bool game::opening_screen() { world_generator->set_active_world(NULL); // This actually _loads_ what worlds exist. world_generator->get_all_worlds(); WINDOW *w_background = newwin(TERMY, TERMX, 0, 0); werase(w_background); wrefresh(w_background); // main window should also expand to use available display space. // expanding to evenly use up half of extra space, for now. int extra_w = ((TERMX - FULL_SCREEN_WIDTH) / 2) - 1; int extra_h = ((TERMY - FULL_SCREEN_HEIGHT) / 2) - 1; extra_w = (extra_w > 0 ? extra_w : 0); extra_h = (extra_h > 0 ? extra_h : 0); const int total_w = FULL_SCREEN_WIDTH + extra_w; const int total_h = FULL_SCREEN_HEIGHT + extra_h; // position of window within main display const int x0 = (TERMX - total_w) / 2; const int y0 = (TERMY - total_h) / 2; WINDOW *w_open = newwin(total_h, total_w, y0, x0); const int iMenuOffsetX = 2; int iMenuOffsetY = total_h - 3; std::vector<std::string> vSubItems; vSubItems.push_back(pgettext("Main Menu|New Game", "<C>ustom Character")); vSubItems.push_back(pgettext("Main Menu|New Game", "<P>reset Character")); vSubItems.push_back(pgettext("Main Menu|New Game", "<R>andom Character")); vSubItems.push_back(pgettext("Main Menu|New Game", "Play <N>ow!")); std::vector<std::string> vWorldSubItems; vWorldSubItems.push_back(pgettext("Main Menu|World", "<C>reate World")); vWorldSubItems.push_back(pgettext("Main Menu|World", "<D>elete World")); vWorldSubItems.push_back(pgettext("Main Menu|World", "<R>eset World")); print_menu(w_open, 0, iMenuOffsetX, iMenuOffsetY); std::vector<std::string> savegames, templates; dirent *dp; DIR *dir; if (!assure_dir_exist("save")) { popup(_("Unable to make save directory. Check permissions.")); return false; } dir = opendir("data"); while ((dp = readdir(dir))) { std::string tmp = dp->d_name; if (tmp.find(".template") != std::string::npos) { templates.push_back(tmp.substr(0, tmp.find(".template"))); } } closedir(dir); int sel1 = 1, sel2 = 1, sel3 = 1, layer = 1; InputEvent input; int chInput; bool start = false; // Load MOTD and store it in a string // Only load it once, it shouldn't change for the duration of the application being open static std::vector<std::string> motd; if (motd.empty()) { std::ifstream motd_file; motd_file.open("data/motd"); if (!motd_file.is_open()) { motd.push_back(_("No message today.")); } else { while (!motd_file.eof()) { std::string tmp; getline(motd_file, tmp); if (!tmp.length() || tmp[0] != '#') { motd.push_back(tmp); } } } } // Load Credits and store it in a string // Only load it once, it shouldn't change for the duration of the application being open static std::vector<std::string> credits; if (credits.empty()) { std::ifstream credits_file; credits_file.open("data/credits"); if (!credits_file.is_open()) { credits.push_back(_("No message today.")); } else { while (!credits_file.eof()) { std::string tmp; getline(credits_file, tmp); if (!tmp.length() || tmp[0] != '#') { credits.push_back(tmp); } } } } u = player(); while(!start) { print_menu(w_open, sel1, iMenuOffsetX, iMenuOffsetY, (sel1 == 0 || sel1 == 7) ? false : true); if (layer == 1) { if (sel1 == 0) { // Print the MOTD. for (int i = 0; i < motd.size() && i < 16; i++) { mvwprintz(w_open, i + 6, 8 + extra_w / 2, c_ltred, motd[i].c_str()); } wrefresh(w_open); refresh(); } else if (sel1 == 7) { // Print the Credits. for (int i = 0; i < credits.size() && i < 16; i++) { mvwprintz(w_open, i + 6, 8 + extra_w / 2, c_ltred, credits[i].c_str()); } wrefresh(w_open); refresh(); } chInput = getch(); if (chInput == 'm' || chInput == 'M') { // MOTD sel1 = 0; chInput = '\n'; } else if (chInput == 'n' || chInput == 'N') { // New Game sel1 = 1; chInput = '\n'; } else if (chInput == 'a' || chInput == 'A') { // Load Game sel1 = 2; chInput = '\n'; } else if (chInput == 'w' || chInput == 'W') { // World sel1 = 3; chInput = '\n'; } else if (chInput == 's' || chInput == 'S') { // Special Game sel1 = 4; chInput = '\n'; } else if (chInput == 'o' || chInput == 'O') { // Options sel1 = 5; chInput = '\n'; } else if (chInput == 'e' || chInput == 'E' || chInput == '?') { // Help sel1 = 6; chInput = '\n'; } else if (chInput == 'c' || chInput == 'C') { // Credits sel1 = 7; chInput = '\n'; } else if (chInput == 'q' || chInput == 'Q' || chInput == KEY_ESCAPE) { // Quit sel1 = 8; chInput = '\n'; } if (chInput == KEY_LEFT || chInput == 'h') { if (sel1 > 0) { sel1--; } else { sel1 = 8; } } else if (chInput == KEY_RIGHT || chInput == 'l') { if (sel1 < 8) { sel1++; } else { sel1 = 0; } } else if ((chInput == KEY_UP || chInput == 'k' || chInput == '\n') && sel1 > 0 && sel1 != 7) { if (sel1 == 5) { show_options(); } else if (sel1 == 6) { display_help(); } else if (sel1 == 8) { uquit = QUIT_MENU; delwin(w_open); delwin(w_background); return false; } else { sel2 = 0; layer = 2; print_menu(w_open, sel1, iMenuOffsetX, iMenuOffsetY, (sel1 == 0 || sel1 == 7) ? false : true); } } } else if (layer == 2) { if (sel1 == 1) { // New Character print_menu_items(w_open, vSubItems, sel2, iMenuOffsetY - 2, iMenuOffsetX); wrefresh(w_open); refresh(); chInput = getch(); if (chInput == 'c' || chInput == 'C') { sel2 = 0; chInput = '\n' ; } else if (chInput == 'p' || chInput == 'P') { sel2 = 1; chInput = '\n'; } else if (chInput == 'r' || chInput == 'R') { sel2 = 2; chInput = '\n'; } else if (chInput == 'n' || chInput == 'N') { sel2 = 3; chInput = '\n'; } if (chInput == KEY_LEFT || chInput == 'h') { sel2--; if (sel2 < 0) { sel2 = vSubItems.size() - 1; } } if (chInput == KEY_RIGHT || chInput == 'l') { sel2++; if (sel2 >= vSubItems.size()) { sel2 = 0; } } else if (chInput == KEY_DOWN || chInput == 'j' || chInput == KEY_ESCAPE) { layer = 1; sel1 = 1; } if (chInput == KEY_UP || chInput == 'k' || chInput == '\n') { if (sel2 == 0 || sel2 == 2 || sel2 == 3) { // First load the mods, this is done by // loading the world. // Pick a world, supressing prompts if it's "play now" mode. WORLDPTR world = world_generator->pick_world( sel2 != 3 ); if (world == NULL) { continue; } world_generator->set_active_world(world); setup(); if (!u.create((sel2 == 0) ? PLTYPE_CUSTOM : ((sel2 == 2) ? PLTYPE_RANDOM : PLTYPE_NOW))) { u = player(); continue; } werase(w_background); wrefresh(w_background); MAPBUFFER.load(world->world_name); start_game(world->world_name); start = true; } else if (sel2 == 1) { layer = 3; sel3 = 0; } } } else if (sel1 == 2) { // Load Character if (world_generator->all_worldnames.empty()) { mvwprintz(w_open, iMenuOffsetY - 2, 15 + iMenuOffsetX + extra_w / 2, c_red, _("No Worlds found!")); } else { for (int i = 0; i < world_generator->all_worldnames.size(); ++i) { int line = iMenuOffsetY - 2 - i; std::string world_name = world_generator->all_worldnames[i]; int savegames_count = world_generator->all_worlds[world_name]->world_saves.size(); mvwprintz(w_open, line, 15 + iMenuOffsetX + extra_w / 2, (sel2 == i ? h_white : c_white), "%s (%d)", world_name.c_str(), savegames_count); } } wrefresh(w_open); refresh(); input = get_input(); if (world_generator->all_worldnames.empty() && (input == DirectionS || input == Confirm)) { layer = 1; } else if (input == DirectionS) { if (sel2 > 0) { sel2--; } else { sel2 = world_generator->all_worldnames.size() - 1; } } else if (input == DirectionN) { if (sel2 < world_generator->all_worldnames.size() - 1) { sel2++; } else { sel2 = 0; } } else if (input == DirectionW || input == Cancel) { layer = 1; } if (input == DirectionE || input == Confirm) { if (sel2 >= 0 && sel2 < world_generator->all_worldnames.size()) { layer = 3; sel3 = 0; } } } else if (sel1 == 3) { // World Menu // Show options for Create, Destroy, Reset worlds. // Create world goes directly to Make World screen. // Reset and Destroy ask for world to modify. // Reset empties world of everything but options, then makes new world within it. // Destroy asks for confirmation, then destroys everything in world and then removes world folder. // only show reset / destroy world if there is at least one valid world existing! int world_subs_to_display = (world_generator->all_worldnames.size() > 0)? vWorldSubItems.size(): 1; std::vector<std::string> world_subs; int xoffset = 25 + iMenuOffsetX + extra_w / 2; int yoffset = iMenuOffsetY - 2; int xlen = 0; for (int i = 0; i < world_subs_to_display; ++i) { world_subs.push_back(vWorldSubItems[i]); xlen += vWorldSubItems[i].size() + 2; // Open and close brackets added } xlen += world_subs.size() - 1; if (world_subs.size() > 1) { xoffset -= 6; } print_menu_items(w_open, world_subs, sel2, yoffset, xoffset - (xlen / 4)); wrefresh(w_open); refresh(); chInput = getch(); input = get_input(chInput); //shortcuts if (chInput == 'c' || chInput == 'C') { sel2 = 0; input = Confirm; } else if ((chInput == 'd' || chInput == 'D') && (world_subs_to_display > 1)) { sel2 = 1; input = Confirm; } else if ((chInput == 'r' || chInput == 'R') && (world_subs_to_display > 1)) { sel2 = 2; input = Confirm; } if (input == DirectionW) { if (sel2 > 0) { --sel2; } else { sel2 = world_subs_to_display - 1; } } else if (input == DirectionE) { if (sel2 < world_subs_to_display - 1) { ++sel2; } else { sel2 = 0; } } else if (input == DirectionS || input == Cancel) { layer = 1; } if (input == DirectionN || input == Confirm) { if (sel2 == 0) { // Create world // Open up world creation screen! if (world_generator->make_new_world()) { return opening_screen(); } else { layer = 1; } } else if (sel2 == 1 || sel2 == 2) { // Delete World | Reset World layer = 3; sel3 = 0; } } } else if (sel1 == 4) { // Special game std::vector<std::string> special_names; int xoffset = 32 + iMenuOffsetX + extra_w / 2; int yoffset = iMenuOffsetY - 2; int xlen = 0; for (int i = 1; i < NUM_SPECIAL_GAMES; i++) { std::string spec_name = special_game_name(special_game_id(i)); special_names.push_back(spec_name); xlen += spec_name.size() + 2; } xlen += special_names.size() - 1; print_menu_items(w_open, special_names, sel2, yoffset, xoffset - (xlen / 4)); wrefresh(w_open); refresh(); input = get_input(); if (input == DirectionW) { if (sel2 > 0) { sel2--; } else { sel2 = NUM_SPECIAL_GAMES - 2; } } else if (input == DirectionE) { if (sel2 < NUM_SPECIAL_GAMES - 2) { sel2++; } else { sel2 = 0; } } else if (input == DirectionS || input == Cancel) { layer = 1; } if (input == DirectionN || input == Confirm) { if (sel2 >= 0 && sel2 < NUM_SPECIAL_GAMES - 1) { delete gamemode; gamemode = get_special_game( special_game_id(sel2 + 1) ); // check world WORLDPTR world = world_generator->make_new_world(special_game_id(sel2 + 1)); if (world == NULL) { continue; } world_generator->set_active_world(world); setup(); if (!gamemode->init()) { delete