Esempio n. 1
0
int BrfData::FindTextureWithExt(const char* name){
  int k = myfind(texture,name);
  if (k>=0) return k;
  char full[1024];
  sprintf(full,"%s.dds",name);
  return myfind(texture, full);
}
Esempio n. 2
0
int kruskal()
{
	int i,j,k;
	for(k=0;k<m;k++){
		i=myfind(nodes[k].i);
		j=myfind(nodes[k].j);
		if(i!=j){
			unionij(i,j);
			ans+=nodes[k].value;
		}
	}
	if(ans>total)return 0;
	return 1;
}
Esempio n. 3
0
int myfind(int i)
{
	int t;
	if(father[i]==-1)
		return i;
	t=myfind(father[i]);
	father[i]=t;
	return t;
}
Esempio n. 4
0
int BrfData::Find(const char* name, int token) const{
  switch (token) {
    case MESH: return myfind(mesh,name);
    case MATERIAL: return myfind(material,name);
    case SHADER: return myfind(shader,name);
    case TEXTURE: return myfind(texture,name);
    case BODY: return myfind(body,name);
    case SKELETON: return myfind(skeleton,name);
    case ANIMATION: return myfind(animation,name);
  }
  return -1;
}
Esempio n. 5
0
int main(){
    scanf("%d", &n);

    for(int i = 0;i < n;i++)
        scanf("%d", &a[i]);

    int m;
    scanf("%d", &m);

    int cnt = 0;
    int temp;
    for(int i = 0;i < m;i++){
        scanf("%d", &temp);

        if(myfind(temp) != -1)
            cnt++;
    }
    printf("%d\n", cnt);

    return 0;
}
Esempio n. 6
0
BrfMesh* BrfData::FindMesh(const char* name){
  int i= myfind(mesh,name); if (i<0) return NULL; else return &(mesh[i]);
}
Esempio n. 7
0
BrfBody* BrfData::FindBody(const char* name){
  int i= myfind(body,name); if (i<0) return NULL; else return &(body[i]);
}