void ShaderOutputMgr::addShaderMethodVariavles( const MString &typeSize, const MString &varName) { notify_addShaderMethodVariavles( typeSize, varName ); }
void ShaderOutputMgr::addShaderMethodVariavles( const MString &node, const MString &plug, const MString &type_, const int arraysize, const MString &details) { notify_addShaderMethodVariavles( node, plug, type_, arraysize, details ); }