bool CSymbolEnginePrwin::EvaluateSymbol(const char *name, double *result, bool log /* = false */) {
  FAST_EXIT_ON_OPENPPL_SYMBOLS(name);
	if (memcmp(name, "pr", 2)==0) {
    if (memcmp(name, "prwin", 5)==0 && strlen(name)==5) {
      *result = p_iterator_thread->prwin();
    } 
    else if (memcmp(name, "prlos", 5)==0 && strlen(name)==5) {
      *result = p_iterator_thread->prlos();
    }
    else if (memcmp(name, "prtie", 5)==0 && strlen(name)==5) {
      *result = p_iterator_thread->prtie();
    }
		else if (memcmp(name, "prwinnow", 8)==0 && strlen(name)==8) {
			*result = prwinnow();
		}
		else if (memcmp(name, "prlosnow", 8)==0 && strlen(name)==8)	{
			*result = prlosnow();
		}
    else {
      return false;
    }
    // Valid symbol
    return true;
  }
	else if (memcmp(name, "nhands", 6)==0)
	{
		if (memcmp(name, "nhands", 6)==0 && strlen(name)==6)	
		{
			*result = nhands();
		}
		else if (memcmp(name, "nhandshi", 8)==0 && strlen(name)==8)
		{
			*result = nhandshi();
		}
		else if (memcmp(name, "nhandslo", 8)==0 && strlen(name)==8)
		{
			*result = nhandslo();
		}
		else if (memcmp(name, "nhandsti", 8)==0 && strlen(name)==8)
		{
			*result = nhandsti();
		}
		else
		{
			// Invalid symbol
			return false;
		}
		// Valid symbol
		return true;
	}
	// Symbol of a different symbol-engine
	return false;
}
void CSymbolEnginePrwin::CalculateNhands() {
	CardMask		plCards = {0}, comCards = {0}, oppCards = {0}, playerEvalCards = {0}, opponentEvalCards = {0};
	HandVal			hv_player = 0, hv_opponent = 0;
	unsigned int	pl_pokval = 0, opp_pokval = 0;
	int				dummy = 0;
	int				nplCards, ncomCards;

	_nhandshi = 0;
	_nhandsti = 0;
	_nhandslo = 0;

	// player cards
	CardMask_RESET(plCards);
	nplCards = 0;
	for (int i=0; i<kNumberOfCardsPerPlayer; i++) {
    Card card = p_table_state->User()->_hole_cards[i];
    if (card.IsKnownCard()) {
      CardMask_SET(plCards, card.GetValue());
			nplCards++;
		}
	}

	// common cards
	CardMask_RESET(comCards);
	ncomCards = 0;
	for (int i=0; i<kNumberOfCommunityCards; i++) {
    Card card = p_table_state->_common_cards[i];
    if (card.IsKnownCard()) {
      CardMask_SET(comCards, card.GetValue());
			ncomCards++;
		}
	}

	// player/common cards and pokerval
	CardMask_OR(playerEvalCards, plCards, comCards);
	hv_player = Hand_EVAL_N(playerEvalCards, nplCards+ncomCards);
	pl_pokval = p_symbol_engine_pokerval->CalculatePokerval(hv_player, 
		nplCards+ncomCards, &dummy, CARD_NOCARD, CARD_NOCARD);

	for (int i=0; i<(kNumberOfCardsPerDeck-1); i++)
	{
		for (int j=(i+1); j<kNumberOfCardsPerDeck; j++)
		{
			if (!CardMask_CARD_IS_SET(plCards, i) 
				&& !CardMask_CARD_IS_SET(plCards, j) 
				&& !CardMask_CARD_IS_SET(comCards, i) 
				&& !CardMask_CARD_IS_SET(comCards, j))
			{
				// opponent cards
				CardMask_RESET(oppCards);
				CardMask_SET(oppCards, i);
				CardMask_SET(oppCards, j);

				CardMask_OR(opponentEvalCards, oppCards, comCards);
				hv_opponent = Hand_EVAL_N(opponentEvalCards, 2+ncomCards);
				opp_pokval = p_symbol_engine_pokerval->CalculatePokerval(hv_opponent,
					(kNumberOfCardsPerPlayer + ncomCards), 
					&dummy, CARD_NOCARD, CARD_NOCARD);

				if (pl_pokval > opp_pokval)
				{
					_nhandslo++;
				}
				else if (pl_pokval < opp_pokval)
				{
					_nhandshi++;
				}
				else
				{
					_nhandsti++;
				}
			}
		}
	}

