Esempio n. 1
0
//-------------------------------------------------------------------------------------------------
//
// Writes data
//
//-------------------------------------------------------------------------------------------------
void T6963::writeData(byte data){
  while(!(checkStatus()&0x03));
  // GLCD_DATA_PORT = data;
  GLCD_DATA_PORT1 &= ~GLCD_DATA_MASK1;
  GLCD_DATA_PORT1 |= (data GLCD_DATA_SHIFT1);
  GLCD_DATA_PORT2 &= ~GLCD_DATA_MASK2;
  GLCD_DATA_PORT2 |= (data GLCD_DATA_SHIFT2);

  GLCD_CTRL_PORT &= ~((1 << GLCD_WR) | (1 << GLCD_CE) | (1 << GLCD_CD));
  n_delay();
  GLCD_CTRL_PORT |= ((1 << GLCD_WR) | (1 << GLCD_CE) | (1 << GLCD_CD));
}
Esempio n. 2
0
//-------------------------------------------------------------------------------------------------
//
// Writes instruction 
//
//-------------------------------------------------------------------------------------------------
void T6963::writeCommand(byte command){
  while(!(checkStatus()&0x03));
  // GLCD_DATA_PORT = command;
  GLCD_DATA_PORT1 &= ~GLCD_DATA_MASK1;
  GLCD_DATA_PORT1 |= (command GLCD_DATA_SHIFT1);
  GLCD_DATA_PORT2 &= ~GLCD_DATA_MASK2;
  GLCD_DATA_PORT2 |= (command GLCD_DATA_SHIFT2);

  GLCD_CTRL_PORT &= ~((1 << GLCD_WR) | (1 << GLCD_CE));
  n_delay();
  GLCD_CTRL_PORT |= ((1 << GLCD_WR) | (1 << GLCD_CE));
}
Esempio n. 3
0
//-------------------------------------------------------------------------------------------------
//
// Writes data
//
//-------------------------------------------------------------------------------------------------
void GLCD_WriteData(unsigned char data)
{
while(!(GLCD_ChceckStatus()&0x03));
// GLCD_DATA_PORT = data;
GLCD_DATA_PORT1 &= ~GLCD_DATA_MASK1;
GLCD_DATA_PORT1 |= (data GLCD_DATA_SHIFT1);
GLCD_DATA_PORT2 &= ~GLCD_DATA_MASK2;
GLCD_DATA_PORT2 |= (data GLCD_DATA_SHIFT2);

GLCD_CTRL_PORT &= ~((1 << GLCD_WR) | (1 << GLCD_CE) | (1 << GLCD_CD));
n_delay();
GLCD_CTRL_PORT |= ((1 << GLCD_WR) | (1 << GLCD_CE) | (1 << GLCD_CD));
}
Esempio n. 4
0
//-------------------------------------------------------------------------------------------------
//
// Writes instruction 
//
//-------------------------------------------------------------------------------------------------
void GLCD_WriteCommand(unsigned char command)
{
while(!(GLCD_ChceckStatus()&0x03));
	
// GLCD_DATA_PORT = command;
GLCD_DATA_PORT1 &= ~GLCD_DATA_MASK1;
GLCD_DATA_PORT1 |= (command GLCD_DATA_SHIFT1);
GLCD_DATA_PORT2 &= ~GLCD_DATA_MASK2;
GLCD_DATA_PORT2 |= (command GLCD_DATA_SHIFT2);


GLCD_CTRL_PORT &= ~((1 << GLCD_WR) | (1 << GLCD_CE));
n_delay();
GLCD_CTRL_PORT |= ((1 << GLCD_WR) | (1 << GLCD_CE));
}
Esempio n. 5
0
//-------------------------------------------------------------------------------------------------
//
// Reads dispay status
//
//-------------------------------------------------------------------------------------------------
byte T6963::checkStatus(void){
  uint8_t tmp;
  //GLCD_DATA_DDR = 0x00;
  GLCD_DATA_DDR1 &= ~GLCD_DATA_MASK1;
  GLCD_DATA_DDR2 &= ~GLCD_DATA_MASK2;

  GLCD_CTRL_PORT &= ~((1 << GLCD_RD) | (1 << GLCD_CE));
  n_delay();
  //tmp = GLCD_DATA_PIN;
  tmp = (GLCD_DATA_PIN1 GLCD_DATA_RSHIFT1) | (GLCD_DATA_PIN2 GLCD_DATA_RSHIFT2);
  //GLCD_DATA_DDR = 0xFF;
  GLCD_DATA_DDR1 |= GLCD_DATA_MASK1;
  GLCD_DATA_DDR2 |= GLCD_DATA_MASK2;
  GLCD_CTRL_PORT |= ((1 << GLCD_RD) | (1 << GLCD_CE));
  return tmp;
}
Esempio n. 6
0
//-------------------------------------------------------------------------------------------------
//
// Reads data
//
//-------------------------------------------------------------------------------------------------
unsigned char GLCD_ReadData(void)
{
uint8_t tmp;
while(!(GLCD_ChceckStatus()&0x03));
//GLCD_DATA_DDR = 0x00;
GLCD_DATA_DDR1 &= ~GLCD_DATA_MASK1;
GLCD_DATA_DDR2 &= ~GLCD_DATA_MASK2;

GLCD_CTRL_PORT &= ~((1 << GLCD_RD) | (1 << GLCD_CE) | (1 << GLCD_CD));
n_delay();

//tmp = GLCD_DATA_PIN;
tmp = (GLCD_DATA_PIN1 GLCD_DATA_RSHIFT1) | (GLCD_DATA_PIN2 GLCD_DATA_RSHIFT2);
GLCD_CTRL_PORT |= ((1 << GLCD_RD) | (1 << GLCD_CE) | (1 << GLCD_CD));
//GLCD_DATA_DDR = 0xFF;
GLCD_DATA_DDR1 |= GLCD_DATA_MASK1;
GLCD_DATA_DDR2 |= GLCD_DATA_MASK2;

return tmp;
}
Esempio n. 7
0
//-------------------------------------------------------------------------------------------------
//
// Reads data
//
//-------------------------------------------------------------------------------------------------
byte T6963::ReadData(void){
  byte tmp;
  while(!(checkStatus()&0x03));
  //GLCD_DATA_DDR = 0x00;
  GLCD_DATA_DDR1 &= ~GLCD_DATA_MASK1;
  GLCD_DATA_DDR2 &= ~GLCD_DATA_MASK2;

  GLCD_CTRL_PORT &= ~((1 << GLCD_RD) | (1 << GLCD_CE) | (1 << GLCD_CD));
  n_delay();

  //tmp = GLCD_DATA_PIN;

  tmp = (GLCD_DATA_PIN1 GLCD_DATA_RSHIFT1) | (GLCD_DATA_PIN2 GLCD_DATA_RSHIFT2);
  GLCD_CTRL_PORT |= ((1 << GLCD_RD) | (1 << GLCD_CE) | (1 << GLCD_CD));

  //GLCD_DATA_DDR = 0xFF;

  GLCD_DATA_DDR1 |= GLCD_DATA_MASK1;
  GLCD_DATA_DDR2 |= GLCD_DATA_MASK2;
  return tmp;
}