Esempio n. 1
0
int main (int argc, char *argv[])
{
	OLRenderParams params;

	memset(&params, 0, sizeof params);
	params.rate = 48000;
	params.on_speed = 2.0/100.0;
	params.off_speed = 2.0/20.0;
	params.start_wait = 8;
	params.start_dwell = 3;
	params.curve_dwell = 0;
	params.corner_dwell = 8;
	params.curve_angle = cosf(30.0*(M_PI/180.0)); // 30 deg
	params.end_dwell = 3;
	params.end_wait = 7;
	params.snap = 1/100000.0;
	params.render_flags = RENDER_GRAYSCALE;

	if(olInit(3, 30000) < 0)
		return 1;

	olSetRenderParams(&params);

	float time = 0;
	float ftime;
	int i,j;

	int frames = 0;

	while(1) {
		olLoadIdentity3();
		olLoadIdentity();
		olPerspective(60, 1, 1, 100);
		olTranslate3(0, 0, -3);

		for(i=0; i<2; i++) {
                  if (i == 1)
                    olColor3(0.0,1.0,0.0);
                  else
                    olColor3(0.0,1.0,0.0);

                  olScale3(0.6, 0.6, 0.6);

                  olRotate3Z(time * M_PI * 0.1);
                  olRotate3Y(time * M_PI * 0.8);
                  olRotate3X(time * M_PI * 0.73);

                  olBegin(OL_LINESTRIP);
                  olVertex3(-1, -1, -1);
                  olVertex3( 1, -1, -1);
                  olVertex3( 1,  1, -1);
                  olVertex3(-1,  1, -1);
                  olVertex3(-1, -1, -1);
                  olVertex3(-1, -1,  1);
                  olEnd();

                  olBegin(OL_LINESTRIP);
                  olVertex3( 1,  1,  1);
                  olVertex3(-1,  1,  1);
                  olVertex3(-1, -1,  1);
                  olVertex3( 1, -1,  1);
                  olVertex3( 1,  1,  1);
                  olVertex3( 1,  1, -1);
                  olEnd();

                  olBegin(OL_LINESTRIP);
                  olVertex3( 1, -1, -1);
                  olVertex3( 1, -1,  1);
                  olEnd();

                  olBegin(OL_LINESTRIP);
                  olVertex3(-1,  1,  1);
                  olVertex3(-1,  1, -1);
                  olEnd();
		}

		ftime = olRenderFrame(60);
		frames++;
		time += ftime;
		printf("Frame time: %f, FPS:%f\n", ftime, frames/time);
	}

	olShutdown();
	exit (0);
}
Esempio n. 2
0
void DoTunnel(float limit)
{
	params.on_speed = 2.0/100.0;
	params.start_dwell = 2;
	params.curve_dwell = 0;
	params.corner_dwell = 2;
	params.curve_angle = cosf(30.0*(M_PI/180.0)); // 30 deg
	params.end_dwell = 2;
	params.snap = 1/100000.0;
	params.flatness = 0.000005;
	params.start_wait = 6;
	params.off_speed = 2.0/30.0;
	params.end_wait = 3;
	params.render_flags &= ~RENDER_NOREORDER;
	olSetRenderParams(&params);

	float ctime = 0;

	int i,j;

	olLoadIdentity();

	float z = 0.0f;
	float rz = 0.0f;

	float dz=1.2;

	int id=0;

	while (audiotime < limit) {
		float left = (limit-audiotime)/AB;
		olResetColor();
		if (ctime < 2.0)
			olMultColor(C_GREY((int)(255*ctime/2)));
		else if (left < 2.0)
			olMultColor(C_GREY((int)(255*left/2)));

		olLoadIdentity3();
		olPerspective(45, 1, 1, 100);

		while(z > dz) {
			z -= dz;
			id++;
		}

		olScale3(0.6, 0.6, 1.0);
		olTranslate3(0, 0, 1.5);
		olTranslate3(0, 0, -z);
		tunnel_revxform(rz);

		for(i=0;i<10;i++) {
			if ((id+i) > 5) {
				olPushMatrix3();

				olTranslate3(0,0,dz*i);

				tunnel_xform(rz+dz*(i+id));
				olBegin(OL_LINESTRIP);

				for(j=0;j<11;j++) {
					float theta = j/5.0*M_PI;
					uint32_t c = C_RED;
					if(i==9) {
						c = C_RED_I((int)(255 * z/dz));
					}
					olVertex3(sinf(theta), cosf(theta), 0, c);
					//olVertex3(j/11.0,0,0,C_WHITE);
				}
				olEnd();

				olPopMatrix3();
			}
		}

		for(j=0;j<10;j++) {
			float theta = j/5.0*M_PI;
			olBegin(OL_LINESTRIP);
			for(i=0;i<9;i++) {
				if ((id+i) > 5) {
					olPushMatrix3();
					olTranslate3(0,0,dz*i);
					tunnel_xform(rz+dz*(i+id));
					olVertex3(sinf(theta), cosf(theta), 0,
							  C_GREEN_I((int)(255 * i/8.0)) | C_BLUE_I((int)(255 * (1-(i/8.0)))));
					olPopMatrix3();
				}
			}
			olEnd();
		}


		ctime += render();
		z += ftime*3.2;
		rz += ftime*3.2;

