static void
nv10_clear(struct gl_context *ctx, GLbitfield buffers)
{
	struct nouveau_context *nctx = to_nouveau_context(ctx);
	struct nouveau_pushbuf *push = context_push(ctx);

	nouveau_validate_framebuffer(ctx);

	nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
	if (nouveau_pushbuf_validate(push)) {
		nouveau_pushbuf_bufctx(push, NULL);
		return;
	}

	if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) {
		if (context_chipset(ctx) >= 0x17)
			nv17_zclear(ctx, &buffers);
		else
			nv10_zclear(ctx, &buffers);

		/* Emit the zclear state if it's dirty */
		_mesa_update_state(ctx);
	}

	nouveau_pushbuf_bufctx(push, NULL);
	nouveau_clear(ctx, buffers);
}
Esempio n. 2
0
static void
nv10_clear(struct gl_context *ctx, GLbitfield buffers)
{
	nouveau_validate_framebuffer(ctx);

	if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) {
		if (context_chipset(ctx) >= 0x17)
			nv17_zclear(ctx, &buffers);
		else
			nv10_zclear(ctx, &buffers);

		/* Emit the zclear state if it's dirty */
		_mesa_update_state(ctx);
	}

	nouveau_clear(ctx, buffers);
}