static int enter_graphics_mode_picasso (int which) { int oldmode = current_vgamode; if (which == oldmode) return 1; vga_setmode (TEXT); if (vga_setmode (which) < 0) { sleep (1); vga_setmode (TEXT); write_log ("SVGAlib doesn't like my video mode (%d). Giving up.\n", which); exit (1); } current_vgamode = which; linear_mem = 0; if ((modeinfo.flags & CAPABLE_LINEAR) && ! currprefs.svga_no_linear) { int val = vga_setlinearaddressing (); if (val != -1) { linear_mem = (char *)vga_getgraphmem (); write_log ("Using linear addressing: %p.\n", linear_mem); } } keyboard_close (); mouse_close (); return post_enter_graphics (); }
adv_error mouseb_event_init(int mouseb_id) { unsigned i; adv_bool eacces = 0; struct event_location map[EVENT_MOUSE_DEVICE_MAX]; unsigned mac; log_std(("mouseb:event: mouseb_event_init(id:%d)\n", mouseb_id)); #if defined(USE_SVGALIB) /* close the SVGALIB mouse device. SVGALIB always call mouse_init(), also */ /* if mouse input is not requested */ if (os_internal_svgalib_get()) { mouse_close(); } #endif log_std(("mouseb:event: opening mouse from 0 to %d\n", EVENT_MOUSE_DEVICE_MAX)); mac = event_locate(map, EVENT_MOUSE_DEVICE_MAX, &eacces); event_state.mac = 0; for(i=0;i<mac;++i) { int f; if (event_state.mac >= EVENT_MOUSE_MAX) continue; f = event_open(map[i].file, event_state.map[event_state.mac].evtype_bitmask, sizeof(event_state.map[event_state.mac].evtype_bitmask)); if (f == -1) { if (errno == EACCES) { eacces = 1; } continue; } if (!event_is_mouse(f, event_state.map[event_state.mac].evtype_bitmask)) { log_std(("mouseb:event: not a mouse on device %s\n", map[i].file)); event_close(f); continue; } if (mouseb_setup(&event_state.map[event_state.mac], f) != 0) { event_close(f); continue; } ++event_state.mac; } if (!event_state.mac) { if (eacces) error_set("No mouse found. Check the /dev/input/event* permissions.\n"); else error_set("No mouse found.\n"); return -1; } return 0; }
static bool cm_init( init_mode install ) /**************************************/ { struct itimercb timercb; struct _osinfo osinfo; MOUSEORD row; MOUSEORD col; MouseInstalled = false; if( install != INIT_MOUSELESS ) { MouseCtrl = mouse_open( 0, 0, UIConHandle ); if( MouseCtrl != 0 ) { timercb.itcb_event.evt_value = UIProxy; MouseTimer = mktimer( TIMEOFDAY, _TNOTIFY_PROXY, &timercb ); if( MouseTimer == -1 ) { mouse_close( MouseCtrl ); } else { MouseInstalled = true; qnx_osinfo( 0, &osinfo ); _SysTime = (struct _timesel __far *)MK_FP( osinfo.timesel, 0 ); UIData->mouse_xscale = 1; UIData->mouse_yscale = 1; checkmouse( &MouseStatus, &row, &col, &MouseTime ); MouseRow = row; MouseCol = col; _stopmouse(); } } } return( MouseInstalled ); }
int wgl_game_activate(int active,int min){ int i=0;//do_game_activate(active,min); if (!gameStates.ogl.bInitialized) return -1; // printf("****** wgl_game_activate: %i %i,%i %i *******\n",GLPREF_windowed,active,min,vid_susp); if (!active){ mouse_close(); if (!GLPREF_windowed) if (!vid_susp){ ChangeDisplaySettings(NULL,0); vid_susp=1; } }else{ mouse_init(0); if (!GLPREF_windowed) if (vid_susp){ ChangeDisplaySettings(&devmode,CDS_FULLSCREEN); ShowWindow(g_hWnd,SW_SHOWNORMAL); SetWindowPos(g_hWnd,HWND_TOPMOST,0,0,GLPREF_width,GLPREF_height,SWP_FRAMECHANGED);//if you don't set the pos, it comes up half off the screen, or just shows the desktop UpdateWindow(g_hWnd); wglMakeCurrent(NULL, NULL); wglMakeCurrent(hDC,GL_ResourceContext);//this seems to fix some glitches that appear when you alt-tab back in. vid_susp=0; } } //printf("****** -----------------: %i %i,%i %i *******\n",GLPREF_windowed,active,min,vid_susp); return i; }
