void m_nbolt(pmt m) { nbolt(m->x,m->y,Player.x,Player.y,m->hit,m->dmg); }
void s_missile(void) { int x=Player.x,y=Player.y; setspot(&x,&y); nbolt(Player.x,Player.y,x,y,Player.dex*2+Player.level,Player.level*3+3); }
void Monster::m_nbolt() { nbolt(this->x,this->y,Player.x,Player.y,this->hit,this->dmg); }