static void HandleEvents() { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: Sys_Quit(); break; case SDL_WINDOWEVENT: window_event(&event.window); break; case SDL_KEYDOWN: case SDL_KEYUP: keyb_event(&event.key); break; case SDL_MOUSEMOTION: if (mouse_active && !SDL_GetRelativeMouseMode()) { mx = old_x - event.motion.x; my = old_y - event.motion.y; old_x = event.motion.x; old_y = event.motion.y; SDL_WarpMouseInWindow(sdl_window, glConfig.vidWidth / 2, glConfig.vidHeight / 2); } break; case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONUP: mouse_button_event(&event.button); break; case SDL_MOUSEWHEEL: mouse_wheel_event(&event.wheel); break; } } }
static void IN_HandleEvents( void ) { Uint16 *wtext = NULL; SDL_PumpEvents(); SDL_Event event; while( SDL_PollEvent( &event ) ) { switch( event.type ) { case SDL_KEYDOWN: key_event( &event.key, true ); // Emulate copy/paste #if defined( __APPLE__ ) #define KEYBOARD_COPY_PASTE_MODIFIER KMOD_GUI #else #define KEYBOARD_COPY_PASTE_MODIFIER KMOD_CTRL #endif if( event.key.keysym.sym == SDLK_c ) { if( event.key.keysym.mod & KEYBOARD_COPY_PASTE_MODIFIER ) { Key_CharEvent( KC_CTRLC, KC_CTRLC ); } } else if( event.key.keysym.sym == SDLK_v ) { if( event.key.keysym.mod & KEYBOARD_COPY_PASTE_MODIFIER ) { Key_CharEvent( KC_CTRLV, KC_CTRLV ); } } break; case SDL_KEYUP: key_event( &event.key, false ); break; case SDL_TEXTINPUT: // SDL_iconv_utf8_ucs2 uses "UCS-2-INTERNAL" as tocode and fails to convert text on Linux // where SDL_iconv uses system iconv. So we force needed encoding directly #if SDL_BYTEORDER == SDL_LIL_ENDIAN #define UCS_2_INTERNAL "UCS-2LE" #else #define UCS_2_INTERNAL "UCS-2BE" #endif wtext = (Uint16 *)SDL_iconv_string( UCS_2_INTERNAL, "UTF-8", event.text.text, SDL_strlen( event.text.text ) + 1 ); if( wtext ) { wchar_t charkey = wtext[0]; int key = ( charkey <= 255 ) ? charkey : 0; Key_CharEvent( key, charkey ); SDL_free( wtext ); } break; case SDL_MOUSEMOTION: mouse_motion_event( &event.motion ); break; case SDL_MOUSEBUTTONDOWN: mouse_button_event( &event.button, true ); break; case SDL_MOUSEBUTTONUP: mouse_button_event( &event.button, false ); break; case SDL_MOUSEWHEEL: mouse_wheel_event( &event.wheel ); break; case SDL_QUIT: Cbuf_ExecuteText( EXEC_NOW, "quit" ); break; case SDL_WINDOWEVENT: switch( event.window.event ) { case SDL_WINDOWEVENT_SHOWN: AppActivate( true ); break; case SDL_WINDOWEVENT_HIDDEN: AppActivate( false ); break; case SDL_WINDOWEVENT_CLOSE: break; case SDL_WINDOWEVENT_FOCUS_GAINED: input_focus = true; break; case SDL_WINDOWEVENT_FOCUS_LOST: input_focus = false; break; case SDL_WINDOWEVENT_MOVED: // FIXME: move this somewhere else Cvar_SetValue( "vid_xpos", event.window.data1 ); Cvar_SetValue( "vid_ypos", event.window.data2 ); vid_xpos->modified = false; vid_ypos->modified = false; break; } break; } } }