web_engine::web_engine(emu_options &options) : m_options(options), m_machine(NULL), m_ctx(NULL), m_lastupdatetime(0), m_exiting_core(false) { struct mg_callbacks callbacks; // List of options. Last element must be NULL. const char *web_options[] = { "listening_ports", options.http_port(), "document_root", options.http_path(), NULL }; // Prepare callbacks structure. memset(&callbacks, 0, sizeof(callbacks)); callbacks.begin_request = begin_request_handler_static; callbacks.websocket_ready = websocket_ready_handler_static; callbacks.websocket_data = websocket_data_handler_static; callbacks.http_error = begin_http_error_handler_static; // Start the web server. if (m_options.http()) { m_ctx = mg_start(&callbacks, this, web_options); mg_start_thread(websocket_keepalive_static, this); } }
int main(int argc, char *argv[]) { struct mg_mgr mgr; char *addr = argv[1]; if (argc < 2) { fprintf(stderr, "Usage: %s <server_address>\n", argv[0]); exit(EXIT_FAILURE); } /* Start separate thread that generates MJPG data */ mg_start_thread(generate_mjpg_data_thread_func, NULL); printf("Streaming [%s] to [%s]\n", s_mjpg_file, addr); mg_mgr_init(&mgr, NULL); for (;;) { mg_mgr_poll(&mgr, s_poll_interval_ms); /* Reconnect if disconnected */ if (!client) { sleep(1); /* limit reconnections frequency */ printf("Reconnecting to %s...\n", addr); client = mg_connect(&mgr, addr, ev_handler); if (client) mg_set_protocol_http_websocket(client); } } return EXIT_SUCCESS; }
void websock_init_lib(void) { int ret; ret = pthread_mutex_init(&sMutex, 0); assert(ret==0); memset(socketList,0,sizeof(socketList)); mg_start_thread(eventMain, 0); }
void server::warmup() { for (int i = 0; i < 4; ++i) { struct mg_mgr* mgMgr = new mg_mgr; vectorMgr.push_back(mgMgr); mg_mgr_init(mgMgr, this); mg_bind(mgMgr, s_http_port, ev_handler); } for(mg_mgr*mgMgr: vectorMgr){ mg_start_thread(run,mgMgr); } while(true){ sleep(1); } std::cout<< "this is a test" << std::endl; }
int main(void) { struct mg_server *proxy_server = mg_create_server(NULL, ev_handler); struct mg_server *ws1_server = mg_create_server(NULL, ws_handler); struct mg_server *ws2_server = mg_create_server(NULL, ws_handler); size_t i; // Configure proxy server to listen on port 2014 mg_set_option(proxy_server, "listening_port", "2014"); //mg_set_option(proxy_server, "enable_proxy", "yes"); // Configure two websocket echo servers: // ws1 is WS, listening on 9001 // ws2 is WSS, listening on 9002 // Note that HTML page thinks that ws1 is WSS, and ws2 is WS, // where in reality it is vice versa and proxy server makes the decision. mg_set_option(ws1_server, "listening_port", "9001"); mg_set_option(ws2_server, "listening_port", "9002"); mg_set_option(ws2_server, "ssl_certificate", "certs/ws2_server.pem"); // Setup signal handlers signal(SIGTERM, signal_handler); signal(SIGINT, signal_handler); // Start SSL wrappers, each in it's own thread for (i = 0; i < ARRAY_SIZE(s_wrappers); i++) { ns_start_thread(wrapper_thread_func, &s_wrappers[i]); } // Start websocket servers in separate threads mg_start_thread(serve_thread_func, ws1_server); mg_start_thread(serve_thread_func, ws2_server); // Finally, start proxy server in this thread: this call blocks serve_thread_func(proxy_server); printf("Existing on signal %d\n", s_received_signal); return EXIT_SUCCESS; }
// Once websocket negotiation is complete, start a server for the connection void websocket_ready_handler(struct mg_connection *conn) { wsserver* object = static_cast<wsserver*>(mg_get_request_info(conn)->user_data); if(object->getDebug()) post("ready handler\n"); for(int i=0; i < object->getMaxNConnections(); ++i) { if (object->getConnection(i)->conn == conn) { if(object->getDebug()) post("...start server %d\n", i); mg_start_thread(ws_server_thread, (void *) object->getConnection(i)); break; } } }