gamemode; gamemode = NULL; u = player(); continue; } start = true; } } } } else if (layer == 3) { if (sel1 == 2) { // Load Game savegames = world_generator->all_worlds[world_generator->all_worldnames[sel2]]->world_saves; if (savegames.empty()) { mvwprintz(w_open, iMenuOffsetY - 2, 19 + 19 + iMenuOffsetX + extra_w / 2, c_red, _("No save games found!")); } else { for (int i = 0; i < savegames.size(); i++) { int line = iMenuOffsetY - 2 - i; mvwprintz(w_open, line, 19 + 19 + iMenuOffsetX + extra_w / 2, (sel3 == i ? h_white : c_white), base64_decode(savegames[i]).c_str()); } } wrefresh(w_open); refresh(); input = get_input(); if (savegames.size() == 0 && (input == DirectionS || input == Confirm)) { layer = 2; } else if (input == DirectionS) { if (sel3 > 0) { sel3--; } else { sel3 = savegames.size() - 1; } } else if (input == DirectionN) { if (sel3 < savegames.size() - 1) { sel3++; } else { sel3 = 0; } } else if (input == DirectionW || input == Cancel) { layer = 2; sel3 = 0; print_menu(w_open, sel1, iMenuOffsetX, iMenuOffsetY); } if (input == DirectionE || input == Confirm) { if (sel3 >= 0 && sel3 < savegames.size()) { werase(w_background); wrefresh(w_background); WORLDPTR world = world_generator->all_worlds[world_generator->all_worldnames[sel2]]; world_generator->set_active_world(world); setup(); MAPBUFFER.load(world->world_name); load(world->world_name, savegames[sel3]); start = true; } } } else if (sel1 == 3) { // Show world names int i = 0; for (std::vector<std::string>::iterator it = world_generator->all_worldnames.begin(); it != world_generator->all_worldnames.end(); ++it) { int savegames_count = world_generator->all_worlds[*it]->world_saves.size(); int line = iMenuOffsetY - 4 - i; mvwprintz(w_open, line, 26 + iMenuOffsetX + extra_w / 2, (sel3 == i ? h_white : c_white), "%s (%d)", (*it).c_str(), savegames_count); ++i; } wrefresh(w_open); refresh(); input = get_input(); if (input == DirectionS) { if (sel3 > 0) { --sel3; } else { sel3 = world_generator->all_worldnames.size() - 1; } } else if (input == DirectionN) { if (sel3 < world_generator->all_worldnames.size() - 1) { ++sel3; } else { sel3 = 0; } } else if (input == DirectionW || input == Cancel) { layer = 2; print_menu(w_open, sel1, iMenuOffsetX, iMenuOffsetY); } if (input == DirectionE || input == Confirm) { if (sel3 >= 0 && sel3 < world_generator->all_worldnames.size()) { bool query_yes = false; bool do_delete = false; if (sel2 == 1) { // Delete World if (query_yn(_("Delete the world and all saves?"))) { query_yes = true; do_delete = true; } } else if (sel2 == 2) { // Reset World if (query_yn(_("Remove all saves and regenerate world?"))) { query_yes = true; do_delete = false; } } if (query_yes) { delete_world(world_generator->all_worldnames[sel3], do_delete); savegames.clear(); MAPBUFFER.reset(); MAPBUFFER.make_volatile(); overmap_buffer.clear(); layer = 2; if (do_delete) { // delete world and all contents world_generator->remove_world(world_generator->all_worldnames[sel3]); } else { // clear out everything but worldoptions from this world world_generator->all_worlds[world_generator->all_worldnames[sel3]]->world_saves.clear(); } if (world_generator->all_worldnames.size() == 0) { sel2 = 0; // reset to create world selection } } else { // hacky resolution to the issue of persisting world names on the screen return opening_screen(); } } print_menu(w_open, sel1, iMenuOffsetX, iMenuOffsetY); } } else { // Character Templates if (templates.size() == 0) { mvwprintz(w_open, iMenuOffsetY - 4, iMenuOffsetX + 20 + extra_w / 2, c_red, _("No templates found!")); } else { for (int i = 0; i < templates.size(); i++) { int line = iMenuOffsetY - 4 - i; mvwprintz(w_open, line, 20 + iMenuOffsetX + extra_w / 2, (sel3 == i ? h_white : c_white), templates[i].c_str()); } } wrefresh(w_open); refresh(); input = get_input(); if (input == DirectionS) { if (sel3 > 0) { sel3--; } else { sel3 = templates.size() - 1; } } else if (templates.size() == 0 && (input == DirectionN || input == Confirm)) { sel1 = 1; layer = 2; print_menu(w_open, sel1, iMenuOffsetX, iMenuOffsetY); } else if (input == DirectionN) { if (sel3 < templates.size() - 1) { sel3++; } else { sel3 = 0; } } else if (input == DirectionW || input == Cancel || templates.size() == 0) { sel1 = 1; layer = 2; print_menu(w_open, sel1, iMenuOffsetX, iMenuOffsetY); } else if (input == DirectionE || input == Confirm) { WORLDPTR world = world_generator->pick_world(); if (world == NULL) { u = player(); continue; } world_generator->set_active_world(world); setup(); if (!u.create(PLTYPE_TEMPLATE, templates[sel3])) { u = player(); continue; } werase(w_background); wrefresh(w_background); MAPBUFFER.load(world_generator->active_world->world_name); start_game(world_generator->active_world->world_name); start = true; } } } } delwin(w_open); delwin(w_background); if (start == false) { uquit = QUIT_MENU; } else { refresh_all(); draw(); } return start; }
