Esempio n. 1
0
int
tamedog(struct monst *mtmp, struct obj *obj)
{
	struct monst *mtmp2;

	if(flags.moonphase == FULL_MOON && night() && rn2(6))
		return(0);

	/* If we cannot tame him, at least he's no longer afraid. */
	mtmp->mflee = 0;
	mtmp->mfleetim = 0;
	if(mtmp->mtame || mtmp->mfroz ||
#ifndef NOWORM
		mtmp->wormno ||
#endif /* NOWORM */
		mtmp->isshk || mtmp->isgd || strchr(" &@12", mtmp->data->mlet))
		return(0); /* no tame long worms? */
	if(obj) {
		if(dogfood(obj) >= MANFOOD) return(0);
		if(cansee(mtmp->mx,mtmp->my)){
			pline("%s devours the %s.", Monnam(mtmp),
				objects[obj->otyp].oc_name);
		}
		obfree(obj, (struct obj *) 0);
	}
	mtmp2 = newmonst(sizeof(struct edog) + mtmp->mnamelth);
	*mtmp2 = *mtmp;
	mtmp2->mxlth = sizeof(struct edog);
	if(mtmp->mnamelth)
		(void) strlcpy(NAME(mtmp2), NAME(mtmp), mtmp2->mnamelth);
	initedog(mtmp2);
	replmon(mtmp,mtmp2);
	return(1);
}
Esempio n. 2
0
void were_change(struct monst *mon)
{
	if (!is_were(mon->data))
	    return;

	if (is_human(mon->data)) {
	    if (!Protection_from_shape_changers &&
		!rn2(night() ? (flags.moonphase == FULL_MOON ?  3 : 30)
			     : (flags.moonphase == FULL_MOON ? 10 : 50))) {
		new_were(mon);		/* change into animal form */
		if (flags.soundok && !canseemon(mon)) {
		    const char *howler;

		    switch (mon->mnum) {
		    case PM_WEREWOLF:	howler = "wolf";    break;
		    case PM_WEREJACKAL: howler = "jackal";  break;
		    default:		howler = NULL; break;
		    }
		    if (howler)
			You_hear("a %s howling at the moon.", howler);
		}
	    }
	} else if (!rn2(30) || Protection_from_shape_changers) {
	    new_were(mon);		/* change back into human form */
	}
}
Esempio n. 3
0
void MainWindow::afterDay()
{

    QList<int> votes = voteBoxController->getNominations();
    logger->addNominations(voteBoxController->getPairNominationsAndNominators());
    if (!votes.empty() && votes.size() != 1)
    {
        VoteDialog* d = new VoteDialog(players,votes,this);
        connect(d,SIGNAL(revoting(QList<int>)),this,SLOT(revote(QList<int>)));
        connect(d,SIGNAL(playersWereCondemned(QList<int>)),this,SLOT(lastWordAfterDay(QList<int>)));
        d->showFullScreen();
    }
    else
    {
        if (votes.size() == 1 && players[0]->getNumber() != 1) //not first circle
        {
            for (int i = 0; i < players.size(); i++)
                if (players.at(i)->getNumber() == votes.first())
                {
                    players.at(i)->die();
                    QList<int> l;
                    l.push_back(players[i]->getNumber());
                    lastWordAfterDay(l);
                }
        }
        else
        {
            disconnect(this,SIGNAL(timeIsLeft()),this,SLOT(changeSpeaker()));
            night();
        }
    }
}
Esempio n. 4
0
void setup() {
    pinMode(PIN_DIAGNOSTIC_LED, OUTPUT);

    Serial.begin(9600);

    debug(F("initializing LED Strip\n"));
    strip.begin();
    strip.setBrightness(0xff);

    strip.show();

    Color sunset(0x80, 0x20, 0x20),
            morning(0xa0, 0x5e, 0x50),
            noon(0xff, 0xff, 0xff),
            afternoon(0xa0, 0x5e, 0x50),
            night(0x10, 0x15, 0x20);

    // switch on at 6 (use an external timer for that)
    fade(Color::OFF, sunset, minutes_to_ms(45));

    fade(sunset, morning, minutes_to_ms(30));

    fade(morning, noon, minutes_to_ms(45 + 4 * 60));

    fade(noon, noon, minutes_to_ms(4 * 60));

    fade(noon, afternoon, minutes_to_ms(2 * 60));

    fade(afternoon, sunset, minutes_to_ms(45));

    fade(sunset, night, minutes_to_ms( 30));

    fade(night, Color::OFF, minutes_to_ms(30));

}
Esempio n. 5
0
void MainWindow::lastWordAfterDay(QList<int> condemned)
{
    for(int i = 0; i < condemned.size(); i++)
        qDebug() << condemned[i] << " was condemned.";
    qDebug() << "At this day.";

    logger->addCondemned(condemned);
    if (condemned.size() == 1)
    {
        disconnect(this,SIGNAL(timeIsLeft()),0,0);
        connect(this,SIGNAL(timeIsLeft()),this,SLOT(night()));

        secondsLeft = 59;
        ui->label_6->setText(QString("<html><head/><body><p><span style=\" font-size:22pt;\">%1 player is speaking</span></p></body></html>").arg(condemned.first()));
    }
    else night();
}
Esempio n. 6
0
void MainWindow::night()
{
    connect(this,SIGNAL(timeIsLeft()),this,SLOT(changeSpeaker()));
    disconnect(this,SIGNAL(timeIsLeft()),this,SLOT(night()));

    NightDialog *d = new NightDialog(players,this);
    connect(d,SIGNAL(nightEnded(int,int,int)),this,SLOT(lastWordAfterNight(int,int,int)));
    d->showFullScreen();
}
Esempio n. 7
0
/// Initializes with a Random of 10 distance, for morning day, Home at evening/night.
void RRPathingProperty::InitRandom()
{
	pattern.Clear();
	/// Random!
	PathPattern day(PathPattern::RANDOM);
	day.distance = 10;
	day.condition = Condition::TIME_OF_DAY;
	day.tod.Add(TimeOfDay::MORNING, TimeOfDay::DAY);

	PathPattern dayPause(PathPattern::IDLE);
	dayPause.durationMs = 3000;
	dayPause.condition = Condition::TIME_OF_DAY;
	day.tod.Add(TimeOfDay::MORNING, TimeOfDay::DAY);

	PathPattern night(PathPattern::GO_HOME);
	night.condition = Condition::TIME_OF_DAY;
	night.tod.Add(TimeOfDay::EVENING, TimeOfDay::NIGHT);
	// Add 'em
	pattern.Add(day, dayPause, night);
}
Esempio n. 8
0
static int
domonnoise(struct monst *mtmp)
{
    const char *pline_msg = 0,  /* Monnam(mtmp) will be prepended */
        *verbl_msg = 0; /* verbalize() */
    const struct permonst *ptr = mtmp->data;

    /* presumably nearness checks have already been made */
    if (!canhear())
        return 0;
    if (is_silent(ptr))
        return 0;

    /* Make sure its your role's quest quardian; adjust if not */
    if (ptr->msound == MS_GUARDIAN && ptr != &pm_guardian) {
        int mndx = monsndx(ptr);

        ptr = &mons[genus(mndx, 1)];
    }

    /* be sure to do this before talking; the monster might teleport away, in
       which case we want to check its pre-teleport position */
    if (!canspotmon(mtmp))
        map_invisible(mtmp->mx, mtmp->my);

    switch (ptr->msound) {
    case MS_ORACLE:
        return doconsult(mtmp);
    case MS_PRIEST:
        priest_talk(mtmp);
        break;
    case MS_LEADER:
    case MS_NEMESIS:
    case MS_GUARDIAN:
        quest_chat(mtmp);
        break;
    case MS_SELL:      /* pitch, pay, total */
        shk_chat(mtmp);
        break;
    case MS_VAMPIRE:
        {
            /* vampire messages are varied by tameness, peacefulness, and time
               of night */
            boolean isnight = night();
            boolean kindred = (Upolyd &&
                               (u.umonnum == PM_VAMPIRE ||
                                u.umonnum == PM_VAMPIRE_LORD));
            boolean nightchild = (Upolyd &&
                                  (u.umonnum == PM_WOLF ||
                                   u.umonnum == PM_WINTER_WOLF ||
                                   u.umonnum == PM_WINTER_WOLF_CUB));
            const char *racenoun = (u.ufemale &&
                                    urace.individual.f) ? urace.
                individual.f : (urace.individual.m) ? urace.individual.
                m : urace.noun;

            if (mtmp->mtame) {
                if (kindred)
                    verbl_msg = msgprintf("Good %s to you Master%s",
                                          isnight ? "evening" : "day",
                                          isnight ? "!" :
                                          ".  Why do we not rest?");
                else
                    verbl_msg = msgcat(
                        nightchild ? "Child of the night, " : "",
                        midnight()? "I can stand this craving no longer!" :
                        isnight ?
                        "I beg you, help me satisfy this growing craving!" :
                        "I find myself growing a little weary.");
            } else if (mtmp->mpeaceful) {
                if (kindred && isnight)
                    verbl_msg = msgprintf("Good feeding %s!",
                                          u.ufemale ? "sister" : "brother");
                else if (nightchild && isnight)
                    verbl_msg = "How nice to hear you, child of the night!";
                else
                    verbl_msg = "I only drink... potions.";
            } else {
                int vampindex;

