void GameModel::Log(string message) { consoleLog.push_front(message); if(consoleLog.size()>100) consoleLog.pop_back(); notifyLogChanged(message); }
void GameModel::Log(string message, bool printToFile) { consoleLog.push_front(message); if(consoleLog.size()>100) consoleLog.pop_back(); notifyLogChanged(message); if (printToFile) std::cout << message << std::endl; }