static void look_around(void) { int i; for (i = 0; i < NUMDIRECTIONS; i++) { ottolook(i, &flbr[i]); } }
/** * Looks around in all the possible directions from the otto-matic player. * [PSR] */ STATIC void look_around() { int i; for (i = 0; i < NUMDIRECTIONS; i++) { ottolook(i, &flbr[i]); # ifdef DEBUG fprintf(debug, " ottolook(%c)=%c(%d)(0x%x)", RELCHARS[i], flbr[i].what, flbr[i].distance, flbr[i].flags); # endif } }