Esempio n. 1
0
size_t variant::num_elements() const
{
	if(type_ == TYPE_CALLABLE) {
		return 1;
	}

	must_be(TYPE_LIST);
	assert(list_);
	return list_->elements.size();
}
Esempio n. 2
0
variant variant::get_values() const
{
	must_be(TYPE_MAP);
	assert(map_);
	std::vector<variant> tmp;
	for(std::map<variant,variant>::const_iterator i=map_->elements.begin(); i != map_->elements.end(); ++i) {
			tmp.push_back(i->second);
	}
	return variant(&tmp);
}
Esempio n. 3
0
variant variant::operator()(const std::vector<variant>& args) const
{
	must_be(TYPE_FUNCTION);
	game_logic::map_formula_callable* callable = new game_logic::map_formula_callable(fn_->callable.get());
	variant v(callable);

	for(size_t n = 0; n != args.size() && n != fn_->end_args - fn_->begin_args; ++n) {
		callable->add(fn_->begin_args[n], args[n]);
	}

	return fn_->fn->execute(*callable);
}
Esempio n. 4
0
const variant& variant::operator[](size_t n) const
{
	if(type_ == TYPE_CALLABLE) {
		assert(n == 0);
		return *this;
	}

	must_be(TYPE_LIST);
	assert(list_);
	if(n >= list_->elements.size()) {
		throw type_error("invalid index");
	}

	return list_->elements[n];
}
Esempio n. 5
0
variant variant::list_elements_div(const variant& v) const
{
	must_be(TYPE_LIST);
	v.must_be(TYPE_LIST);

	if( num_elements() != v.num_elements() )
		throw type_error("Operator './' requires two lists of the same length");

	std::vector< variant > res;
	res.reserve(num_elements());

	for(size_t i = 0; i < num_elements(); ++i) {
		res.push_back( (*this)[i] / v[i] );
	}

	return variant( &res );
}
Esempio n. 6
0
	game_logic::formula_callable* mutable_callable() const {
		must_be(VARIANT_TYPE_CALLABLE); return mutable_callable_; }
Esempio n. 7
0
	decimal as_decimal(decimal default_value=decimal()) const { if(type_ == VARIANT_TYPE_NULL) { return default_value; } if(type_ == VARIANT_TYPE_INT) { return decimal::from_raw_value(int64_t(int_value_)*VARIANT_DECIMAL_PRECISION); } must_be(VARIANT_TYPE_DECIMAL); return decimal::from_raw_value(decimal_value_); }
Esempio n. 8
0
	int as_int(int default_value=0) const { if(type_ == VARIANT_TYPE_NULL) { return default_value; } if(type_ == VARIANT_TYPE_DECIMAL) { return int( decimal_value_/VARIANT_DECIMAL_PRECISION ); } if(type_ == VARIANT_TYPE_BOOL) { return bool_value_ ? 1 : 0; } must_be(VARIANT_TYPE_INT); return int_value_; }
Esempio n. 9
0
	//unsafe function which is called on an integer variant and returns
	//direct access to the underlying integer. Should only be used
	//when high performance is needed.
	int& int_addr() { must_be(VARIANT_TYPE_INT); return int_value_; }
Esempio n. 10
0
const std::string& variant::as_string() const
{
	must_be(TYPE_STRING);
	assert(string_);
	return string_->str;
}
Esempio n. 11
0
	const game_logic::formula_callable* as_callable() const {
		must_be(TYPE_CALLABLE); return callable_; }
Esempio n. 12
0
	int as_int() const { if(type_ == TYPE_NULL) { return 0; } must_be(TYPE_INT); return int_value_; }
Esempio n. 13
0
	//unsafe function which is called on an integer variant and returns
	//direct access to the underlying integer. Should only be used
	//when high performance is needed.
	int& int_addr() { must_be(TYPE_INT); return int_value_; }