static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc, bool for_render) { int i; /* Options about projection direction */ const float proj_limit_squared = calc->smd->projLimit * calc->smd->projLimit; float proj_axis[3] = {0.0f, 0.0f, 0.0f}; /* Raycast and tree stuff */ /** \note 'hit.dist' is kept in the targets space, this is only used * for finding the best hit, to get the real dist, * measure the len_v3v3() from the input coord to hit.co */ BVHTreeRayHit hit; BVHTreeFromMesh treeData = NULL_BVHTreeFromMesh; /* auxiliary target */ DerivedMesh *auxMesh = NULL; BVHTreeFromMesh auxData = NULL_BVHTreeFromMesh; SpaceTransform local2aux; /* If the user doesn't allows to project in any direction of projection axis * then theres nothing todo. */ if ((calc->smd->shrinkOpts & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0) return; /* Prepare data to retrieve the direction in which we should project each vertex */ if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) { if (calc->vert == NULL) return; } else { /* The code supports any axis that is a combination of X,Y,Z * although currently UI only allows to set the 3 different axis */ if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f; if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f; if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f; normalize_v3(proj_axis); /* Invalid projection direction */ if (len_squared_v3(proj_axis) < FLT_EPSILON) { return; } } if (calc->smd->auxTarget) { auxMesh = object_get_derived_final(calc->smd->auxTarget, for_render); if (!auxMesh) return; SPACE_TRANSFORM_SETUP(&local2aux, calc->ob, calc->smd->auxTarget); } /* After sucessufuly build the trees, start projection vertexs */ if (bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 4, 6) && (auxMesh == NULL || bvhtree_from_mesh_faces(&auxData, auxMesh, 0.0, 4, 6))) { #ifndef __APPLE__ #pragma omp parallel for private(i, hit) schedule(static) #endif for (i = 0; i < calc->numVerts; ++i) { float *co = calc->vertexCos[i]; float tmp_co[3], tmp_no[3]; const float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup); if (weight == 0.0f) { continue; } if (calc->vert) { /* calc->vert contains verts from derivedMesh */ /* this coordinated are deformed by vertexCos only for normal projection (to get correct normals) */ /* for other cases calc->varts contains undeformed coordinates and vertexCos should be used */ if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) { copy_v3_v3(tmp_co, calc->vert[i].co); normal_short_to_float_v3(tmp_no, calc->vert[i].no); } else { copy_v3_v3(tmp_co, co); copy_v3_v3(tmp_no, proj_axis); } } else { copy_v3_v3(tmp_co, co); copy_v3_v3(tmp_no, proj_axis); } hit.index = -1; hit.dist = 10000.0f; /* TODO: we should use FLT_MAX here, but sweepsphere code isn't prepared for that */ /* Project over positive direction of axis */ if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR) { if (auxData.tree) { BKE_shrinkwrap_project_normal(0, tmp_co, tmp_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData); } BKE_shrinkwrap_project_normal(calc->smd->shrinkOpts, tmp_co, tmp_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData); } /* Project over negative direction of axis */ if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR) { float inv_no[3]; negate_v3_v3(inv_no, tmp_no); if (auxData.tree) { BKE_shrinkwrap_project_normal(0, tmp_co, inv_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData); } BKE_shrinkwrap_project_normal(calc->smd->shrinkOpts, tmp_co, inv_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData); } /* don't set the initial dist (which is more efficient), * because its calculated in the targets space, we want the dist in our own space */ if (proj_limit_squared != 0.0f) { if (len_squared_v3v3(hit.co, co) > proj_limit_squared) { hit.index = -1; } } if (hit.index != -1) { madd_v3_v3v3fl(hit.co, hit.co, tmp_no, calc->keepDist); interp_v3_v3v3(co, co, hit.co, weight); } } } /* free data structures */ free_bvhtree_from_mesh(&treeData); free_bvhtree_from_mesh(&auxData); }
/* Main shrinkwrap function */ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedMesh *dm, float (*vertexCos)[3], int numVerts, bool for_render) { DerivedMesh *ss_mesh = NULL; ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData; /* remove loop dependencies on derived meshes (TODO should this be done elsewhere?) */ if (smd->target == ob) smd->target = NULL; if (smd->auxTarget == ob) smd->auxTarget = NULL; /* Configure Shrinkwrap calc data */ calc.smd = smd; calc.ob = ob; calc.numVerts = numVerts; calc.vertexCos = vertexCos; /* DeformVertex */ calc.vgroup = defgroup_name_index(calc.ob, calc.smd->vgroup_name); if (dm) { calc.dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT); } else if (calc.ob->type == OB_LATTICE) { calc.dvert = BKE_lattice_deform_verts_get(calc.ob); } if (smd->target) { calc.target = object_get_derived_final(smd->target, for_render); /* TODO there might be several "bugs" on non-uniform scales matrixs * because it will no longer be nearest surface, not sphere projection * because space has been deformed */ SPACE_TRANSFORM_SETUP(&calc.local2target, ob, smd->target); /* TODO: smd->keepDist