bool game::opening_screen() { // Play title music, whoo! play_music( "title" ); world_generator->set_active_world( NULL ); // This actually _loads_ what worlds exist. world_generator->get_all_worlds(); WINDOW *w_background = newwin( TERMY, TERMX, 0, 0 ); WINDOW_PTR w_backgroundptr( w_background ); werase( w_background ); wrefresh( w_background ); // main window should also expand to use available display space. // expanding to evenly use up half of extra space, for now. int extra_w = ( ( TERMX - FULL_SCREEN_WIDTH ) / 2 ) - 1; int extra_h = ( ( TERMY - FULL_SCREEN_HEIGHT ) / 2 ) - 1; extra_w = ( extra_w > 0 ? extra_w : 0 ); extra_h = ( extra_h > 0 ? extra_h : 0 ); const int total_w = FULL_SCREEN_WIDTH + extra_w; const int total_h = FULL_SCREEN_HEIGHT + extra_h; // position of window within main display const int x0 = ( TERMX - total_w ) / 2; const int y0 = ( TERMY - total_h ) / 2; WINDOW *w_open = newwin( total_h, total_w, y0, x0 ); WINDOW_PTR w_openptr( w_open ); const int iMenuOffsetX = 0; int iMenuOffsetY = total_h - 3; // note: if iMenuOffset is changed, // please update MOTD and credits to indicate how long they can be. // fill menu with translated menu items vMenuItems.clear(); vMenuItems.push_back( pgettext( "Main Menu", "<M|m>OTD" ) ); vMenuItems.push_back( pgettext( "Main Menu", "<N|n>ew Game" ) ); vMenuItems.push_back( pgettext( "Main Menu", "Lo<a|A>d" ) ); vMenuItems.push_back( pgettext( "Main Menu", "<W|w>orld" ) ); vMenuItems.push_back( pgettext( "Main Menu", "<S|s>pecial" ) ); vMenuItems.push_back( pgettext( "Main Menu", "<O|o>ptions" ) ); vMenuItems.push_back( pgettext( "Main Menu", "H<e|E|?>lp" ) ); vMenuItems.push_back( pgettext( "Main Menu", "<C|c>redits" ) ); vMenuItems.push_back( pgettext( "Main Menu", "<Q|q>uit" ) ); // determine hotkeys from (possibly translated) menu item text vMenuHotkeys.clear(); for( auto item : vMenuItems ) { vMenuHotkeys.push_back( get_hotkeys( item ) ); } std::vector<std::string> vSubItems; vSubItems.push_back( pgettext( "Main Menu|New Game", "<C|c>ustom Character" ) ); vSubItems.push_back( pgettext( "Main Menu|New Game", "<P|p>reset Character" ) ); vSubItems.push_back( pgettext( "Main Menu|New Game", "<R|r>andom Character" ) ); if( !MAP_SHARING::isSharing() ) { // "Play Now" function doesn't play well together with shared maps vSubItems.push_back( pgettext( "Main Menu|New Game", "Play <N|n>ow!" ) ); } std::vector<std::vector<std::string>> vNewGameHotkeys; for( auto item : vSubItems ) { vNewGameHotkeys.push_back( get_hotkeys( item ) ); } std::vector<std::string> vWorldSubItems; vWorldSubItems.push_back( pgettext( "Main Menu|World", "<C|c>reate World" ) ); vWorldSubItems.push_back( pgettext( "Main Menu|World", "<D|d>elete World" ) ); vWorldSubItems.push_back( pgettext( "Main Menu|World", "<R|r>eset World" ) ); std::vector<std::vector<std::string>> vWorldHotkeys; for( auto item : vWorldSubItems ) { vWorldHotkeys.push_back( get_hotkeys( item ) ); } mmenu_refresh_title(); print_menu( w_open, 0, iMenuOffsetX, iMenuOffsetY ); std::vector<std::string> savegames, templates; dirent *dp; DIR *dir; if( !assure_dir_exist( FILENAMES["config_dir"] ) ) { popup( _( "Unable to make config directory. Check permissions." ) ); return false; } if( !assure_dir_exist( FILENAMES["savedir"] ) ) { popup( _( "Unable to make save directory. Check permissions." ) ); return false; } if( !assure_dir_exist( FILENAMES["templatedir"] ) ) { popup( _( "Unable to make templates directory. Check permissions." ) ); return false; } dir = opendir( FILENAMES["templatedir"].c_str() ); while( ( dp = readdir( dir ) ) ) { std::string tmp = dp->d_name; if( tmp.find( ".template" ) != std::string::npos ) { templates.push_back( tmp.substr( 0, tmp.find( ".template" ) ) ); } } closedir( dir ); int sel1 = 1, sel2 = 1, sel3 = 1, layer = 1; input_context ctxt( "MAIN_MENU" ); ctxt.register_cardinal(); ctxt.register_action( "QUIT" ); ctxt.register_action( "CONFIRM" ); ctxt.register_action( "DELETE_TEMPLATE" ); // for the menu shortcuts ctxt.register_action( "ANY_INPUT" ); bool start = false; // Load MOTD and Credits, load it once as it shouldn't change for the duration of the application being open mmenu_refresh_motd(); mmenu_refresh_credits(); u = player(); while( !start ) { print_menu( w_open, sel1, iMenuOffsetX, iMenuOffsetY, ( sel1 == 0 || sel1 == 7 ) ? false : true ); if( layer == 1 ) { if( sel1 == 0 ) { // Print the MOTD. const int motdy = ( iMenuOffsetY - mmenu_motd.size() ) * 2 / 3; const int motdx = 8 + extra_w / 2; for( size_t i = 0; i < mmenu_motd.size(); i++ ) { mvwprintz( w_open, motdy + i, motdx, c_ltred, mmenu_motd[i].c_str() ); } wrefresh( w_open ); refresh(); } else if( sel1 == 7 ) { // Print the Credits. const int credy = ( iMenuOffsetY - mmenu_credits.size() ) * 2 / 3; const int credx = 8 + extra_w / 2; for( size_t i = 0; i < mmenu_credits.size(); i++ ) { mvwprintz( w_open, credy + i, credx, c_ltred, mmenu_credits[i].c_str() ); } wrefresh( w_open ); refresh(); } std::string action = ctxt.handle_input(); std::string sInput = ctxt.get_raw_input().text; // check automatic menu shortcuts for( size_t i = 0; i < vMenuHotkeys.size(); ++i ) { for( auto hotkey : vMenuHotkeys[i] ) { if( sInput == hotkey ) { sel1 = i; action = "CONFIRM"; } } } // also check special keys if( action == "QUIT" ) { // Quit sel1 = 8; action = "CONFIRM"; } else if( action == "LEFT" ) { if( sel1 > 0 ) { sel1--; } else { sel1 = 8; } sfx::play_variant_sound( "menu_move", "default", 100 ); } else if( action == "RIGHT" ) { if( sel1 < 8 ) { sel1++; } else { sel1 = 0; } sfx::play_variant_sound( "menu_move", "default", 100 ); } if( ( action == "UP" || action == "CONFIRM" ) && sel1 > 0 && sel1 != 7 ) { if( sel1 == 5 ) { get_options().show(); } else if( sel1 == 6 ) { display_help(); } else if( sel1 == 8 ) { uquit = QUIT_MENU; return false; } else { sel2 = 0; layer = 2; print_menu( w_open, sel1, iMenuOffsetX, iMenuOffsetY, ( sel1 == 0 || sel1 == 7 ) ? false : true ); } } } else if( layer == 2 ) { if( sel1 == 1 ) { // New Character if( MAP_SHARING::isSharing() && world_generator->all_worlds.empty() ) { //don't show anything when there are no worlds (will not work if there are special maps) layer = 1; sel1 = 1; continue; } print_menu_items( w_open, vSubItems, sel2, iMenuOffsetY - 2, iMenuOffsetX ); wrefresh( w_open ); refresh(); std::string action = ctxt.handle_input(); std::string sInput = ctxt.get_raw_input().text; for( size_t i = 0; i < vNewGameHotkeys.size(); ++i ) { for( auto hotkey : vNewGameHotkeys[i] ) { if( sInput == hotkey ) { sel2 = i; action = "CONFIRM"; } } } if( action == "LEFT" ) { sel2--; if( sel2 < 0 ) { sel2 = vSubItems.size() - 1; } } else if( action == "RIGHT" ) { sel2++; if( sel2 >= ( int )vSubItems.size() ) { sel2 = 0; } } else if( action == "DOWN" || action == "QUIT" ) { layer = 1; sel1 = 1; } if( action == "UP" || action == "CONFIRM" ) { if( sel2 == 0 || sel2 == 2 || sel2 == 3 ) { // First load the mods, this is done by // loading the world. // Pick a world, suppressing prompts if it's "play now" mode. WORLDPTR world = world_generator->pick_world( sel2 != 3 ); if( world == NULL ) { continue; } world_generator->set_active_world( world ); setup(); if( !u.create( sel2 == 0 ? PLTYPE_CUSTOM : ( sel2 == 2 ? PLTYPE_RANDOM : PLTYPE_NOW ) ) ) { u = player(); continue; } werase( w_background ); wrefresh( w_background ); if( !start_game( world->world_name ) ) { u = player(); continue; } start = true; } else if( sel2 == 1 ) { layer = 3; sel3 = 0; } } } else if( sel1 == 2 ) { // Load Character if( world_generator->all_worldnames.empty() ) { mvwprintz( w_open, iMenuOffsetY - 2, 15 + iMenuOffsetX + extra_w / 2, c_red, _( "No Worlds found!" ) ); } else { for( int i = 0; i < ( int )world_generator->all_worldnames.size(); ++i ) { int line = iMenuOffsetY - 2 - i; std::string world_name = world_generator->all_worldnames[i]; int savegames_count = world_generator->all_worlds[world_name]->world_saves.size(); nc_color color1, color2; if( world_name == "TUTORIAL" || world_name == "DEFENSE" ) { color1 = c_ltcyan; color2 = h_ltcyan; } else { if( world_generator->world_need_lua_build( world_name ) ) { color1 = c_dkgray; color2 = h_dkgray; } else { color1 = c_white; color2 = h_white; } } mvwprintz( w_open, line, 15 + iMenuOffsetX + extra_w / 2, ( sel2 == i ? color2 : color1 ), "%s (%d)", world_name.c_str(), savegames_count ); } } wrefresh( w_open ); refresh(); const std::string action = ctxt.handle_input(); if( world_generator->all_worldnames.empty() && ( action == "DOWN" || action == "CONFIRM" ) ) { layer = 1; } else if( action == "DOWN" ) { if( sel2 > 0 ) { sel2--; } else { sel2 = world_generator->all_worldnames.size() - 1; } } else if( action == "UP" ) { if( sel2 < ( int )world_generator->all_worldnames.size() - 1 ) { sel2++; } else { sel2 = 0; } } else if( action == "LEFT" || action == "QUIT" ) { layer = 1; } else if( action == "RIGHT" || action == "CONFIRM" ) { if( sel2 >= 0 && sel2 < ( int )world_generator->all_worldnames.size() ) { layer = 3; sel3 = 0; } } } else if( sel1 == 3 ) { // World Menu // Show options for Create, Destroy, Reset worlds. // Create world goes directly to Make World screen. // Reset and Destroy ask for world to modify. // Reset empties world of everything but options, then makes new world within it. // Destroy asks for confirmation, then destroys everything in world and then removes world folder. // only show reset / destroy world if there is at least one valid world existing! if( MAP_SHARING::isSharing() && !MAP_SHARING::isWorldmenu() && !MAP_SHARING::isAdmin() ) { layer = 1; popup( _( "Only the admin can change worlds." ) ); continue; } int world_subs_to_display = ( !world_generator->all_worldnames.empty() ) ? vWorldSubItems.size() : 1; std::vector<std::string> world_subs; int xoffset = 25 + iMenuOffsetX + extra_w / 2; int yoffset = iMenuOffsetY - 2; int xlen = 0; for( int i = 0; i < world_subs_to_display; ++i ) { world_subs.push_back( vWorldSubItems[i] ); xlen += vWorldSubItems[i].size() + 2; // Open and close brackets added } xlen += world_subs.size() - 1; if( world_subs.size() > 1 ) { xoffset -= 6; } print_menu_items( w_open, world_subs, sel2, yoffset, xoffset - ( xlen / 4 ) ); wrefresh( w_open ); refresh(); std::string action = ctxt.handle_input(); std::string sInput = ctxt.get_raw_input().text; for( int i = 0; i < world_subs_to_display; ++i ) { for( auto hotkey : vWorldHotkeys[i] ) { if( sInput == hotkey ) { sel2 = i; action = "CONFIRM"; } } } if( action == "LEFT" ) { if( sel2 > 0 ) { --sel2; } else { sel2 = world_subs_to_display - 1; } } else if( action == "RIGHT" ) { if( sel2 < world_subs_to_display - 1 ) { ++sel2; } else { sel2 = 0; } } else if( action == "DOWN" || action == "QUIT" ) { layer = 1; } if( action == "UP" || action == "CONFIRM" ) { if( sel2 == 0 ) { // Create world // Open up world creation screen! if( world_generator->make_new_world() ) { return opening_screen(); } else { layer = 1; } } else if( sel2 == 1 || sel2 == 2 ) { // Delete World | Reset World layer = 3; sel3 = 0; } } } else if( sel1 == 4 ) { // Special game if( MAP_SHARING::isSharing() ) { // Thee can't save special games, therefore thee can't share them layer = 1; popup( _( "Special games don't work with shared maps." ) ); continue; } std::vector<std::string> special_names; int xoffset = 32 + iMenuOffsetX + extra_w / 2; int yoffset = iMenuOffsetY - 2; int xlen = 0; for( int i = 1; i < NUM_SPECIAL_GAMES; i++ ) { std::string spec_name = special_game_name( special_game_id( i ) ); special_names.push_back( spec_name ); xlen += spec_name.size() + 2; } xlen += special_names.size() - 1; print_menu_items( w_open, special_names, sel2, yoffset, xoffset - ( xlen / 4 ) ); wrefresh( w_open ); refresh(); std::string action = ctxt.handle_input(); if( action == "LEFT" ) { if( sel2 > 0 ) { sel2--; } else { sel2 = NUM_SPECIAL_GAMES - 2; } } else if( action == "RIGHT" ) { if( sel2 < NUM_SPECIAL_GAMES - 2 ) { sel2++; } else { sel2 = 0; } } else if( action == "DOWN" || action == "QUIT" ) { layer = 1; } if( action == "UP" || action == "CONFIRM" ) { if( sel2 >= 0 && sel2 < NUM_SPECIAL_GAMES - 1 ) { gamemode = get_special_game( special_game_id( sel2 + 1 ) ); // check world WORLDPTR world = world_generator->make_new_world( special_game_id( sel2 + 1 ) ); if( world == NULL ) { continue; } world_generator->set_active_world( world ); setup(); if( !gamemode->init() ) { gamemode.reset(); u = player(); continue; } start = true; } } } } else if( layer == 3 ) { bool available = false; if( sel1 == 2 ) { // Load Game savegames = world_generator->all_worlds[world_generator->all_worldnames[sel2]]->world_saves; std::string wn = world_generator->all_worldnames[sel2]; //hide savegames if lua is not available for a lua-built world if( ( wn != "TUTORIAL" && wn != "DEFENSE" ) && world_generator->world_need_lua_build( wn ) ) { savegames.clear(); mvwprintz( w_open, iMenuOffsetY - 2, 15 + iMenuOffsetX + extra_w / 2, c_red, _( "This world requires the game to be compiled with Lua." ) ); } else if( savegames.empty() ) { mvwprintz( w_open, iMenuOffsetY - 2, 19 + 19 + iMenuOffsetX + extra_w / 2, c_red, _( "No save games found!" ) ); } else { for( std::vector<std::string>::iterator it = savegames.begin(); it != savegames.end(); ) { std::string savename = base64_decode( *it ); if( MAP_SHARING::isSharing() && savename != MAP_SHARING::getUsername() ) { it = savegames.erase( it ); } else { // calculates the index from distance between it and savegames.begin() int i = it - savegames.begin(); available = true; int line = iMenuOffsetY - 2 - i; mvwprintz( w_open, line, 19 + 19 + iMenuOffsetX + extra_w / 2, ( sel3 == i ? h_white : c_white ), base64_decode( *it ).c_str() ); ++it; } } if( !available ) { mvwprintz( w_open, iMenuOffsetY - 2, 19 + 19 + iMenuOffsetX + extra_w / 2, c_red, _( "No save games found!" ) ); } } wrefresh( w_open ); refresh(); std::string action = ctxt.handle_input(); if( savegames.empty() && ( action == "DOWN" || action == "CONFIRM" ) ) { layer = 2; } else if( action == "DOWN" ) { if( sel3 > 0 ) { sel3--; } else { sel3 = savegames.size() - 1; } } else if( action == "UP" ) { if( sel3 < ( int )savegames.size() - 1 ) { sel3++; } else { sel3 = 0; } } else if( action == "LEFT" || action == "QUIT" ) { layer = 2; sel3 = 0; print_menu( w_open, sel1, iMenuOffsetX, iMenuOffsetY ); } if( action == "RIGHT" || action == "CONFIRM" ) { if( sel3 >= 0 && sel3 < ( int )savegames.size() ) { werase( w_background ); wrefresh( w_background ); WORLDPTR world = world_generator->all_worlds[world_generator->all_worldnames[sel2]]; world_generator->set_active_world( world ); setup(); load( world->world_name, savegames[sel3] ); start = true; } } } else if( sel1 == 3 ) { // Show world names int i = 0; for( std::vector<std::string>::iterator it = world_generator->all_worldnames.begin(); it != world_generator->all_worldnames.end(); ++it ) { int savegames_count = world_generator->all_worlds[*it]->world_saves.size(); int line = iMenuOffsetY - 4 - i; nc_color color1, color2; if( *it == "TUTORIAL" || *it == "DEFENSE" ) { color1 = c_ltcyan; color2 = h_ltcyan; } else { color1 = c_white; color2 = h_white; } mvwprintz( w_open, line, 26 + iMenuOffsetX + extra_w / 2, ( sel3 == i ? color2 : color1 ), "%s (%d)", ( *it ).c_str(), savegames_count ); ++i; } wrefresh( w_open ); refresh(); std::string action = ctxt.handle_input(); if( action == "DOWN" ) { if( sel3 > 0 ) { --sel3; } else { sel3 = world_generator->all_worldnames.size() - 1; } } else if( action == "UP" ) { if( sel3 < ( int )world_generator->all_worldnames.size() - 1 ) { ++sel3; } else { sel3 = 0; } } else if( action == "LEFT" || action == "QUIT" ) { layer = 2; print_menu( w_open, sel1, iMenuOffsetX, iMenuOffsetY ); } if( action == "RIGHT" || action == "CONFIRM" ) { if( sel3 >= 0 && sel3 < ( int )world_generator->all_worldnames.size() ) { bool query_yes = false; bool do_delete = false; if( sel2 == 1 ) { // Delete World if( query_yn( _( "Delete the world and all saves?" ) ) ) { query_yes = true; do_delete = true; } } else if( sel2 == 2 ) { // Reset World if( query_yn( _( "Remove all saves and regenerate world?" ) ) ) { query_yes = true; do_delete = false; } } if( query_yes ) { delete_world( world_generator->all_worldnames[sel3], do_delete ); savegames.clear(); MAPBUFFER.reset(); overmap_buffer.clear(); layer = 2; if( do_delete ) { // delete world and all contents world_generator->remove_world( world_generator->all_worldnames[sel3] ); } else { // clear out everything but worldoptions from this world world_generator->all_worlds[world_generator->all_worldnames[sel3]]->world_saves.clear(); } if( world_generator->all_worldnames.empty() ) { sel2 = 0; // reset to create world selection } } else { // hacky resolution to the issue of persisting world names on the screen return opening_screen(); } } print_menu( w_open, sel1, iMenuOffsetX, iMenuOffsetY ); } } else { // Character Templates if( templates.empty() ) { mvwprintz( w_open, iMenuOffsetY - 4, iMenuOffsetX + 20 + extra_w / 2, c_red, _( "No templates found!" ) ); } else { mvwprintz( w_open, iMenuOffsetY - 2, iMenuOffsetX + 20 + extra_w / 2, c_white, _( "Press 'd' to delete a preset." ) ); for( int i = 0; i < ( int )templates.size(); i++ ) { int line = iMenuOffsetY - 4 - i; mvwprintz( w_open, line, 20 + iMenuOffsetX + extra_w / 2, ( sel3 == i ? h_white : c_white ), templates[i].c_str() ); } } wrefresh( w_open ); refresh(); std::string action = ctxt.handle_input(); if( action == "DOWN" ) { if( sel3 > 0 ) { sel3--; } else { sel3 = templates.size() - 1; } } else if( templates.empty() && ( action == "UP" || action == "CONFIRM" ) ) { sel1 = 1; layer = 2; print_menu( w_open, sel1, iMenuOffsetX, iMenuOffsetY ); } else if( action == "UP" ) { if( sel3 < ( int )templates.size() - 1 ) { sel3++; } else { sel3 = 0; } } else if( action == "LEFT" || action == "QUIT" || templates.empty() ) { sel1 = 1; layer = 2; print_menu( w_open, sel1, iMenuOffsetX, iMenuOffsetY ); } else if( !templates.empty() && action == "DELETE_TEMPLATE" ) { if( query_yn( _( "Are you sure you want to delete %s?" ), templates[sel3].c_str() ) ) { const auto path = FILENAMES["templatedir"] + templates[sel3] + ".template"; if( std::remove( path.c_str() ) != 0 ) { popup( _( "Sorry, something went wrong." ) ); } else { templates.erase( templates.begin() + sel3 ); if( ( size_t )sel3 > templates.size() - 1 ) { sel3--; } } } } else if( action == "RIGHT" || action == "CONFIRM" ) { WORLDPTR world = world_generator->pick_world(); if( world == NULL ) { u = player(); continue; } world_generator->set_active_world( world ); setup(); if( !u.create( PLTYPE_TEMPLATE, templates[sel3] ) ) { u = player(); continue; } werase( w_background ); wrefresh( w_background ); if( !start_game( world_generator->active_world->world_name ) ) { u = player(); continue; } start = true; } } } } w_openptr.reset(); w_backgroundptr.reset(); if( start == false ) { uquit = QUIT_MENU; } else { refresh_all(); draw(); } return start; }
bool game::opening_screen() { WINDOW* w_background = newwin(TERMY, TERMX, 0, 0); werase(w_background); wrefresh(w_background); WINDOW* w_open = newwin(25, 80, (TERMY > 25) ? (TERMY-25)/2 : 0, (TERMX > 80) ? (TERMX-80)/2 : 0); const int iMenuOffsetX = 2; int iMenuOffsetY = 22; std::vector<std::string> vSubItems; vSubItems.push_back("Custom Character"); vSubItems.push_back("Preset Character"); vSubItems.push_back("Random Character"); print_menu(w_open, 0, iMenuOffsetX, iMenuOffsetY); std::vector<std::string> savegames, templates; dirent *dp; DIR *dir = opendir("save"); if (!dir) { #if (defined _WIN32 || defined __WIN32__) mkdir("save"); #else mkdir("save", 0777); #endif dir = opendir("save"); } if (!dir) { dbg(D_ERROR) << "game:opening_screen: Unable to make save directory."; debugmsg("Could not make './save' directory"); endwin(); exit(1); } while ((dp = readdir(dir))) { std::string tmp = dp->d_name; if (tmp.find(".sav") != std::string::npos) savegames.push_back(tmp.substr(0, tmp.find(".sav"))); } closedir(dir); dir = opendir("data"); while ((dp = readdir(dir))) { std::string tmp = dp->d_name; if (tmp.find(".template") != std::string::npos) templates.push_back(tmp.substr(0, tmp.find(".template"))); } int sel1 = 1, sel2 = 1, layer = 1; InputEvent input; int chInput; bool start = false; // Load MOTD and store it in a string std::vector<std::string> motd; std::ifstream motd_file; motd_file.open("data/motd"); if (!motd_file.is_open()) motd.push_back("No message today."); else { while (!motd_file.eof()) { std::string tmp; getline(motd_file, tmp); if (!tmp.length() || tmp[0] != '#') motd.push_back(tmp); } } // Load Credits and store it in a string std::vector<std::string> credits; std::ifstream credits_file; credits_file.open("data/credits"); if (!credits_file.is_open()) credits.push_back("No message today."); else { while (!credits_file.eof()) { std::string tmp; getline(credits_file, tmp); if (!tmp.length() || tmp[0] != '#') credits.push_back(tmp); } } while(!start) { if (layer == 1) { print_menu(w_open, sel1, iMenuOffsetX, iMenuOffsetY, (sel1 == 0 || sel1 == 7) ? false : true); if (sel1 == 0) { // Print the MOTD. for (int i = 0; i < motd.size() && i < 16; i++) mvwprintz(w_open, i + 7, 8, c_ltred, motd[i].c_str()); wrefresh(w_open); refresh(); } else if (sel1 == 7) { // Print the Credits. for (int i = 0; i < credits.size() && i < 16; i++) mvwprintz(w_open, i + 7, 8, c_ltred, credits[i].c_str()); wrefresh(w_open); refresh(); } chInput = getch(); if (chInput == 'm' || chInput == 'M') { sel1 = 0; chInput = '\n'; } else if (chInput == 'n' || chInput == 