struct pipe_context * nv50_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags) { struct nv50_screen *screen = nv50_screen(pscreen); struct nv50_context *nv50; struct pipe_context *pipe; int ret; uint32_t flags; nv50 = CALLOC_STRUCT(nv50_context); if (!nv50) return NULL; pipe = &nv50->base.pipe; if (!nv50_blitctx_create(nv50)) goto out_err; nv50->base.pushbuf = screen->base.pushbuf; nv50->base.client = screen->base.client; ret = nouveau_bufctx_new(screen->base.client, 2, &nv50->bufctx); if (!ret) ret = nouveau_bufctx_new(screen->base.client, NV50_BIND_3D_COUNT, &nv50->bufctx_3d); if (!ret) ret = nouveau_bufctx_new(screen->base.client, NV50_BIND_CP_COUNT, &nv50->bufctx_cp); if (ret) goto out_err; nv50->base.screen = &screen->base; nv50->base.copy_data = nv50_m2mf_copy_linear; nv50->base.push_data = nv50_sifc_linear_u8; /* FIXME: Make it possible to use this again. The problem is that there is * some clever logic in the card that allows for multiple renders to happen * when there are only constbuf changes. However that relies on the * constbuf updates happening to the right constbuf slots. Currently * implementation just makes it go through a separate slot which doesn't * properly update the right constbuf data. nv50->base.push_cb = nv50_cb_push; */ nv50->screen = screen; pipe->screen = pscreen; pipe->priv = priv; pipe->destroy = nv50_destroy; pipe->draw_vbo = nv50_draw_vbo; pipe->clear = nv50_clear; pipe->launch_grid = nv50_launch_grid; pipe->flush = nv50_flush; pipe->texture_barrier = nv50_texture_barrier; pipe->memory_barrier = nv50_memory_barrier; pipe->get_sample_position = nv50_context_get_sample_position; if (!screen->cur_ctx) { /* Restore the last context's state here, normally handled during * context switch */ nv50->state = screen->save_state; screen->cur_ctx = nv50; nouveau_pushbuf_bufctx(screen->base.pushbuf, nv50->bufctx); } nv50->base.pushbuf->kick_notify = nv50_default_kick_notify; nouveau_context_init(&nv50->base); nv50_init_query_functions(nv50); nv50_init_surface_functions(nv50); nv50_init_state_functions(nv50); nv50_init_resource_functions(pipe); nv50->base.invalidate_resource_storage = nv50_invalidate_resource_storage; if (screen->base.device->chipset < 0x84 || debug_get_bool_option("NOUVEAU_PMPEG", false)) { /* PMPEG */ nouveau_context_init_vdec(&nv50->base); } else if (screen->base.device->chipset < 0x98 || screen->base.device->chipset == 0xa0) { /* VP2 */ pipe->create_video_codec = nv84_create_decoder; pipe->create_video_buffer = nv84_video_buffer_create; } else { /* VP3/4 */ pipe->create_video_codec = nv98_create_decoder; pipe->create_video_buffer = nv98_video_buffer_create; } flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD; BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->code); BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->uniforms); BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->txc); BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->stack_bo); if (screen->compute) { BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->code); BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->txc); BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->stack_bo); } flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR; BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo); BCTX_REFN_bo(nv50->bufctx, FENCE, flags, screen->fence.bo); if (screen->compute) BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->fence.bo); nv50->base.scratch.bo_size = 2 << 20; util_dynarray_init(&nv50->global_residents); return pipe; out_err: if (nv50->bufctx_3d) nouveau_bufctx_del(&nv50->bufctx_3d); if (nv50->bufctx_cp) nouveau_bufctx_del(&nv50->bufctx_cp); if (nv50->bufctx) nouveau_bufctx_del(&nv50->bufctx); FREE(nv50->blit); FREE(nv50); return NULL; }
struct pipe_context * nv50_create(struct pipe_screen *pscreen, void *priv) { struct nv50_screen *screen = nv50_screen(pscreen); struct nv50_context *nv50; struct pipe_context *pipe; int ret; uint32_t flags; nv50 = CALLOC_STRUCT(nv50_context); if (!nv50) return NULL; pipe = &nv50->base.pipe; if (!nv50_blitctx_create(nv50)) goto out_err; nv50->base.pushbuf = screen->base.pushbuf; nv50->base.client = screen->base.client; ret = nouveau_bufctx_new(screen->base.client, NV50_BIND_COUNT, &nv50->bufctx_3d); if (!ret) ret = nouveau_bufctx_new(screen->base.client, 2, &nv50->bufctx); if (ret) goto out_err; nv50->base.screen = &screen->base; nv50->base.copy_data = nv50_m2mf_copy_linear; nv50->base.push_data = nv50_sifc_linear_u8; nv50->base.push_cb = nv50_cb_push; nv50->screen = screen; pipe->screen = pscreen; pipe->priv = priv; pipe->destroy = nv50_destroy; pipe->draw_vbo = nv50_draw_vbo; pipe->clear = nv50_clear; pipe->flush = nv50_flush; pipe->texture_barrier = nv50_texture_barrier; if (!screen->cur_ctx) { screen->cur_ctx = nv50; nouveau_pushbuf_bufctx(screen->base.pushbuf, nv50->bufctx); } nv50_init_query_functions(nv50); nv50_init_surface_functions(nv50); nv50_init_state_functions(nv50); nv50_init_resource_functions(pipe); nv50->base.invalidate_resource_storage = nv50_invalidate_resource_storage; #ifdef NV50_WITH_DRAW_MODULE /* no software fallbacks implemented */ nv50->draw = draw_create(pipe); assert(nv50->draw); draw_set_rasterize_stage(nv50->draw, nv50_draw_render_stage(nv50)); #endif nouveau_context_init_vdec(&nv50->base); flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD; BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->code); BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->uniforms); BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->txc); BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->stack_bo); flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR; BCTX_REFN_bo(nv50->bufctx_3d, SCREEN, flags, screen->fence.bo); BCTX_REFN_bo(nv50->bufctx, FENCE, flags, screen->fence.bo); nv50->base.scratch.bo_size = 2 << 20; return pipe; out_err: if (nv50) { if (nv50->bufctx_3d) nouveau_bufctx_del(&nv50->bufctx_3d); if (nv50->bufctx) nouveau_bufctx_del(&nv50->bufctx); if (nv50->blit) FREE(nv50->blit); FREE(nv50); } return NULL; }
struct pipe_context * nv50_create(struct pipe_screen *pscreen, void *priv, unsigned ctxflags) { struct nv50_screen *screen = nv50_screen(pscreen); struct nv50_context *nv50; struct pipe_context *pipe; int ret; uint32_t flags; nv50 = CALLOC_STRUCT(nv50_context); if (!nv50) return NULL; pipe = &nv50->base.pipe; if (!nv50_blitctx_create(nv50)) goto out_err; nv50->base.pushbuf = screen->base.pushbuf; nv50->base.client = screen->base.client; ret = nouveau_bufctx_new(screen->base.client, 2, &nv50->bufctx); if (!ret) ret = nouveau_bufctx_new(screen->base.client, NV50_BIND_3D_COUNT, &nv50->bufctx_3d); if (!ret) ret = nouveau_bufctx_new(screen->base.client, NV50_BIND_CP_COUNT, &nv50->bufctx_cp); if (ret) goto out_err; nv50->base.screen = &screen->base; nv50->base.copy_data = nv50_m2mf_copy_linear; nv50->base.push_data = nv50_sifc_linear_u8; nv50->base.push_cb = nv50_cb_push; nv50->screen = screen; pipe->screen = pscreen; pipe->priv = priv; pipe->destroy = nv50_destroy; pipe->draw_vbo = nv50_draw_vbo; pipe->clear = nv50_clear; pipe->launch_grid = nv50_launch_grid; pipe->flush = nv50_flush; pipe->texture_barrier = nv50_texture_barrier; pipe->memory_barrier = nv50_memory_barrier; pipe->get_sample_position = nv50_context_get_sample_position; pipe->emit_string_marker = nv50_emit_string_marker; if (!screen->cur_ctx) { /* Restore the last context's state here, normally handled during * context switch */ nv50->state = screen->save_state; screen->cur_ctx = nv50; nouveau_pushbuf_bufctx(screen->base.pushbuf, nv50->bufctx); } nv50->base.pushbuf->kick_notify = nv50_default_kick_notify; nouveau_context_init(&nv50->base); nv50_init_query_functions(nv50); nv50_init_surface_functions(nv50); nv50_init_state_functions(nv50); nv50_init_resource_functions(pipe); nv50->base.invalidate_resource_storage = nv50_invalidate_resource_storage; if (screen->base.device->chipset < 0x84 || debug_get_bool_option("NOUVEAU_PMPEG", false)) { /* PMPEG */ nouveau_context_init_vdec(&nv50->base); } else if (screen->base.device->chipset < 0x98 || screen->base.device->chipset == 0xa0) { /* VP2 */ pipe->create_video_codec = nv84_create_decoder; pipe->create_video_buffer = nv84_video_buffer_create; } else { /* VP3/4 */ pipe->create_video_codec = nv98_create_decoder; pipe->create_video_buffer = nv98_video_buffer_create; } flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RD; BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->code); BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->uniforms); BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->txc); BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->stack_bo); if (screen->compute) { BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->code); BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->txc); BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->stack_bo); } flags = NOUVEAU_BO_GART | NOUVEAU_BO_WR; BCTX_REFN_bo(nv50->bufctx_3d, 3D_SCREEN, flags, screen->fence.bo); BCTX_REFN_bo(nv50->bufctx, FENCE, flags, screen->fence.bo); if (screen->compute) BCTX_REFN_bo(nv50->bufctx_cp, CP_SCREEN, flags, screen->fence.bo); nv50->base.scratch.bo_size = 2 << 20; util_dynarray_init(&nv50->global_residents); return pipe; out_err: if (nv50->bufctx_3d) nouveau_bufctx_del(&nv50->bufctx_3d); if (nv50->bufctx_cp) nouveau_bufctx_del(&nv50->bufctx_cp); if (nv50->bufctx) nouveau_bufctx_del(&nv50->bufctx); FREE(nv50->blit); FREE(nv50); return NULL; }