static void mouse_int_handler (int signal) { mouse_close(); /* restore old interrupt */ sigaction(SIGINT, &ms.oldsiga, NULL); raise(SIGINT); }
static void leave_graphics_mode (void) { keyboard_close (); mouse_close (); sleep (1); /* Maybe this will fix the "screen full of garbage" problem */ current_vgamode = TEXT; vga_setmode (TEXT); }
void IN_Shutdown ( void ) { Con_Printf("IN_Shutdown\n"); if (UseMouse) mouse_close(); if (UseKeyboard) keyboard_close(); in_svgalib_inited = 0; }
void I_ShutdownGraphics(void) { keyboard_close(); if (usemouse) mouse_close(); if (vga_getcurrentmode() != TEXT) vga_setmode(TEXT); }
static bool cm_fini( void ) /*************************/ { if( MouseInstalled ) { uioffmouse(); mouse_close( MouseCtrl ); rmtimer( MouseTimer ); } return( false ); }
void os_inner_done(void) { log_std(("os: os_inner_done\n")); #ifdef USE_X if (OS.x_display) { log_std(("os: XCloseDisplay()\n")); OS.curses_active = 0; XCloseDisplay(OS.x_display); } #endif #ifdef USE_CURSES if (OS.curses_active) { log_std(("os: endwin()\n")); OS.curses_active = 0; endwin(); } #endif #ifdef USE_SLANG if (OS.slang_active) { log_std(("os: SLsmg_reset_smg()\n")); OS.slang_active = 0; SLsmg_reset_smg(); } #endif #ifdef USE_SDL if (OS.sdl_active) { log_std(("os: SDL_Quit()\n")); OS.sdl_active = 0; SDL_Quit(); } #endif #ifdef USE_SVGALIB if (OS.svgalib_active) { OS.svgalib_active = 0; mouse_close(); /* always called */ } #endif /* restore term */ if (OS.term_active) { log_std(("os: tcsetattr(%sICANON %sECHO)\n", (OS.term.c_lflag & ICANON) ? "" : "~", (OS.term.c_lflag & ECHO) ? "" : "~")); OS.term_active = 0; if (tcsetattr(fileno(stdin), TCSAFLUSH, &OS.term) != 0) { /* ignore error */ log_std(("os: tcsetattr(TCSAFLUSH) failed\n")); } } log_std(("os: os_inner_done completed\n")); }
void IN_Shutdown(void) { //#if defined (_Soft_X11) || defined (_Soft_SVGA) #ifdef _Soft_SVGA if (mouseinitialized) mouse_close(); #endif #ifdef GLQUAKE IN_DeactivateMouse(); // btw we trying de init this in video shutdown too... #endif mouseinitialized = false; //#endif }
adv_error mouseb_raw_init(int mouseb_id) { unsigned i; adv_bool eacces = 0; log_std(("mouseb:raw: mouseb_raw_init(id:%d)\n", mouseb_id)); #if defined(USE_SVGALIB) /* close the SVGALIB mouse device. SVGALIB always call mouse_init(), also */ /* if mouse input is not requested */ if (os_internal_svgalib_get()) { mouse_close(); } #endif raw_state.mac = 0; for (i = 0; i < RAW_MOUSE_MAX; ++i) { if (raw_mouse_init(&raw_state.map[i].context) == 0) { log_std(("mouseb:raw: open device %s\n", raw_state.map[i].context.dev)); mouseb_setup(&raw_state.map[i]); raw_state.map[i].active_flag = 1; raw_state.mac = i + 1; } else { if (errno != ENODEV) { log_std(("ERROR:mouseb:raw: error opening device %s, errno %d (%s)\n", raw_state.map[i].context.dev, errno, strerror(errno))); } if (errno == EACCES) { eacces = 1; } raw_state.map[i].active_flag = 0; } } if (raw_state.mac == 0) { if (eacces) error_set("No mouse found. Check the /dev/mouse and /dev/input/mouse* permissions.\n"); else error_set("No mouse found.\n"); return -1; } return 0; }
static void arch_close(void) { songs_uninit(); gr_close(); if (!GameArg.CtlNoJoystick) joy_close(); mouse_close(); if (!GameArg.SndNoSound) { digi_close(); } key_close(); SDL_Quit(); }