                static const char *const vampmsg[] = {
                    /* These first two (0 and 1) are specially handled below */
                    "I vant to suck your %s!",
                    "I vill come after %s without regret!",
                    /* other famous vampire quotes can follow here if desired */
                };
                if (kindred)
                    verbl_msg =
                        "This is my hunting ground that you dare to prowl!";
                else if (youmonst.data == &mons[PM_SILVER_DRAGON] ||
                         youmonst.data == &mons[PM_BABY_SILVER_DRAGON]) {
                    /* Silver dragons are silver in color, not made of silver */
                    verbl_msg = msgprintf(
                        "%s! Your silver sheen does not frighten me!",
                        youmonst.data ==
                        &mons[PM_SILVER_DRAGON] ? "Fool" : "Young Fool");
                } else {
                    vampindex = rn2(SIZE(vampmsg));
                    if (vampindex == 0) {
                        verbl_msg = msgprintf(
                            vampmsg[vampindex], body_part(BLOOD));
                    } else if (vampindex == 1) {
                        verbl_msg = msgprintf(
                            vampmsg[vampindex],
                            Upolyd ? an(mons[u.umonnum].mname) : an(racenoun));
                    } else
                        verbl_msg = vampmsg[vampindex];
                }
            }
        }
        break;
    case MS_WERE:
        if (flags.moonphase == FULL_MOON && (night() ^ !rn2(13))) {
            pline("%s throws back %s head and lets out a blood curdling %s!",
                  Monnam(mtmp), mhis(mtmp),
                  ptr == &mons[PM_HUMAN_WERERAT] ? "shriek" : "howl");
            wake_nearto(mtmp->mx, mtmp->my, 11 * 11);
        } else
            pline_msg =
                "whispers inaudibly.  All you can make out is \"moon\".";
        break;
    case MS_BARK:
        if (flags.moonphase == FULL_MOON && night()) {
            pline_msg = "howls.";
        } else if (mtmp->mpeaceful) {
            if (mtmp->mtame &&
                (mtmp->mconf || mtmp->mflee || mtmp->mtrapped ||
                 moves > EDOG(mtmp)->hungrytime || mtmp->mtame < 5))
                pline_msg = "whines.";
            else if (mtmp->mtame && EDOG(mtmp)->hungrytime > moves + 1000)
                pline_msg = "yips.";
            else {
                if (mtmp->data == &mons[PM_FOX])
                    pline_msg = whatthefoxsays();
                else if (mtmp->data != &mons[PM_DINGO])  /* dingos do not
                                                           actually bark */
                    pline_msg = "barks.";
            }
        } else {
            if (mtmp->data == &mons[PM_FOX])
                pline_msg = whatthefoxsays();
            else
                pline_msg = "growls.";
        }
        break;
    case MS_MEW:
        if (mtmp->mtame) {
            if (mtmp->mconf || mtmp->mflee || mtmp->mtrapped || mtmp->mtame < 5)
                pline_msg = "yowls.";
            else if (moves > EDOG(mtmp)->hungrytime)
                pline_msg = "meows.";
            else if (EDOG(mtmp)->hungrytime > moves + 1000)
                pline_msg = "purrs.";
            else
                pline_msg = "mews.";
            break;
        }       /* else FALLTHRU */
    case MS_GROWL:
        pline_msg = mtmp->mpeaceful ? "snarls." : "growls!";
        break;
    case MS_ROAR:
        pline_msg = mtmp->mpeaceful ? "snarls." : "roars!";
        break;
    case MS_SQEEK:
        pline_msg = "squeaks.";
        break;
    case MS_SQAWK:
        if (ptr == &mons[PM_RAVEN] && !mtmp->mpeaceful)
            verbl_msg = "Nevermore!";
        else
            pline_msg = "squawks.";
        break;
    case MS_HISS:
        if (!mtmp->mpeaceful)
            pline_msg = "hisses!";
        else
            return 0;   /* no sound */
        break;
    case MS_BUZZ:
        pline_msg = mtmp->mpeaceful ? "drones." : "buzzes angrily.";
        break;
    case MS_GRUNT:
        pline_msg = "grunts.";
        break;
    case MS_NEIGH:
        if (mtmp->mtame < 5)
            pline_msg = "neighs.";
        else if (moves > EDOG(mtmp)->hungrytime)
            pline_msg = "whinnies.";
        else
            pline_msg = "whickers.";
        break;
    case MS_WAIL:
        pline_msg = "wails mournfully.";
        break;
    case MS_GURGLE:
        pline_msg = "gurgles.";
        break;
    case MS_BURBLE:
        pline_msg = "burbles.";
        break;
    case MS_SHRIEK:
        pline_msg = "shrieks.";
        aggravate();
        break;
    case MS_IMITATE:
        pline_msg = "imitates you.";
        break;
    case MS_BONES:
        pline("%s rattles noisily.", Monnam(mtmp));
        pline("You freeze for a moment.");
        helpless(2, hr_afraid, "scared by rattling", NULL);
        break;
    case MS_LAUGH:
        {
            static const char *const laugh_msg[4] = {
                "giggles.", "chuckles.", "snickers.", "laughs.",
            };
            pline_msg = laugh_msg[rn2(4)];
        }
        break;
    case MS_MUMBLE:
        pline_msg = "mumbles incomprehensibly.";
        break;
    case MS_WISHGIVER:
        if (mtmp->mtame) {
            verbl_msg = "Sorry, I'm all out of wishes.";
        } else if (mtmp->mpeaceful) {
            if (ptr == &mons[PM_WATER_DEMON])
                pline_msg = "gurgles.";
            else
                verbl_msg = "I'm free!";
        } else
            verbl_msg = "This will teach you not to disturb me!";
        break;
    case MS_BOAST:     /* giants */
        if (!mtmp->mpeaceful) {
            switch (rn2(4)) {
            case 0:
                pline("%s boasts about %s gem collection.", Monnam(mtmp),
                      mhis(mtmp));
                break;
            case 1:
                pline_msg = "complains about a diet of mutton.";
                break;
            default:
                pline_msg = "shouts \"Fee Fie Foe Foo!\" and guffaws.";
                wake_nearto(mtmp->mx, mtmp->my, 7 * 7);
                break;
            }
            break;
        }
        /* else FALLTHRU */
    case MS_HUMANOID:
        if (!mtmp->mpeaceful) {
            if (In_endgame(&u.uz) && is_mplayer(ptr)) {
                mplayer_talk(mtmp);
                break;
            } else
                return 0;       /* no sound */
        }
        /* Generic peaceful humanoid behaviour. */
        if (mtmp->mflee)
            pline_msg = "wants nothing to do with you.";
        else if (mtmp->mhp < mtmp->mhpmax / 4)
            pline_msg = "moans.";
        else if (mtmp->mconf || mtmp->mstun)
            verbl_msg = !rn2(3) ? "Huh?" : rn2(2) ? "What?" : "Eh?";
        else if (!mtmp->mcansee)
            verbl_msg = "I can't see!";
        else if (mtmp->mtrapped) {
            struct trap *t = t_at(level, mtmp->mx, mtmp->my);

            if (t)
                t->tseen = 1;
            verbl_msg = "I'm trapped!";
        } else if (mtmp->mhp < mtmp->mhpmax / 2)
            pline_msg = "asks for a potion of healing.";
        else if (mtmp->mtame && !mtmp->isminion &&
                 moves > EDOG(mtmp)->hungrytime)
            verbl_msg = "I'm hungry.";
        /* Specific monsters' interests */
        else if (is_elf(ptr))
            pline_msg = "curses orcs.";
        else if (is_dwarf(ptr))
            pline_msg = "talks about mining.";
        else if (likes_magic(ptr))
            pline_msg = "talks about spellcraft.";
        else if (ptr->mlet == S_CENTAUR)
            pline_msg = "discusses hunting.";
        else
            switch (monsndx(ptr)) {
            case PM_HOBBIT:
                pline_msg =
                    (mtmp->mhpmax - mtmp->mhp >=
                     10) ? "complains about unpleasant dungeon conditions." :
                    "asks you about the One Ring.";
                break;
            case PM_ARCHEOLOGIST:
                pline_msg =
                    "describes a recent article in \"Spelunker Today\" "
                    "magazine.";
                break;
            case PM_TOURIST:
                verbl_msg = "Aloha.";
                break;
            case PM_PRISONER:
                verbl_msg = "Thank you for freeing me!";
                break;
            default:
                pline_msg = "discusses dungeon exploration.";
                break;
            }
        break;
    case MS_SEDUCE:
        if (ptr->mlet != S_NYMPH && flags.seduce_enabled &&
            could_seduce(mtmp, &youmonst, NULL) == 1) {
            doseduce(mtmp);
            break;
        }

        switch ((poly_gender() != (int)mtmp->female) ? rn2(3) : 0) {
        case 2:
            verbl_msg = "Hello, sailor.";
            break;
        case 1:
            pline_msg = "comes on to you.";
            break;
        default:
            pline_msg = "cajoles you.";
        }
        break;
    case MS_ARREST:
        if (mtmp->mpeaceful)
            verbalize("Just the facts, %s.", u.ufemale ? "Ma'am" : "Sir");
        else {
            static const char *const arrest_msg[3] = {
                "Anything you say can be used against you.",
                "You're under arrest!",
                "Stop in the name of the Law!",
            };
            verbl_msg = arrest_msg[rn2(3)];
        }
        break;
    case MS_BRIBE:
        if (mtmp->mpeaceful && !mtmp->mtame) {
            demon_talk(mtmp);
            break;
        }
        /* fall through */
    case MS_CUSS:
        if (!mtmp->mpeaceful)
            cuss(mtmp);
        break;
    case MS_SPELL:
        /* deliberately vague, since it's not actually casting any spell */
        pline_msg = "seems to mutter a cantrip.";
        break;
    case MS_NURSE:
        if (uwep && (uwep->oclass == WEAPON_CLASS || is_weptool(uwep)))
            verbl_msg = "Put that weapon away before you hurt someone!";
        else if (uarmc || (uarm && !uskin()) ||
                 uarmh || uarms || uarmg || uarmf)
            verbl_msg =
                Role_if(PM_HEALER) ?
                "Doc, I can't help you unless you cooperate." :
                "Please undress so I can examine you.";
        else if (uarmu)
            verbl_msg = "Take off your shirt, please.";
        else
            verbl_msg = "Relax, this won't hurt a bit.";
        break;
    case MS_GUARD:
        if (money_cnt(invent))
            verbl_msg = "Please drop that gold and follow me.";
        else
            verbl_msg = "Please follow me.";
        break;
    case MS_SOLDIER:
        {
            static const char *const soldier_foe_msg[3] = {
                "Resistance is useless!",
                "You're dog meat!",
                "Surrender!",
            }, *const soldier_pax_msg[3] = {
                "What lousy pay we're getting here!",
                "The food's not fit for Orcs!",
                "My feet hurt, I've been on them all day!",
            };
            verbl_msg = mtmp->mpeaceful ? soldier_pax_msg[rn2(3)]
                : soldier_foe_msg[rn2(3)];
        }
        break;
    case MS_RIDER:
        if (ptr == &mons[PM_DEATH] && !rn2(10))
            pline_msg = "is busy reading a copy of Sandman #8.";
        else
            verbl_msg = "Who do you think you are, War?";
        break;
    }

