Esempio n. 1
0
//------------------------------------------------------------------------------
//"sc_method_process::enable_process"
//
// This method enables the execution of this process, and if requested, its
// descendants. If the process was suspended and has a resumption pending it 
// will be dispatched in the next delta cycle. Otherwise the state will be
// adjusted to indicate it is no longer suspended, but no immediate execution
// will occur.
//------------------------------------------------------------------------------
void sc_method_process::enable_process(
    sc_descendant_inclusion_info descendants )
{

    // IF NEEDED PROPOGATE THE RESUME REQUEST THROUGH OUR DESCENDANTS:

    if ( descendants == SC_INCLUDE_DESCENDANTS )
    {
        const std::vector<sc_object*>& children = get_child_objects();
        int                            child_n  = children.size();

        for ( int child_i = 0; child_i < child_n; child_i++ )
        {
            sc_process_b* child_p = DCAST<sc_process_b*>(children[child_i]);
            if ( child_p ) child_p->enable_process(descendants);
        }
    }

    // ENABLE THIS OBJECT INSTANCE:
    //
    // If it was disabled and ready to run then put it on the run queue.

    m_state = m_state & ~ps_bit_disabled;
    if ( m_state == ps_bit_ready_to_run )
    {
        m_state = ps_normal;
	if ( next_runnable() == 0 )
	    simcontext()->push_runnable_method(this);
    }
}
Esempio n. 2
0
//------------------------------------------------------------------------------
//"sc_method_process::kill_process"
//
// This method removes throws a kill for this object instance. It calls the
// sc_process_b::kill_process() method to perform low level clean up. 
//------------------------------------------------------------------------------
void sc_method_process::kill_process(sc_descendant_inclusion_info descendants)
{

    // IF THE SIMULATION HAS NOT BEEN INITIALIZED YET THAT IS AN ERROR:

    if ( sc_get_status() == SC_ELABORATION )
    {
        report_error( SC_ID_KILL_PROCESS_WHILE_UNITIALIZED_ );
    }

    // IF NEEDED, PROPOGATE THE KILL REQUEST THROUGH OUR DESCENDANTS:

    if ( descendants == SC_INCLUDE_DESCENDANTS )
    {
        const std::vector<sc_object*> children = get_child_objects();
        int                           child_n  = children.size();

        for ( int child_i = 0; child_i < child_n; child_i++ )
        {
            sc_process_b* child_p = DCAST<sc_process_b*>(children[child_i]);
            if ( child_p ) child_p->kill_process(descendants);
        }
    }

    // IF THE PROCESS IS CURRENTLY UNWINDING OR IS ALREADY A ZOMBIE
    // IGNORE THE KILL:

    if ( m_unwinding )
    {
        SC_REPORT_WARNING( SC_ID_PROCESS_ALREADY_UNWINDING_, name() );
        return;
    }

    if ( m_state & ps_bit_zombie )
        return;


    // REMOVE OUR PROCESS FROM EVENTS, ETC., AND IF ITS THE ACTIVE PROCESS
    // THROW ITS KILL. 
    // 
    // Note we set the throw status to kill regardless if we throw or not.
    // That lets check_for_throws stumble across it if we were in the call
    // chain when the kill call occurred.

    if ( next_runnable() != 0 )
        simcontext()->remove_runnable_method( this );
    disconnect_process();

    m_throw_status = THROW_KILL; 
    if ( sc_get_current_process_b() == this )
    {
        throw sc_unwind_exception( this, false );
    }
}
Esempio n. 3
0
//------------------------------------------------------------------------------
//"sc_method_process::suspend_process"
//
// This virtual method suspends this process and its children if requested to.
//     descendants = indicator of whether this process' children should also
//                   be suspended
//------------------------------------------------------------------------------
void sc_method_process::suspend_process(
    sc_descendant_inclusion_info descendants )
{     

    // IF NEEDED PROPOGATE THE SUSPEND REQUEST THROUGH OUR DESCENDANTS:

    if ( descendants == SC_INCLUDE_DESCENDANTS )
    {
        const std::vector<sc_object*>& children = get_child_objects();
        int                            child_n  = children.size();

        for ( int child_i = 0; child_i < child_n; child_i++ )
        {
            sc_process_b* child_p = DCAST<sc_process_b*>(children[child_i]);
            if ( child_p ) child_p->suspend_process(descendants);
        }
    }

    // CORNER CASE CHECKS, THE FOLLOWING ARE ERRORS:
    //   (a) if this method has a reset_signal_is specification 
    //   (b) if this method is in synchronous reset

    if ( !sc_allow_process_control_corners && m_has_reset_signal )
    {
	report_error(SC_ID_PROCESS_CONTROL_CORNER_CASE_,
		     "attempt to suspend a method that has a reset signal");
    }
    else if ( !sc_allow_process_control_corners && m_sticky_reset )
    {
	report_error(SC_ID_PROCESS_CONTROL_CORNER_CASE_,
		     "attempt to suspend a method in synchronous reset");
    }

    // SUSPEND OUR OBJECT INSTANCE:
    //
    // (1) If we are on the runnable queue then set suspended and ready_to_run,
    //     and remove ourselves from the run queue.
    // (2) If this is a self-suspension then a resume should cause immediate
    //     scheduling of the process.

