Esempio n. 1
0
void Player::drawHud(sf::RenderWindow& rw) const
{
	static bool firstRun = true;
	static sf::Font font;
	if(firstRun) 
	{
		firstRun = false;
		font.LoadFromFile("silesiana.otf", 50,  L"A�BC�DE�FGHIJKL�MN�O�PRS�TUWYZ��a�bc�de�fghijkl�mn�o�prs�tuwyz��XxVvQq0123456789~!@#$%^&*()_-[]\\;',./{}:\"<>?=-+ ");
	}

	sf::Sprite hud(hudimg, sf::Vector2f(0, 350));
	rw.Draw(hud);

	int hbarheight= health * hbarimg.GetHeight();
	sf::Sprite hbar(hbarimg, sf::Vector2f(42, 376 + hbarimg.GetHeight() - hbarheight));
	hbar.SetSubRect(sf::IntRect(0, hbarimg.GetHeight() - hbarheight, hbarimg.GetWidth(), hbarimg.GetHeight()));
	rw.Draw(hbar);

	std::wstring str;
	for(int i=0;i<4;i++)
	{
		if(i<msgList.size())
		str += msgList[i] + L"\n";
	}
	sf::String msgs(str, font, 30);
	msgs.SetColor(sf::Color(120, 10, 10));
	msgs.SetPosition(200, 450);
	rw.Draw(msgs);
}
Esempio n. 2
0
	void exec( ) throw( general_error )
	{
		iec61853_module_t solver;
		msg_handler msgs( *this );
		solver._imsg = &msgs;

		util::matrix_t<double> input = as_matrix("input"), par;
		if ( input.ncols() != iec61853_module_t::COL_MAX )
			throw exec_error( "iec61853", "six data columns required for input matrix: IRR,TC,PMP,VMP,VOC,ISC");

		if (!solver.calculate( input, as_integer("nser"), as_integer("type"), par, as_boolean("verbose") ))
			throw exec_error( "iec61853", "failed to solve for parameters");

		assign("n", var_data((ssc_number_t)solver.n));
		assign("alphaIsc", var_data((ssc_number_t)solver.alphaIsc));
		assign("betaVoc", var_data((ssc_number_t)solver.betaVoc));
		assign( "gammaPmp", var_data((ssc_number_t)solver.gammaPmp) );
		assign( "Il", var_data((ssc_number_t)solver.Il) );
		assign( "Io", var_data((ssc_number_t)solver.Io) );
		assign( "C1", var_data((ssc_number_t)solver.C1) );
		assign( "C2", var_data((ssc_number_t)solver.C2) );
		assign( "C3", var_data((ssc_number_t)solver.C3) );
		assign( "D1", var_data((ssc_number_t)solver.D1) );
		assign( "D2", var_data((ssc_number_t)solver.D2) );
		assign( "D3", var_data((ssc_number_t)solver.D3) );
		assign( "Egref", var_data((ssc_number_t)solver.Egref) );

		ssc_number_t *output = allocate( "output", par.nrows(), par.ncols() );
		size_t c = 0;
		for( size_t i=0;i<par.nrows();i++ )
			for( size_t j=0;j<par.ncols();j++ )
				output[c++] = (ssc_number_t)par(i, j);
	}
Esempio n. 3
0
File: main5.cpp Progetto: jokoon/eio
int main()
{
	auto loggy = to_vector2("fds2", 3, 14.43f);
	//auto loggy = to_str("2",3,14.f);

	for (auto&a : loggy) msgs(a);
	//vector<string> a = {strfy(args)...};
	system("PAUSE");

	return 0;
}
Esempio n. 4
0
int Executor::submit(mltools::Message *msg) {
  CHECK(msg);
  CHECK(msg->recver_.size());
  Lock l(nodeMu_);
  int ts = msg->task_.has_time() ? msg->task_.time() : (time_ + 1);
  msg->task_.set_time(ts);
  msg->task_.set_request(true);
  msg->task_.set_customer_id(obj_.id());
  time_ = ts;
  auto &reqInfo = sentReqs_[ts];
  reqInfo.recver_ = msg->recver_;
  if (msg->callback) {
    reqInfo.callback_ = msg->callback;
  }

  // slice *msg*
  RemoteNode *rnode = getRNode(msg->recver_);
  std::vector<Message *> msgs(rnode->keys_.size());
  for (auto &m : msgs) {
    m = new Message(msg->task_);
  }
  obj_.slice(*msg, rnode->keys_, &msgs);
  CHECK_EQ(msgs.size(), rnode->group_.size());

