Esempio n. 1
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void Spacebar::draw() {
  updateTime();
  
  ofNoFill();
  if (currentEvent.id == 0) {
    // Intro
    float rectw = easeInOut(getTime(), 0, w, 30);
    float recth = easeInOut(getTime()-15, 0, h, 15);
    float t = easeQuinticInOutBack(getTime(), 0, 1, 60);
    t *= flicker(getTime()-15,10,5);
    ofColor base = COLOR_15;
    base.lerp(KEYBOARD_COLOR,t);
    ofSetColor(base);
    ofRectRounded(ofPoint(x+(w-rectw)/2,y+(h-recth)/2), rectw, recth, r, r, r, r);
  } else if (currentEvent.id == 2) {
    float fillalpha = easeInOut(getTime(),255,0,20);
    fillalpha *= flicker(getTime(),6,3);
    
    // Draw fill
    ofSetColor(KEYBOARD_COLOR, fillalpha);
    ofFill();
    ofRectRounded(ofPoint(x,y), w, h, r, r, r, r);
    
    // Draw stroke
    ofSetColor(KEYBOARD_COLOR);
    ofNoFill();
    ofRectRounded(ofPoint(x,y), w, h, r, r, r, r);
  } else if (currentEvent.id == 1) {
    ofSetColor(KEYBOARD_COLOR);
    ofRectRounded(ofPoint(x,y), w, h, r, r, r, r);
  }
}
Esempio n. 2
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void Toolbar::draw() {
    ofSetColor(200,200,200);
    ofFill();
    ofRectRounded(20,20,mWidth,mHeight,5);
    ofPushMatrix();
    ofTranslate(25,25,0);
    for (int iToolSet = 0; iToolSet < mcNumToolSets; iToolSet++) {
        if ((iToolSet != 0) && (mToolSets[iToolSet]->size() != 0)) {
            ofSetColor(100,100,100);
            ofSetLineWidth(1);
            ofLine(2,3,28,3);
            ofTranslate(0,5,0);
        }
        for (int iTool = 0; iTool < mToolSets[iToolSet]->size(); iTool++) {
            if ((iToolSet == mActiveTool.first) && (iTool == mActiveTool.second)) {
                ofSetColor(80,180,20);
                ofFill();
                ofRectRounded(0,0,30,30,2);
            }
            mToolSets[iToolSet]->at(iTool)->drawButton();
            ofTranslate(0,30,0);
        }
    }
    ofPopMatrix();
}
void BPMController::draw()
{
    //draw pitcher
    ofSetColor(0);
    ofFill();
    ofRectRounded(pitcher.x, pitcher.y, pitcher.z, pitcher.w, 10);
    ofSetColor(255);
    ofLine(pitcher.x + pitcher.z/2, pitcher.y, pitcher.x + pitcher.z/2, pitcher.y + pitcher.w);
    
    //draw the bpm counter
    ofSetColor(0);
    ofRectRounded(tapper.x, tapper.y, tapper.z, tapper.w , 5);
    ofPushMatrix();
    ofTranslate(tapper.x+50, tapper.y+50);
    ofRotate(180 + fourBeat % 4 * 90, 0, 0, 1);
    ofSetColor(255);
    ofRectRounded( 0, 0, 45, 45, 5);
    ofPopMatrix();
    
    //draw puller and pusher;
    ofSetColor(0);
    ofNoFill();
    ofRectRounded(puller.x, puller.y, puller.z, puller.w, 10);
    ofRectRounded(pusher.x, pusher.y, pusher.z, pusher.w, 10);
}
void ofxKey::draw(){
	update();
	
    if (pressed){
        fg.lerp(*foregroundColor, 0.1);
        bg.lerp(*backgroundColor, 0.1);
    }
    
	ofPushMatrix();
		ofTranslate(position.x, position.y);
		ofRotateZ(ofRadToDeg(*keyboardNorth));
		
		ofSetColor(bg);
		ofFill();
        ofRectRounded(-width*0.5, -height*0.5, width, height, 5);
    
		ofNoFill();
		ofSetLineWidth(2);
		ofSetColor(fg);
        ofRectRounded(-width*0.5, -height*0.5, width, height, 5);
	