is in global units.. must change to local */ calc.keepDist = smd->keepDist; } calc.vgroup = defgroup_name_index(calc.ob, smd->vgroup_name); if (dm != NULL && smd->shrinkType == MOD_SHRINKWRAP_PROJECT) { /* Setup arrays to get vertexs positions, normals and deform weights */ calc.vert = dm->getVertDataArray(dm, CD_MVERT); calc.dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT); /* Using vertexs positions/normals as if a subsurface was applied */ if (smd->subsurfLevels) { SubsurfModifierData ssmd = {{NULL}}; ssmd.subdivType = ME_CC_SUBSURF; /* catmull clark */ ssmd.levels = smd->subsurfLevels; /* levels */ ss_mesh = subsurf_make_derived_from_derived(dm, &ssmd, NULL, (ob->mode & OB_MODE_EDIT) ? SUBSURF_IN_EDIT_MODE : 0); if (ss_mesh) { calc.vert = ss_mesh->getVertDataArray(ss_mesh, CD_MVERT); if (calc.vert) { /* TRICKY: this code assumes subsurface will have the transformed original vertices * in their original order at the end of the vert array. */ calc.vert = calc.vert + ss_mesh->getNumVerts(ss_mesh) - dm->getNumVerts(dm); } } /* Just to make sure we are not leaving any memory behind */ assert(ssmd.emCache == NULL); assert(ssmd.mCache == NULL); } } /* Projecting target defined - lets work! */ if (calc.target) { switch (smd->shrinkType) { case MOD_SHRINKWRAP_NEAREST_SURFACE: TIMEIT_BENCH(shrinkwrap_calc_nearest_surface_point(&calc), deform_surface); break; case MOD_SHRINKWRAP_PROJECT: TIMEIT_BENCH(shrinkwrap_calc_normal_projection(&calc, for_render), deform_project); break; case MOD_SHRINKWRAP_NEAREST_VERTEX: TIMEIT_BENCH(shrinkwrap_calc_nearest_vertex(&calc), deform_vertex); break; } } /* free memory */ if (ss_mesh) ss_mesh->release(ss_mesh); }
static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc) { int i; //Options about projection direction const char use_normal = calc->smd->shrinkOpts; float proj_axis[3] = {0.0f, 0.0f, 0.0f}; //Raycast and tree stuff BVHTreeRayHit hit; BVHTreeFromMesh treeData= NULL_BVHTreeFromMesh; //auxiliary target DerivedMesh *auxMesh = NULL; BVHTreeFromMesh auxData = NULL_BVHTreeFromMesh; SpaceTransform local2aux; //If the user doesn't allows to project in any direction of projection axis //then theres nothing todo. if ((use_normal & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0) return; //Prepare data to retrieve the direction in which we should project each vertex if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) { if (calc->vert == NULL) return; } else { //The code supports any axis that is a combination of X,Y,Z //although currently UI only allows to set the 3 different axis if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f; if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f; if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f; normalize_v3(proj_axis); //Invalid projection direction if (dot_v3v3(proj_axis, proj_axis) < FLT_EPSILON) return; } if (calc->smd->auxTarget) { auxMesh = object_get_derived_final(calc->smd->auxTarget); if (!auxMesh) return; space_transform_setup(&local2aux, calc->ob, calc->smd->auxTarget); } //After sucessufuly build the trees, start projection vertexs if (bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 4, 6) && (auxMesh == NULL || bvhtree_from_mesh_faces(&auxData, auxMesh, 0.0, 4, 6))) { #ifndef __APPLE__ #pragma omp parallel for private(i,hit) schedule(static) #endif for (i = 0; i<calc->numVerts; ++i) { float *co = calc->vertexCos[i]; float tmp_co[3], tmp_no[3]; float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup); if (weight == 0.0f) continue; if (calc->vert) { /* calc->vert contains verts from derivedMesh */ /* this coordinated are deformed by vertexCos only for normal projection (to get correct normals) */ /* for other cases calc->varts contains undeformed coordinates and vertexCos should be used */ if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) { copy_v3_v3(tmp_co, calc->vert[i].co); normal_short_to_float_v3(tmp_no, calc->vert[i].no); } else { copy_v3_v3(tmp_co, co); copy_v3_v3(tmp_no, proj_axis); } } else { copy_v3_v3(tmp_co, co); copy_v3_v3(tmp_no, proj_axis); } hit.index = -1; hit.dist = 10000.0f; //TODO: we should use FLT_MAX here, but sweepsphere code isn't prepared for that //Project over positive direction of axis if (use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR) { if (auxData.tree) normal_projection_project_vertex(0, tmp_co, tmp_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData); normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, tmp_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData); } //Project over negative direction of axis if (use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR && hit.index == -1) { float inv_no[3]; negate_v3_v3(inv_no, tmp_no); if (auxData.tree) normal_projection_project_vertex(0, tmp_co, inv_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData); normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, inv_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData); } if (hit.index != -1) { madd_v3_v3v3fl(hit.co, hit.co, tmp_no, calc->keepDist); interp_v3_v3v3(co, co, hit.co, weight); } } } //free data structures free_bvhtree_from_mesh(&treeData); free_bvhtree_from_mesh(&auxData); }