Esempio n. 1
0
void opengl_si_shader_list_done(void)
{
	int index;
	struct opengl_si_shader_t *shdr;

	/* Not initialized */
	if (!opengl_si_shader_list)
		return;

	/* Free list of Southern Islands programs */
	LIST_FOR_EACH(opengl_si_shader_list, index)
	{
		shdr = list_get(opengl_si_shader_list, index);
		if (shdr)
			opengl_si_shader_free(shdr);
	}
Esempio n. 2
0
static int opengl_abi_si_shader_free_impl(X86Context *ctx)
{
	struct x86_regs_t *regs = ctx->regs;
	struct opengl_si_shader_t *shdr;

	unsigned int shader_id;

	/* Arguments */
	shader_id = regs->ecx;
	opengl_debug("\tshader_id=%d\n", shader_id);

	/* Get and free */
	shdr = list_get(opengl_si_shader_list, shader_id);
	if (shdr)
		opengl_si_shader_free(shdr);

	return 0;
}