		ofFill();
		ofSetColor(fg);
		ofScale(width * scaleW,height * scaleH, 1);
		font->drawString(letter, -font->stringWidth(letter)*0.5, font->stringHeight(letter)*0.35);//(height/10)*1.3);
    ofPopMatrix();
}
Esempio n. 5
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void hzTextArea::draw()
{
  if(text.size() == 0) return;
  int radius = 15;
  ofSetColor(255,255,255, 255);
  ofFill();
  ofRectRounded(rect.x-radius, rect.y-radius, rect.width+radius*2,rect.height+radius*2, radius);
  ofSetColor(0,0,0, 255);
  ofNoFill();
  ofRectRounded(rect.x-radius, rect.y-radius, rect.width+radius*2,rect.height+radius*2, radius);
  ofSetColor(0, 0, 0);
  font->drawString(text, pos.x, pos.y);
}
void ofApp::draw()
{
    ofBackgroundGradient(ofColor::white, ofColor::black);

    // get the screen Y values of range1
    float y0 = ofMap(interval1.getStart().utcTime(), interval0.getStart().utcTime(), interval0.getEnd().utcTime(), 0, ofGetHeight());
    float y1 = ofMap(interval1.getEnd().utcTime(), interval0.getStart().utcTime(), interval0.getEnd().utcTime(), 0, ofGetHeight());

    // draw range0
    ofFill();
    ofSetColor(ofColor::yellow, 80);
    ofRectRounded(0, 0, ofGetWidth() / 4, ofGetHeight(), 5);

    // draw range1
    ofFill();
    ofSetColor(ofColor::red, 80);
    ofRectRounded(0, y0, ofGetWidth() / 4, y1 - y0, 5);

    // get the range boundaries as formatted strings
    std::string range0Min = Utils::format(interval0.getStart());
    std::string range0Max = Utils::format(interval0.getEnd());
    std::string range1Min = Utils::format(interval1.getStart());
    std::string range1Max = Utils::format(interval1.getEnd());

    // draw the range boundaries
    ofDrawBitmapStringHighlight(range0Min, ofVec2f(ofGetWidth() / 4, + 14));
    ofDrawBitmapStringHighlight(range0Max, ofVec2f(ofGetWidth() / 4, ofGetHeight()));
    ofDrawBitmapStringHighlight(range1Min, ofVec2f(ofGetWidth() / 4, y0));
    ofDrawBitmapStringHighlight(range1Max, ofVec2f(ofGetWidth() / 4, y1));

    // draw a line based on the cursor position
    ofSetColor(255);
    ofLine(0, ofGetMouseY(), ofGetWidth(), ofGetMouseY());

    // calculate the noramlized cursor position
    float normalizedMousePosition = ofGetMouseY() / (float)ofGetHeight();

    // use the range0's lerp function to interpolate the date under the mouse
    Poco::Timestamp ts = interval0.lerp(normalizedMousePosition);

    // formate the interpolated date to a string
    std::string ts0 = Utils::format(ts);

    // draw the interpolated date
    ofDrawBitmapStringHighlight(ts0, ofVec2f(ofGetWidth() / 4, ofGetMouseY()));

}
Esempio n. 7
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void ofxJFButton::drawController(){
    
    ofPushStyle();
    ofSetColor(PANEL_COLOR);
    ofRectRounded(location.x, location.y, size.x, size.y,5);
    ofSetColor(255);
    ofRectRounded(location.x, location.y, size.x*value, size.y,5);
    
    ofNoFill();
    ofSetColor(0);
    ofRectRounded(location.x, location.y, size.x, size.y,5);
    
    drawLabel();
    state.drawLabel();
    ofPopStyle();
    
}
Esempio n. 8
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void Pedal::draw(){
    //default pedal, this will be overriden in each child class.
    ofFill();
    ofSetHexColor(0xffffff);
    ofRectRounded(x,y,xsize, ysize, 8);
    bypass_btn.draw();
    input.draw();
    output.draw();
}
Esempio n. 9
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void thumb::urdate(){
    update();
    
    mascara.begin();
        ofClear(0);
        if(img.getWidth()>0 && cambioY<.1){
            ofSetColor(0,0,0);
            ofRect(0,0,50,50);
            if(activo){
                ofSetColor(255,255,255,255);
            }else{
                ofSetColor(255,255,255,120);
            }
            ofRectRounded(0, 0, (width-cambioY) * escala, (height-cambioY) * escala, 10);
        }else{
            ofSetColor(255,255,255);
            ofRectRounded(0, 0, (width-cambioY) * escala, (height-cambioY) * escala, 10);
        }
    mascara.end();
}
Esempio n. 10
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void GamePanel::showObj() {
  
  ofColor c1(160);
  ofColor c2(30);
  ofBackgroundGradient(c1, c2);
  
