Esempio n. 1
0
Net read_data(char *file_name) 
{
	Net net = NULL;
	int readed = 0;
	uint edges_reserved = EDGES_RESERVED, 
		nodes_reserved = NODES_RESERVED,
		x = 0,y = 0,c = 0;
	nodes_list nodes = NULL;
	edges_list edges = NULL;
	
	if (file_name != NULL)
	freopen (file_name, "r", stdin);
	
	net = net_new();
	nodes = net_get_nodes(net);
	edges = net_get_edges(net);
	
	while ((readed=scanf("%u %u %u\n", &x, &y, &c))!=EOF
		 && readed == 3 ){
		
		net_add_nodes(net, &x, &y);
		net_add_edge(net, x, y, c);
		if (nodes_get_length(nodes)+1 >= nodes_reserved){
			nodes_reserved *= 2;
			nodes_realloc(nodes, nodes_reserved);
		}
		if (nodes_get_length(nodes)*2+2 >= edges_reserved){
			edges_reserved = edges_reserved * 2 + 2;
			edges_realloc(edges, edges_reserved);
		}
	}

	return net;
}
Esempio n. 2
0
static void admin_open_session(void)
{
	_admin_session = net_new(admin_net_event, NULL);
	_admin_session->user_data = _admin_session;

	/* TODO: tie the connect dialog to this */
	net_connect(_admin_session, "localhost", 5555);
}
Esempio n. 3
0
void sm_use_fd(StateMachine * sm, gint fd, gboolean do_ping)
{
	if (sm->ses != NULL)
		net_free(&(sm->ses));

	sm->ses = net_new((NetNotifyFunc) net_event, sm);
	net_use_fd(sm->ses, fd, do_ping);
}
Esempio n. 4
0
gboolean sm_connect(StateMachine * sm, const gchar * host,
		    const gchar * port)
{
	if (sm->ses != NULL)
		net_free(&(sm->ses));

	sm->ses = net_new((NetNotifyFunc) net_event, sm);
	log_message(MSG_INFO, _("Connecting to %s, port %s\n"), host,
		    port);
	if (net_connect(sm->ses, host, port))
		return TRUE;

	net_free(&(sm->ses));
	return FALSE;
}
Esempio n. 5
0
void meta_register(const gchar * server, const gchar * port, Game * game)
{
	if (num_redirects > 0)
		log_message(MSG_INFO,
			    _(""
			      "Redirected to meta-server at %s, port %s\n"),
			    server, port);
	else
		log_message(MSG_INFO,
			    _(""
			      "Register with meta-server at %s, port %s\n"),
			    server, port);

	if (ses != NULL)
		net_free(&ses);

	ses = net_new((NetNotifyFunc) meta_event, game);
	if (net_connect(ses, server, port))
		meta_mode = MODE_SIGNON;
	else {
		net_free(&ses);
	}
}