//============================================================= //============================================================= void CC3DCircleListLayer::endUpdateToCenter() { CCButton* pSelButton = getSelectedButton(); if(!pSelButton) return; moveToCenter(pSelButton,true); }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindow) { ui->setupUi(this); setWindowTitle(trUtf8("Chess")); setWindowIcon(QIcon("://images/black_king.png")); moveToCenter(); mkDir(); scene = new QGraphicsScene(this); ui->graphicsView->setScene(scene); scene->setBackgroundBrush(Qt::lightGray); ellipse = scene->addEllipse(0,0,150,150,QPen(Qt::gray),QBrush(Qt::white)); saver = scene->addPixmap(QPixmap("://images/black_king.png")); saver->setPos(25, 25); connect(ui->loadButton, SIGNAL(clicked()),SLOT(showLoad())); //показываем окно загрузки сохраненной игры connect(ui->loadButton, SIGNAL(clicked()),SLOT(hide())); //делаем невидимым главное окно connect(ui->newButton, SIGNAL(clicked()),SLOT(showNew())); connect(ui->newButton, SIGNAL(clicked()),SLOT(hide())); }
void MooreHallway() { if (direction == 1) { // Move to center moveToCenter(0.0); correctAngle('B'); int lostL, lostR; double wallL, wallR; wallR = 0; urgStart(&urg); // Go until right wall is greater than 6 feet away while(fabs(wallR) < (6 * feet2mm)) { Xprintf("Going until right wall > 5ft . . .\n"); scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1); } urgStop(&urg); current++; currentRoom = -1; return; } if (direction == -1) { // Move to center moveToCenter(0.0); correctAngle('B'); // Go until right wall breaks int lostL, lostR; double wallL, wallR; lostR = 0; urgStart(&urg); while(!lostR) { Xprintf("Going until right wall breaks . . .\n"); scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1); } urgStop(&urg); current--; currentRoom = -1; return; } }
void TownSprite::onTouchEnded(Touch* pTouch, Event* pEvent) { this->setScale(1.0f); if (_delta <= LIMIT_DELTA) { moveToCenter(); showDialog(); } }
//-------------------------------------------------------------- void particleSystem::update(){ mouseLocation = ofxVec3f (ofGetAppPtr()->mouseX,ofGetAppPtr()->mouseY,0); mouseX = mouseLocation.x; mouseY = mouseLocation.y; if (mustMoveBack) { moveBack(); mustMoveBack = !mustMoveBack; } if (mustMoveToCenter) { moveToCenter(); //mustMoveToCenter = !mustMoveToCenter; } if (mustMoveRandom) { moveRandom(); //mustMoveRandom = !mustMoveRandom; } /* if (mustMoveRandomH) { moveRandomH(); //mustMoveRandomH = !mustMoveRandomH; } if (mustMoveRandomV) { moveRandomV(); //mustMoveRandomV = !mustMoveRandomV; } */ if (mustMovePaused) { movePaused(); mustMovePaused = !mustMovePaused; } particleIter = particles.begin(); while (particleIter!= particles.end()){ (*particleIter)->update(); ++particleIter; } }
void PlayerCardBox::chooseCard(const QString &reason, const ClientPlayer *player, const QString &flags, bool handcardVisible, Card::HandlingMethod method, const QList<int> &disabledIds) { nameRects.clear(); rowCount = 0; intervalsBetweenAreas = -1; intervalsBetweenRows = 0; maxCardsInOneRow = 0; this->player = player; this->title = tr("%1: please choose %2's card").arg(reason).arg(ClientInstance->getPlayerName(player->objectName())); this->flags = flags; bool handcard = false; bool equip = false; bool judging = false; if (flags.contains(handcardFlag) && !player->isKongcheng()) { updateNumbers(player->getHandcardNum()); handcard = true; } if (flags.contains(equipmentFlag) && player->hasEquip()) { updateNumbers(player->getEquips().length()); equip = true; } if (flags.contains(judgingFlag) && !player->getJudgingArea().isEmpty()) { updateNumbers(player->getJudgingArea().length()); judging = true; } int max = maxCardsInOneRow; int maxNumber = maxCardNumberInOneRow; maxCardsInOneRow = qMin(max, maxNumber); prepareGeometryChange(); moveToCenter(); show(); this->handcardVisible = handcardVisible; this->method = method; this->disabledIds = disabledIds; const int startX = verticalBlankWidth + placeNameAreaWidth + intervalBetweenNameAndCard; int index = 0; if (handcard) { if (Self == player || handcardVisible) { arrangeCards(player->getHandcards(), QPoint(startX, nameRects.at(index).y())); } else { const int handcardNumber = player->getHandcardNum(); CardList cards; for(int i = 0; i < handcardNumber; ++ i) cards << NULL; arrangeCards(cards, QPoint(startX, nameRects.at(index).y())); } ++ index; } if (equip) { arrangeCards(player->getEquips(), QPoint(startX, nameRects.at(index).y())); ++ index; } if (judging) arrangeCards(player->getJudgingArea(), QPoint(startX, nameRects.at(index).y())); if (ServerInfo.OperationTimeout != 0) { if (!progressBar) { progressBar = new QSanCommandProgressBar(); progressBar->setMaximumWidth(qMin(boundingRect().width() - 16, (qreal) 150)); progressBar->setMaximumHeight(12); progressBar->setTimerEnabled(true); progressBarItem = new QGraphicsProxyWidget(this); progressBarItem->setWidget(progressBar); progressBarItem->setPos(boundingRect().center().x() - progressBarItem->boundingRect().width() / 2, boundingRect().height() - 20); connect(progressBar, SIGNAL(timedOut()), this, SLOT(reply())); } progressBar->setCountdown(QSanProtocol::S_COMMAND_CHOOSE_CARD); progressBar->show(); } }
