Esempio n. 1
0
/* I reconnected to the server */
TEG_STATUS clitok_reconnect( char *str)
{
	PARSER p;
	DELIM igualador={ ':', ':', ':' };
	DELIM separador={ ',', ',', ',' };

	p.igualador = &igualador;
	p.separador = &separador;
	p.data = str;

	if( strlen(str)==0 )
		goto error;

	if( parser_call( &p ) && p.hay_otro ) {
		strncpy( g_game.myname, p.token, sizeof(g_game.myname)-1);
		g_game.myname[sizeof(g_game.myname)-1]=0;
	} else goto error;

	if( parser_call( &p ) && p.hay_otro ) {
		g_game.numjug = atoi( p.token );
	} else goto error;

	if( parser_call( &p ) && !p.hay_otro ) {
		g_game.mycolor  = atoi( p.token );	
	} else goto error;


	ESTADO_SET(PLAYER_STATUS_IDLE);

	textmsg( M_IMP,_("Successful reconnection. I'm player number:%d"),g_game.numjug );

	{
		/* insert myself in the list of players */
		CPLAYER j;
		PCPLAYER pJ;

		if( player_whois( g_game.numjug, &pJ ) != TEG_STATUS_SUCCESS ) {
			memset(&j,0,sizeof(j));
			j.color = g_game.mycolor;
			j.numjug = g_game.numjug;
			strncpy(j.name,g_game.myname,sizeof(j.name)-1);
			j.name[sizeof(j.name)-1]=0;
			player_ins(&j);
		}
	}

	out_status();
	out_countries();
	out_enum_cards();
	out_get_typeofgame();
	out_new_round();

	gui_reconnected();

	return TEG_STATUS_SUCCESS;
error:
	textmsg(M_ERR,"Error in clitok_reconnect()");
	return TEG_STATUS_ERROR;
}
Esempio n. 2
0
int main(void){
	int status;
	pid_t pid;
	if(( pid = fork() ) < 0 ){
		perror("fork error");
		exit(1);
	}
	else if( pid == 0 ){
		printf("children  pid: %d  ppid: %d\n", getpid(), getppid() );
		exit(3);
	}
	wait(&status);
	out_status(status);
	
	if(( pid = fork() ) < 0 ){
		perror("fork error");
		exit(1);
	}
	else if( pid == 0 ){
		printf("children  pid: %d  ppid: %d\n", getpid(), getppid() );
		int a = 5 , b = 0;
		int c = a / b;
	}
	wait(&status);
	out_status(status);
	
	if(( pid = fork() ) < 0 ){
		perror("fork error");
		exit(1);
	}
	else if( pid == 0 ){
		printf("children  pid: %d  ppid: %d\n", getpid(), getppid() );
		while(1){  //用kill命令杀死
		}
	}
	wait(&status);
	out_status(status);
	

	return 0;
}
Esempio n. 3
0
/* who am i, and available colors */
TEG_STATUS clitok_playerid( char *str)
{
	char c[TEG_MAX_PLAYERS];
	PARSER p;
	int i;
	DELIM igualador={ ':', ':', ':' };
	DELIM separador={ ',', ',', ',' };

	p.igualador = &igualador;
	p.separador = &separador;
	p.data = str;

	if( strlen(str)==0 )
		goto error;

	if( parser_call( &p ) && p.hay_otro ) {
		strncpy( g_game.myname, p.token, sizeof(g_game.myname)-1);
		g_game.myname[sizeof(g_game.myname)-1]=0;
	} else goto error;

	if( parser_call( &p ) && p.hay_otro ) {
		g_game.numjug = atoi( p.token );
	} else goto error;

	for(i=0;i<TEG_MAX_PLAYERS-1;i++ ) {

		if( parser_call( &p ) && p.hay_otro ) {
			c[i] = atoi( p.token );	
		} else goto error;
	}

	if( parser_call( &p ) && !p.hay_otro ) {
		c[i] = atoi( p.token );	
	} else goto error;


	ESTADO_SET(PLAYER_STATUS_CONNECTED);

	out_status();
	if( g_game.observer )
		out_countries();

	gui_connected( c );

	textmsg( M_IMP,_("I'm player number:%d"),g_game.numjug );
	return TEG_STATUS_SUCCESS;
error:
	textmsg(M_ERR,"Error in clitok_playerid()");
	return TEG_STATUS_ERROR;
}