Esempio n. 1
0
void MainWindow::timeIsOut()
{
	if(ui->checkBox->isChecked()&&++currentSegIndex<segTime.count()){
		timer->stop();
		ui->listWidget->setCurrentRow(currentSegIndex);
		on_start_clicked();
		ui->label_4->setText(QString::number(currentSegIndex+1));
	}
	else if(ui->checkBox_2->isChecked()&&++currentSegIndex<segTime.count()){
		timer->stop();
		if(fnames.count()>0)
			player.play();
		ui->start->setText(QString::fromLocal8Bit("開始"));
		ui->listWidget->setCurrentRow(currentSegIndex);
	}
	else{
		timer->stop();
		if(fnames.count()>0)
			player.play();
		if(ui->listWidget->currentRow()>=0){
			ui->spinBox->setEnabled(true);
			ui->spinBox_2->setEnabled(true);
			ui->spinBox_3->setEnabled(true);
		}
		ui->checkBox->setEnabled(true);
		ui->start->setText(QString::fromLocal8Bit("開始"));
		currentSegSec=0;
		currentSegIndex=-1;
	}
}
Esempio n. 2
0
void MainInterface::Init()
{
    QFont ft;
    ft.setPointSize(30);
    QPalette pa;
    pa.setColor(QPalette::WindowText,Qt::white);

    time=20;
    MoveDistance=0;
    m_pickingCardTimer=new QTimer(this);
    m_pickingCardTimer->setInterval(8);
    connect(m_pickingCardTimer,SIGNAL(timeout()),this,SLOT(PickingCards()));

    /*****设置移动的牌和放在中间不动的牌***********/
    m_AllCardsPic.load(":/img/res/card2.png");
    m_cardBackPic = m_AllCardsPic.copy(160,4*105,80,105);
    m_basecardPos = QPoint( (width()-card_width)/2, height()/2-100 );
    m_movingcard=new CardPicture(this);
    m_basecard=new CardPicture(this);
    m_movingcard->setPic(m_cardBackPic);
    m_basecard->setPic(m_cardBackPic);
    m_movingcard->move(m_basecardPos);
    m_basecard->move(m_basecardPos);

    //闹钟图片
    m_clock=new QLabel(this);
    m_clock->setPixmap(QPixmap(":/img/res/clock.png"));
    m_clock->move((width()-m_clock->width())/2+20,(height()-m_clock->width())/2-50);
    m_clock->hide();

    m_rePickingCards = new QLabel(this);
    m_rePickingCards->setText("重新发牌");
    m_rePickingCards->setFont(ft);
    m_rePickingCards->setPalette(pa);
    m_rePickingCards->move((width()-m_clock->width())/2-50,(height()-m_clock->height())/2);
    m_rePickingCards->hide();

    m_timeLabel=new QLabel(this);
    m_timeLabel->setFont(ft);
    m_timeLabel->setPalette(pa);
    m_timeLabel->move(490,350);
    m_timeLabel->hide();

    timer=new QTimer(this);
    timer->setInterval(1000);
    connect(timer,SIGNAL(timeout()),this,SLOT(timeDisplay()));

    /**********按钮初始化*****************/
    /*开始按钮*/
    m_start= new QPushButton(this);
    m_start->setText("开始游戏");
    m_start->move((width()-m_start->width())/2+10,height()-card_height-20);
    connect(m_start,SIGNAL(clicked()),this,SLOT(on_start_clicked()));

    /*叫地主按钮*/
    m_bet0=new QPushButton(this);
    m_bet1=new QPushButton(this);
    m_bet2=new QPushButton(this);
    m_bet3=new QPushButton(this);

    m_bet0->hide();
    m_bet1->hide();
    m_bet2->hide();
    m_bet3->hide();

    m_bet0->setText("不叫地主");
    m_bet1->setText("1分");
    m_bet2->setText("2分");
    m_bet3->setText("3分");

    m_bet0->move(320,height()-card_height-40);
    m_bet1->move(420,height()-card_height-40);
    m_bet2->move(520,height()-card_height-40);
    m_bet3->move(620,height()-card_height-40);

    connect(m_bet0,SIGNAL(clicked()),this,SLOT(on_bet0_clicked()));
    connect(m_bet1,SIGNAL(clicked()),this,SLOT(on_bet1_clicked()));
    connect(m_bet2,SIGNAL(clicked()),this,SLOT(on_bet2_clicked()));
    connect(m_bet3,SIGNAL(clicked()),this,SLOT(on_bet3_clicked()));

