Esempio n. 1
0
void config::

time(int init) {

   unsigned short fps(4 * frame_number_);

   std::string new_title("Release the kraken!   |   FPS : ");
   new_title.append(std::to_string(fps));

   glutSetWindowTitle(new_title.c_str());
   frame_number_ = 0;

   glutTimerFunc(250,time,0);
}
Esempio n. 2
0
void DragonView::_SetNewImage( BBitmap *bitmap, const char *name )
{
	_bits_mutex.Lock();

	if( _bits ) delete _bits;
	_bits = bitmap;

	ResizeTo( _bits->Bounds().Width(), _bits->Bounds().Height() );

	// If you stashed this in the resources instead of hard-coding it,
	// you could easily change the name of the application without
	// editing a single source file.

	BString new_title( "DragonDrop — " );
	new_title += name;

	// Note that the window is already locked when this gets called.
	Window()->SetTitle( new_title.String() );

	Invalidate();

	_bits_mutex.Unlock();
}
Esempio n. 3
0
void AGUIEditorInstance::showDocument()
{
	QString new_title(QString::fromStdString(document()->fileName() + " - " + plugin()->editorTitle()));
	setWindowTitle(new_title);
	//emit windowTitleChanged(new_title);
}