  // sent out message one by one
  for (int i = 0; i < msgs.size(); ++i) {
    RemoteNode *r = CHECK_NOTNULL(rnode->group_[i]);
    Message *m = msgs[i];
    if (!m->valid_) {
      r->sentReqTracker_.finish(ts);
      continue;
    }
    r->encodeMessage(m);
    m->recver_ = r->node_.id();
    sys_.Queue(m);
  }

  return ts;
}
Esempio n. 5
0
int main(int argc, char*argv[]) {
    // ████████ INITS 1 ████████
#ifndef COMMON_INITS1
    cfg.init("bedlab.cfg");
    ui2::init_ui();
    Vec2i windowsize;
    Vec2i screen_resolution = { int(VideoMode::getDesktopMode().width), int(VideoMode::getDesktopMode().height) };
    if (cfg.getvar<int>("auto_winsize")) {
        auto window_scale = cfg.getvar<Vec2>("window_scale");
        windowsize = Vec2i(scal(Vec2(screen_resolution), window_scale));
    }
    else {
        windowsize = cfg.getvar<Vec2i>("windowsize");
    }
    winsize = Vec2(windowsize);
    //UI.init_console(); // ALWAYS AFTER SO IT CAN GET WINDOW SIZE
    ui2::init_console(); // ALWAYS AFTER SO IT CAN GET WINDOW SIZE

    wincenter = 0.5f*Vec2(windowsize);
    Vec2i windowpos;
    VideoMode::getDesktopMode().height;
    if (cfg.getvar<int>("stick_left")) {
        windowpos = Vec2i(
            screen_resolution.x - windowsize.x - 10,
            screen_resolution.y - windowsize.y - 40
        );
    }
    else
        windowpos = (Vec2i(5, 25));

    sf::RenderWindow window(sf::VideoMode(windowsize.x, windowsize.y),
        "bedlab!", 7
        //,sf::ContextSettings(0, 0, 1)
    );
    window.setFramerateLimit(cfg.getvar<int>("fps_max"));
    frame_duration = 1.0f / cfg.getvar<int>("fps_max");

    window.setPosition(windowpos);

    vector<string> keys;
    auto choice = cfg.getstr("app");
    // show_keys(cfg.getstr("app"), keys);
#endif
// ████████ INITS2 ████████
#ifndef COMMON_INITS2

// we don't have a class/interface/struct with data, everything is local to this function, like a classic stack that all programs are anyway.
// Texture cursor_tx;
// if (!cursor_tx.loadFromFile(cfg.getstr("cursor")))
//     cout << "did not load cursor" << endl;
// Sprite cursor;
// cursor.setTexture(cursor_tx);
// cursor.setOrigin(3, 3);

    CircleShape cursor = mkcircle({ 0,0 }, Color::Transparent, 3, 1);
    Color background = cfg.getvar<Color>("background");
    window.setMouseCursorVisible(false);
    Vec2 mpos;
    bool leftclicked = false, rightclicked = false;

    // view and zoom
    View view, ui_view;
    ui_view = view = window.getDefaultView();
    float zoomlevel = 1;
    Vec2 mpos_abs;
    float frame_duration = 1.0f / cfg.getvar<int>("fps_max");
#endif // COMMON_INITS2
    // ████████ APP ACTUAL ████████

    float smaller_size = min(windowsize.y, windowsize.x);
    string descriptor;

    Transform transf;
    transf.translate(10, 10);
    transf.scale(Vec2(smaller_size, smaller_size));

    transf_glob = transf;

    auto addvt_col = [&](Vec2 v, Color col) {
        glob_vert_single.append(Vertex(transf.transformPoint(v), col));
    };

    auto va_to_va_col = [&](mesh2d&idxd_v, Color col) {
        for (unsigned int i = 0; i < idxd_v.size(); ++i)
        {
            // if (i<)
            addvt_col(idxd_v[i].first, col);
            addvt_col(idxd_v[i].second, col);

            //addpt(idxd_v[i].first, Orange, 5);
            //addpt(idxd_v[i].second, Cyan, 5);
        }

        for (auto&a : idxd_v.verts) {
            addpt_col(a, col, 2);
        }
    };
    auto stripify = [&](vector<Vec2> strip, Color col) {
        glob_vert_single = VertexArray(LineStrip);

        for (auto&a : strip) {
            glob_vert_single.append(Vertex(transf.transformPoint(a), col));
            addpt_col(a, col, 2);
        }

    };

    size_t edit_mode = 1;
    // ████████████████████████████████████████
    sf::Sound sound;

    auto make_segment = [](int size, int amplitude) {
        vector<Int16> sample;

        for (int i = 0; i < size; ++i)
        {
            sample.push_back(amplitude*sin(float(i)*PI*2.0f));
        }
        return sample;
    };