  
  RedPiece redP( getX()+getWidth() * 3 / 4, getY()+getHeight()/(2*multiple), getWidth()/64);
  redP.show();
  redP.showObj();
  
  
  BluePiece blueP(getX()+getWidth()/4, getY()+getHeight()/(2*multiple), getWidth()/64);
  blueP.show();
  blueP.showObj();
  
  // Labels
  
  
  // Player 1 Rectangle
  if(player1Turn)
    ofSetColor(255,255,0);
  else
    ofSetColor(40, 60, 255);
  
  //Draw Pieces
  ofRectRounded((width*1/4)+(width/20),height/10, width/8,height/16,width/32);
  //ofSetColor(0,0,0);
  //ofDrawBitmapString("Player 1" ,width*1/4+(width/13), height/10+(width/34));
  
  
  // Player 2 Rectangle
  if(!player1Turn)
    ofSetColor(255,255,0);
  else
    ofSetColor(255, 30, 10);
  
  ofRectRounded(redP.getX()-(width/20)-(width/8),height/10, width/8,height/16,width/32);
  //ofSetColor(0,0,0);
  //ofDrawBitmapString("Player 2" ,width*1/2+(width/9), height/10+(width/34));
}
Esempio n. 11
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void GameBlock::paintBlock(int y, ofColor block_color, int bonus){

    if(bonus == 2 && pieces == 1){
        Assets::getInstance()->star.draw(x, y,  Settings::getInstance()->PIECE_WIDTH*1.5,  Settings::getInstance()->PIECE_WIDTH*1.5);
    } else {
        ofRectangle r;
        r.x = x;
        r.y = y;

        r.height = Settings::getInstance()->PIECE_WIDTH;
        r.width = (pieces > 1) ? pieces * Settings::getInstance()->PIECE_SIZE : r.height;
        ofSetColor(block_color);
        ofRectRounded(r, 20 * SCALE);
    }
}
//--------------------------------------------------------------
void essClient::drawSnakeBlock(int xPos, int yPos, int snake, int i){
    xPos = xPos - ofGetWindowWidth();
    if(snake == 1){
        if(i == 0){
            ofSetColor(255, 0, 0);
        }else{
            ofSetColor(255, 0, 0,150);
        }
    }else{
        if(i == 0){
            ofSetColor(0, 255, 0);
        }else{
            ofSetColor(0, 255, 0,150);
        }
    }
    ofFill();
    ofRectRounded(xPos,yPos, snakeBlockSize, snakeBlockSize, 10);
}
Esempio n. 13
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void Key::draw() {
  updateTime();
  
  ofPushMatrix();
  {
    ofTranslate(x,y);
    
    if (currentEvent.id == 0) {
      // Intro
      if (getTime() > 0) {
        float t = easeQuinticInOutBack(getTime(), 0, 1, 60);
        t *= flicker(getTime()-5,20,5);
        ofColor base = COLOR_15;
        base.lerp(KEYBOARD_COLOR,t);
        ofSetColor(base);
        font.drawString(s, s_xoff, s_yoff);
      }
    } else if (currentEvent.id == 2) {
      float fillalpha = easeInOut(getTime(),255,0,20);
      fillalpha *= flicker(getTime(),6,3);
      // Draw rect
      ofFill();
      ofSetColor(KEYBOARD_COLOR, fillalpha);
      ofRectRounded(0,0,w,h,3);
      
      // Draw text
//      float textalpha = easeInOut(getTime(),0,150,20);
//      ofSetColor(KEYBOARD_COLOR, textalpha);
      font.drawString(s, s_xoff, s_yoff);
      
    } else if (currentEvent.id == 1) {
      ofSetColor(KEYBOARD_COLOR);
      font.drawString(s, s_xoff, s_yoff);
      
      if (debug) {
        debug_draw_bounding_rect();
      }
    }
  }
  ofPopMatrix();
}
Esempio n. 14
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//--------------------------------------------------------------
void ofApp::draw(){
    // Hack to fix mouse disappearance bug.
    ofHideCursor();
    ofShowCursor();
    
