Esempio n. 1
0
// fill global RAM buffer with current state of system
void scene_write_buf(void) {
  u8* dst = (u8*)(sceneData->pickle);

  u32 bytes = 0;
  u8* newDst = NULL;

  ///// print parmameters
  //  u32 i;

  print_dbg("\r\n writing scene data... ");

  /*  for(i=0; i<net->numParams; i++) {
    print_dbg("\r\n param ");
    print_dbg_ulong(i);
    print_dbg(" : ");
    print_dbg(net->params[i].desc.label);
    print_dbg(" ; val ");
    print_dbg_hex((u32)net->params[i].data.value.asInt);
  }
  */

  // pickle network
  newDst = net_pickle(dst);
  bytes += (newDst - dst);
  print_dbg("\r\n bytes written: 0x");
  print_dbg_hex(bytes);
  dst = newDst;
  // pickle presets
  newDst = presets_pickle(dst);
  bytes += (newDst - dst);
  print_dbg("\r\n bytes written: 0x");
  print_dbg_hex(bytes);
  dst = newDst;
  
  /* if((u32)dst > ((u32)(sceneData->pickle) + SCENE_PICKLE_SIZE)) { */
  /*   print_dbg(" !!!!!!!! error: serialized scene data is exceeded allocated bounds !!!!! "); */
  /* } */
  if(bytes > SCENE_PICKLE_SIZE) {
    print_dbg(" !!!!!!!! error: serialized scene data is exceeded allocated bounds !!!!! ");
  }
}
Esempio n. 2
0
// fill global RAM buffer with current state of system
void scene_write_buf(void) {
  u8* dst = (u8*)(sceneData->pickle);
  char test[SCENE_NAME_LEN] = "                ";
  u32 bytes = 0;
  u8* newDst = NULL;
  int i;
    
  ///// print paramameters
  //  u32 i;

  print_dbg("\r\n writing scene data... ");

  /*  for(i=0; i<net->numParams; i++) {
      print_dbg("\r\n param ");
      print_dbg_ulong(i);
      print_dbg(" : ");
      print_dbg(net->params[i].desc.label);
      print_dbg(" ; val ");
      print_dbg_hex((u32)net->params[i].data.value.asInt);
      }
  */

  // write name
  for(i=0; i<SCENE_NAME_LEN; i++) {
    *dst = sceneData->desc.sceneName[i];
    dst++;
    bytes++;
  }

  // write bees version
  *dst = sceneData->desc.beesVersion.min;
  dst++; bytes++;
  *dst = sceneData->desc.beesVersion.maj;
  dst++; bytes++;
  dst = pickle_16(sceneData->desc.beesVersion.rev, dst);
  bytes += 2;

  print_dbg("\r\n scene_write buf; module name: ");
  print_dbg(sceneData->desc.moduleName);

  // write module name
  for(i=0; i<MODULE_NAME_LEN; i++) {
    *dst = (sceneData->desc.moduleName)[i];
    dst++;
    bytes++;
  }

  //// TEST
for(i=0; i<MODULE_NAME_LEN; i++) {
  test[i] = *(dst - MODULE_NAME_LEN + i);
 } 
  print_dbg("; test buffer after write: ");
  print_dbg(test);
  ////

  // write module version
  *dst = sceneData->desc.moduleVersion.min;
  dst++;
  *dst = sceneData->desc.moduleVersion.maj;
  dst++;
  dst = pickle_16(sceneData->desc.moduleVersion.rev, dst);
  bytes += 4;
  
  // pickle network
  newDst = net_pickle(dst);
  bytes += (newDst - dst);
  print_dbg("\r\n pickled network, bytes written: 0x");
  print_dbg_hex(bytes);
  dst = newDst;

  // pickle presets
  newDst = presets_pickle(dst);
  bytes += (newDst - dst);
  print_dbg("\r\n pickled presets, bytes written: 0x");
  print_dbg_hex(bytes);
  dst = newDst;

#if RELEASEBUILD==1
#else
  if(bytes > SCENE_PICKLE_SIZE - 0x800) {
    print_dbg(" !!!!!!!! warning: serialized scene data approaching allocated bounds !!!!! ");
  }
  if(bytes > SCENE_PICKLE_SIZE) {
    print_dbg(" !!!!!!!! error: serialized scene data exceeded allocated bounds !!!!! ");
  }
#endif
}