    if (pline_msg)
        pline("%s %s", Monnam(mtmp), pline_msg);
    else if (verbl_msg)
        verbalize("%s", verbl_msg);
    return 1;
}
Esempio n. 9
0
void
moveloop()
{
#if defined(MICRO) || defined(WIN32)
    char ch;
    int abort_lev;
#endif
    int moveamt = 0, wtcap = 0, change = 0;
    boolean didmove = FALSE, monscanmove = FALSE;

    flags.moonphase = phase_of_the_moon();
    if(flags.moonphase == FULL_MOON) {
	You("are lucky!  Full moon tonight.");
	change_luck(1);
    } else if(flags.moonphase == NEW_MOON) {
	pline("Be careful!  New moon tonight.");
    }
    flags.friday13 = friday_13th();
    if (flags.friday13) {
	pline("Watch out!  Bad things can happen on Friday the 13th.");
	change_luck(-1);
    }

    initrack();


    /* Note:  these initializers don't do anything except guarantee that
	    we're linked properly.
    */
    decl_init();
    monst_init();
    monstr_init();	/* monster strengths */
    objects_init();

    commands_init();

    (void) encumber_msg(); /* in case they auto-picked up something */

    u.uz0.dlevel = u.uz.dlevel;
    youmonst.movement = NORMAL_SPEED;	/* give the hero some movement points */

    for(;;) {
	get_nh_event();
#ifdef POSITIONBAR
	do_positionbar();
#endif

	didmove = flags.move;
	if(didmove) {
	    /* actual time passed */
	    youmonst.movement -= NORMAL_SPEED;

	    do { /* hero can't move this turn loop */
		wtcap = encumber_msg();

		flags.mon_moving = TRUE;
		do {
		    monscanmove = movemon();
		    if (youmonst.movement >= NORMAL_SPEED)
		    {
		        curmonst = &youmonst;
			break;	/* it's now your turn */
		    }
		} while (monscanmove);
		flags.mon_moving = FALSE;

		if (!monscanmove && youmonst.movement < NORMAL_SPEED) {
		    /* both you and the monsters are out of steam this round */
		    /* set up for a new turn */
		    struct monst *mtmp;
		    mcalcdistress();	/* adjust monsters' trap, blind, etc */

		    /* reallocate movement rations to monsters */
		    for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
			mtmp->movement += mcalcmove(mtmp);

		    if(!rn2(u.uevent.udemigod ? 25 :
			    (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70))
			(void) makemon((struct permonst *)0, 0, 0, NO_MM_FLAGS);

		    /* calculate how much time passed. */
#ifdef STEED
		    if (u.usteed && u.umoved) {
			/* your speed doesn't augment steed's speed */
			moveamt = mcalcmove(u.usteed);
		    } else
#endif
		    {
			moveamt = youmonst.data->mmove;

			if (Very_fast) {	/* speed boots or potion */
			    /* average movement is 1.67 times normal */
			    moveamt += NORMAL_SPEED / 2;
			    if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2;
			} else if (Fast) {
			    /* average movement is 1.33 times normal */
			    if (rn2(3) != 0) moveamt += NORMAL_SPEED / 2;
			}
		    }

		    switch (wtcap) {
			case UNENCUMBERED: break;
			case SLT_ENCUMBER: moveamt -= (moveamt / 4); break;
			case MOD_ENCUMBER: moveamt -= (moveamt / 2); break;
			case HVY_ENCUMBER: moveamt -= ((moveamt * 3) / 4); break;
			case EXT_ENCUMBER: moveamt -= ((moveamt * 7) / 8); break;
			default: break;
		    }

		    youmonst.movement += moveamt;
		    if (youmonst.movement < 0) youmonst.movement = 0;
		    settrack();

		    monstermoves++;
		    moves++;

		    /********************************/
		    /* once-per-turn things go here */
		    /********************************/

		    if (flags.bypasses) clear_bypasses();
		    if(Glib) glibr();
		    nh_timeout();
		    run_regions();

		    if (u.ublesscnt)  u.ublesscnt--;
		    if(flags.time && !flags.run)
			flags.botl = 1;

		    /* One possible result of prayer is healing.  Whether or
		     * not you get healed depends on your current hit points.
		     * If you are allowed to regenerate during the prayer, the
		     * end-of-prayer calculation messes up on this.
		     * Another possible result is rehumanization, which requires
		     * that encumbrance and movement rate be recalculated.
		     */
		    if (u.uinvulnerable) {
			/* for the moment at least, you're in tiptop shape */
			wtcap = UNENCUMBERED;
		    } else if (Upolyd && youmonst.data->mlet == S_EEL &&
		               !is_pool(u.ux,u.uy) && !Is_waterlevel(&u.uz) &&
			       !(u.uswallow &&
			         u.ustuck->data == &mons[PM_WATER_ELEMENTAL])) {
			if (u.mh > 1) {
			    u.mh--;
			    flags.botl = 1;
			} else if (u.mh < 1)
			    killer_format = KILLED_BY_AN,
			    rehumanize("inability to breathe air");
		    } else if (Upolyd && u.mh < u.mhmax) {
			if (u.mh < 1)
			    rehumanize(0);
			else if (Regeneration ||
				    (wtcap < MOD_ENCUMBER && !(moves%20))) {
			    flags.botl = 1;
			    u.mh++;
			}
		    } else if (u.uhp < u.uhpmax &&
			 (wtcap < MOD_ENCUMBER || !u.umoved || Regeneration)) {
			if (u.ulevel > 9 && !(moves % 3)) {
			    int heal, Con = (int) ACURR(A_CON);

			    if (Con <= 12) {
				heal = 1;
			    } else {
				heal = rnd(Con);
				if (heal > u.ulevel-9) heal = u.ulevel-9;
			    }
			    flags.botl = 1;
			    u.uhp += heal;
			    if(u.uhp > u.uhpmax)
				u.uhp = u.uhpmax;
			} else if (Regeneration ||
			     (u.ulevel <= 9 &&
			      !(moves % ((MAXULEV+12) / (u.ulevel+2) + 1)))) {
			    flags.botl = 1;
			    u.uhp++;
			}
		    }

		    /* moving around while encumbered is hard work */
		    if (wtcap > MOD_ENCUMBER && u.umoved) {
			if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) {
			    if (Upolyd && u.mh > 1) {
				u.mh--;
			    } else if (!Upolyd && u.uhp > 1) {
				u.uhp--;
			    } else {
				You("pass out from exertion!");
				exercise(A_CON, FALSE);
				fall_asleep(-10, FALSE);
			    }
			}
		    }

		    if ((u.uen < u.uenmax) &&
			((wtcap < MOD_ENCUMBER &&
			  (!(moves%((MAXULEV + 8 - u.ulevel) *
				    (Role_if(PM_WIZARD) ? 3 : 4) / 6))))
			 || Energy_regeneration)) {
			u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 15 + 1,1);
			if (u.uen > u.uenmax)  u.uen = u.uenmax;
			flags.botl = 1;
		    }

		    if(!u.uinvulnerable) {
			if(Teleportation && !rn2(85)) {
			    xchar old_ux = u.ux, old_uy = u.uy;
			    tele();
			    if (u.ux != old_ux || u.uy != old_uy) {
				if (!next_to_u()) {
				    check_leash(old_ux, old_uy);
				}
#ifdef REDO
				/* clear doagain keystrokes */
				pushch(0);
				savech(0);
#endif
			    }
			}
			/* delayed change may not be valid anymore */
			if ((change == 1 && !Polymorph) ||
			    (change == 2 && u.ulycn == NON_PM))
			    change = 0;
			if(Polymorph && !rn2(100))
			    change = 1;
			else if (u.ulycn >= LOW_PM && !Upolyd &&
				 !rn2(80 - (20 * night())))
			    change = 2;
			if (change && !Unchanging) {
			    if (multi >= 0) {
				if (occupation)
				    stop_occupation();
				else
				    nomul(0);
				if (change == 1) polyself(FALSE);
				else you_were();
				change = 0;
			    }
			}
	
			if(u.utrap && u.utraptype == TT_LAVA) {
			    if(!is_lava(u.ux,u.uy))
				u.utrap = 0;
			    else if (!u.uinvulnerable) {
				u.utrap -= 1<<8;
				if(u.utrap < 1<<8) {
				    killer_format = KILLED_BY;
				    killer = "molten lava";
				    You("sink below the surface and die.");
				    done(DISSOLVED);
				} else if(didmove && !u.umoved) {
				    Norep("You sink deeper into the lava.");
				    u.utrap += rnd(4);
				}
			    }
			}
		    }

		    if(Searching && multi >= 0) (void) dosearch0(1);
		    dosounds();
		    /* hack - make sure damage from storms is not blamed
		       on the player */
		    flags.mon_moving = TRUE;
		    do_storms();
		    flags.mon_moving = FALSE;
		    gethungry();
		    age_spells();
		    exerchk();
		    invault();
		    if (u.uhave.amulet) amulet();
		    if (!rn2(40+(int)(ACURR(A_DEX)*3)))
			u_wipe_engr(rnd(3));
		    if (u.uevent.udemigod && !u.uinvulnerable) {
			if (u.udg_cnt) u.udg_cnt--;
			if (!u.udg_cnt) {
			    intervene();
			    u.udg_cnt = rn1(200, 50);
			}
		    }
		    restore_attrib();
		    /* underwater and waterlevel vision are done here */
		    if (Is_waterlevel(&u.uz))
			movebubbles();
		    else if (Underwater)
			under_water(0);
		    /* vision while buried done here */
		    else if (u.uburied) under_ground(0);