'N') { sel1 = 1; chInput = '\n'; } else if (chInput == 'L') { sel1 = 2; chInput = '\n'; } else if (chInput == 'r' || chInput == 'R') { sel1 = 3; chInput = '\n'; } else if (chInput == 's' || chInput == 'S') { sel1 = 4; chInput = '\n'; } else if (chInput == 'o' || chInput == 'O') { sel1 = 5; chInput = '\n'; } else if (chInput == 'H') { sel1 = 6; chInput = '\n'; } else if (chInput == 'c' || chInput == 'C') { sel1 = 7; chInput = '\n'; } else if (chInput == 'q' || chInput == 'Q' || chInput == KEY_ESCAPE) { sel1 = 8; chInput = '\n'; } if (chInput == KEY_LEFT || chInput == 'h') { if (sel1 > 0) sel1--; else sel1 = 8; } else if (chInput == KEY_RIGHT || chInput == 'l') { if (sel1 < 8) sel1++; else sel1 = 0; } else if ((chInput == KEY_UP || chInput == 'k' || chInput == '\n') && sel1 > 0 && sel1 != 7) { if (sel1 == 5) { show_options(); } else if (sel1 == 6) { help(); } else if (sel1 == 8) { uquit = QUIT_MENU; return false; } else { sel2 = 0; layer = 2; print_menu(w_open, sel1, iMenuOffsetX, iMenuOffsetY, (sel1 == 0 || sel1 == 7) ? false : true); } } } else if (layer == 2) { if (sel1 == 1) { // New Character print_menu_items(w_open, vSubItems, sel2, iMenuOffsetY-2, iMenuOffsetX+7); wrefresh(w_open); refresh(); chInput = getch(); if (chInput == 'c' || chInput == 'C') { sel2 = 0; chInput = '\n' ; } else if (chInput == 'p' || chInput == 'P') { sel2 = 1; chInput = '\n'; } else if (chInput == 'r' || chInput == 'R') { sel2 = 2; chInput = '\n'; } if (chInput == KEY_LEFT || chInput == 'h') { if (sel2 > 0) sel2--; else sel2 = 2; } if (chInput == KEY_RIGHT || chInput == 'l') { if (sel2 < 2) sel2++; else sel2 = 0; } else if (chInput == KEY_DOWN || chInput == 'j' || chInput == KEY_ESCAPE) { layer = 1; sel1 = 1; } if (chInput == KEY_UP || chInput == 'k' || chInput == '\n') { if (sel2 == 0 || sel2 == 2) { if (!u.create(this, (sel2 == 0) ? PLTYPE_CUSTOM : PLTYPE_RANDOM)) { u = player(); delwin(w_open); return (opening_screen()); } werase(w_background); wrefresh(w_background); start_game(); start = true; } else if (sel2 == 1) { layer = 3; sel1 = 0; print_menu_items(w_open, vSubItems, sel2, iMenuOffsetY-2, iMenuOffsetX+7); } } } else if (sel1 == 2) { // Load Character if (savegames.size() == 0) mvwprintz(w_open, iMenuOffsetY - 2, 19 + iMenuOffsetX, c_red, "No save games found!"); else { for (int i = 0; i < savegames.size(); i++) { int line = iMenuOffsetY - 2 - i; mvwprintz(w_open, line, 19 + iMenuOffsetX, (sel2 == i ? h_white : c_white), savegames[i].c_str()); } } wrefresh(w_open); refresh(); input = get_input(); if (savegames.size() == 0 && (input == DirectionS || input == Confirm)) { layer = 1; } else if (input == DirectionS) { if (sel2 > 0) sel2--; else sel2 = savegames.size() - 1; } else if (input == DirectionN) { if (sel2 < savegames.size() - 1) sel2++; else sel2 = 0; } else if (input == DirectionW || input == Cancel) { layer = 1; } if (input == DirectionE || input == Confirm) { if (sel2 >= 0 && sel2 < savegames.size()) { werase(w_background); wrefresh(w_background); load(savegames[sel2]); start = true; } } } else if (sel1 == 3) { // Delete world if (query_yn("Delete the world and all saves?")) { delete_save(); savegames.clear(); MAPBUFFER.reset(); MAPBUFFER.make_volatile(); overmap_buffer.clear(); } layer = 1; } else if (sel1 == 4) { // Special game for (int i = 1; i < NUM_SPECIAL_GAMES; i++) { mvwprintz(w_open, iMenuOffsetY-i-1, 34 + iMenuOffsetX, (sel2 == i-1 ? h_white : c_white), special_game_name( special_game_id(i) ).c_str()); } wrefresh(w_open); refresh(); input = get_input(); if (input == DirectionS) { if (sel2 > 0) sel2--; else sel2 = NUM_SPECIAL_GAMES - 2; } else if (input == DirectionN) { if (sel2 < NUM_SPECIAL_GAMES - 2) sel2++; else sel2 = 0; } else if (input == DirectionW || input == Cancel) { layer = 1; } if (input == DirectionE || input == Confirm) { if (sel2 >= 0 && sel2 < NUM_SPECIAL_GAMES - 1) { delete gamemode; gamemode = get_special_game( special_game_id(sel2+1) ); if (!gamemode->init(this)) { delete gamemode; gamemode = new special_game; u = player(); delwin(w_open); return (opening_screen()); } start = true; } } } } else if (layer == 3) { // Character Templates if (templates.size() == 0) mvwprintz(w_open, iMenuOffsetY-4, iMenuOffsetX+27, c_red, "No templates found!"); else { for (int i = 0; i < templates.size(); i++) { int line = iMenuOffsetY - 4 - i; mvwprintz(w_open, line, 27 + iMenuOffsetX, (sel1 == i ? h_white : c_white), templates[i].c_str()); } } wrefresh(w_open); refresh(); input = get_input(); if (input == DirectionS) { if (sel1 > 0) sel1--; else sel1 = templates.size() - 1; } else if (templates.size() == 0 && (input == DirectionN || input == Confirm)) { sel1 = 1; layer = 2; print_menu(w_open, sel1, iMenuOffsetX, iMenuOffsetY); } else if (input == DirectionN) { if (sel1 < templates.size() - 1) sel1++; else sel1 = 0; } else if (input == DirectionW || input == Cancel || templates.size() == 0) { sel1 = 1; layer = 2; print_menu(w_open, sel1, iMenuOffsetX, iMenuOffsetY); } else if (input == DirectionE || input == Confirm) { if (!u.create(this, PLTYPE_TEMPLATE, templates[sel1])) { u = player(); delwin(w_open); return (opening_screen()); } werase(w_background); wrefresh(w_background); start_game(); start = true; } } } delwin(w_open); if (start == false) uquit = QUIT_MENU; return start; }