int main(int argc, char *argv[]) { struct mg_server *server = mg_create_server(NULL); mg_set_option(server, "listening_port", "8080"); mg_set_option(server, "document_root", argc > 1 ? argv[1] : "."); mg_add_uri_handler(server, "/ws", handler); mg_start_thread(timer_thread, server); printf("Started on port %s\n", mg_get_option(server, "listening_port")); for (;;) { mg_poll_server(server, 3000); } mg_destroy_server(&server); return 0; }
int main(int argc, char *argv[]) { struct mg_mgr mgr; if (argc != 3) { fprintf(stderr, "Usage: %s <port> <client|server>\n", argv[0]); exit(EXIT_FAILURE); } else if (strcmp(argv[2], "client") == 0) { sock_t fds[2]; struct mg_connection *ioconn, *server_conn; mg_mgr_init(&mgr, NULL); // Connect to the pubsub server server_conn = mg_connect(&mgr, argv[1], client_handler); if (server_conn == NULL) { fprintf(stderr, "Cannot connect to port %s\n", argv[1]); exit(EXIT_FAILURE); } server_conn->flags |= MG_F_USER_2; // Mark this as a client connection // Create a socketpair and give one end to the thread that reads stdin mg_socketpair(fds, SOCK_STREAM); mg_start_thread(stdin_thread, &fds[1]); // The other end of a pair goes inside the server ioconn = mg_add_sock(&mgr, fds[0], client_handler); ioconn->flags |= MG_F_USER_1; // Mark this so we know this is a stdin ioconn->user_data = server_conn; } else { // Server code path mg_mgr_init(&mgr, NULL); mg_bind(&mgr, argv[1], server_handler); printf("Starting pubsub server on port %s\n", argv[1]); } for (;;) { mg_mgr_poll(&mgr, 1000); } mg_mgr_free(&mgr); return EXIT_SUCCESS; }
int main(void) { struct mg_server *server1, *server2; server1 = mg_create_server((void *) "1"); server2 = mg_create_server((void *) "2"); mg_add_uri_handler(server1, "/", request_handler); mg_add_uri_handler(server2, "/", request_handler); // Make both server1 and server2 listen on the same socket mg_set_option(server1, "listening_port", "8080"); mg_set_listening_socket(server2, mg_get_listening_socket(server1)); // server1 goes to separate thread, server 2 runs in main thread. // IMPORTANT: NEVER LET DIFFERENT THREADS HANDLE THE SAME SERVER. mg_start_thread(serve, server1); serve(server2); return 0; }
void Server::start() { if (server == NULL) { #ifdef ENABLE_STATS requests = 0; startTime = getTime(); #endif server = mg_create_server(this, event_handler); map<string, string>::iterator it; for (it=optionsMap.begin(); it!=optionsMap.end(); it++) { mg_set_option(server, (*it).first.c_str(), (*it).second.c_str()); } //mg_add_uri_handler(server, "/", event_handler); //mg_server_do_i_handle(server, do_i_handle); stopped = false; mg_start_thread(server_poll, this); } else { throw string("Server is already running"); } }
void lua_engine::start_console() { mg_start_thread(::serve_lua, this); }
void SV_SpawnServer( char *server, qboolean killBots, ForceReload_e eForceReload ) { int i; int checksum; qboolean isBot; char systemInfo[16384]; const char *p; Com_Printf("------ Server Initialization ------\n"); Com_Printf("Server: %s\n", server); SV_SendMapChange(); RE_RegisterMedia_LevelLoadBegin(server, eForceReload); // shut down the existing game if it is running SV_ShutdownGameProgs(); FixGhoul2InfoLeaks(false,true); /* Ghoul2 Insert Start */ // de allocate the snapshot entities if (svs.snapshotEntities) { delete[] svs.snapshotEntities; svs.snapshotEntities = NULL; } /* Ghoul2 Insert End */ SV_SendMapChange(); // if not running a dedicated server CL_MapLoading will connect the client to the server // also print some status stuff CL_MapLoading(); #ifndef DEDICATED // make sure all the client stuff is unloaded CL_ShutdownAll(); #endif CM_ClearMap(); // clear the whole hunk because we're (re)loading the server Hunk_Clear(); /* Ghoul2 Insert Start */ // clear out those shaders, images and Models as long as this // isnt a dedicated server. if ( !com_dedicated->integer ) { #ifndef DEDICATED R_InitImages(); R_InitShaders(); R_ModelInit(); #endif } else { R_SVModelInit(); #ifdef G2_COLLISION_ENABLED if (!G2VertSpaceServer) { G2VertSpaceServer = new CMiniHeap(G2_VERT_SPACE_SERVER_SIZE * 1024); } #endif } SV_SendMapChange(); // init client structures and svs.numSnapshotEntities if ( !Cvar_VariableValue("sv_running") ) { SV_Startup(); } else { // check for maxclients change if ( sv_maxclients->modified ) { SV_ChangeMaxClients(); } } SV_SendMapChange(); // clear pak references FS_ClearPakReferences(0); /* Ghoul2 Insert Start */ // allocate the snapshot entities on the hunk // svs.snapshotEntities = (struct entityState_s *)Hunk_Alloc( sizeof(entityState_t)*svs.numSnapshotEntities, h_high ); svs.nextSnapshotEntities = 0; // allocate the snapshot entities svs.snapshotEntities = new entityState_s[svs.numSnapshotEntities]; // we CAN afford to do this here, since we know the STL vectors in Ghoul2 are empty memset(svs.snapshotEntities, 0, sizeof(entityState_t)*svs.numSnapshotEntities); /* Ghoul2 Insert End */ // toggle the server bit so clients can detect that a // server has changed svs.snapFlagServerBit ^= SNAPFLAG_SERVERCOUNT; // set nextmap to the same map, but it may be overriden // by the game startup or another console command Cvar_Set( "nextmap", "map_restart 0"); // Cvar_Set( "nextmap", va("map %s", server) ); // wipe the entire per-level structure SV_ClearServer(); for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) { sv.configstrings[i] = CopyString(""); } // decide which serverversion to host mv_serverversion = Cvar_Get("mv_serverversion", "1.04", CVAR_ARCHIVE | CVAR_LATCH | CVAR_GLOBAL); if (FS_AllPath_Base_FileExists("assets5.pk3") && (!strcmp(mv_serverversion->string, "auto") || !strcmp(mv_serverversion->string, "1.04"))) { Com_Printf("serverversion set to 1.04\n"); MV_SetCurrentGameversion(VERSION_1_04); } else if (FS_AllPath_Base_FileExists("assets2.pk3") && (!strcmp(mv_serverversion->string, "auto") || !strcmp(mv_serverversion->string, "1.03"))) { Com_Printf("serverversion set to 1.03\n"); MV_SetCurrentGameversion(VERSION_1_03); } else { Com_Printf("serverversion set to 1.02\n"); MV_SetCurrentGameversion(VERSION_1_02); } Cvar_Set("protocol", va("%i", MV_GetCurrentProtocol())); // make sure we are not paused Cvar_Set("cl_paused", "0"); // get a new checksum feed and restart the file system srand(Com_Milliseconds()); sv.checksumFeed = ( ((int) rand() << 16) ^ rand() ) ^ Com_Milliseconds(); FS_PureServerSetReferencedPaks("", ""); FS_Restart( sv.checksumFeed ); CM_LoadMap( va("maps/%s.bsp", server), qfalse, &checksum ); SV_SendMapChange(); // set serverinfo visible name Cvar_Set( "mapname", server ); Cvar_Set( "sv_mapChecksum", va("%i",checksum) ); // serverid should be different each time sv.serverId = com_frameTime; sv.restartedServerId = sv.serverId; Cvar_Set( "sv_serverid", va("%i", sv.serverId ) ); // clear physics interaction links SV_ClearWorld (); // media configstring setting should be done during // the