void menu_entry_frame_execute(ObMenuEntryFrame *self, guint state) { if (self->entry->type == OB_MENU_ENTRY_TYPE_NORMAL && self->entry->data.normal.enabled) { /* grab all this shizzle, cuz when the menu gets hidden, 'self' gets freed */ ObMenuEntry *entry = self->entry; ObMenuExecuteFunc func = self->frame->menu->execute_func; gpointer data = self->frame->menu->data; GSList *acts = self->entry->data.normal.actions; ObClient *client = self->frame->client; ObMenuFrame *frame = self->frame; guint mods = obt_keyboard_only_modmasks(state); /* release grabs before executing the shit */ if (!(mods & ControlMask)) { event_cancel_all_key_grabs(); frame = NULL; } if (func) func(entry, frame, client, state, data); else actions_run_acts(acts, OB_USER_ACTION_MENU_SELECTION, state, -1, -1, 0, OB_FRAME_CONTEXT_NONE, client); } }
gboolean prompt_key_event(ObPrompt *self, XEvent *e) { gboolean shift; guint shift_mask, mods; KeySym sym; if (e->type != KeyPress) return FALSE; shift_mask = obt_keyboard_modkey_to_modmask(OBT_KEYBOARD_MODKEY_SHIFT); mods = obt_keyboard_only_modmasks(e->xkey.state); shift = !!(mods & shift_mask); /* only accept shift */ if (mods != 0 && mods != shift_mask) return FALSE; sym = obt_keyboard_keypress_to_keysym(e); if (sym == XK_Escape) prompt_cancel(self); else if (sym == XK_Return || sym == XK_KP_Enter || sym == XK_space) prompt_run_callback(self, self->focus->result); else if (sym == XK_Tab || sym == XK_Left || sym == XK_Right) { gint i; gboolean left; ObPromptElement *oldfocus; left = (sym == XK_Left) || ((sym == XK_Tab) && shift); oldfocus = self->focus; for (i = 0; i < self->n_buttons; ++i) if (self->focus == &self->button[i]) break; i += (left ? -1 : 1); if (i < 0) i = self->n_buttons - 1; else if (i >= self->n_buttons) i = 0; self->focus = &self->button[i]; if (oldfocus != self->focus) render_button(self, oldfocus); render_button(self, self->focus); } return TRUE; }