Esempio n. 1
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static asstring_t *objectString_AssignBehaviourI( int other, asstring_t *self )
{
    return objectString_AssignPattern( self, "%i", other );
}
Esempio n. 2
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static asstring_t *objectString_FactoryFromFloat( float other )
{
    asstring_t *obj;
    obj = objectString_FactoryBuffer( NULL, 0 );
    return objectString_AssignPattern( obj, "%f", other );
}
Esempio n. 3
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static asstring_t *objectString_FactoryFromDouble( double other )
{
    asstring_t *obj;
    obj = objectString_FactoryBuffer( NULL, 0 );
    return objectString_AssignPattern( obj, "%g", other );
}
Esempio n. 4
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static asstring_t *objectString_FactoryFromInt( int other )
{
    asstring_t *obj;
    obj = objectString_FactoryBuffer( NULL, 0 );
    return objectString_AssignPattern( obj, "%i", other );
}
Esempio n. 5
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static asstring_t *objectString_AddBehaviourFS( float first, asstring_t *second )
{
	asstring_t *res = objectString_FactoryBuffer( NULL, 0 );
	return objectString_AssignPattern( res, "%f%s", first, second->buffer );
}
Esempio n. 6
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static asstring_t *objectString_AddBehaviourIS( int first, asstring_t *second )
{
	asstring_t *res = objectString_Factory();
	return objectString_AssignPattern( res, "%i%s", first, second->buffer );
}
Esempio n. 7
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static asstring_t *objectString_AssignBehaviourF( float other, asstring_t *self )
{
	return objectString_AssignPattern( self, "%f", other );
}
Esempio n. 8
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static asstring_t *objectString_AssignBehaviourD( double other, asstring_t *self )
{
	return objectString_AssignPattern( self, "%g", other );
}