void InputHandler::update() { SDL_Event evt; onMouseButtonUp(); while (SDL_PollEvent(&evt)) { switch (evt.type) { case SDL_QUIT: TheGame::Instance()->quit(); break; case SDL_MOUSEMOTION: onMouseMove(evt); break; case SDL_MOUSEBUTTONDOWN: onMouseButtonDown(evt); break; case SDL_MOUSEBUTTONUP: onMouseButtonUp(); break; case SDL_KEYDOWN: onKeyDown(); break; case SDL_KEYUP: onKeyUp(); break; default: break; } } }
void InputHandler::update() { //SDL_Event event; if (event.type != SDL_MOUSEMOTION) { MouseMoved = false; } while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: TheGame::Instance()->quit(); break; case SDL_JOYAXISMOTION: onJoystickAxisMove(event); break; case SDL_JOYBUTTONDOWN: onJoystickButtonDown(event); break; case SDL_JOYBUTTONUP: onJoystickButtonUp(event); break; case SDL_MOUSEMOTION: MouseMoved = true; onMouseMove(event); break; case SDL_MOUSEBUTTONDOWN: onMouseButtonDown(event); break; case SDL_MOUSEBUTTONUP: onMouseButtonUp(event); break; case SDL_KEYDOWN: onKeyDown(); break; case SDL_KEYUP: onKeyUp(); break; default: break; } } }
void InputHandler::update() { SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: Game::getInstance()->clean(); break; case SDL_JOYAXISMOTION: onJoystickAxisMove(event); break; case SDL_JOYBUTTONDOWN: onJoystickButtonDown(event); break; case SDL_JOYBUTTONUP: onJoystickButtonUp(event); break; case SDL_MOUSEMOTION: onMouseMove(event); break; case SDL_MOUSEBUTTONDOWN: onMouseButtonDown(event); break; case SDL_MOUSEBUTTONUP: onMouseButtonUp(event); break; case SDL_KEYDOWN: onKeyDown(); break; case SDL_KEYUP: onKeyUp(); break; default: break; } } }
void ManejadorEntrada::actualizar() { SDL_Event evento; while(SDL_PollEvent(&evento)) { switch (evento.type) { case SDL_QUIT: ElJuego::Instancia()->salir(); break; case SDL_JOYAXISMOTION: onJoystickAxisMove(evento); break; case SDL_JOYBUTTONDOWN: onJoystickButtonDown(evento); break; case SDL_JOYBUTTONUP: onJoystickButtonUp(evento); break; case SDL_MOUSEMOTION: onMouseMove(evento); break; case SDL_MOUSEBUTTONDOWN: onMouseButtonDown(evento); break; case SDL_MOUSEBUTTONUP: onMouseButtonUp(evento); break; case SDL_KEYDOWN: onKeyDown(); break; case SDL_KEYUP: onKeyUp(); break; default: break; } } }
void mouseFunc(int button, int state, int x, int y) { #if 0 if (state) mgr->mouseButtonRelease(button, x, y); else mgr->mouseButtonPress(button, x, y); #endif // redirect the message to the viewer instance if(state == GLUT_DOWN) { onMouseButtonDown(button, x, Height - y - 1); } else if(state == GLUT_UP) { onMouseButtonUp(button, x, Height - y - 1); } }
void InputHandler::update() { SDL_Event event; m_keyStates = (Uint8*)SDL_GetKeyboardState(0); while(SDL_PollEvent(&event)){ switch (event.type) { case SDL_QUIT: TheGame::Instance() -> quit(); break; case SDL_JOYAXISMOTION: onJoystickAxisMove(event); break; case SDL_JOYBUTTONDOWN: onJoystickButtonDown(event); break; case SDL_JOYBUTTONUP: onJoystickButtonUp(event); break; case SDL_MOUSEMOTION: onMouseMove(event); break; case SDL_MOUSEBUTTONDOWN: onMouseButtonDown(event); break; case SDL_MOUSEBUTTONUP: onMouseButtonUp(event); break; case SDL_KEYDOWN: onKeyDown(event.key.keysym.scancode); break; case SDL_KEYUP: onKeyUp(event.key.keysym.scancode); break; default: break; } } }
void InputHandler::Update() { SDL_Event event; mKeyState = SDL_GetKeyboardState(0); while(SDL_PollEvent(&event)) { if(event.type == SDL_QUIT) { Engine::Instance()->Shutdown(); } #pragma region Joystick if(event.type == SDL_JOYAXISMOTION) { int whichOne = event.jaxis.which; //Left Stick move Left or right if(event.jaxis.axis == 0) { if(event.jaxis.value > mJoystickDeadZone) mJoystickValues[whichOne].first->setX(1); else if(event.jaxis.value < -mJoystickDeadZone) mJoystickValues[whichOne].first->setX(-1); else mJoystickValues[whichOne].first->setX(0); } //Right Stick moves Right or Left if(event.jaxis.axis == 1) { if(event.jaxis.value > mJoystickDeadZone) mJoystickValues[whichOne].first->setY(1); else if(event.jaxis.value < -mJoystickDeadZone) mJoystickValues[whichOne].first->setY(-1); else mJoystickValues[whichOne].first->setY(0); } if(event.jaxis.axis == 3) { if(event.jaxis.value > mJoystickDeadZone) mJoystickValues[whichOne].second->setX(1); else if(event.jaxis.value < -mJoystickDeadZone) mJoystickValues[whichOne].second->setX(-1); else mJoystickValues[whichOne].second->setX(0); } if(event.jaxis.axis == 4) { if(event.jaxis.value > mJoystickDeadZone) mJoystickValues[whichOne].second->setY(1); else if(event.jaxis.value < -mJoystickDeadZone) mJoystickValues[whichOne].second->setY(-1); else mJoystickValues[whichOne].second->setY(0); } } #pragma endregion #pragma region Mouse if(event.type == SDL_MOUSEMOTION) { mMousePosition->setX(event.motion.x); mMousePosition->setY(event.motion.y); } switch(event.type) { case SDL_MOUSEBUTTONDOWN: onMouseButtonDown(event); break; case SDL_MOUSEBUTTONUP: onMouseButtonUp(event); break; default: break; } #pragma endregion } }