/* **************************************** *
 * Event handlers
 * **************************************** */
void ONScripter::mouseMoveEvent( SDL_MouseMotionEvent *event )
{
    current_button_state.x = event->x;
    current_button_state.y = event->y;

    if ( event_mode & WAIT_BUTTON_MODE )
        mouseOverCheck( current_button_state.x, current_button_state.y );
}
Esempio n. 2
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/* **************************************** *
 * Event handlers
 * **************************************** */
bool ONScripter::mouseMoveEvent( SDL_MouseMotionEvent *event )
{
    current_button_state.x = event->x * screen_width / screen_device_width;
    current_button_state.y = event->y * screen_width / screen_device_width;

    if ( event_mode & WAIT_BUTTON_MODE ){
        mouseOverCheck( current_button_state.x, current_button_state.y );
        if (getmouseover_flag &&
            current_over_button >= getmouseover_lower &&
            current_over_button <= getmouseover_upper){
            current_button_state.button = current_over_button;
            return true;
        }
    }

    return false;
}