	AssertRange(_nhandshi, 0, nhands());
	AssertRange(_nhandsti, 0, nhands());
	AssertRange(_nhandslo, 0, nhands());
	assert((_nhandshi + _nhandsti + _nhandslo) == nhands());


	_prwinnow = pow(((double)_nhandslo/nhands()), _nopponents_for_prwin);
	_prlosnow = 1 - pow((((double)_nhandslo + _nhandsti)/nhands()), _nopponents_for_prwin);

	AssertRange(_prwinnow, 0, 1);
	AssertRange(_prlosnow, 0, 1);
}
Esempio n. 3
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void CSymbolEnginePrwin::CalculateNhands()
{
	CardMask		plCards = {0}, comCards = {0}, oppCards = {0}, playerEvalCards = {0}, opponentEvalCards = {0};
	HandVal			hv_player = 0, hv_opponent = 0;
	unsigned int	pl_pokval = 0, opp_pokval = 0;
	int				dummy = 0;
	int				nplCards, ncomCards;

	_nhandshi = 0;
	_nhandsti = 0;
	_nhandslo = 0;

	// player cards
	CardMask_RESET(plCards);
	nplCards = 0;
	for (int i=0; i<k_number_of_cards_per_player; i++)
	{
		if (p_scraper_access->IsKnownCard(p_scraper->card_player(USER_CHAIR, i)))
		{
			CardMask_SET(plCards, p_scraper->card_player(USER_CHAIR, i));
			nplCards++;
		}
	}

	// common cards
	CardMask_RESET(comCards);
	ncomCards = 0;
	for (int i=0; i<k_number_of_community_cards; i++)
	{
		if (p_scraper_access->IsKnownCard(p_scraper->card_common(i)))
		{
			CardMask_SET(comCards, p_scraper->card_common(i));
			ncomCards++;
		}
	}

	// player/common cards and pokerval
	CardMask_OR(playerEvalCards, plCards, comCards);
	hv_player = Hand_EVAL_N(playerEvalCards, nplCards+ncomCards);
	pl_pokval = p_symbol_engine_pokerval->CalculatePokerval(hv_player, 
		nplCards+ncomCards, &dummy, CARD_NOCARD, CARD_NOCARD);

	for (int i=0; i<(k_number_of_cards_per_deck-1); i++)
	{
		for (int j=(i+1); j<k_number_of_cards_per_deck; j++)
		{
			if (!CardMask_CARD_IS_SET(plCards, i) 
				&& !CardMask_CARD_IS_SET(plCards, j) 
				&& !CardMask_CARD_IS_SET(comCards, i) 
				&& !CardMask_CARD_IS_SET(comCards, j))
			{
				// opponent cards
				CardMask_RESET(oppCards);
				CardMask_SET(oppCards, i);
				CardMask_SET(oppCards, j);

				CardMask_OR(opponentEvalCards, oppCards, comCards);
				hv_opponent = Hand_EVAL_N(opponentEvalCards, 2+ncomCards);
				opp_pokval = p_symbol_engine_pokerval->CalculatePokerval(hv_opponent,
					(k_number_of_cards_per_player + ncomCards), 
					&dummy, CARD_NOCARD, CARD_NOCARD);

				if (pl_pokval > opp_pokval)
				{
					_nhandslo++;
				}
				else if (pl_pokval < opp_pokval)
				{
					_nhandshi++;
				}
				else
				{
					_nhandsti++;
				}
			}
		}
	}

	AssertRange(_nhandshi, 0, nhands());
	AssertRange(_nhandsti, 0, nhands());
	AssertRange(_nhandslo, 0, nhands());
	assert((_nhandshi + _nhandsti + _nhandslo) == nhands());


	_prwinnow = pow(((double)_nhandslo/nhands()), _nopponents_for_prwin);
	_prlosnow = 1 - pow((((double)_nhandslo + _nhandsti)/nhands()), _nopponents_for_prwin);

	AssertRange(_prwinnow, 0, 1);
	AssertRange(_prlosnow, 0, 1);
}