen);
  meta_screen_calc_workspace_layout (workspace->screen, num_workspaces,
                                     current_space, &layout);
  wrap = meta_prefs_get_wrap_style();

  meta_verbose ("Getting neighbor of %d in direction %s\n",
                current_space, meta_motion_direction_to_string (direction));

  ltr = meta_ui_get_direction() == META_UI_DIRECTION_LTR;

  switch (direction)
    {
    case META_MOTION_LEFT:
      layout.current_col -= ltr ? 1 : -1;
      break;
    case META_MOTION_RIGHT:
      layout.current_col += ltr ? 1 : -1;
      break;
    case META_MOTION_UP:
      layout.current_row -= 1;
      break;
    case META_MOTION_DOWN:
      layout.current_row += 1;
      break;
    }

  /* LEFT */
  if (layout.current_col < 0)
    switch (wrap)
      {
      case META_WRAP_NONE:
        layout.current_col = 0;
        break;
      case META_WRAP_TOROIDAL:
        layout.current_row = layout.current_row > 0 ? layout.current_row - 1 : layout.rows - 1;
        /* fall through */
      case META_WRAP_CLASSIC:
        layout.current_col = layout.cols - 1;
      }
  /* RIGHT */
  if (layout.current_col >= layout.cols)
    switch (wrap)
      {
      case META_WRAP_NONE:
        layout.current_col = layout.cols - 1;
        break;
      case META_WRAP_TOROIDAL:
        layout.current_row = layout.current_row < layout.rows - 1 ? layout.current_row + 1 : 0;
        /* fall through */
      case META_WRAP_CLASSIC:
        layout.current_col = 0;
      }
  /* UP */
  if (layout.current_row < 0)
    switch (wrap)
      {
      case META_WRAP_NONE:
        layout.current_row = 0;
        break;
      case META_WRAP_TOROIDAL:
        layout.current_col = layout.current_col > 0 ? layout.current_col - 1 : layout.cols - 1;
        /* fall through */
      case META_WRAP_CLASSIC:
        layout.current_row = layout.rows - 1;
      }
  /* DOWN */
  if (layout.current_row >= layout.rows)
    switch (wrap)
      {
      case META_WRAP_NONE:
        layout.current_row = layout.rows - 1;
        break;
      case META_WRAP_TOROIDAL:
        layout.current_col = layout.current_col < layout.cols - 1 ? layout.current_col + 1 : 0;
        /* fall through */
      case META_WRAP_CLASSIC:
        layout.current_row = 0;
      }

  /* If we have an uneven arrangement of workspaces, (layout.cols - n, layout.rows - 1) may be an invalid workspace
     e.g. we have 7 workspaces on a 3x3 pane */
  if (wrap != META_WRAP_NONE && (layout.current_row * layout.cols + layout.current_col >= num_workspaces))
    switch (direction)
      {
      case META_MOTION_LEFT:
        layout.current_col = num_workspaces - (layout.current_row * layout.cols + 1);
        break;
      case META_MOTION_RIGHT:
       layout.current_col = 0;
       if (wrap == META_WRAP_TOROIDAL)
         layout.current_row = 0;
       break;
      case META_MOTION_UP:
        layout.current_row -= 1;
        break;
      case META_MOTION_DOWN:
        layout.current_row = 0;
        if (wrap == META_WRAP_TOROIDAL)
	  layout.current_col = layout.current_col < layout.cols - 1 ? layout.current_col + 1 : 0;
        break;
      }

  i = layout.grid[layout.current_row * layout.cols + layout.current_col];

  if (i < 0)
    i = current_space;

  if (i >= num_workspaces)
    meta_bug ("calc_workspace_layout left an invalid (too-high) workspace number %d in the grid\n",
              i);

  meta_verbose ("Neighbor workspace is %d at row %d col %d\n",
                i, layout.current_row, layout.current_col);

  meta_screen_free_workspace_layout (&layout);

  return meta_screen_get_workspace_by_index (workspace->screen, i);
}