    /*
    <Jonny> duration will be sample count * sample rate
    <Jonny> so at 44khz you'll have 44k samples per second
    <Jonny> if you have 88k samples that will last 2 second
    */

    plot_bare pl;
    
    float sample_rate = 22050;

    auto make_tone = [&](float duration, float frequency, int amplitude_exp) {
        float sample_quantity = sample_rate * duration;
        vector<Int16> sample;
        int amplitude = 1 << amplitude_exp;
        float increment = frequency / sample_rate;
        float x = 0;
        for (int i = 0; i < sample_quantity; ++i){
            sample.push_back(amplitude*sin(float(x)*PI*2.0f));
            x += increment;
        }
        return sample;
    };
    // http://sol.gfxile.net/interpolation/

    auto make_tone_progressive_2 = [&](float duration, float frequency, int amplitude_exp) {
        float sample_quantity = sample_rate * duration;
        vector<Int16> sample;
        int amplitude = 1 << amplitude_exp;
        float increment = frequency / sample_rate;
        float x = 0;
        for (int i = 0; i < sample_quantity; ++i) {
            float soft = float(i) / sample_quantity;
            //soft = 1 - (1 - 2 * soft)*(1 - 2 * soft)*(1 - 2 * soft)*(1 - 2 * soft);
            soft = 1 - (1 - 2 * soft)*(1 - 2 * soft);
            soft *= amplitude;

            sample.push_back(soft*sin(float(x)*PI*2.0f));
            x += increment;
        }
        return sample;

    };
    auto make_tone_progressive_4 = [&](float duration, float frequency, int amplitude_exp) {
        float sample_quantity = sample_rate * duration;
        vector<Int16> sample;
        int amplitude = 1 << amplitude_exp;
        float increment = frequency / sample_rate;
        float x = 0;
        for (int i = 0; i < sample_quantity; ++i) {
            float soft = float(i) / sample_quantity;
            soft = 1 - (1 - 2 * soft)*(1 - 2 * soft)*(1 - 2 * soft)*(1 - 2 * soft);
            soft *= amplitude;

            sample.push_back(soft*sin(float(x)*PI*2.0f));
            x += increment;
        }
        return sample;

    };
    auto make_tone_progressive_6 = [&](float duration, float frequency, int amplitude_exp) {
        float sample_quantity = sample_rate * duration;
        vector<Int16> sample;
        int amplitude = 1 << amplitude_exp;
        float increment = frequency / sample_rate;
        float x = 0;
        for (int i = 0; i < sample_quantity; ++i) {
            float soft = float(i) / sample_quantity;
            soft = 1 - (1 - 2 * soft)*(1 - 2 * soft)*(1 - 2 * soft)*(1 - 2 * soft)*(1 - 2 * soft)*(1 - 2 * soft);
            soft *= amplitude;

            sample.push_back(soft*sin(float(x)*PI*2.0f));
            x += increment;
        }
        return sample;

    };


    auto sample_string2 = cfg.getstr("sound1");
    auto spl1 = splitdelim(sample_string2, ',');
    auto params2 = splitdelim(spl1[0]);
    //float freq = parse<float>(params[1]);
    //float duration = parse<float>(params[2]);
    //float amplitude_exp = parse<float>(params[3]);

    float freq,  duration, amplitude_exp, pause;
    int times, smoothstep_exp;
    dip_bars dbars(FONT, FONTSIZE, {400,20});
    //dbars.add("sampling", &sampling,5, 10000);
    dbars.add("sample_rate", &sample_rate, 1000, 45000);
    dbars.add("freq", &freq,50,5000);
    dbars.add("duration", &duration, 0.5, 5);
    dbars.add("amplitude_exp", &amplitude_exp, 1, 14);
    SoundBuffer buffer; // always lived!
    auto load_sample2 = [&](){
        auto delaystr = splitdelim(spl1[1]);
        vector<float> segment_sizes;
        float total = 0;
        for (auto&a : delaystr) {
            total += parse<float>(a);
            segment_sizes.push_back(parse<float>(a));
        }
        int i = 0;
        vector<Int16> sample;
        vector<vector<Int16>> samples;

        for (auto&a : segment_sizes) a /= total;
        //for (auto&a : segment_sizes) msg(a*total);
        for (auto&a : segment_sizes){
            auto scaled_back = duration * freq * a;

            int amplitude = i % 2 ? 0 : 1 << int(amplitude_exp);
            msg(scaled_back);
            samples.push_back(make_segment(scaled_back, amplitude));
            ++i;
        }
        for (auto&a : samples){
            concatenate(sample, a);
        }
        SoundBuffer buffer;
        // \param sampleRate   Sample rate (number of samples to play per second)