		    /* when immobile, count is in turns */
		    if(multi < 0) {
			if (++multi == 0) {	/* finished yet? */
			    unmul((char *)0);
			    /* if unmul caused a level change, take it now */
			    if (u.utotype) deferred_goto();
			}
		    }
		}
	    } while (youmonst.movement<NORMAL_SPEED); /* hero can't move loop */

	    /******************************************/
	    /* once-per-hero-took-time things go here */
	    /******************************************/
            curmonst = &youmonst;

	} /* actual time passed */

	/****************************************/
	/* once-per-player-input things go here */
	/****************************************/

	find_ac();
	if(!flags.mv || Blind) {
	    /* redo monsters if hallu or wearing a helm of telepathy */
	    if (HHallucination &&
	       !Halluc_resistance) {	/* update screen randomly */
	    /*
		see_monsters();
		see_objects();
		see_traps();
		if (u.uswallow) swallowed(0);
	    */
                if (u.uswallow) {
            	    swallowed(1);
                } else if (Underwater && !Is_waterlevel(&u.uz)) {
            	    under_water(1);
                } else if (u.uburied) {
            	    under_ground(1);
                } else {
		    register int x, y;
		    register struct rm *lev;

                    vision_recalc(2);

                    /*clear_nhwindow(WIN_MAP);*/
                    clear_glyph_buffer();
                
                    for (x = 1; x < COLNO; x++) {
                	lev = &levl[x][0];
                	for (y = 0; y < ROWNO; y++, lev++)
                	    if (lev->glyph != cmap_to_glyph(S_stone))
                		show_glyph(x,y,lev->glyph);
                    }
                
                    vision_recalc(0);
                
                    see_monsters();
    		}
	    } else if (Unblind_telepat) {
		see_monsters();
	    } else if (Warning || Warn_of_mon)
	     	see_monsters();

	    if (vision_full_recalc) vision_recalc(0);	/* vision! */
	}

#ifdef REALTIME_ON_BOTL
        if(iflags.showrealtime) {
            /* Update the bottom line if the number of minutes has
             * changed */
            if(get_realtime() / 60 != realtime_data.last_displayed_time / 60)
                flags.botl = 1;
        }
#endif
  
	if(flags.botl || flags.botlx) bot();

	flags.move = 1;

	if(multi >= 0 && occupation) {
#if defined(MICRO) || defined(WIN32)
	    abort_lev = 0;
	    if (kbhit()) {
		if ((ch = Getchar()) == ABORT)
		    abort_lev++;
# ifdef REDO
		else
		    pushch(ch);
# endif /* REDO */
	    }
	    if (!abort_lev && (*occupation)() == 0)
#else
	    if ((*occupation)() == 0)
#endif
		occupation = 0;
	    if(
#if defined(MICRO) || defined(WIN32)
		   abort_lev ||
#endif
		   monster_nearby()) {
		stop_occupation();
		reset_eat();
	    }
#if defined(MICRO) || defined(WIN32)
	    if (!(++occtime % 7))
		display_nhwindow(WIN_MAP, FALSE);
#endif
	    continue;
	}

	if ((u.uhave.amulet || Clairvoyant) &&
	    !In_endgame(&u.uz) && !BClairvoyant &&
	    !(moves % 15) && !rn2(2))
		do_vicinity_map();


#ifdef WIZARD
	if (iflags.sanity_check)
	    sanity_check();
#endif

#ifdef CLIPPING
	/* just before rhack */
	cliparound(u.ux, u.uy);
#endif

	u.umoved = FALSE;

	if (multi > 0) {
	    lookaround();
	    if (!multi) {
		/* lookaround may clear multi */
		flags.move = 0;
		if (flags.time) flags.botl = 1;
		continue;
	    }
	    if (flags.mv) {
		if(multi < COLNO && !--multi)
		    flags.travel = iflags.travel1 = flags.mv = flags.run = 0;
		domove();
	    } else {
		--multi;
		rhack(save_cm);
	    }
	} else if (multi == 0) {
#ifdef MAIL
	    ckmailstatus();
#endif
	    rhack((char *)0);
	}
	if (u.utotype)		/* change dungeon level */
	    deferred_goto();	/* after rhack() */
	/* !flags.move here: multiple movement command stopped */
	else if (flags.time && (!flags.move || !flags.mv))
	    flags.botl = 1;

	if (vision_full_recalc) vision_recalc(0);	/* vision! */
	/* when running in non-tport mode, this gets done through domove() */
	if ((!flags.run || iflags.runmode == RUN_TPORT) &&
		(multi && (!flags.travel ? !(multi % 7) : !(moves % 7L)))) {
	    if (flags.time && flags.run) flags.botl = 1;
	    display_nhwindow(WIN_MAP, FALSE);
	}
    }
}
Esempio n. 10
0
void EventTimer::setNight()
{
    emit night();

    m_currentDayTime = NIGHT;
}
Esempio n. 11
0
void
moveloop()
{
#ifdef MICRO
	char ch;
	int abort_lev;
#endif
	int moverate = 0;
	boolean didmove = 0;

	/* Note:  these initializers don't do anything except guarantee that
		we're linked properly.
	*/
	decl_init();
	monst_init();
	monstr_init();	/* monster strengths */
	objects_init();

	(void) encumber_msg(); /* in case they auto-picked up something */

	for(;;) {
#ifdef CLIPPING
		cliparound(u.ux, u.uy);
#endif
#if defined(MAC_MPW32) && !defined(MODEL_FAR)
		UnloadAllSegments();  /* Marks non-resident segments as purgeable */
#endif
		get_nh_event();

		didmove = flags.move;
		if(flags.move) {	/* actual time passed */
#ifdef POLYSELF
		    int oldmtimedone;
#endif
		    int wtcap;

		    if (u.utotype) deferred_goto();
		    wtcap = encumber_msg();
#ifdef POLYSELF
		    oldmtimedone = u.mtimedone;
#endif

#ifdef SOUNDS
		    dosounds();
#endif

		    if(moverate <= 0) {
			/* calculate how much time passed. */
			int moveamt = 0;
			if(Fast & ~INTRINSIC) moveamt = 6;
			else if(Fast) moveamt = 8;
			else moveamt = 12;

			switch(wtcap) {
			case UNENCUMBERED: break;
			case SLT_ENCUMBER: moveamt = (moveamt * 4) / 3; break;
			case MOD_ENCUMBER: moveamt *= 2; break;
			case HVY_ENCUMBER: moveamt *= 4; break;
			default: moveamt *= 12; break;
			}
			moverate += moveamt;
			settrack();
		    }

		    if(moverate > 0) {
			movemon();
			/* a monster may have levteleported player -dlc */
			if (u.utotype) deferred_goto();
			if(!rn2(u.uevent.udemigod ? 25 :
				(depth(&u.uz) >
				 depth(&stronghold_level))
				? 50 : 70))
			    (void) makemon((struct permonst *)0, 0, 0);
			++monstermoves;
			remove_cadavers(&fobj);
			remove_cadavers(&invent);
			moverate -= 12;
		    }
		    if(Glib) glibr();
		    nh_timeout();
		    ++moves;
		    if (u.ublesscnt)  u.ublesscnt--;
		    if(flags.time) flags.botl = 1;
		    /* One possible result of prayer is healing.  Whether or
		     * not you get healed depends on your current hit points.
		     * If you are allowed to regenerate during the prayer, the
		     * end-of-prayer calculation messes up on this.
		     */
		    if (u.uinvulnerable)
			;
		    else
#ifdef POLYSELF
		    if (u.mtimedone && u.mh < u.mhmax) {
			if (u.mh < 1) {
			    rehumanize();
			    moverate = 0;
			} else if (Regeneration ||
				 (wtcap < MOD_ENCUMBER && !(moves%20))) {
			    flags.botl = 1;
			    u.mh++;
			}
		    } else
#endif
		    if(u.uhp < u.uhpmax) {
			if(u.ulevel > 9) {
			    int heal;

			    if(HRegeneration ||
			       (!(moves%3) &&
				(wtcap < MOD_ENCUMBER || !flags.mv))) {
				flags.botl = 1;
				if (ACURR(A_CON) <= 12) heal = 1;
				else heal = rnd((int) ACURR(A_CON)-12);
				if (heal > u.ulevel-9) heal = u.ulevel-9;
				u.uhp += heal;
				if(u.uhp > u.uhpmax)
				    u.uhp = u.uhpmax;
			    }
			} else if(HRegeneration ||
				  ((wtcap < MOD_ENCUMBER || !flags.mv) &&
				   (!(moves%((MAXULEV+12)/(u.ulevel+2)+1))))) {
			    flags.botl = 1;
			    u.uhp++;
			}
		    }

