Esempio n. 1
0
void mui_keyboard(unsigned char c, int x, int y)
{
    Window win = &winList[glutGetWindow()-1];

    muiSetActiveUIList(win->uilist);
    muiHandleEvent(MUI_KEYSTROKE, c, x, win->mui_ysize-y);
    glutPostRedisplay();
}
Esempio n. 2
0
void mui_glutpassivemotion(int x, int y)
{
    Window win = &winList[glutGetWindow()-1];

    muiSetActiveUIList(win->uilist);
    muiHandleEvent(MUI_DEVICE_UP, 0, x, win->mui_ysize-y);
    glutPostRedisplay();
}
Esempio n. 3
0
void mui_glutmotion(int x, int y)
{
    Window win = &winList[glutGetWindow()-1];

    muiSetActiveUIList(win->uilist);
    if (win->mbleft == 0) return;
    muiHandleEvent(MUI_DEVICE_DOWN, 0, x, win->mui_ysize-y);
    glutPostRedisplay();
}
Esempio n. 4
0
void muiNewUIList(int listid)
{
    static int inited = 0;
    int i;

    if (inited == 0) {
        inited = 1;
        for (i = 1; i < MAX_UI_LISTS; i++)
            muilistindex[i] = -1;
        muilistindex[0] = listid;
        muiSetActiveUIList(listid);
        return;
    }
    for (i = 0; i < MAX_UI_LISTS; i++)
        if (muilistindex[i] == -1) {
            muilistindex[i] = listid;
            muiSetActiveUIList(listid);
            return;
        }
    muiError("muiNewUIList: No more UI lists available");
}
Esempio n. 5
0
void mui_mouse(int b, int s, int x, int y)
{
    Window win = &winList[glutGetWindow()-1];

    muiSetActiveUIList(win->uilist);
    setmousebuttons(b, s);
    if (b == GLUT_MIDDLE_BUTTON && s == GLUT_DOWN) {
	muiHandleEvent(MUI_DEVICE_DOUBLE_CLICK, 0, x, win->mui_ysize-y);
	glutPostRedisplay();
    }
    if (b != GLUT_LEFT_BUTTON) { return; }
    muiHandleEvent((s==GLUT_DOWN)?MUI_DEVICE_PRESS:MUI_DEVICE_RELEASE, 0, x, win->mui_ysize-y);
    glutPostRedisplay();
}