        buffer.loadFromSamples(&sample[0], sample.size(), 1, sample.size()/duration);
        {
            // plut josting just plotting
            vector<Vec2> plot_this;
            int i = 0;

            for (auto&a : sample) {
                //plot_this.push_back({ float(i), 200 * float(a) / (1 << 12) });
                plot_this.push_back({ float(i), float(a) });
                i++;
            }
            pl.clear();
            pl.from_data_normalized(plot_this);
        }

        return buffer;
    };
    auto load_sample = [&]() {
        auto delaystr = splitdelim(spl1[1]);
        vector<float> segment_sizes;
        float total = 0;
        for (auto&a : delaystr) {
            total += parse<float>(a);
            segment_sizes.push_back(parse<float>(a));
        }
        int i = 0;
        vector<Int16> sample;
        vector<vector<Int16>> samples;

        for (auto&a : segment_sizes) a /= total;
        //for (auto&a : segment_sizes) msg(a*total);
        if (smoothstep_exp == 2) {
            for (auto&a : segment_sizes) {
                samples.push_back(make_tone_progressive_2(duration*a, freq, i % 2 ? 0 : int(amplitude_exp)));
                ++i;
            }
       
        }
        else if (smoothstep_exp == 4){
            for (auto&a : segment_sizes) {
                samples.push_back(make_tone_progressive_4(duration*a, freq, i % 2 ? 0 : int(amplitude_exp)));
                ++i;
            }
        }


        for (auto&a : samples) {
            concatenate(sample, a);
        }
        SoundBuffer buffer;
        // \param sampleRate   Sample rate (number of samples to play per second)
        //sample = make_tone(2, 400, 8);
        //buffer.loadFromSamples(&sample[0], sample.size(), 1, sample.size() / duration);
        buffer.loadFromSamples(&sample[0], sample.size(), 1, sample.size() / duration);
        if (true) {
            // plut josting just plotting
            vector<Vec2> plot_this;
            int i = 0;

            for (auto&a : sample) {
                //plot_this.push_back({ float(i), 200 * float(a) / (1 << 12) });
                plot_this.push_back({ float(i), float(a) });
                i++;
            }
            pl.clear();
            pl.from_data_normalized(plot_this);
        }

        return buffer;
    };
    
    auto load_from_cfg = [
        &freq,
        &duration,
        &amplitude_exp,
        &pause,
        &times,
        &descriptor,
        &smoothstep_exp]() {
        auto temp_cfg = configfile();
        temp_cfg.init("bedlab.cfg");
        auto sample_string = temp_cfg.getstr("sound2");

        auto things = split2(sample_string, ",");
        auto params = split2(things[0], " ");
        auto segments = split2(things[1], " ");

        string segments_dashed = things[1];

        if (segments_dashed[0] == ' ') segments_dashed = segments_dashed.substr(1);
        if (things[1][0] == ' ') things[1] = things[1].substr(1);
        if (things[2][0] == ' ') things[2] = things[2].substr(1);
        if (things[3][0] == ' ') things[3] = things[3].substr(1);
        if (things[4][0] == ' ') things[4] = things[4].substr(1);
        
        for (auto&c : segments_dashed) {
            if (c == ' ') c = '-';
        }
        
        freq = parse<float>(params[0]);
        duration = parse<float>(params[1]);
        amplitude_exp = parse<float>(params[2]);
        pause = parse<float>(things[2]);
        times = parse<int>(things[3]);
        smoothstep_exp = parse<int>(things[4]);
        msgs(smoothstep_exp);
        descriptor =
            params[0]         // freq
            + "_" + params[1] // duration
            + "_" + params[2] // amplitude_exp
            + "_" + segments_dashed
            + "_" + things[2] // pause
            + "_" + things[3] // times
            + "_" + things[4] // smoothstep_exp
            ;
        msgs(descriptor);
        return segments;
    };
    auto segments = load_from_cfg();

    auto flexible_expanse = [&]() {
        vector<float> segment_sizes, segment_concat;
        for (auto&a : segments) {
            segment_sizes.push_back(parse<float>(a));
        }
        segment_sizes.push_back(pause);

        for (int i = 0; i < times; ++i) {
            concatenate(segment_concat, segment_sizes);
        }
        float total = 0;
        for (auto&a : segment_concat) total+=a;
        for (auto&a : segment_concat) a /= total;

        vector<vector<Int16>> samples;
        int i = 0;
        if (smoothstep_exp == 2) {
            for (auto&a : segment_concat) {
                samples.push_back(make_tone_progressive_2(duration*a, freq, i % 2 ? 0 : int(amplitude_exp)));
                ++i;
            }
        }
        else if (smoothstep_exp == 4) {
            for (auto&a : segment_concat) {
                samples.push_back(make_tone_progressive_4(duration*a, freq, i % 2 ? 0 : int(amplitude_exp)));
                ++i;
            }
        }
        else if (smoothstep_exp == 6) {
            for (auto&a : segment_concat) {
                samples.push_back(make_tone_progressive_6(duration*a, freq, i % 2 ? 0 : int(amplitude_exp)));
                ++i;
            }
        }
        vector<Int16> sample;

        for (auto&a : samples) { concatenate(sample, a); }
        SoundBuffer buffer;