		    if (wtcap > MOD_ENCUMBER && flags.mv) {
			if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) {
			    if(u.uhp > 1) {
				u.uhp--;
			    } else {
				pline("You pass out from exertion!");
				exercise(A_CON, FALSE);
				nomul(-10);
				u.usleep = 1;
			    }
			}
		    }

		    if ((u.uen < u.uenmax) &&
			((wtcap < MOD_ENCUMBER &&
			  (!(moves%((MAXULEV + 1 - u.ulevel) *
				    (pl_character[0] == 'W' ? 3 : 4) / 2))))
			 || Energy_regeneration)) {
			u.uen +=
			    rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 10 + 1,1);
			if (u.uen > u.uenmax)  u.uen = u.uenmax;
			flags.botl = 1;
		    }

		    if(!u.uinvulnerable) {
			if(Teleportation && !rn2(85)) {
#ifdef REDO		    /* clear doagain keystrokes */
			    pushch(0);
			    savech(0);
#endif
			    tele();
			}
#ifdef POLYSELF
			if(Polymorph && !rn2(100)) {
			    if (multi >= 0) {
				if (occupation)
				    stop_occupation();
				else
				    nomul(0);
			    }
			    polyself();
			    moverate = 0;
			} else if (u.ulycn >= 0 && !rn2(80 - (20 * night()))) {
			    if (multi >= 0) {
				if (occupation)
				    stop_occupation();
				else
				    nomul(0);
			    }
			    you_were();
			    moverate = 0;
			}
#endif
		    }

		    if(Searching && multi >= 0) (void) dosearch0(1);
		    do_storms();
		    hatch_eggs();
		    burn_lamps();
		    gethungry();
		    exerchk();
		    invault();
		    amulet();
		    if (!rn2(40+(int)(ACURR(A_DEX)*3))) 
			u_wipe_engr(rnd(3));
		    if (u.uevent.udemigod && !u.uinvulnerable) {
			if (u.udg_cnt) u.udg_cnt--;
			if (!u.udg_cnt) {
			    intervene();
			    u.udg_cnt = rn1(200, 50);
			}
		    }
		    restore_attrib();
		    /* underwater and waterlevel vision are done here */
		    if (Is_waterlevel(&u.uz))
			movebubbles();
		    else if (Underwater)
			under_water(0);

#ifdef POLYSELF
		    if ((oldmtimedone && !u.mtimedone) ||
			(!oldmtimedone && u.mtimedone)) moverate = 0;
#endif
		}
		if(multi < 0) {
			if(!++multi){
				pline("%s",nomovemsg ? nomovemsg :
					(const char *)"You can move again.");
				nomovemsg = 0;
				u.usleep = 0;
				if(afternmv) (*afternmv)();
				afternmv = 0;
			}
		}

		find_ac();
		if(!flags.mv || Blind) {
		    /* redo monsters if hallu or wearing a helm of telepathy */
		    if (Hallucination ||
			(HTelepat & (WORN_HELMET|WORN_AMUL|W_ART)))
			see_monsters();

		    /* redo objects if hallucinating */
		    if (Hallucination) see_objects();

		    /* update swallowed display */
		    if (Hallucination && u.uswallow) swallowed(0);

		    if (vision_full_recalc) vision_recalc(0);	/* vision! */
		}
		if(flags.botl || flags.botlx) bot();

		flags.move = 1;

		if(multi >= 0 && occupation) {
#ifdef MICRO
			abort_lev = 0;
			if (kbhit()) {
				if ((ch = Getchar()) == ABORT)
					abort_lev++;
# ifdef REDO
				else
					pushch(ch);
# endif /* REDO */
			}
			if (!abort_lev && (*occupation)() == 0)
#else
			if ((*occupation)() == 0)
#endif
				occupation = 0;
			if(
#ifdef MICRO
			   abort_lev ||
#endif
			   monster_nearby()) {
				stop_occupation();
				reset_eat();
			}
#ifdef MICRO
			if (!(++occtime % 7))
				display_nhwindow(WIN_MAP, FALSE);
#endif
			continue;
		}

		if((u.uhave.amulet || Clairvoyant) && !In_endgame(&u.uz) &&
						!(moves%15) && !rn2(2))
			do_vicinity_map();

		if(u.utrap && u.utraptype == TT_LAVA) {
		    if(!is_lava(u.ux,u.uy))
			u.utrap = 0;
		    else {
			u.utrap -= 1<<8;
			if(u.utrap < 1<<8) {
			    killer_format = KILLED_BY;
			    killer = "molten lava";
			    You("sink below the surface and suffocate.");
			    done(DROWNING); /*whatever*/
			} else if(didmove && !u.umoved) {
			    Norep("You sink deeper into the lava.");
			    u.utrap += rnd(4);
			}
		    }
		}

		u.umoved = FALSE;
		if(!didmove || moverate <= 0) {
		    if(multi > 0) {
			lookaround();
			if(!multi) {	/* lookaround may clear multi */
				flags.move = 0;
				continue;
			}
			if(flags.mv) {
				if(multi < COLNO && !--multi)
					flags.mv = flags.run = 0;
				domove();
			} else {
				--multi;
				rhack(save_cm);
			}
		    } else if(multi == 0) {
#ifdef MAIL
			ckmailstatus();
#endif
			rhack(NULL);
		    }
		}
		if (vision_full_recalc) vision_recalc(0);	/* vision! */
		if(multi && multi%7 == 0)
			display_nhwindow(WIN_MAP, FALSE);
	}
}
Esempio n. 12
0
void ReadingStyleActions::generateActions(ReadingStyleType selected)
{
    category()->setText(QCoreApplication::tr("Style"));
    actions_.clear();

    for(int i = STYLE_LINE_SPACING_8; i <= STYLE_LINE_SPACING_20; ++i)
    {
        // Add to category automatically.
        shared_ptr<QAction> act(new QAction(exclusiveGroup()));

        // Change font and make it as checkable.
        act->setCheckable(true);
        act->setData(i);

        QString t(tr("%1% line spacing"));
        int percentage = 80 + (i - STYLE_LINE_SPACING_8) * 10;
        t = t.arg(percentage);
        act->setText(t);
        act->setIcon(QIcon(QPixmap(":/images/line_space.png")));

        if (selected == i)
        {
            act->setChecked(true);
        }
        actions_.push_back(act);
    }

#if defined(BUILD_WITH_TFT) || defined(_WINDOWS)

    shared_ptr<QAction> separator(new QAction(exclusiveGroup()));
    separator->setSeparator(true);
    actions_.push_back(separator);

    shared_ptr<QAction> day(new QAction(exclusiveGroup()));
    day->setCheckable(true);
    day->setData(STYLE_WHITE_BACKGROUND);
    QString d(tr("White Backgroud"));
    day->setText(d);
    day->setIcon(QIcon(QPixmap(":/images/line_space.png")));
    actions_.push_back(day);

    shared_ptr<QAction> night(new QAction(exclusiveGroup()));
    night->setCheckable(true);
    night->setData(STYLE_BLACK_BACKGROUND);
    QString n(tr("Black Backgroud"));
    night->setText(n);
    night->setIcon(QIcon(QPixmap(":/images/line_space.png")));
    actions_.push_back(night);

#endif
    /*
    shared_ptr<QAction> separator(new QAction(exclusiveGroup()));
    separator->setSeparator(true);
    actions_.push_back(separator);

    for(int i = STYLE_PAGE_MARGINS_SMALL; i <= STYLE_PAGE_MARGINS_LARGE; ++i)
    {
        // Add to category automatically.
        shared_ptr<QAction> act(new QAction(exclusiveGroup()));
        act->setCheckable(true);
        act->setData(i);

        QString t;
        switch (i)
        {
        case STYLE_PAGE_MARGINS_SMALL:
            t = QCoreApplication::tr("Small");
            break;
        case STYLE_PAGE_MARGINS_MIDDLE:
            t = QCoreApplication::tr("Middle");
            break;
        case STYLE_PAGE_MARGINS_LARGE:
            t = QCoreApplication::tr("Middle");
            break;
        }
        act->setText(t);
        act->setIcon(QIcon(QPixmap(":/images/free_text_search.png")));
        actions_.push_back(act);
    }
    */
}
Esempio n. 13
0
void gh_player::level_begin (void)
{
    GH_FUNCTION()

    GH_LOG("");
    GH_LOG("*** Player beginning level ***");
    GH_LOG("");

    gh_thing *player_thing = thing;
    if (!player_thing) {
        GH_THROW("no player thing?");
    }

    //
    // Sanity checking for loaded games
    //
    gh_level *level = player_thing->level;
    if (!level) {
        GH_THROW("no level?");
    }

    if (level->first_enter) {
        if (!game->help_message) {
            game->new_message("Press %%fg=redh%%fg=green for help");
            game->help_message = true;
        }

        if (level->has_shop) {
            game->new_message(
                         "You hear the distant chime of a cash register");

            gh_audio::play("cash_register2");
        }

        if (!game->full_moon_message) {
            if (phase_of_the_moon() == GH_FULL_MOON) {
                game->new_message(
                              "%%fg=white"
                              "Watch out. Full moon tonight..."
                              "%%fg=green"
                              );
                gh_audio::play("evil-wicked-spooky-laugh", 2);

                game->full_moon_message = true;
            }
        }

        if (!game->midnight_message) {
            if (midnight()) {
                game->new_message(
                              "%%fg=red"
                              "Midnight. You hear howls of evil joy..."
                              "%%fg=green"
                              );
                game->midnight_message = true;

                gh_audio::play("evil-wicked-spooky-laugh", 2);
            }
        }

        if (!game->friday_13th_message) {
            if (friday_13th()) {
                game->new_message(
                              "%%fg=random"
                              "Friday the 13th... Go back mortal!"
                              "%%fg=green"
                              );
                game->friday_13th_message = true;

                gh_audio::play("evil-wicked-spooky-laugh", 2);
            }
        }

        if (!game->halloween_message) {
            if (halloween()) {
                game->new_message(
                              "%%fg=random"
                              "Halloween... Thou art doomed mortal!"
                              "%%fg=green"
                              );
                game->halloween_message = true;

                gh_audio::play("evil-wicked-spooky-laugh", 2);
            }
        }

        if (!game->dark_message) {
            if (midnight_close()) {
                game->new_message(
                              "%%fg=red"
                              "The midnight hour is close at hand..."
                              "%%fg=green"
                              );
                game->dark_message = true;

                gh_audio::play("evil-wicked-spooky-laugh", 2);
            }
        }

        if (night() || halloween() || midnight() || friday_13th() ||
            (phase_of_the_moon() == GH_FULL_MOON)) {
            //
            // You were warned...
            //
            game->new_message(player_thing->named() +
                              " foolishly enters level " +
                              tostring(player_thing->level->level_no));

