void LLFloaterColorPicker::showUI () { setVisible ( TRUE ); setFocus ( TRUE ); openFloater(getKey()); // HACK: if system color picker is required - close the SL one we made and use default system dialog if ( gSavedSettings.getBOOL ( "UseDefaultColorPicker" ) ) { LLColorSwatchCtrl* swatch = getSwatch (); setVisible ( FALSE ); // code that will get switched in for default system color picker if ( swatch ) { LLColor4 curCol = swatch->get (); send_agent_pause(); getWindow()->dialogColorPicker( &curCol [ 0 ], &curCol [ 1 ], &curCol [ 2 ] ); send_agent_resume(); setOrigRgb ( curCol [ 0 ], curCol [ 1 ], curCol [ 2 ] ); setCurRgb( curCol [ 0 ], curCol [ 1 ], curCol [ 2 ] ); LLColorSwatchCtrl::onColorChanged ( swatch, LLColorSwatchCtrl::COLOR_CHANGE ); } closeFloater(); } }
LLPanel* LLFloaterSidePanelContainer::openChildPanel(const std::string& panel_name, const LLSD& params) { LLView* view = findChildView(panel_name, true); if (!view) return NULL; if (!getVisible()) { openFloater(); } LLPanel* panel = NULL; LLSideTrayPanelContainer* container = dynamic_cast<LLSideTrayPanelContainer*>(view->getParent()); if (container) { LLSD new_params = params; new_params[LLSideTrayPanelContainer::PARAM_SUB_PANEL_NAME] = panel_name; container->onOpen(new_params); panel = container->getCurrentPanel(); } else if ((panel = dynamic_cast<LLPanel*>(view)) != NULL) { panel->onOpen(params); } return panel; }
void LLFloaterChatterBox::addFloater(LLFloater* floaterp, BOOL select_added_floater, LLTabContainer::eInsertionPoint insertion_point) { if(!floaterp) return; S32 num_locked_tabs = mTabContainer->getNumLockedTabs(); // already here if (floaterp->getHost() == this) { openFloater(floaterp->getKey()); return; } // make sure my friends and chat history both locked when re-attaching chat history if (floaterp->getName() == "chat floater") { mTabContainer->unlockTabs(); // add chat history as second tab if contact window is present, first tab otherwise if (getChildView("floater_my_friends")) { // assuming contacts window is first tab, select it mTabContainer->selectFirstTab(); // and add ourselves after LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::RIGHT_OF_CURRENT); } else { LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START); } // make sure first two tabs are now locked mTabContainer->lockTabs(num_locked_tabs + 1); gSavedSettings.setBOOL("ChatHistoryTornOff", FALSE); floaterp->setCanClose(FALSE); } else if (floaterp->getName() == "floater_my_friends") { mTabContainer->unlockTabs(); // add contacts window as first tab LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START); // make sure first two tabs are now locked mTabContainer->lockTabs(num_locked_tabs + 1); gSavedSettings.setBOOL("ContactsTornOff", FALSE); floaterp->setCanClose(FALSE); } else { LLMultiFloater::addFloater(floaterp, select_added_floater, insertion_point); // openFloater(floaterp->getKey()); } // make sure active voice icon shows up for new tab if (floaterp == mActiveVoiceFloater) { mTabContainer->setTabImage(floaterp, "active_voice_tab.tga"); } }
void LLFloaterGodTools::showPanel(const std::string& panel_name) { getChild<LLTabContainer>("GodTools Tabs")->selectTabByName(panel_name); openFloater(); LLPanel *panel = getChild<LLTabContainer>("GodTools Tabs")->getCurrentPanel(); if (panel) panel->setFocus(TRUE); }
void LLFloaterGodTools::showPanel(const std::string& panel_name) { childShowTab("GodTools Tabs", panel_name); openFloater(); LLPanel *panel = childGetVisibleTab("GodTools Tabs"); if (panel) panel->setFocus(TRUE); }
void LLNearbyChatBar::showHistory() { openFloater(); if (!getChildView("nearby_chat")->getVisible()) { onToggleNearbyChatPanel(); } }