loading stage, so connected clients don't have // to load during actual gameplay sv.state = SS_LOADING; // load and spawn all other entities SV_InitGameProgs(); // don't allow a map_restart if game is modified sv_gametype->modified = qfalse; // run a few frames to allow everything to settle for ( i = 0 ;i < 3 ; i++ ) { VM_Call( gvm, GAME_RUN_FRAME, svs.time ); SV_BotFrame( svs.time ); svs.time += 100; } // create a baseline for more efficient communications SV_CreateBaseline (); for (i=0 ; i<sv_maxclients->integer ; i++) { // send the new gamestate to all connected clients if (svs.clients[i].state >= CS_CONNECTED) { char *denied; if ( svs.clients[i].netchan.remoteAddress.type == NA_BOT ) { if ( killBots ) { SV_DropClient( &svs.clients[i], "" ); continue; } isBot = qtrue; } else { isBot = qfalse; } // connect the client again denied = (char *)VM_ExplicitArgPtr( gvm, VM_Call( gvm, GAME_CLIENT_CONNECT, i, qfalse, isBot ) ); // firstTime = qfalse if ( denied ) { // this generally shouldn't happen, because the client // was connected before the level change SV_DropClient( &svs.clients[i], denied ); } else { if( !isBot ) { // when we get the next packet from a connected client, // the new gamestate will be sent svs.clients[i].state = CS_CONNECTED; } else { client_t *client; sharedEntity_t *ent; client = &svs.clients[i]; client->state = CS_ACTIVE; ent = SV_GentityNum( i ); ent->s.number = i; client->gentity = ent; client->deltaMessage = -1; client->nextSnapshotTime = svs.time; // generate a snapshot immediately VM_Call( gvm, GAME_CLIENT_BEGIN, i ); } } } } // run another frame to allow things to look at all the players VM_Call( gvm, GAME_RUN_FRAME, svs.time ); SV_BotFrame( svs.time ); svs.time += 100; if ( sv_pure->integer ) { // the server sends these to the clients so they will only // load pk3s also loaded at the server p = FS_LoadedPakChecksums(); Cvar_Set( "sv_paks", p ); if (strlen(p) == 0) { Com_Printf( "WARNING: sv_pure set but no PK3 files loaded\n" ); } p = FS_LoadedPakNames(); Cvar_Set( "sv_pakNames", p ); // if a dedicated pure server we need to touch the cgame because it could be in a // seperate pk3 file and the client will need to load the latest cgame.qvm if ( com_dedicated->integer ) { SV_TouchCGame(); } } else { Cvar_Set( "sv_paks", "" ); Cvar_Set( "sv_pakNames", "" ); } // the server sends these to the clients so they can figure // out which pk3s should be auto-downloaded p = FS_ReferencedPakChecksums(); Cvar_Set( "sv_referencedPaks", p ); p = FS_ReferencedPakNames(); Cvar_Set( "sv_referencedPakNames", p ); // save systeminfo and serverinfo strings Q_strncpyz( systemInfo, Cvar_InfoString_Big( CVAR_SYSTEMINFO ), sizeof( systemInfo ) ); cvar_modifiedFlags &= ~CVAR_SYSTEMINFO; SV_SetConfigstring( CS_SYSTEMINFO, systemInfo ); SV_SetConfigstring( CS_SERVERINFO, Cvar_InfoString( CVAR_SERVERINFO ) ); cvar_modifiedFlags &= ~CVAR_SERVERINFO; // any media configstring setting now should issue a warning // and any configstring changes should be reliably transmitted // to all clients sv.state = SS_GAME; // send a heartbeat now so the master will get up to date info SV_Heartbeat_f(); Hunk_SetMark(); Com_Printf ("-----------------------------------\n"); /* MrE: 2000-09-13: now called in CL_DownloadsComplete // don't call when running dedicated if ( !com_dedicated->integer ) { // note that this is called after setting the hunk mark with Hunk_SetMark CL_StartHunkUsers(); } */ // shutdown webserver if (mgsrv && ((mv_httpdownloads->latchedString && !atoi(mv_httpdownloads->latchedString)) || mv_httpserverport->latchedString)) { SV_MV_Websrv_Shutdown(); } // here because latched mv_httpdownloads = Cvar_Get("mv_httpdownloads", "0", CVAR_SERVERINFO | CVAR_ARCHIVE | CVAR_LATCH); mv_httpserverport = Cvar_Get("mv_httpserverport", "0", CVAR_ARCHIVE | CVAR_LATCH); // start webserver if (mv_httpdownloads->integer) { if (Q_stristr(mv_httpserverport->string, "http://")) { Com_Printf("HTTP Downloads: redirecting to %s\n", mv_httpserverport->string); } else if (!mgsrv) { const char *err = NULL; int port; mgsrv = mg_create_server(NULL, SV_MV_Websrv_Request_ExtThread); mg_set_option(mgsrv, "document_root", Cvar_Get("fs_basepath", "", 0)->string); if (mv_httpserverport->integer) { port = mv_httpserverport->integer; err = mg_set_option(mgsrv, "listening_port", va("%i", port)); } else { for (port = HTTPSRV_STDPORT; port <= HTTPSRV_STDPORT + 15; port++) { err = mg_set_option(mgsrv, "listening_port", va("%i", port)); if (!err) { break; } } } if (!err) { sv.http_port = port; Com_Printf("HTTP Downloads: webserver running on port %i...\n", port); } else { Com_Error(ERR_DROP, "HTTP Downloads: webserver startup failed: %s", err); } mg_start_thread(SV_MV_Websrv_Loop_ExtThread, mgsrv); } } }
static BOOL CALLBACK DlgProc(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lP) { FILE *fp; int i; const char *name, *value, **options = mg_get_valid_option_names(); switch (msg) { case WM_CLOSE: DestroyWindow(hDlg); break; case WM_COMMAND: switch (LOWORD(wParam)) { case ID_SAVE: EnableWindow(GetDlgItem(hDlg, ID_SAVE), FALSE); if ((fp = fopen(config_file, "w+")) != NULL) { save_config(hDlg, fp); fclose(fp); TerminateThread(hThread, 0); mg_destroy_server(&server); start_mongoose(__argc, __argv); mg_start_thread(serving_thread_func, server); } EnableWindow(GetDlgItem(hDlg, ID_SAVE), TRUE); break; case ID_RESET_DEFAULTS: for (i = 0; options[i * 2] != NULL; i++) { name = options[i * 2]; value = options[i * 2 + 1] == NULL ? "" : options[i * 2 + 1]; if (is_boolean_option(name)) { CheckDlgButton(hDlg, ID_CONTROLS + i, !strcmp(value, "yes") ? BST_CHECKED : BST_UNCHECKED); } else { SetWindowText(GetDlgItem(hDlg, ID_CONTROLS + i), value); } } break; } for (i = 0; options[i * 2] != NULL; i++) { name = options[i * 2]; if ((is_filename_option(name) || is_directory_option(name)) && LOWORD(wParam) == ID_CONTROLS + i + ID_FILE_BUTTONS_DELTA) { OPENFILENAME of; BROWSEINFO bi; char path[PATH_MAX] = ""; memset(&of, 0, sizeof(of)); of.lStructSize = sizeof(of); of.hwndOwner = (HWND) hDlg; of.lpstrFile = path; of.nMaxFile = sizeof(path); of.lpstrInitialDir = mg_get_option(server, "document_root"); of.Flags = OFN_CREATEPROMPT | OFN_NOCHANGEDIR; memset(&bi, 0, sizeof(bi)); bi.hwndOwner = (HWND) hDlg; bi.lpszTitle = "Choose WWW root directory:"; bi.ulFlags = BIF_RETURNONLYFSDIRS; if (is_directory_option(name)) { SHGetPathFromIDList(SHBrowseForFolder(&bi), path); } else { GetOpenFileName(&of); } if (path[0] != '\0') { SetWindowText(GetDlgItem(hDlg, ID_CONTROLS + i), path); } } } break; case WM_INITDIALOG: SendMessage(hDlg, WM_SETICON,(WPARAM) ICON_SMALL, (LPARAM) hIcon); SendMessage(hDlg, WM_SETICON,(WPARAM) ICON_BIG, (LPARAM) hIcon); SetWindowText(hDlg, "Mongoose settings"); SetFocus(GetDlgItem(hDlg, ID_SAVE)); for (i = 0; options[i * 2] != NULL; i++) { name = options[i * 2]; value = mg_get_option(server, name); if (is_boolean_option(name)) { CheckDlgButton(hDlg, ID_CONTROLS + i, !strcmp(value, "yes") ? BST_CHECKED : BST_UNCHECKED); } else { SetDlgItemText(hDlg, ID_CONTROLS + i, value == NULL ? "" : value); } } break; default: break; } return FALSE; }