    m_state = m_state | ps_bit_suspended;
    if ( next_runnable() != 0 ) 
    {
	m_state = m_state | ps_bit_ready_to_run;
	simcontext()->remove_runnable_method( this );
    }
    if ( sc_get_current_process_b() == DCAST<sc_process_b*>(this)  )
    {
	m_state = m_state | ps_bit_ready_to_run;
    }
}
Esempio n. 4
0
/*
 * Initialization.
 * Initializes reaper and idle threads, starts and initializes main thread.
 * Also creates the scheduler and other data 
 *
 */
void minithread_system_initialize(proc_t mainproc, arg_t mainarg) {
  //allocate room for schedule data (global)
  schedule_data = (scheduler *) malloc(sizeof(scheduler));
  if (schedule_data == NULL) {
    exit(1); //OOM
  }
  schedule_data->cleanup_queue = queue_new();
  schedule_data->multi_run_queue = multilevel_queue_new(num_levels);

  reaper_sema = semaphore_create();
  semaphore_initialize(reaper_sema, 0);

  // create main thread
  minithread_t* main_thread = minithread_fork(mainproc, mainarg);

  // initialize idle thread
  idle_thread = (minithread_t *) malloc(sizeof(minithread_t));
  idle_thread->stacktop = NULL;
  idle_thread->thread_id = -1;

  //initialize alarm bookeeping data structure (priority queue)
  alarm_init();

  //remove from run queue and run it
  schedule_data->running_thread = main_thread;
  main_thread->status = RUNNING;
  multilevel_queue_dequeue(schedule_data->multi_run_queue, 0, (void *) main_thread);

  //reaper thread init
  reaper_thread = minithread_create(reaper_queue_cleanup, NULL);
  minithread_start(reaper_thread);

  //Start clock
  minithread_clock_init(clock_period, clock_handler);

  //Initialize network
  network_initialize(network_handler);

  //START MAIN PROC
  //minithread_switch also enables clock interrupts
  minithread_switch(&idle_thread->stacktop, &main_thread->stacktop);
  //always comes back here to idle in the kernel level (allows freeing resources)
  while (1) {
    minithread_t* next = next_runnable();

    set_interrupt_level(DISABLED);
    next->status = RUNNING;
    schedule_data->running_thread = next;
    minithread_switch(&idle_thread->stacktop, &next->stacktop);
  }
}
Esempio n. 5
0
//------------------------------------------------------------------------------
//"sc_method_process::resume_process"
//
// This method resumes the execution of this process, and if requested, its
// descendants. If the process was suspended and has a resumption pending it 
// will be dispatched in the next delta cycle. Otherwise the state will be
// adjusted to indicate it is no longer suspended, but no immediate execution
// will occur.
//------------------------------------------------------------------------------
void sc_method_process::resume_process(
    sc_descendant_inclusion_info descendants )
{

    // IF NEEDED PROPOGATE THE RESUME REQUEST THROUGH OUR DESCENDANTS:

    if ( descendants == SC_INCLUDE_DESCENDANTS )
    {
        const std::vector<sc_object*>& children = get_child_objects();
        int                            child_n  = children.size();

        for ( int child_i = 0; child_i < child_n; child_i++ )
        {
            sc_process_b* child_p = DCAST<sc_process_b*>(children[child_i]);
            if ( child_p ) child_p->resume_process(descendants);
        }
    }


    // BY DEFAULT THE CORNER CASE IS AN ERROR:

    if ( !sc_allow_process_control_corners && (m_state & ps_bit_disabled) &&
         (m_state & ps_bit_suspended) )
    {
	m_state = m_state & ~ps_bit_suspended;
        report_error( SC_ID_PROCESS_CONTROL_CORNER_CASE_, 
	              "call to resume() on a disabled suspended method");
    }

    // CLEAR THE SUSPENDED BIT:

    m_state = m_state & ~ps_bit_suspended;

    // RESUME OBJECT INSTANCE:
    //
    // If this is not a self-resume and the method is ready to run then
    // put it on the runnable queue.

    if ( m_state & ps_bit_ready_to_run )
    {
	m_state = m_state & ~ps_bit_ready_to_run;
	if ( next_runnable() == 0 && 
	   ( sc_get_current_process_b() != DCAST<sc_process_b*>(this) ) )
        {
	    simcontext()->push_runnable_method(this);
	    remove_dynamic_events();  
	}
    }
}
Esempio n. 6
0
void minithread_yield() {
  interrupt_level_t old_level = set_interrupt_level(DISABLED); 
  if (multilevel_queue_total_elements(schedule_data->multi_run_queue) == 0) {
    set_interrupt_level(old_level);
    return;
  }

  minithread_t* old = schedule_data->running_thread;
  old->status = RUNNABLE;

  //adds itself to the end of the run queue
  multilevel_queue_enqueue(schedule_data->multi_run_queue, old->level, old);

  //yields to the next minithread in the run_queue
  minithread_t* next = next_runnable();
  next->status = RUNNING;
  schedule_data->running_thread = next;
  minithread_switch(&old->stacktop, &next->stacktop);
}
Esempio n. 7
0
/* stops execution of current minithread, and then proceeds to get next RUNNABLE minithread
 * and begin execution from where that minithread left off. */
void minithread_stop() {
  set_interrupt_level(DISABLED);

  minithread_t* curr = schedule_data->running_thread;
  curr->status = WAITING;
  schedule_data->running_thread = idle_thread;

  if (multilevel_queue_total_elements(schedule_data->multi_run_queue) > 0) {
    minithread_t* next = next_runnable();
    next->status = RUNNING;
    schedule_data->running_thread = next;

    //switch to new RUNNING mini thread
    minithread_switch(&curr->stacktop, &next->stacktop);
  }
  else {
    //idle in the kernel level
    minithread_switch(&curr->stacktop, &idle_thread->stacktop);
  }
}