void ShaderOutputMgr::addShaderMethodVariavles(
							  const MString &typeSize,
							  const MString &varName)
{
	notify_addShaderMethodVariavles(
		typeSize,
		varName
	);
}
void ShaderOutputMgr::addShaderMethodVariavles(
	const MString &node,
	const MString &plug,
	const MString &type_,
	const int arraysize,
	const MString &details)
{
	notify_addShaderMethodVariavles(
		node,
		plug,
		type_,
		arraysize,
		details
	);
}