        } else {
            game->new_message(player_thing->named() +
                              " bravely enters level " +
                              tostring(player_thing->level->level_no));
        }
    }

    //
    // This is a bit obscure. We're relying on this routine to walk all
    // the items we're carrying and call add_all_things. If we don't do
    // this then when we auto save, our weapons will be missing.
    //
    make_item_list();

    //
    // Crash protection.
    //
    level->game->auto_save();

    //
    // Save where we began so bones files can start here.
    //
    if (level->hero_start_where == gh_point3d(-1,-1,-1)) {
        level->hero_start_where = thing->at;
    }
    level->hero_end_where = gh_point3d(-1,-1,-1);

    level->first_enter = false;

    thing->deposit_followers();
}
Esempio n. 14
0
struct monst *
tamedog(struct monst *mtmp, struct obj *obj)
{
    struct monst *mtmp2;

    /* The Wiz, Medusa and the quest nemeses aren't even made peaceful. */
    if (mtmp->iswiz || mtmp->data == &mons[PM_MEDUSA]
        || (mtmp->data->mflags3 & M3_WANTSARTI))
        return NULL;

    /* worst case, at least it'll be peaceful; this uses the main RNG because
       realtime effects means that this won't really sync anyway; this also
       calls set_malign (thus there's no need for the caller to call it after
       calling tamedog()) */
    msethostility(mtmp, FALSE, TRUE);
    if (flags.moonphase == FULL_MOON && night() && rn2(6) && obj &&
        mtmp->data->mlet == S_DOG)
        return NULL;

    /* If we cannot tame it, at least it's no longer afraid. */
    mtmp->mflee = 0;
    mtmp->mfleetim = 0;

    /* make grabber let go now, whether it becomes tame or not */
    if (mtmp == u.ustuck) {
        if (Engulfed)
            expels(mtmp, mtmp->data, TRUE);
        else if (!(Upolyd && sticks(youmonst.data)))
            unstuck(mtmp);
    }

    /* feeding it treats makes it tamer */
    if (mtmp->mtame && obj) {
        int tasty;

        if (mtmp->mcanmove && !mtmp->mconf && !mtmp->meating &&
            ((tasty = dogfood(mtmp, obj)) == DOGFOOD ||
             (tasty <= ACCFOOD && CONST_EDOG(mtmp)->hungrytime <= moves))) {
            /* pet will "catch" and eat this thrown food */
            if (canseemon(mtmp)) {
                boolean big_corpse = (obj->otyp == CORPSE &&
                                      obj->corpsenm >= LOW_PM &&
                                      mons[obj->corpsenm].msize >
                                      mtmp->data->msize);
                pline("%s catches %s%s", Monnam(mtmp), the(xname(obj)),
                      !big_corpse ? "." : ", or vice versa!");
            } else if (cansee(mtmp->mx, mtmp->my))
                pline("%s.", Tobjnam(obj, "stop"));
            /* dog_eat expects a floor object */
            place_object(obj, level, mtmp->mx, mtmp->my);
            dog_eat(mtmp, obj, mtmp->mx, mtmp->my, FALSE);
            /* eating might have killed it, but that doesn't matter here; a
               non-null result suppresses "miss" message for thrown food and
               also implies that the object has been deleted */
            return mtmp;
        } else
            return NULL;
    }

    if (mtmp->mtame || !mtmp->mcanmove ||
        /* monsters with conflicting structures cannot be tamed */
        mtmp->isshk || mtmp->isgd || mtmp->ispriest || mtmp->isminion ||
        is_covetous(mtmp->data) || is_human(mtmp->data) ||
        (is_demon(mtmp->data) && !is_demon(youmonst.data)) ||
        (obj && dogfood(mtmp, obj) >= MANFOOD))
        return NULL;

    if (mtmp->m_id == u.quest_status.leader_m_id)
        return NULL;

    /* make a new monster which has the pet extension */
    mtmp2 = newmonst(MX_EDOG, mtmp->mnamelth);
    *mtmp2 = *mtmp;
    mtmp2->mxtyp = MX_EDOG;
    mtmp2->mxlth = sizeof (struct edog);
    if (mtmp->mnamelth)
        strcpy(NAME_MUTABLE(mtmp2), NAME(mtmp));
    initedog(mtmp2);
    replmon(mtmp, mtmp2);
    /* `mtmp' is now obsolete */

    if (obj) {  /* thrown food */
        /* defer eating until the edog extension has been set up */
        place_object(obj, level, mtmp2->mx, mtmp2->my); /* put on floor */
        /* devour the food (might grow into larger, genocided monster) */
        if (dog_eat(mtmp2, obj, mtmp2->mx, mtmp2->my, TRUE) == 2)
            return mtmp2;       /* oops, it died... */
        /* `obj' is now obsolete */
    }

    if (mtmp2->dlevel == level)
        newsym(mtmp2->mx, mtmp2->my);
    if (attacktype(mtmp2->data, AT_WEAP)) {
        mtmp2->weapon_check = NEED_HTH_WEAPON;
        mon_wield_item(mtmp2);
    }
    return mtmp2;
}
Esempio n. 15
0
void
moveloop()
{
#if defined(MICRO) || defined(WIN32)
    char ch;
    int abort_lev;
#endif
    int moveamt = 0, wtcap = 0, change = 0;
    boolean didmove = FALSE, monscanmove = FALSE;

    flags.moonphase = phase_of_the_moon();
    if(flags.moonphase == FULL_MOON) {
	You("are lucky!  Full moon tonight.");
	change_luck(1);
    } else if(flags.moonphase == NEW_MOON) {
	pline("Be careful!  New moon tonight.");
    }
    flags.friday13 = friday_13th();
    if (flags.friday13) {
	pline("Watch out!  Bad things can happen on Friday the 13th.");
	change_luck(-1);
    }
    /* KMH -- February 2 */
    flags.groundhogday = groundhog_day();
    if (flags.groundhogday)
	pline("Happy Groundhog Day!");

    initrack();


    /* Note:  these initializers don't do anything except guarantee that
	    we're linked properly.
    */
    decl_init();
    monst_init();
    monstr_init();	/* monster strengths */
    objects_init();

#ifdef WIZARD
    if (wizard) add_debug_extended_commands();
#endif

    (void) encumber_msg(); /* in case they auto-picked up something */
    if (defer_see_monsters) {
	defer_see_monsters = FALSE;
	see_monsters();
    }

    u.uz0.dlevel = u.uz.dlevel;
    youmonst.movement = NORMAL_SPEED;	/* give the hero some movement points */

    for(;;) {
	get_nh_event();
#ifdef POSITIONBAR
	do_positionbar();
#endif

	didmove = flags.move;
	if(didmove) {
	    /* actual time passed */
	    youmonst.movement -= NORMAL_SPEED;

	    do { /* hero can't move this turn loop */
		wtcap = encumber_msg();

		flags.mon_moving = TRUE;
		do {
		    monscanmove = movemon();
		    if (youmonst.movement > NORMAL_SPEED)
			break;	/* it's now your turn */
		} while (monscanmove);
		flags.mon_moving = FALSE;

		if (!monscanmove && youmonst.movement < NORMAL_SPEED) {
		    /* both you and the monsters are out of steam this round */
		    /* set up for a new turn */
		    struct monst *mtmp;
		    mcalcdistress();	/* adjust monsters' trap, blind, etc */

		    /* reallocate movement rations to monsters */
		    for (mtmp = fmon; mtmp; mtmp = mtmp->nmon)
			mtmp->movement += mcalcmove(mtmp);

		    if(!rn2(u.uevent.udemigod ? 25 :
			    (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70))
			(void) makemon((struct permonst *)0, 0, 0, NO_MM_FLAGS);

		    /* calculate how much time passed. */
#ifdef STEED
		    if (u.usteed && u.umoved) {
			/* your speed doesn't augment steed's speed */
			moveamt = mcalcmove(u.usteed);
		    } else
#endif
		    {
			moveamt = youmonst.data->mmove;

			if (Very_fast) {	/* speed boots or potion */
			    /* average movement is 1.67 times normal */
			    moveamt += NORMAL_SPEED / 2;
			    if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2;
			} else if (Fast) {
			    /* average movement is 1.33 times normal */
			    if (rn2(3) != 0) moveamt += NORMAL_SPEED / 2;
			}
			if (tech_inuse(T_BLINK)) { /* TECH: Blinking! */
			    /* Case    Average  Variance
			     * -------------------------
			     * Normal    12         0
			     * Fast      16        12
			     * V fast    20        12
			     * Blinking  24        12
			     * F & B     28        18
			     * V F & B   30        18
			     */
			    moveamt += NORMAL_SPEED * 2 / 3;
			    if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2;
			}
		    }

		    switch (wtcap) {
			case UNENCUMBERED: break;
			case SLT_ENCUMBER: moveamt -= (moveamt / 4); break;
			case MOD_ENCUMBER: moveamt -= (moveamt / 2); break;
			case HVY_ENCUMBER: moveamt -= ((moveamt * 3) / 4); break;
			case EXT_ENCUMBER: moveamt -= ((moveamt * 7) / 8); break;
			default: break;
		    }

		    youmonst.movement += moveamt;
		    if (youmonst.movement < 0) youmonst.movement = 0;
		    settrack();

		    monstermoves++;
		    moves++;