        //buffer.loadFromSamples(&sample[0], sample.size(), 1, sample.size() / duration);
        buffer.loadFromSamples(&sample[0], sample.size(), 1, sample_rate);
        if (true) {
            // plut josting just plotting
            vector<Vec2> plot_this;
            int i = 0;

            for (auto&a : sample) {
                //plot_this.push_back({ float(i), 200 * float(a) / (1 << 12) });
                plot_this.push_back({ float(i), float(a) });
                i++;
            }
            pl.clear();
            pl.from_data_normalized(plot_this);
        }
        return buffer;
    };

    //buffer = load_sample(sample_string);
    auto make_sound = [&]() {
        //buffer = load_sample();
        segments = load_from_cfg();
        buffer = flexible_expanse();

        sound.setBuffer(buffer);
        string filename = "rngtn_" + descriptor+".wav";
        //buffer.saveToFile("file.wav");
        buffer.saveToFile(filename);
        sound.play();
    };

    make_sound();
    dbars.read_from_pointers();


    // ████████ callbacks ████████

#ifndef LOOP_LAMBDAS
    draw = [&]() {
        window.setView(view);
        //////////////// OBJECTS THAT CAN ZOOMED ////////////////
        window.draw(glob_vert_single);
        for (auto&a : glob_pts)window.draw(a);
        for (auto&a : glob_rects)window.draw(a);
        for (auto&a : glob_vert)window.draw(a);
        for (auto&a : glob_texts)window.draw(a);
        // UI draw, AFTER ui view and BEFORE other draw
        window.setView(ui_view);
        //////////////// OBJECTS THAT CANNOT ZOOMED, MEANING UI ////////////////
        pl.draw(window);
        dbars.draw(window);

        //br.drawwithtext(window);
        UI.draw(window);
        window.draw(cursor);
    };
    update = [&]() {
    };
    treatkeyevent = [&](Keyboard::Key k) {
        switch (k)
        {
        case Keyboard::E:
            break;
        case Keyboard::I:

            break;
        case Keyboard::Q:
            break;
        case Keyboard::BackSpace:
            glob_pts.clear();
            glob_texts.clear();
            glob_rects.clear();
            glob_vert.clear();
            break;

        case Keyboard::Space:
            make_sound();
            sound.play();
            sound.setLoop(false);
            break;

        case Keyboard::S:
            screenshot(window);
            break;
        case Keyboard::Num1:
        case Keyboard::Num2:
        case Keyboard::Num3:
        case Keyboard::Num4:
        case Keyboard::Num5:
            break;
        }
    };
    mousemoved = [&](Vec2 pos) {
        cursor.setPosition(pos);
        if (leftclicked);

        dbars.mouse_moved(pos);
    };
    mouseclick = [&](sf::Mouse::Button button) {
        if (button == Mouse::Button::Left) leftclicked = true;
        if (button == Mouse::Button::Right) rightclicked = true;
    
        if (button == Mouse::Button::Left) dbars.mouse_click(mpos);

    
    };
    mouserelease = [&](sf::Mouse::Button button) {
        if (button == Mouse::Button::Left) leftclicked = false;
        if (button == Mouse::Button::Right) rightclicked = false;

        if (button == Mouse::Button::Left) { 
            dbars.mouse_release(); 
            make_sound();

        }

    };
    loop = [&]() {
        while (window.isOpen())
        {
            sf::Event event;
            while (window.pollEvent(event))
            {
                switch (event.type)
                {
                case sf::Event::KeyPressed:
                    if (event.key.code == sf::Keyboard::Escape)
                        window.close();
                    treatkeyevent(event.key.code);
                    break;
                case sf::Event::Closed:
                    window.close();
                    break;
                case sf::Event::MouseButtonPressed:
                    mouseclick(event.mouseButton.button);
                    break;
                case sf::Event::MouseButtonReleased:
                    mouserelease(event.mouseButton.button);
                    break;
                case sf::Event::MouseMoved:
                    mpos = Vec2(event.mouseMove.x, event.mouseMove.y);
                    mpos_abs = window.mapPixelToCoords(Vec2i(mpos), view);
                    mousemoved(mpos);
                    break;
                default:
                    treatotherevent(event);
                    break;
                }
            }

            window.clear(background);
            update();
            draw();
            window.display();
        }
    };
    treatotherevent = [&](Event&e) {
        if (e.type == Event::MouseWheelMoved && e.mouseWheel.delta)
        {
            mpos_abs = window.mapPixelToCoords(Vec2i(mpos), view);