	}
}
Esempio n. 3
0
static VALUE
ol_perspective(VALUE self, VALUE fovy, VALUE aspect, VALUE zNear, VALUE zFar)
{
  olPerspective(NUM2DBL(fovy), NUM2DBL(aspect), NUM2DBL(zNear), NUM2DBL(zFar));
  return Qnil;
}
Esempio n. 4
0
void render_cubes(float time)
{
	int i;

	OLRenderParams mpar;

	memcpy(&mpar, &params, sizeof(OLRenderParams));

	if (time > 32) {
		time += 1.0;
		mpar.on_speed = 0.022 + (1-usin(time, 2.0)) * 0.02;
		mpar.corner_dwell = 8*usin(time, 2.0);
		mpar.start_dwell = 2+3*usin(time, 2.0);
		mpar.start_wait = 3+5*usin(time, 2.0);
		mpar.end_dwell = 2+3*usin(time, 2.0);
		mpar.end_wait = 2*usin(time, 2.0);
		olSetRenderParams(&mpar);
		time -= 1.0;
	}
	printf("%f %d %d %d %d %d\n", mpar.on_speed, mpar.corner_dwell, mpar.start_dwell, mpar.start_wait, mpar.end_dwell, mpar.end_wait);

	olLoadIdentity3();
	olPerspective(60, 1, 1, 100);
	olTranslate3(0, 0, -2.1);

	for(i=0; i<3; i++) {
		if (i>0)
			olPushMatrix3();
		olScale3(0.6, 0.6, 0.6);
		if (i>0) {
			float tx = sinf(time + (i-1)*M_PI);
			float ty = cosf(time + (i-1)*M_PI);
			float tz = sinf(time + (i-1)*M_PI);
			float s = sinf(0.6*time);
			olTranslate3(tx*s,ty*s,tz*s);
			//olScale3(s,s,s);
			olScale3(0.3,0.3,0.3);
		}

		float mult;
		if (i==0)
			mult = 1;
		else if (i==1)
			mult = 1.5;
		else if (i==2)
			mult = -1.5;

		if (i==0)
			olMultColor(C_GREY(120));
		else
			olResetColor();



		olRotate3Z(mult*time * M_PI * 0.1 / 3.0);
		olRotate3Y(mult*time * M_PI * 0.8 / 3.0);
		olRotate3X(mult*time * M_PI * 0.73 / 3.0);

		olBegin(OL_LINESTRIP);
		olVertex3(-1, -1, -1, C_RED);
		olVertex3( 1, -1, -1, C_RED);
		olVertex3( 1,  1, -1, C_RED);
		olVertex3(-1,  1, -1, C_RED);
		olVertex3(-1, -1, -1, C_RED);
		olVertex3(-1, -1,  1, C_RED);
		olEnd();

		olBegin(OL_LINESTRIP);
		olVertex3( 1,  1,  1, C_GREEN);
		olVertex3(-1,  1,  1, C_GREEN);
		olVertex3(-1, -1,  1, C_GREEN);
		olVertex3( 1, -1,  1, C_GREEN);
		olVertex3( 1,  1,  1, C_GREEN);
		olVertex3( 1,  1, -1, C_GREEN);
		olEnd();

		olBegin(OL_LINESTRIP);
		olVertex3( 1, -1, -1, C_RED);
		olVertex3( 1, -1,  1, C_RED);
		olEnd();

		olBegin(OL_LINESTRIP);
		olVertex3(-1,  1,  1, C_GREEN);
		olVertex3(-1,  1, -1, C_GREEN);
		olEnd();

		/*olBegin(OL_BEZIERSTRIP);
		olVertex3(-1, 1, 0, C_WHITE);
		olVertex3(0, -1, 0, C_WHITE);
		olVertex3(0, -1, 0, C_WHITE);
		olVertex3(1, 1, 0, C_WHITE);
		olVertex3(-1, 0, 0, C_WHITE);
		olVertex3(-1, 0, 0, C_WHITE);
		olVertex3(1, -1, 0, C_WHITE);
		olVertex3(0, 1, 0, C_WHITE);
		olVertex3(0, 1, 0, C_WHITE);
		olVertex3(-1, -1, 0, C_WHITE);
		olVertex3(1, 0, 0, C_WHITE);
		olVertex3(1, 0, 0, C_WHITE);
		olVertex3(-1, 1, 0, C_WHITE);
		olEnd();*/
		if (i>0)
			olPopMatrix3();
	}
	olLoadIdentity3();
	olLoadIdentity();
	olSetRenderParams(&params);
	olResetColor();
}