void LLIMFloaterContainer::addFloater(LLFloater* floaterp, BOOL select_added_floater, LLTabContainer::eInsertionPoint insertion_point) { if(!floaterp) return; // already here if (floaterp->getHost() == this) { openFloater(floaterp->getKey()); return; } LLMultiFloater::addFloater(floaterp, select_added_floater, insertion_point); LLUUID session_id = floaterp->getKey(); LLIconCtrl* icon = 0; if(gAgent.isInGroup(session_id, TRUE)) { LLGroupIconCtrl::Params icon_params; icon_params.group_id = session_id; icon = LLUICtrlFactory::instance().create<LLGroupIconCtrl>(icon_params); mSessions[session_id] = floaterp; floaterp->mCloseSignal.connect(boost::bind(&LLIMFloaterContainer::onCloseFloater, this, session_id)); } else { LLUUID avatar_id = LLIMModel::getInstance()->getOtherParticipantID(session_id); LLAvatarIconCtrl::Params icon_params; icon_params.avatar_id = avatar_id; icon = LLUICtrlFactory::instance().create<LLAvatarIconCtrl>(icon_params); mSessions[session_id] = floaterp; floaterp->mCloseSignal.connect(boost::bind(&LLIMFloaterContainer::onCloseFloater, this, session_id)); } mTabContainer->setTabImage(floaterp, icon); }
void FSFloaterIMContainer::addFloater(LLFloater* floaterp, BOOL select_added_floater, LLTabContainer::eInsertionPoint insertion_point) { if(!floaterp) return; // already here if (floaterp->getHost() == this) { openFloater(floaterp->getKey()); return; } if (floaterp->getName() == "imcontacts" || floaterp->getName() == "nearby_chat") { S32 num_locked_tabs = mTabContainer->getNumLockedTabs(); mTabContainer->unlockTabs(); // add contacts window as first tab if (floaterp->getName() == "imcontacts") { LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START); gSavedSettings.setBOOL("ContactsTornOff", FALSE); } else { // add chat history as second tab if contact window is present, first tab otherwise if (getChildView("imcontacts")) { // assuming contacts window is first tab, select it mTabContainer->selectFirstTab(); // and add ourselves after LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::RIGHT_OF_CURRENT); } else { LLMultiFloater::addFloater(floaterp, select_added_floater, LLTabContainer::START); } gSavedSettings.setBOOL("ChatHistoryTornOff", FALSE); } // make sure first two tabs are now locked mTabContainer->lockTabs(num_locked_tabs + 1); floaterp->setCanClose(FALSE); return; } // [SL:KB] - Patch: Chat-NearbyChatBar | Checked: 2011-11-17 (Catznip-3.2.0a) | Added: Catznip-3.2.0a LLUUID session_id = floaterp->getKey(); if (session_id.isNull()) { // Re-insert the nearby chat floater at the start insertion_point = LLTabContainer::START; } // [/SL:KB] LLMultiFloater::addFloater(floaterp, select_added_floater, insertion_point); // LLUUID session_id = floaterp->getKey(); LLIconCtrl* icon = 0; // [SL:KB] - Patch: Chat-NearbyChatBar | Checked: 2011-11-17 (Catznip-3.2.0a) | Added: Catznip-3.2.0a if (session_id.isNull()) { // Don't allow the nearby chat tab to be drag-rearranged mTabContainer->lockTabs(1); // Add an icon for the nearby chat floater LLIconCtrl::Params icon_params; icon_params.image = LLUI::getUIImage("Command_Chat_Icon"); icon = LLUICtrlFactory::instance().create<LLIconCtrl>(icon_params); } else if (gAgent.isInGroup(session_id, TRUE)) // [/SL:KB] // if(gAgent.isInGroup(session_id, TRUE)) { LLGroupIconCtrl::Params icon_params; icon_params.group_id = session_id; icon = LLUICtrlFactory::instance().create<LLGroupIconCtrl>(icon_params); mSessions[session_id] = floaterp; floaterp->mCloseSignal.connect(boost::bind(&FSFloaterIMContainer::onCloseFloater, this, session_id)); } else { LLUUID avatar_id = LLIMModel::getInstance()->getOtherParticipantID(session_id); LLAvatarIconCtrl::Params icon_params; icon_params.avatar_id = avatar_id; icon = LLUICtrlFactory::instance().create<LLAvatarIconCtrl>(icon_params); mSessions[session_id] = floaterp; floaterp->mCloseSignal.connect(boost::bind(&FSFloaterIMContainer::onCloseFloater, this, session_id)); } mTabContainer->setTabImage(floaterp, icon); }