Esempio n. 1
0
struct buffer *
disp_get_vid_buffer(struct display *disp)
{
	struct buffer *buf = NULL;
	if (!list_is_empty(&disp->unlocked)) {
		buf = list_last_entry(&disp->unlocked, struct buffer, unlocked);
		list_del(&buf->unlocked);

		/* barrier.. if we are using GPU blitting, we need to make sure
		 * that the GPU is finished:
		 */
		omap_bo_cpu_prep(buf->bo[0], OMAP_GEM_WRITE);
		omap_bo_cpu_fini(buf->bo[0], OMAP_GEM_WRITE);
	}
Esempio n. 2
0
void *
capture_loop(void *arg)
{
	struct thr_data *data = (struct thr_data *)arg;
	struct display *disp = data->disp;
	struct v4l2 *v4l2 = data->v4l2;
	uint32_t fourcc = data->fourcc;
	uint32_t width = data->width, height = data->height;

	struct buffer **buffers, *capt, *alg, **alg_bufs;
	int ret, i;
	int *src, *dst;
	int w, h;

	buffers = disp_get_vid_buffers(disp, NBUF, fourcc, width, height);
	if (!buffers) {
		return NULL;
	}

	alg_bufs = disp_get_vid_buffers(disp, 1, fourcc, width, height);
	alg = alg_bufs[0];

	ret = v4l2_reqbufs(v4l2, buffers, NBUF);
	if (ret) {
		return NULL;
	}

	for (i = 0; i < NBUF; i++) {
		v4l2_qbuf(v4l2, buffers[i]);
	}

	ret = v4l2_streamon(v4l2);
	if (ret) {
		return NULL;
	}

	for (i = 1; i < CNT; i++) {

		capt = v4l2_dqbuf(v4l2);

src = omap_bo_map(capt->bo[0]);
dst = omap_bo_map(alg->bo[0]);

//printf("debug: %p %p\n", src, dst);
omap_bo_cpu_prep(capt->bo[0], OMAP_GEM_READ);
omap_bo_cpu_prep(alg->bo[0], OMAP_GEM_WRITE);
//printf("bufers prepared\n");

/*
for (h=0; h<720; h++)
	for(w=0;w<1280 / 2;w++)
		dst[h * 1280 / 2 + w] = src[h * 1280 / 2 + 1280 / 2 - w];


*/

printf("Calling get Image");
//getImage(dst);




//printf("Mirrrored\n");
omap_bo_cpu_fini(capt->bo[0], OMAP_GEM_READ);
omap_bo_cpu_fini(alg->bo[0], OMAP_GEM_WRITE);

ret = disp_post_vid_buffer(disp, alg,
		0, 0, width, height);

//printf("Alg buffer posted\n");
		ret = disp_post_vid_buffer(disp, capt,
			0, 0, width, height);
		if (ret) {
			ERROR("Post buffer failed");
			return NULL;
		}
		v4l2_qbuf(v4l2, capt);
	}
	v4l2_streamoff(v4l2);

	MSG("Ok!");
	return disp;
}