    SMState foodState = sm->GetFoodState();
    ofClear(colorForFoodState(foodState) * 0.1);
    
    float numHorizontalSquares = sm->GetWidth();
    float numVerticalSquares = sm->GetHeight();
    for (int x = 0; x < numHorizontalSquares; x++) {
        for (int y = 0; y < numVerticalSquares; y++) {
            ofColor currentColor;
            
            // Set square color based on properties.
            if (x == sm->GetHeadPosition().x && y == sm->GetHeadPosition().y) {
                currentColor = ofColor(255, 255, 255, 255);
            }
            else if (sm->isSnake(x, y)) {
                if (foodState) {
                    currentColor = colorForFoodState(foodState);
                }
                else {
                    currentColor = ofColor(0, 230, 0, 255);
                }
            }
            else if (sm->isSinFood(x, y)) {
                currentColor = ofColor(0, 200, 255, 255);
            }
            else if (sm->isTriangleFood(x, y)) {
                currentColor = ofColor(230, 0, 230, 255);
            }
            else if (sm->isSquareFood(x, y)) {
                currentColor = ofColor(230, 0, 0, 255);
            }
            else {
                currentColor = colorForFoodState(foodState) * 0.2;
            }
            
            // Highlight active squares.
            if (sm->isOnBeat(x, y)) {
                currentColor *= 1.3f;
            }
            
            // Draw squares.
            ofSetColor(currentColor);
            ofRectRounded(startX + (squareSize + squarePadding) * x,
                          startY + (squareSize + squarePadding) * y,
                          squareSize, squareSize, 5);
            
            // Draw food labels
            ofSetColor(255, 255, 255, 255);
            float imageStartX = startX + (squareSize + squarePadding) * x + squareSize * 0.1;
            float imageStartY = startY + (squareSize + squarePadding) * y + squareSize * 0.1;
            if (sm->isSinFood(x, y)) {
                sinImage.draw(imageStartX, imageStartY);
            }
            else if (sm->isTriangleFood(x, y)) {
                triangleImage.draw(imageStartX, imageStartY);
            }
            else if (sm->isSquareFood(x, y)) {
                squareImage.draw(imageStartX, imageStartY);
            }
        }
    }
    
    // Print framerate.
    std::ostringstream buff;
    buff << ofGetFrameRate();;
    font.drawString(buff.str(), 10, 30);
}
Esempio n. 15
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int l_rectRounded(lua_State *L) {
  ofRectRounded(luaL_checknumber(L, 1), luaL_checknumber(L, 2), luaL_checknumber(L, 3), luaL_checknumber(L, 4), luaL_checknumber(L, 5));
  return 0;
}
Esempio n. 16
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void createPrimitive::draw(property &p) {
    prop = p;
    if(prop.points.size() == 0) return;
    switch (prop.dType) {
        case CP_POINT:
            glDepthMask(GL_FALSE);
            ofEnableAlphaBlending();
            ofEnableBlendMode(OF_BLENDMODE_ALPHA);
            ofEnablePointSprites();
            shader.begin();
            texture.bind();
            prop.vbo.draw(GL_POINTS, 0, (int)prop.points.size());
            texture.unbind();
            
            shader.end();
            ofDisablePointSprites();
            glDepthMask(GL_TRUE);
            
            break;
        case CP_LINE:
            //ofSetLineWidth(mags[0].x/10);
            ofSetLineWidth(20);
            prop.vbo.drawElements(GL_LINE_STRIP, prop.points.size());
            break;
        case CP_CYLINDER:
            for (int i = 0; i < prop.points.size(); i++) {
                ofPushMatrix();
                //glDepthMask(GL_FALSE);
                ofEnableDepthTest();
                ofSetColor(prop.colors[i].r*255, prop.colors[i].g*255, prop.colors[i].b*255,prop.colors[i].a*255);
                ofTranslate(prop.points[i].x, prop.points[i].y-prop.mags[i].x/2, prop.points[i].z);
                ofDrawCylinder(0,0,0, 10, prop.mags[i].x);
                //glDepthMask(GL_TRUE);
                ofPopMatrix();
            }
            break;
        case CP_CYLINDER_SPECTRUM:
            //if (!prop.drawBins.size()) break;
            for (int i = 0; i < prop.points.size(); i++) {
                if(prop.origMags[i] == 0)  continue ;
                ofPushMatrix();
                ofTranslate(prop.points[i].x, prop.points[i].y- prop.drawBins[(i % 10)] *200/2, prop.points[i].z);
                ofDrawCylinder(0,0,0, 10, prop.drawBins[(i % 10)] * 200);
                ofPopMatrix();
                
