Esempio n. 1
0
        void CameraTool::handleScroll(InputState& inputState) {
            if (inputState.modifierKeys() != ModifierKeys::MKNone &&
                inputState.modifierKeys() != ModifierKeys::MKAlt)
                return;
            if (m_orbit) {
                const Renderer::Camera& camera = inputState.camera();
                Planef orbitPlane(camera.direction(), m_orbitCenter);
                float maxForward = orbitPlane.intersectWithRay(Rayf(camera.position(), camera.direction())) - 32.0f;

                float forward = inputState.scrollY() * moveSpeed(false);
                if (maxForward < 0.0f)
                    maxForward = 0.0f;
                if (forward > maxForward)
                    forward = maxForward;
                
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(forward);
                postEvent(cameraEvent);
            } else {
                Preferences::PreferenceManager& prefs = Preferences::PreferenceManager::preferences();
                const Renderer::Camera& camera = inputState.camera();
                const Vec3f moveDirection = prefs.getBool(Preferences::CameraMoveInCursorDir) ? inputState.pickRay().direction : camera.direction();
                
                const float distance = inputState.scrollY() * moveSpeed(false);
                const Vec3f moveVector = distance * moveDirection;
                
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(moveVector.dot(camera.direction()));
                cameraEvent.setRight(moveVector.dot(camera.right()));
                cameraEvent.setUp(moveVector.dot(camera.up()));
                postEvent(cameraEvent);
            }
        }
        void CameraTool::handleScroll(InputState& inputState) {
            if (inputState.modifierKeys() != ModifierKeys::MKNone &&
                inputState.modifierKeys() != ModifierKeys::MKAlt)
                return;
            if (m_orbit) {
                const Renderer::Camera& camera = inputState.camera();
                Plane orbitPlane(camera.direction(), m_orbitCenter);
                float maxForward = orbitPlane.intersectWithRay(Ray(camera.position(), camera.direction())) - 32.0f;

                float forward = inputState.scrollY() * moveSpeed();
                if (maxForward < 0.0f)
                    maxForward = 0.0f;
                if (forward > maxForward)
                    forward = maxForward;
                
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(forward);
                postEvent(cameraEvent);
            } else {
                CameraMoveEvent cameraEvent;
                cameraEvent.setForward(inputState.scrollY() * moveSpeed());
                cameraEvent.setRight(inputState.scrollX() * moveSpeed());
                postEvent(cameraEvent);
            }
        }