    /*出牌,提示和要不起按钮*/
    m_playhand=new QPushButton(this);
    m_pass = new QPushButton(this);
    m_tip = new QPushButton(this);
    m_playhand->hide();
    m_pass->hide();
    m_tip->hide();
    m_playhand->setText("出牌");
    m_pass->setText("要不起");
    m_tip->setText("提示");
    m_pass->move(width()/2-120,height()-card_height-40);
    m_playhand->move(width()/2-20,height()-card_height-40);
    m_tip->move(width()/2+80,height()-card_height-40);

    connect(m_playhand,SIGNAL(clicked()),this,SLOT(on_playhand_clicked()));
    connect(m_pass,SIGNAL(clicked()),this,SLOT(on_pass_clicked()));
    connect(m_tip,SIGNAL(clicked()),this,SLOT(on_tip_clicked()));

    /*继续按钮*/
    m_continue= new QPushButton(this);
    m_continue->hide();
    m_continue->setText("继续游戏");
    m_continue->move((width()-m_continue->width())/2+10,height()-card_height-40);

    connect(m_continue,SIGNAL(clicked()),this,SLOT(on_continue_clicked()));

    /*音效*/
    bkMusic=new QSound(":/sound/res/bkMusic.wav",this);
    winMusic=new QSound(":/sound/res/win.wav",this);
    loseMusic=new QSound(":/sound/res/loseMusic.wav",this);
    shuffleCardsMusic=new QSound(":/sound/res/shuffleCardsMusic.wav",this);
    noCallMusic=new QSound(":/sound/res/bujiao.wav",this);
    callLordMusic=new QSound(":/sound/res/jiaodizhu.wav",this);
    bkMusic->play();
    bkMusic->setLoops(-1);

    /*叫分标识*/
    m_gameprocess->getDownPlayer()->betLabel=new QLabel(this);
    m_gameprocess->getDownPlayer()->betLabel->setFont(ft);
    m_gameprocess->getDownPlayer()->betLabel->setPalette(pa);
    m_gameprocess->getDownPlayer()->betLabel->move(width()/2-20,(height()-card_height-70));

    m_gameprocess->getLeftPlayer()->betLabel=new QLabel(this);
    m_gameprocess->getLeftPlayer()->betLabel->setFont(ft);
    m_gameprocess->getLeftPlayer()->betLabel->setPalette(pa);
    m_gameprocess->getLeftPlayer()->betLabel->move(150,m_basecardPos.y());

    m_gameprocess->getRightPlayer()->betLabel=new QLabel(this);
    m_gameprocess->getRightPlayer()->betLabel->setFont(ft);
    m_gameprocess->getRightPlayer()->betLabel->setPalette(pa);
    m_gameprocess->getRightPlayer()->betLabel->move(width()-250,m_basecardPos.y());

    /*要不起的标识*/
    m_gameprocess->getDownPlayer()->passLabel=new QLabel(this);
    m_gameprocess->getDownPlayer()->passLabel->setText("要不起");
    m_gameprocess->getDownPlayer()->passLabel->move(width()/2-50,(height()-card_height-100));
    m_gameprocess->getDownPlayer()->passLabel->setFont(ft);
    m_gameprocess->getDownPlayer()->passLabel->setPalette(pa);
    m_gameprocess->getDownPlayer()->passLabel->hide();

    m_gameprocess->getLeftPlayer()->passLabel=new QLabel(this);
    m_gameprocess->getLeftPlayer()->passLabel->setText("要不起");
    m_gameprocess->getLeftPlayer()->passLabel->move(150,m_basecardPos.y());
    m_gameprocess->getLeftPlayer()->passLabel->setFont(ft);
    m_gameprocess->getLeftPlayer()->passLabel->setPalette(pa);
    m_gameprocess->getLeftPlayer()->passLabel->hide();

    m_gameprocess->getRightPlayer()->passLabel=new QLabel(this);
    m_gameprocess->getRightPlayer()->passLabel->setText("要不起");
    m_gameprocess->getRightPlayer()->passLabel->move(width()-250,m_basecardPos.y());
    m_gameprocess->getRightPlayer()->passLabel->setFont(ft);
    m_gameprocess->getRightPlayer()->passLabel->setPalette(pa);
    m_gameprocess->getRightPlayer()->passLabel->hide();

    /*角色标识*/
    m_gameprocess->getDownPlayer()->roleLabel=new QLabel(this);
    m_gameprocess->getDownPlayer()->roleLabel->move(700,400);
    m_gameprocess->getDownPlayer()->roleLabel->hide();

    m_gameprocess->getLeftPlayer()->roleLabel=new QLabel(this);
    m_gameprocess->getLeftPlayer()->roleLabel->move(110,50);
    m_gameprocess->getLeftPlayer()->roleLabel->hide();

    m_gameprocess->getRightPlayer()->roleLabel=new QLabel(this);
    m_gameprocess->getRightPlayer()->roleLabel->move(820,50);
    m_gameprocess->getRightPlayer()->roleLabel->hide();

}