                //cout << (i % 10) << " " << prop.drawBins[(i % 10)] << endl;
                
            }
            break;
        case CP_RECT:
            //ofNoFill();
            for (int i = 0; i < prop.points.size(); i++) {
                ofPushMatrix();
                ofSetColor(prop.colors[i].r*255, prop.colors[i].g*255, prop.colors[i].b*255,prop.colors[i].a*255);
                ofTranslate(prop.points[i].x-prop.mags[i].x/2, prop.points[i].y-prop.mags[i].x/4, prop.points[i].z);
                ofRotate(-prop.angle, 0, 0, 1);
                //ofRect(0, 0, mags[i].x, mags[i].x/2);
                ofDrawBox(0, 0, 0, prop.mags[i].x, prop.mags[i].x, prop.mags[i].x);
                ofPopMatrix();
            }
            break;
        case CP_RECT_ROUNDED:
            for (int i = 0; i < prop.points.size(); i++) {
                ofRectRounded(prop.points[i].x-prop.mags[i].x/2, prop.points[i].y-prop.mags[i].x/4, prop.mags[i].x, prop.mags[i].x/2, prop.mags[i].x/4);
            }
            break;
        case CP_ELLIPPSE:
            for (int i = 0; i < prop.points.size(); i++) {
                ofEllipse(prop.points[i].x, prop.points[i].y, prop.mags[i].x, prop.mags[i].x/2);
                //ofRect(points[i].x-mags[i].x/2, points[i].y-mags[i].x/2, mags[i].x, mags[i].x);
            }
            break;
        case CP_LINE_IND:
            ofSetLineWidth(10);
            for (int i = 0; i < prop.points.size(); i++) {
                ofLine(prop.points[i].x, prop.points[i].y, prop.points[i].x, prop.points[i].y+prop.mags[i].x);
            }
            break;
        case CP_SPHERE:
            for (int i = 0; i < prop.points.size(); i++) {
                ofSetColor(prop.colors[i].r*255, prop.colors[i].g*255, prop.colors[i].b*255,prop.colors[i].a*255);
                ofDrawSphere(prop.points[i].x, prop.points[i].y, prop.points[i].z, prop.mags[i].x);
            }
        
            if (particleFlg) {
                for (int i = 0; i < prop.mags.size(); i++) {
                    prop.mags[i] *= 10.0;
                }
                prop.vbo.setNormalData(&prop.mags[0], prop.mags.size(), GL_DYNAMIC_DRAW);
                
                glDepthMask(GL_FALSE);
                ofEnableAlphaBlending();
                ofEnableBlendMode(OF_BLENDMODE_ALPHA);
                ofEnablePointSprites();
                shader.begin();
                texture.bind();
                prop.vbo.draw(GL_POINTS, 0, (int)prop.points.size());
                texture.unbind();
                
                shader.end();
                ofDisablePointSprites();
                glDepthMask(GL_TRUE);