		    /********************************/
		    /* once-per-turn things go here */
		    /********************************/

		    if (flags.bypasses) clear_bypasses();
		    if(Glib) glibr();
		    nh_timeout();
		    run_regions();

#ifdef DUNGEON_GROWTH
		    dgn_growths(TRUE, TRUE);
#endif

		    if (u.ublesscnt)  u.ublesscnt--;
		    
		    if(flags.time && !flags.run)
			flags.botl = 1;

		    /* One possible result of prayer is healing.  Whether or
		     * not you get healed depends on your current hit points.
		     * If you are allowed to regenerate during the prayer, the
		     * end-of-prayer calculation messes up on this.
		     * Another possible result is rehumanization, which requires
		     * that encumbrance and movement rate be recalculated.
		     */
		    if (u.uinvulnerable) {
			/* for the moment at least, you're in tiptop shape */
			wtcap = UNENCUMBERED;
		    } else if (Upolyd && youmonst.data->mlet == S_EEL && !is_pool(u.ux,u.uy) && !Is_waterlevel(&u.uz)) {
			if (u.mh > 1) {
			    u.mh--;
			    flags.botl = 1;
			} else if (u.mh < 1)
			    rehumanize();
		    } else if (Upolyd && u.mh < u.mhmax) {
			if (u.mh < 1)
			    rehumanize();
			else if (Regeneration ||
				    (wtcap < MOD_ENCUMBER && !(moves%20))) {
			    flags.botl = 1;
			    u.mh++;
			}
		    } else if (u.uhp < u.uhpmax &&
			 (wtcap < MOD_ENCUMBER || !u.umoved || Regeneration)) {
/*
 * KMH, balance patch -- New regeneration code
 * Healthstones have been added, which alter your effective
 * experience level and constitution (-2 cursed, +1 uncursed,
 * +2 blessed) for the basis of regeneration calculations.
 */

 			int efflev = u.ulevel + u.uhealbonus;
 			int effcon = ACURR(A_CON) + u.uhealbonus;
			int heal = 1;


			if (efflev > 9 && !(moves % 3)) {
			    if (effcon <= 12) {
				heal = 1;
			    } else {
				heal = rnd(effcon);
  				if (heal > efflev-9) heal = efflev-9;
			    }
			    flags.botl = 1;
			    u.uhp += heal;
			    if(u.uhp > u.uhpmax)
				u.uhp = u.uhpmax;
			} else if (Regeneration ||
			     (efflev <= 9 &&
			      !(moves % ((MAXULEV+12) / (u.ulevel+2) + 1)))) {
			    flags.botl = 1;
			    u.uhp++;
			}
		    }

		    if (!u.uinvulnerable && u.uen > 0 && u.uhp < u.uhpmax &&
			    tech_inuse(T_CHI_HEALING)) {
			u.uen--;
			u.uhp++;
			flags.botl = 1;
		    }

		    /* moving around while encumbered is hard work */
		    if (wtcap > MOD_ENCUMBER && u.umoved) {
			if(!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) {
			    if (Upolyd && u.mh > 1) {
				u.mh--;
			    } else if (!Upolyd && u.uhp > 1) {
				u.uhp--;
			    } else {
				You("pass out from exertion!");
				exercise(A_CON, FALSE);
				fall_asleep(-10, FALSE);
			    }
			}
		    }

		    
		    /* KMH -- OK to regenerate if you don't move */
		    if ((u.uen < u.uenmax) && (Energy_regeneration ||
				((wtcap < MOD_ENCUMBER || !flags.mv) &&
				(!(moves%((MAXULEV + 15 - u.ulevel) *                                    
				(Role_if(PM_WIZARD) ? 3 : 4) / 6)))))) {
			u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 15 + 1,1);
#ifdef WIZ_PATCH_DEBUG
                pline("mana was = %d now = %d",temp,u.uen);
#endif

			if (u.uen > u.uenmax)  u.uen = u.uenmax;
			flags.botl = 1;
		    }

		    if(!u.uinvulnerable) {
			if(Teleportation && !rn2(85)) {
			    xchar old_ux = u.ux, old_uy = u.uy;
			    tele();
			    if (u.ux != old_ux || u.uy != old_uy) {
				if (!next_to_u()) {
				    check_leash(&youmonst, old_ux, old_uy, TRUE);
				}
#ifdef REDO
				/* clear doagain keystrokes */
				pushch(0);
				savech(0);
#endif
			    }
			}
			long ch = (80 - (40 * night())) / 2 * 
					 (Race_if(PM_HUMAN_WEREWOLF) ? 
					  u.ulevel * u.ulevel :
					  2);
			ch = (ch > LARGEST_INT) ? LARGEST_INT : ch;
			/* delayed change may not be valid anymore */
			if ((change == 1 && !Polymorph) ||
			    (change == 2 && u.ulycn == NON_PM))
			    change = 0;
			if(Polymorph && !rn2(100))
			    change = 1;
			else if (u.ulycn >= LOW_PM && !Upolyd &&
				 !rn2((int)ch))
			    change = 2;
			if (change && !Unchanging) {
			    if (multi >= 0) {
				if (occupation)
				    stop_occupation();
				else
				    nomul(0);
				if (change == 1) polyself(FALSE);
				else you_were();
				change = 0;
			    }
			}
		}	/* !u.uinvulnerable */

		    if(Searching && multi >= 0) (void) dosearch0(1);
		    dosounds();
		    do_storms();
		    gethungry();
		    age_spells();
		    exerchk();
		    invault();
		    if (u.uhave.amulet) amulet();
		if (!rn2(40+(int)(ACURR(A_DEX)*3))) u_wipe_engr(rnd(3));
		    if (u.uevent.udemigod && !u.uinvulnerable) {
			if (u.udg_cnt) u.udg_cnt--;
			if (!u.udg_cnt) {
			    intervene();
			    u.udg_cnt = rn1(200, 50);
			}
		    }
		    restore_attrib();

		    /* underwater and waterlevel vision are done here */
		    if (Is_waterlevel(&u.uz))
			movebubbles();
		    else if (Underwater)
			under_water(0);
		    /* vision while buried done here */
		    else if (u.uburied) under_ground(0);

		    /* when immobile, count is in turns */
		    if(multi < 0) {
			if (++multi == 0) {	/* finished yet? */
			    unmul((char *)0);
			    /* if unmul caused a level change, take it now */
			    if (u.utotype) deferred_goto();
			}
		    }
		}
	    } while (youmonst.movement<NORMAL_SPEED); /* hero can't move loop */

	    /******************************************/
	    /* once-per-hero-took-time things go here */
	    /******************************************/


	} /* actual time passed */

	/****************************************/
	/* once-per-player-input things go here */
	/****************************************/

	find_ac();
	if(!flags.mv || Blind) {
	    /* redo monsters if hallu or wearing a helm of telepathy */
	    if (Hallucination) {	/* update screen randomly */
		see_monsters();
		see_objects();
		see_traps();
		if (u.uswallow) swallowed(0);
	    } else if (Unblind_telepat) {
		see_monsters();
	    } else if (Warning || Warn_of_mon)
	     	see_monsters();

	    if (vision_full_recalc) vision_recalc(0);	/* vision! */
	}
	if(flags.botl || flags.botlx) bot();

	flags.move = 1;

	if(multi >= 0 && occupation) {
#if defined(MICRO) || defined(WIN32)
	    abort_lev = 0;
	    if (kbhit()) {
		if ((ch = Getchar()) == ABORT)
		    abort_lev++;
# ifdef REDO
		else
		    pushch(ch);
# endif /* REDO */
	    }
	    if (!abort_lev && (*occupation)() == 0)
#else
	    if ((*occupation)() == 0)
#endif
		occupation = 0;
	    if(
#if defined(MICRO) || defined(WIN32)
		   abort_lev ||
#endif
		   monster_nearby()) {
		stop_occupation();
		reset_eat();
	    }
#if defined(MICRO) || defined(WIN32)
	    if (!(++occtime % 7))
		display_nhwindow(WIN_MAP, FALSE);
#endif
	    continue;
	}

	if ((u.uhave.amulet || Clairvoyant) &&
	    !In_endgame(&u.uz) && !BClairvoyant &&
	    !(moves % 15) && !rn2(2))
		do_vicinity_map();

	if(u.utrap && u.utraptype == TT_LAVA) {
	    if(!is_lava(u.ux,u.uy))
		u.utrap = 0;
	    else if (!u.uinvulnerable) {
		u.utrap -= 1<<8;
		if(u.utrap < 1<<8) {
		    killer_format = KILLED_BY;
		    killer = "molten lava";
		    You("sink below the surface and die.");
		    done(DISSOLVED);
		} else if(didmove && !u.umoved) {
		    Norep("You sink deeper into the lava.");
		    u.utrap += rnd(4);
		}
	    }
	}