            //view = window.getView();
            if (e.mouseWheel.delta < 0)
            {
                zoomlevel *= 2.f;
                view.setSize(view.getSize()*2.f);
                view.setCenter(interp(mpos_abs, view.getCenter(), 2.f));
                //view.setCenter(interp(mpos_abs, view.getCenter(), 2.f));
            }
            if (e.mouseWheel.delta > 0)
            {
                zoomlevel *= 0.5;
                view.setSize(view.getSize()*.5f);
                view.setCenter(.5f*(view.getCenter() + mpos_abs));
                //view.setCenter(.5f*(view.getCenter() + mpos_abs));
            }
            window.setView(view);
        }
    };
#endif // LOOP_LAMBDAS

    loop();
}
int SrsForwarder::forward()
{
    int ret = ERROR_SUCCESS;
    
    client->set_recv_timeout(SRS_PULSE_TIMEOUT_US);
    
    SrsPithyPrint pithy_print(SRS_STAGE_FORWARDER);

    SrsSharedPtrMessageArray msgs(SYS_MAX_FORWARD_SEND_MSGS);
    
    while (pthread->can_loop()) {
        // switch to other st-threads.
        st_usleep(0);

        pithy_print.elapse();

        // read from client.
        if (true) {
            SrsMessage* msg = NULL;
            ret = client->recv_message(&msg);
            
            srs_verbose("play loop recv message. ret=%d", ret);
            if (ret != ERROR_SUCCESS && ret != ERROR_SOCKET_TIMEOUT) {
                srs_error("recv server control message failed. ret=%d", ret);
                return ret;
            }
            
            srs_freep(msg);
        }
        
        // forward all messages.
        int count = 0;
        if ((ret = queue->dump_packets(msgs.size, msgs.msgs, count)) != ERROR_SUCCESS) {
            srs_error("get message to forward failed. ret=%d", ret);
            return ret;
        }
        
        // pithy print
        if (pithy_print.can_print()) {
            kbps->sample();
            srs_trace("-> "SRS_LOG_ID_FOWARDER
                " time=%"PRId64", msgs=%d, okbps=%d,%d,%d, ikbps=%d,%d,%d", 
                pithy_print.age(), count,
                kbps->get_send_kbps(), kbps->get_send_kbps_30s(), kbps->get_send_kbps_5m(),
                kbps->get_recv_kbps(), kbps->get_recv_kbps_30s(), kbps->get_recv_kbps_5m());
        }
        
        // ignore when no messages.
        if (count <= 0) {
            srs_verbose("no packets to forward.");
            continue;
        }
    
        // all msgs to forward.
        // @remark, becareful, all msgs must be free explicitly,
        //      free by send_and_free_message or srs_freep.
        for (int i = 0; i < count; i++) {
            SrsSharedPtrMessage* msg = msgs.msgs[i];
            
            srs_assert(msg);
            msgs.msgs[i] = NULL;
            
            if ((ret = client->send_and_free_message(msg, stream_id)) != ERROR_SUCCESS) {
                srs_error("forwarder send message to server failed. ret=%d", ret);
                return ret;
            }
        }
    }
    
    return ret;
}
Esempio n. 7
0
std::vector<typename Machine::State> simulatePortNumberedDDA(
	const Network& network,
	const Machine& machine,
	const std::vector<typename Machine::Input>& inputs,
	Listener& listener = EmptyListener<Machine>::instance
) {
	typedef typename Machine::State State;
	typedef typename Machine::Message Message;
	
	std::size_t n = network.size();
	if(n != inputs.size()) {
		throw std::runtime_error(
			"simulatePortNumberedDDA: Wrong number of inputs given."
		);
	}
	
	std::vector<State> states;
	
	// Initialize all states from init function.
	for(std::size_t i = 0; i < n; ++i) {
		states.emplace_back(machine.init(network[i].size(), inputs[i]));
	}
	
	std::vector<std::vector<Message>> msgs(n);
	
	std::size_t round = 0;
	while(true) {
		listener.start(round, (const std::vector<State>&)states);
		
