int test_newgame(void *state) { /* Try making a new game */ cmdq_push(CMD_BIRTH_INIT); cmdq_push(CMD_BIRTH_RESET); cmdq_push(CMD_CHOOSE_RACE); cmd_set_arg_choice(cmdq_peek(), "choice", 0); cmdq_push(CMD_CHOOSE_CLASS); cmd_set_arg_choice(cmdq_peek(), "choice", 0); cmdq_push(CMD_ROLL_STATS); cmdq_push(CMD_NAME_CHOICE); cmd_set_arg_string(cmdq_peek(), "name", "Tester"); cmdq_push(CMD_ACCEPT_CHARACTER); cmdq_execute(CMD_BIRTH); eq(player->is_dead, FALSE); cave_generate(&cave, player); on_new_level(); noteq(cave, NULL); eq(player->chp, player->mhp); eq(player->food, PY_FOOD_FULL - 1); /* Should be all set up to save properly now */ eq(savefile_save("Test1"), TRUE); /* Make sure it saved properly */ eq(file_exists("Test1"), TRUE); ok; }
int test_loadgame(void *state) { /* Try loading the just-saved game */ eq(savefile_load("Test1", FALSE), TRUE); eq(player->is_dead, FALSE); noteq(cave, NULL); eq(player->chp, player->mhp); eq(player->food, PY_FOOD_FULL - 1); ok; }
int test_magic_missile(void *state) { /* Try making a new game */ cmdq_push(CMD_BIRTH_INIT); cmdq_push(CMD_BIRTH_RESET); cmdq_push(CMD_CHOOSE_RACE); cmd_set_arg_choice(cmdq_peek(), "choice", 4); cmdq_push(CMD_CHOOSE_CLASS); cmd_set_arg_choice(cmdq_peek(), "choice", 1); cmdq_push(CMD_ROLL_STATS); cmdq_push(CMD_NAME_CHOICE); cmd_set_arg_string(cmdq_peek(), "name", "Tyrion"); cmdq_push(CMD_ACCEPT_CHARACTER); cmdq_execute(CMD_BIRTH); eq(player->is_dead, FALSE); cave_generate(&cave, player); on_new_level(); notnull(cave); eq(player->chp, player->mhp); eq(player->food, PY_FOOD_FULL - 1); cmdq_push(CMD_STUDY); cmd_set_arg_choice(cmdq_peek(), "spell", 0); run_game_loop(); cmdq_push(CMD_CAST); cmd_set_arg_choice(cmdq_peek(), "spell", 0); cmd_set_arg_target(cmdq_peek(), "target", 2); run_game_loop(); noteq(player->csp, player->msp); ok; }