#ifdef WIZARD
	if (iflags.sanity_check)
	    sanity_check();
#endif

#ifdef CLIPPING
	/* just before rhack */
	cliparound(u.ux, u.uy);
#endif

	u.umoved = FALSE;

	if (multi > 0) {
	    lookaround();
	    if (!multi) {
		/* lookaround may clear multi */
		flags.move = 0;
		if (flags.time) flags.botl = 1;
		continue;
	    }
	    if (flags.mv) {
		if(multi < COLNO && !--multi)
		    flags.travel = iflags.travel1 = flags.mv = flags.run = 0;
		domove();
	    } else {
		--multi;
		rhack(save_cm);
	    }
	} else if (multi == 0) {
#ifdef MAIL
	    ckmailstatus();
#endif
	    rhack((char *)0);
	}
	if (u.utotype)		/* change dungeon level */
	    deferred_goto();	/* after rhack() */
	/* !flags.move here: multiple movement command stopped */
	else if (flags.time && (!flags.move || !flags.mv))
	    flags.botl = 1;

	if (vision_full_recalc) vision_recalc(0);	/* vision! */
	/* when running in non-tport mode, this gets done through domove() */
	if ((!flags.run || iflags.runmode == RUN_TPORT) &&
		(multi && (!flags.travel ? !(multi % 7) : !(moves % 7L)))) {
	    if (flags.time && flags.run) flags.botl = 1;
	    display_nhwindow(WIN_MAP, FALSE);
	}
    }
}
Esempio n. 16
0
static void you_moved(void)
{
    int moveamt = 0, wtcap = 0, change = 0;
    boolean monscanmove = FALSE;

    /* Begin turn-tracking for delay_msg. */
    if (delay_start == 0)
	delay_start = moves;

    /* actual time passed */
    youmonst.movement -= NORMAL_SPEED;

    do { /* hero can't move this turn loop */
	wtcap = encumber_msg();
	calc_attr_bonus();

	flags.mon_moving = TRUE;
	do {
	    monscanmove = movemon();
	    if (youmonst.movement > NORMAL_SPEED)
		break;	/* it's now your turn */
	} while (monscanmove);
	flags.mon_moving = FALSE;

	if (!monscanmove && youmonst.movement < NORMAL_SPEED) {
	    /* both you and the monsters are out of steam this round */
	    /* set up for a new turn */
	    struct monst *mtmp;
	    mcalcdistress();	/* adjust monsters' trap, blind, etc */

	    /* reallocate movement rations to monsters */
	    for (mtmp = level->monlist; mtmp; mtmp = mtmp->nmon)
		mtmp->movement += mcalcmove(mtmp);

	    if (!rn2(u.uevent.udemigod ? 25 :
		    (depth(&u.uz) > depth(&stronghold_level)) ? 50 : 70))
		makemon(NULL, level, 0, 0, NO_MM_FLAGS);

	    /* calculate how much time passed. */
	    if (u.usteed && u.umoved) {
		/* your speed doesn't augment steed's speed */
		moveamt = mcalcmove(u.usteed);
	    } else {
		moveamt = youmonst.data->mmove;

		if (Very_fast) {	/* speed boots or potion */
		    /* average movement is 1.67 times normal */
		    moveamt += NORMAL_SPEED / 2;
		    if (rn2(3) == 0) moveamt += NORMAL_SPEED / 2;
		} else if (Fast) {
		    /* average movement is 1.33 times normal */
		    if (rn2(3) != 0) moveamt += NORMAL_SPEED / 2;
		}
	    }

	    switch (wtcap) {
		case UNENCUMBERED: break;
		case SLT_ENCUMBER: moveamt -= (moveamt / 4); break;
		case MOD_ENCUMBER: moveamt -= (moveamt / 2); break;
		case HVY_ENCUMBER: moveamt -= ((moveamt * 3) / 4); break;
		case EXT_ENCUMBER: moveamt -= ((moveamt * 7) / 8); break;
		default: break;
	    }

	    youmonst.movement += moveamt;
	    if (youmonst.movement < 0) youmonst.movement = 0;
	    settrack();

	    moves++;
	    level->lastmoves = moves;

	    /********************************/
	    /* once-per-turn things go here */
	    /********************************/

	    if (flags.bypasses) clear_bypasses();
	    if (Glib) glibr();
	    nh_timeout();
	    run_regions(level);
	    dgn_growths(level, TRUE, TRUE);

	    if (u.ublesscnt)  u.ublesscnt--;
	    iflags.botl = 1;

	    /* One possible result of prayer is healing.  Whether or
		* not you get healed depends on your current hit points.
		* If you are allowed to regenerate during the prayer, the
		* end-of-prayer calculation messes up on this.
		* Another possible result is rehumanization, which requires
		* that encumbrance and movement rate be recalculated.
		*/
	    if (u.uinvulnerable) {
		/* for the moment at least, you're in tiptop shape */
		wtcap = UNENCUMBERED;
	    } else if (Upolyd && youmonst.data->mlet == S_EEL &&
		!is_pool(level, u.ux,u.uy) && !Is_waterlevel(&u.uz)) {
		if (u.mh > 1) {
		    u.mh--;
		    iflags.botl = 1;
		} else if (u.mh < 1)
		    rehumanize();
	    } else if (Upolyd && u.mh < u.mhmax) {
		if (u.mh < 1)
		    rehumanize();
		else if (Regeneration ||
			    (wtcap < MOD_ENCUMBER && !(moves%20))) {
		    iflags.botl = 1;
		    u.mh++;
		    interrupt_multi("Hit points", u.mh, u.mhmax);
		}
	    } else if (u.uhp < u.uhpmax &&
		    (wtcap < MOD_ENCUMBER || !u.umoved || Regeneration)) {
		if (u.ulevel > 9 && !(moves % 3)) {
		    int heal, Con = (int) ACURR(A_CON);

		    if (Con <= 12) {
			heal = 1;
		    } else {
			heal = rnd(Con);
			if (heal > u.ulevel-9) heal = u.ulevel-9;
		    }
		    iflags.botl = 1;
		    u.uhp += heal;
		    if (u.uhp > u.uhpmax)
			u.uhp = u.uhpmax;
		    interrupt_multi("Hit points", u.uhp, u.uhpmax);
		} else if (Regeneration ||
			(u.ulevel <= 9 &&
			!(moves % ((MAXULEV+12) / (u.ulevel+2) + 1)))) {
		    iflags.botl = 1;
		    u.uhp++;
		    interrupt_multi("Hit points", u.uhp, u.uhpmax);
		}
	    }

	    /* moving around while encumbered is hard work */
	    if (wtcap > MOD_ENCUMBER && u.umoved) {
		if (!(wtcap < EXT_ENCUMBER ? moves%30 : moves%10)) {
		    if (Upolyd && u.mh > 1) {
			u.mh--;
		    } else if (!Upolyd && u.uhp > 1) {
			u.uhp--;
		    } else {
			pline("你用力过度昏倒了!");
			exercise(A_CON, FALSE);
			fall_asleep(-10, FALSE);
		    }
		}
	    }

	    if ((u.uen < u.uenmax) &&
		((wtcap < MOD_ENCUMBER &&
		    (!(moves%((MAXULEV + 8 - u.ulevel) *
			    (Role_if (PM_WIZARD) ? 3 : 4) / 6))))
		    || Energy_regeneration)) {
		u.uen += rn1((int)(ACURR(A_WIS) + ACURR(A_INT)) / 15 + 1,1);
		if (u.uen > u.uenmax)  u.uen = u.uenmax;
		iflags.botl = 1;
		interrupt_multi("Magic energy", u.uen, u.uenmax);
	    }

	    if (!u.uinvulnerable) {
		if (Teleportation && !rn2(85)) {
		    xchar old_ux = u.ux, old_uy = u.uy;
		    tele();
		    if (u.ux != old_ux || u.uy != old_uy) {
			if (!next_to_u()) {
			    check_leash(old_ux, old_uy);
			}
		    }
		}
		/* delayed change may not be valid anymore */
		if ((change == 1 && !Polymorph) ||
		    (change == 2 && u.ulycn == NON_PM))
		    change = 0;
		if (Polymorph && !rn2(100))
		    change = 1;
		else if (u.ulycn >= LOW_PM && !Upolyd &&
			    !rn2(80 - (20 * night())))
		    change = 2;
		if (change && !Unchanging) {
		    if (multi >= 0) {
			if (occupation)
			    stop_occupation();
			else
			    nomul(0, NULL);
			if (change == 1) polyself(FALSE);
			else you_were();
			change = 0;
		    }
		}
	    }

	    if (Searching && multi >= 0) dosearch0(1);
	    dosounds();
	    do_storms();
	    gethungry();
	    age_spells();
	    exerchk();
	    invault();
	    if (u.uhave.amulet) amulet();
	    if (!rn2(40+(int)(ACURR(A_DEX)*3)))
		u_wipe_engr(rnd(3));
	    if (u.uevent.udemigod && !u.uinvulnerable) {
		if (u.udg_cnt) u.udg_cnt--;
		if (!u.udg_cnt) {
		    intervene();
		    u.udg_cnt = rn1(200, 50);
		}
	    }
	    restore_attrib();
	    /* underwater and waterlevel vision are done here */
	    if (Is_waterlevel(&u.uz))
		movebubbles();
	    else if (Underwater)
		under_water(0);
	    /* vision while buried done here */
	    else if (u.uburied) under_ground(0);

	    /* when immobile, count is in turns */
	    if (multi < 0) {
		if (++multi == 0) {	/* finished yet? */
		    unmul(NULL);
		    /* if unmul caused a level change, take it now */
		    if (u.utotype) deferred_goto();
		}
	    }
	}
    } while (youmonst.movement<NORMAL_SPEED); /* hero can't move loop */

    /******************************************/
    /* once-per-hero-took-time things go here */
    /******************************************/

    if (u.utrap && u.utraptype == TT_LAVA)
	handle_lava_trap(TRUE);

    if (iflags.hp_notify && prev_hp_notify != uhp()) {
	pline("%s", hp_notify_format_str(iflags.hp_notify_fmt ?
					 iflags.hp_notify_fmt : "[HP%c%a=%h]"));
	prev_hp_notify = uhp();
    }
}