		// If all states are stopped, we are done.
		bool done = true;
		for(const State& state : states) {
			if(!machine.stopped(state)) {
				done = false;
				break;
			}
		}
		if(done) break;
		
		// Send all messages.
		for(std::size_t i = 0; i < n; ++i) {
			msgs[i].clear();
			machine.send(states[i], msgs[i]);
			if(msgs[i].size() != network[i].size()) {
				throw std::runtime_error(
					"simulatePortNumberedDDA: "
					"'send' function wrote wrong number of messages."
				);
			}
		}
		
		listener.send(
			round,
			(const std::vector<State>&)states,
			(const std::vector<std::vector<Message>>&)msgs
		);
		
		// Swap messages for each port.
		for(std::size_t i = 0; i < n; ++i) {
			for(std::size_t ei = 0; ei < network[i].size(); ++ei) {
				Edge edge = network[i][ei];
				
				// Swap only once.
				if(std::make_pair(i, ei) < std::make_pair(edge.dest, edge.back_index)) {
					continue;
				}
				
				std::swap(msgs[i][ei], msgs[edge.dest][edge.back_index]);
			}
		}
		
		listener.receive(
			round,
			(const std::vector<State>&)states,
			(const std::vector<std::vector<Message>>&)msgs
		);
		
		// Receive all messages and update states.
		for(std::size_t i = 0; i < n; ++i) {
			states[i] = machine.receive(states[i], msgs[i]);
		}
		
		++round;
	}
	
	return states;
}
Esempio n. 8
0
File: main.cpp Progetto: jokoon/eio
// all configurations - > linker -> subsystem = windows
//int WinMain()
int main(int argc, char*argv[])
{
    //OutputDebugStringA("f*****g test in main2");
    //cout << "f*****g test in main" << endl;
    //main();
    configfile cfg;
    cfg.init("bedlab.cfg");
	Vec2i windowsize;
	Vec2i screen_resolution = {int(VideoMode::getDesktopMode().width), int(VideoMode::getDesktopMode().height)} ;
	if (cfg.getvar<int>("auto_winsize"))
	{
		auto window_scale = cfg.getvar<Vec2>("window_scale");
		windowsize = Vec2i(scal(Vec2(screen_resolution), window_scale));
	}
	else
	{
		windowsize = cfg.getvar<Vec2i>("windowsize");
	}
	winsize = Vec2(windowsize);
	UI.init_console(); // ALWAYS AFTER SO IT CAN GET WINDOW SIZE

	wincenter = 0.5f*Vec2(windowsize);
	//msg(windowsize);
    Vec2i windowpos;
	//msg(screen_resolution);
	VideoMode::getDesktopMode().height;
    //SET(screen_resolution);
    if (cfg.getvar<int>("stick_left"))
    {
        windowpos = Vec2i(screen_resolution.x - windowsize.x - 10, 25);
        //msg(screen_resolution);
        //msg(windowpos);
    }
    else
        windowpos = (Vec2i(5, 25));
    
    sf::RenderWindow window(sf::VideoMode(windowsize.x, windowsize.y),
        "bedlab!", 7, sf::ContextSettings(0, 0, 1));
    window.setFramerateLimit(cfg.getvar<int>("fps_max"));
    frame_duration = 1.0f/cfg.getvar<int>("fps_max");

    window.setPosition(windowpos);
    // add all the app
	{
		ADDAPP(smoothmouse);
		ADDAPP(mokio);
		ADDAPP(osm);
		ADDAPP(mousetest);
		ADDAPP(guns_axes);
		ADDAPP(nestedgrid);
		ADDAPP(recoil_test);
		ADDAPP(splosions);
		ADDAPP(industrio);
		ADDAPP(mason);
		ADDAPP(geomtest);
		ADDAPP(astar);
		ADDAPP(quadtree_test2);
		ADDAPP(springrecoil_test);
		ADDAPP(mine_solver);
		ADDAPP(sound_test);
		ADDAPP(clock_system_test);
		ADDAPP(populio);
		ADDAPP(simpleplot);
		ADDAPP(citynet);
		ADDAPP(bag);
		ADDAPP(delaun_distr);
		ADDAPP(spellmech);
		ADDAPP(short_tests);
		ADDAPP(geomtests);
		ADDAPP(tests_path);
		ADDAPP(test_perlin);
		ADDAPP(checkers_box);
		ADDAPP(swarming);
		ADDAPP(citynet2);
		ADDAPP(testbed);
		ADDAPP(geomtest_orient);
		ADDAPP(holosight);
	
		ADDAPP(recoil_simul);
        ADDAPP(recoil_spring);
        ADDAPP(bar_bump);
		ADDAPP(masonette);
		ADDAPP(mild_tests);
		ADDAPP(perlin_plain);