void LevineHallway() { if (direction == 1) { currentRoom = -1; correctAngle('R'); straightBlind(3*12); currentRoom++; // Stop for Recycling Center if (current == destination && currentRoom == destinationRoom) return; moveToCenter(0.0); correctAngle('L'); straightBlind(8*12); moveToCenter(0.0); correctAngle('B'); // Keep going until left wall too far int lostL, lostR; lostL = 0; double wallL, wallR; urgStart(&urg); while (lostL != 1) { scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1); Xprintf("Scan centering until left lost\n"); } urgStop(&urg); current++; currentRoom = -1; return; } if (direction == -1) { moveToCenter(0.0); correctAngle('B'); // Keep going until hall width < 7ft int lostL, lostR; lostL = 0; double wallL = 10000; double wallR = 10000; urgStart(&urg); while (fabs(wallL) + fabs(wallR) > (7 * feet2mm)) { scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1); Xprintf("Scan centering until hallway narrows to 7ft\n"); } urgStop(&urg); moveToCenter(0.0); correctAngle('B'); // Go until right wall breaks urgStart(&urg); while (lostR != 1) { scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1); Xprintf("Scan centering until right wall breaks\n"); } urgStop(&urg); straightBlind(20); turn90('R'); // Go straight until walls are back lostL = lostR = 1; urgStart(&urg); while (!(!lostL && !lostR)) { scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1); Xprintf("Scan centering until right lost\n"); } urgStop(&urg); sendSpeed(0.0, 0.0); current--; currentRoom = -1; return; } }
void GRWHallway() { if (direction == 1) { // Set up distance counting int lCount, rCount; int lostL = 0; int lostR = 0; double wallL, wallR; pollSensors(&lCount, &rCount); position = 0.0; lostL = lostR = 0; currentRoom = -1; int roomCount = 0; // Move to center moveToCenter(0.0); pollSensors(&lCount, &rCount); position = position + ((lCount + rCount) / 2.0) * ticks2inches; correctAngle('B'); pollSensors(&lCount, &rCount); urgStart(&urg); // Keep going until both walls are lost or room found while (!lostL || !lostR) { if (scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1) != -10) { lCount = rCount = 0; pollSensors(&lCount, &rCount); position = position + ((lCount + rCount) / 2.0) * ticks2inches; char string[70]; sprintf(string, "Going Straight. Pos: %lf\n", position); Xprintf(string); } if (position > array[current].roomDist[roomCount]*12) { currentRoom++; roomCount++; } if (current == destination && currentRoom == destinationRoom) return; } urgStop(&urg); straightBlind(1.5 * 12); turn90('L'); sendSpeed(0.0, 0.0); current++; currentRoom = -1; return; } if (direction == -1) { straightBlind(6); correctAngle('B'); moveToCenter(0.0); correctAngle('B'); // Keep going down center of hall until wall both disappear int lostL, lostR; double wallL, wallR; lostL = lostR = 0; wallL = wallR = 1; urgStart(&urg); while(!(lostR || lostL || ((wallL > 5 * feet2mm) && (wallR > 5 * feet2mm)))) { scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 1); Xprintf("Scan centering until both walls further than 5ft or either is lost\n"); } urgStop(&urg); current--; currentRoom = -1; return; } }
void MooreGRWLobby () { if (direction == 1) { currentRoom = 0; // Return if set as home if (destination == current && destinationRoom == 0) return; // Move to 4 feet from left wall moveToCenter(4 * feet2mm); correctAngle('B'); int lostL = 1; int lostR = 1; double wallL = 10000; double wallR = 10000; // Keep going until both walls are found and less than 8ft apart urgStart(&urg); while (lostL || lostR || (fabs(wallL) + fabs(wallR)) > (8 * feet2mm)) { Xprintf("Searching for both walls . . .\n"); if (scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 0) != -10) { sendSpeed(100.0, 100.0); } else { sendSpeed(0.0, 0.0); } } urgStop(&urg); current++; currentRoom = -1; return; } if (direction == -1) { // Go straight until right wall appears at less than 5ft away int lostL, lostR; double wallL, wallR; lostR = 1; urgStart(&urg); while (lostR || wallR > (5 * feet2mm)) { Xprintf("Searching for right wall closer than 5ft . . .\n"); if (scan_center(0.0, &wallL, &wallR, &lostL, &lostR, 0) != -10) { sendSpeed(100.0, 100.0); } else { sendSpeed(0.0, 0.0); } } urgStop(&urg); straightBlind(6); correctAngle('R'); moveToCenter(-4.5 * feet2mm); correctAngle('R'); lostL = lostR = 1; urgStart(&urg); // Go forward at 4.5ft from right wall until both walls appear less than 6ft apart while (lostL || lostR || (fabs(wallL) + fabs(wallR)) > (6 * feet2mm)) { scan_center(-4.5*feet2mm, &wallL, &wallR, &lostL, &lostR, 0); } urgStop(&urg); sendSpeed(0.0, 0.0); currentRoom = -1; current--; return; } }
//============================================================= //============================================================= void CC3DCircleListLayer::clickButton(CCButton* pButton) { int index = pButton->getTag(); CCLog("%d",index); moveToCenter(pButton,true); }