void OglDestroyWindow(void){ if (gameStates.ogl.bInitialized){ OglSmashTextureListInternal(); if (mouse_hidden){ ShowCursor(TRUE); mouse_hidden = 0; } if (g_hWnd){ key_close(); mouse_close(); joy_close(); if (!FindArg( "-nosound" )) DigiClose(); OpenGL_Shutdown(); DestroyWindow(g_hWnd); }else Error("OglDestroyWindow: no g_hWnd?\n"); gameStates.ogl.bInitialized=0; } return; }
int main(int argc, const char *argv[]) { FBDEV fbdev; MOUSE mouse; int err; /*open fb*/ err = fb_init(&fbdev, NULL); if(FALSE == err) { return -1; }; thr_mouse(NULL, &fbdev, &mouse); /*destroy*/ fb_close(&fbdev); mouse_close(&mouse); return 0; }
int lincity_main (int argc, char *argv[]) { #if defined (LC_X11) char *geometry = NULL; #endif #if defined (SVGALIB) int q; vga_init (); #endif #if !defined (WIN32) signal (SIGPIPE, SIG_IGN); /* broken pipes are ignored. */ #endif /* Initialize some global variables */ make_dir_ok_flag = 1; main_screen_originx = 1; main_screen_originy = 1; given_scene[0] = 0; quit_flag = network_flag = load_flag = save_flag = prefs_flag = cheat_flag = monument_bul_flag = river_bul_flag = shanty_bul_flag; prefs_drawn_flag = 0; kmouse_val = 8; #ifdef LC_X11 borderx = 0; bordery = 0; parse_xargs (argc, argv, &geometry); #endif /* I18n */ lincity_set_locale (); /* Set up the paths to certain files and directories */ init_path_strings (); /* Make sure that things are installed where they should be */ verify_package (); /* Make sure the save directory exists */ check_savedir (); /* Load preferences */ load_lincityrc (); #ifndef CS_PROFILE #ifdef SEED_RAND srand (time (0)); #endif #endif #ifdef LC_X11 #if defined (commentout) borderx = 0; bordery = 0; parse_xargs (argc, argv, &geometry); #endif Create_Window (geometry); pirate_cursor = XCreateFontCursor (display.dpy, XC_pirate); #elif defined (WIN32) /* Deal with all outstanding messages */ ProcessPendingEvents (); #else parse_args (argc, argv); q = vga_setmode (G640x480x256); gl_setcontextvga (G640x480x256); #endif #if defined (WIN32) || defined (LC_X11) initialize_pixmap (); #endif init_fonts (); #if defined (SKIP_OPENING_SCENE) skip_splash_screen = 1; #endif if (!skip_splash_screen) { load_start_image (); } #ifdef LC_X11 unlock_window_size (); #endif Fgl_setfont (8, 8, main_font); Fgl_setfontcolors (TEXT_BG_COLOUR, TEXT_FG_COLOUR); initialize_geometry (&scr); #if defined (SVGALIB) set_vga_mode (); #endif initialize_monthgraph (); init_mouse_registry (); init_mini_map_mouse (); #ifdef LC_X11 x_key_value = 0; #elif defined (WIN32) RefreshScreen (); #endif setcustompalette (); draw_background (); prog_box (_("Loading the game"), 1); init_types (); init_modules(); init_mappoint_array (); initialize_tax_rates (); prog_box ("", 95); mouse_hide_count = 0; suppress_ok_buttons = 0; prog_box ("", 100); #ifdef USE_PIXMAPS prog_box (_("Creating pixmaps"), 1); init_pixmaps (); prog_box ("", 100); #endif //draw_normal_mouse (1, 1); #if defined (LC_X11) init_x_mouse (); #endif init_timer_buttons(); mouse_initialized = 1; //set_selected_module (CST_TRACK_LR); screen_setup (); /* Main loop! */ client_main_loop (); #if defined (SVGALIB) mouse_close (); vga_setmode (TEXT); #endif print_results (); #if defined (WIN32) || defined (LC_X11) free_pixmap (); #endif #if defined (WIN32) return 0; #else exit (0); #endif }
void RW_IN_Shutdown(void) { mouse_close(); }