		/*
		ADDAPP(phone_pattern);
		ADDAPP(guns_test);
		ADDAPP(triangul); // just re add triangul.cpp to the project!
		ADDAPP(quadtree_test);
		ADDAPP(balldemo);
		apps["smoothmouse"] = smoothmouse(window,UI);
		ADDAPP(guns_test);
		ADDAPP(kdtree);
		*/

	}
	//{
	//	configfile descr_file;
	//	descr_file.init("demo_descr.txt");
	//	set<string> avail;
	//	for (auto&a : descr_file.dict) avail.insert(a.first);
	//	for(auto&app :apps)
	//	{
	//		if (descr_file.dict.count(app.first))
	//		{
	//			avail.erase(app.first);
	//		}			
	//	}
	//	for (auto&a : avail)
	//	{
	//		msgs("not loaded " + a);
	//	}
	//}
	auto dont_load = cfg.getlist("dont_load");
	for (auto&a : dont_load)
	{
		apps.erase(a);
	}
	//for (auto&a : dont_load) dont_load_these.insert(a);
	//auto dont_load_these = split2(dont_load," ");



    // read the 

    string s = cfg.getstr("app");
	if (cfg.getvar<int>("use_menu") == 1)
	{
		while (1)
		{
			string choice = appchooser(window, UI)();
			//int i = 432;
			msgs("chosen " + choice);
			if (choice != "none")
				apps[choice]();
			else
			{
				break;
			}
		}
	}
	else
	{
		if (s == "")
		{
			msgs("######## error in config, app was not found! ########");
			return -2;
		}
		if (!apps.count(s))
		{
			msgs("######## app " + s + " not found! ######## ");
			throw runtime_error(string("app " + s + " not found!"));
			return -2;
		}
		vector<string> keys;
		auto choice = cfg.getstr("app");
		show_keys(cfg.getstr("app"), keys);
		msgs(choice);
		for (auto&a : keys)
			msgs(a);
		apps[cfg.getstr("app")]();
	}
    return 0;
}
Esempio n. 9
0
void mrbig(void)
{
	char *p;
	time_t t, lastrun;
	int sleeptime, i;
	char hostname[256];
	DWORD hostsize;

	/*
	 * install exception logging/stacktrace handler.
	 * We need to resolve the symbol at run time because windows 2000
	 * does not have it.
	 */
	do {
		HMODULE dll;
		PVOID (*ptr) (ULONG First,PVECTORED_EXCEPTION_HANDLER Handler) = NULL;
		dll = LoadLibraryEx("kernel32.dll", NULL, 0);
		if (dll == NULL)
			break;
		ptr = (typeof(ptr))GetProcAddress(dll, "AddVectoredExceptionHandler");
		if (ptr == NULL)
			break;
		ptr(1, VectoredExceptionHandler);
		mrlog("VectoredExceptionHandler handler has been installed");
	} while(0);

	if (debug) {
		mrlog("mrbig()");
	}
	for (i = 0; _environ[i]; i++) {
		startup_log("%s", _environ[i]);
	}
	for (;;) {
		if (debug) mrlog("main loop");
		read_cfg("mrbig", cfgfile);
		readcfg();
		t = time(NULL);
		strlcpy(now, ctime(&t), sizeof now);
		p = strchr(now, '\n');
		if (p) *p = '\0';
		hostsize = sizeof hostname;
		if (GetComputerName(hostname, &hostsize)) {
			for (i = 0; hostname[i]; i++)
				hostname[i] = tolower(hostname[i]);
			snprcat(now, sizeof now, " [%s]", hostname);
		}

		cpu();
		check_chunks("after cpu test");

		disk();
		check_chunks("after disk test");

		memory();
		check_chunks("after memory test");

		msgs();
		check_chunks("after msgs test");

		procs();
		check_chunks("after procs test");

		svcs();
		check_chunks("after svcs test");

		wmi();
		check_chunks("after wmi test");

		if (pickupdir[0]) ext_tests();

		lastrun = t;
		t = time(NULL);
		if (t < lastrun) {
			mrlog("mainloop: timewarp detected, sleep for %d",
				mrloop);
			sleeptime = mrloop;
		} else {
			sleeptime = mrloop-(t-lastrun);
		}
		if (sleeptime < SLEEP_MIN) sleeptime = SLEEP_MIN;
		if (debug) mrlog("started at %d, finished at %d, sleep for %d",
			(int)lastrun, (int)t, sleeptime);
		clear_cfg();
		if (debug) {
			dump_chunks();
			check_chunks("after main loop");
		}
		Sleep(sleeptime*1000);
	}
}