static SCREEN_UPDATE(gal3) { gal3_state *state = screen->machine().driver_data<gal3_state>(); int i; char mst[18], slv[18]; static int pivot = 15; int pri; update_palette(screen->machine()); if( screen->machine().input().code_pressed_once(KEYCODE_H)&&(pivot<15) ) pivot+=1; if( screen->machine().input().code_pressed_once(KEYCODE_J)&&(pivot>0) ) pivot-=1; for( pri=0; pri<pivot; pri++ ) { namco_obj_draw(screen->machine(), bitmap, cliprect, pri ); } /* CopyVisiblePolyFrameBuffer( bitmap, cliprect,0,0x7fbf ); for( pri=pivot; pri<15; pri++ ) { namco_obj_draw(screen->machine(), bitmap, cliprect, pri ); }*/ // CPU Diag LEDs mst[17]='\0', slv[17]='\0'; /// printf("mst=0x%x\tslv=0x%x\n", state->m_led_mst, state->m_led_slv); for(i=16;i<32;i++) { int t; if(i<24) t=i; else t=i+1; mst[8]=' '; slv[8]=' '; if(state->m_led_mst&(1<<i)) mst[t-16]='*'; else mst[t-16]='O'; if(state->m_led_slv&(1<<i)) slv[t-16]='*'; else slv[t-16]='O'; } popmessage("LED_MST: %s\nLED_SLV: %s\n2D Layer: 0-%d (Press H for +, J for -)\n", mst, slv, pivot); return 0; }
static void video_update_common( struct mame_bitmap *bitmap, const struct rectangle *cliprect, int bROZ ) { const int xadjust[4] = { 0,2,3,4 }; int i,pri; handle_mcu(); namconb1_install_palette(); fillbitmap(priority_bitmap,0,NULL); /* not actually used (yet) */ /* I have no idea what the background color should be, but I doubt it ever pokes through. */ fillbitmap( bitmap, 0, 0 ); for( i=0; i<6; i++ ) { int tilemap_color = nth_word32( &namconb1_scrollram32[0x30/4], i )&7; if( tilemap_palette_bank[i]!= tilemap_color ) { tilemap_palette_bank[i] = tilemap_color; tilemap_mark_all_tiles_dirty( background[i] ); } if( i<4 ) { tilemap_set_scrollx( background[i],0,namconb1_scrollram32[i*2]+48-xadjust[i] ); tilemap_set_scrolly( background[i],0,namconb1_scrollram32[i*2+1]+24 ); } } for( pri=0; pri<8; pri++ ) { if( bROZ ) { namco_roz_draw( bitmap,cliprect,pri ); } for( i=0; i<6; i++ ) { if( nth_word32( &namconb1_scrollram32[0x20/4],i ) == pri ) { tilemap_draw( bitmap,cliprect,background[i],0,0/*1<<pri*/ ); } } namco_obj_draw( bitmap, cliprect, pri ); } } /* video_update_common */