bool TerrainModObserver::init(bool alwaysObserve)
{
    bool successfulParsing = parseMod();
    if (successfulParsing || alwaysObserve) {
        observeEntity();
    }
    return successfulParsing;
}
Esempio n. 2
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bool TerrainArea::init()
{

	//   _fpreset();
	//_controlfp(_PC_64, _MCW_PC);
	//_controlfp(_RC_NEAR , _MCW_RC);
	bool successfulParsing = parseArea();
	if (successfulParsing) {
		observeEntity();
	}
	return successfulParsing;

}