bool TerrainModObserver::init(bool alwaysObserve) { bool successfulParsing = parseMod(); if (successfulParsing || alwaysObserve) { observeEntity(); } return successfulParsing; }
bool TerrainArea::init() { // _fpreset(); //_controlfp(_PC_64, _MCW_PC); //_controlfp(_RC_NEAR , _MCW_RC); bool successfulParsing = parseArea(); if (successfulParsing) { observeEntity(); } return successfulParsing; }