            }
            break;
        case CP_TRIANGLE:
            prop.vbo.drawElements(GL_TRIANGLE_STRIP, prop.points.size());
            break;
        case CP_TRIANGLE_IND:
            prop.angle+=5;
            //ofNoFill();
            ofSetLineWidth(10);
            for (int i = 0; i < prop.points.size(); i++) {
                ofPushMatrix();
                //glDepthMask(GL_FALSE);
                ofSetColor(prop.colors[i].r*255, prop.colors[i].g*255, prop.colors[i].b*255,prop.colors[i].a*255);
                ofTranslate(prop.points[i].x, prop.points[i].y);
                ofRotate(prop.angle, 0, 0, 1);
                /*
                ofTriangle(0,
                           -prop.mags[i].x,
                           prop.mags[i].x/-2,
                           prop.mags[i].x/2*sqrt(3),
                           prop.mags[i].x/2,
                           prop.mags[i].x/2*sqrt(3));
                 */
                ofDrawCone(0, prop.mags[i].x/-2,prop.points[i].z, prop.mags[i].x/2, prop.mags[i].x);
                //  glDepthMask(GL_TRUE);
                ofPopMatrix();
            }
            break;
        case CP_CIRCLE:
            for (int i = 0; i < prop.points.size(); i++) {
                ofSetColor(prop.colors[i].r*255, prop.colors[i].g*255, prop.colors[i].b*255);
                ofCircle(prop.points[i].x, prop.points[i].y, prop.points[i].z, prop.mags[i].x/2);
            }
        default:
            break;
    }
}
//--------------------------------------------------------------
void essClient::drawFood(int xPos, int yPos){
    xPos = xPos - ofGetWindowWidth();
    ofSetColor(255, 255, 255);
    ofFill();
    ofRectRounded(xPos, yPos, foodSize, foodSize, 5);
}
Esempio n. 18
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void thumb::drawThumb(){
    //drawRound();
	ofPushStyle();
    
    ofSetColor(0,0,0,200);
    ofRectRounded(x-((width-cambioY)/2) + width/2 + 3, y-((height-cambioY)/2) + height/2 + 3, (width-cambioY) * escala, (height-cambioY) * escala, 10);
    
	ofSetColor(150,150,150,255);
    ofRectRounded(x-((width-cambioY)/2) + width/2 + 1, y-((height-cambioY)/2) + height/2 + 1, (width-cambioY) * escala - 1, (height-cambioY) * escala - 1, 10);
    
    ofSetColor(255,255,255,255);
	//ofPopStyle();
    if(img.getWidth()>0 && cambioY<.1){
       // img.draw(x, y, 50, 50);
        /*
        ofPushMatrix();
        ofTranslate(x-((width-cambioY)/2) + width/2, y-((height-cambioY)/2) + height/2);
        
        mascaraShader->begin();
        
        
        glActiveTexture(GL_TEXTURE0_ARB);
        img.getTextureReference().bind();
        
        glActiveTexture(GL_TEXTURE1_ARB);
        mascara.getTextureReference().bind();
        
        //draw a quad the size of the frame
        glBegin(GL_QUADS);
        
        //move the mask around with the mouse by modifying the texture coordinates   
        glMultiTexCoord2d(GL_TEXTURE0_ARB, 0, 0);  
        glMultiTexCoord2d(GL_TEXTURE1_ARB, 0, 0);  
        glVertex2f( 0, 0);  
        
        glMultiTexCoord2d(GL_TEXTURE0_ARB, 50, 0);  
        glMultiTexCoord2d(GL_TEXTURE1_ARB, 50, 0);  
        glVertex2f(50, 0);  
        
        glMultiTexCoord2d(GL_TEXTURE0_ARB, 50, 50);  
        glMultiTexCoord2d(GL_TEXTURE1_ARB, 50, 50);  
        glVertex2f(50,50);  
        
        glMultiTexCoord2d(GL_TEXTURE0_ARB, 0,50);  
        glMultiTexCoord2d(GL_TEXTURE1_ARB, 0,50);  
        glVertex2f( 0, 50);  
        
        glEnd();
        
        //deactive and clean up  
        glActiveTexture(GL_TEXTURE1_ARB);  
        img.getTextureReference().unbind();  
        
        glActiveTexture(GL_TEXTURE0_ARB);  
        mascara.getTextureReference().unbind();  
        
        mascaraShader->end();
        ofPopMatrix();
        */
        img.draw(x-((width-cambioY)/2) + width/2, y-((height-cambioY)/2) + height/2);
        
    }else{
        mascara.draw(x-((width-cambioY)/2) + width/2, y-((height-cambioY)/2) + height/2);
    }
    
    /*
    if (activo) {
        /// si la mini esta pulsada le ponemos un border
        ofPushStyle();
        ofSetColor(255);
        ofNoFill();
        ofSetLineWidth(2);
        roundedRect(x-((width-cambioY)/2) + width/2, y-((height-cambioY)/2) + height/2, (width-cambioY) * escala, (height-cambioY) * escala, 10);
        
        ofPopStyle();
    }*/
}