Esempio n. 1
0
void TSScriptJS::GetWebConfig(std::string& Adapter_Ip, int& Adapter_Port) 
{
    ScriptingCore* sc = ScriptingCore::getInstance();
    sc->runScript("Config/Config.js");
    JSObject* pObj;    	
	jsval obj;
    JS_GetProperty(sc->getGlobalContext(),sc->getGlobalObject(),"IP", &obj); 
    JS_ValueToObject(sc->getGlobalContext(),obj,&pObj);
    jsval AdaptServerIP;  
    JS_GetProperty(sc->getGlobalContext(),pObj,"AdaptServerIP", &AdaptServerIP);  
    JSString* pS = JS_ValueToString(sc->getGlobalContext(), AdaptServerIP);  
    JSStringWrapper pW(pS);  
	Adapter_Ip = pW.get().c_str();
    TSLog("AdapteServer Ip = %s", pW.get().c_str()); 
    jsval ip_port;  
    JS_GetProperty(sc->getGlobalContext(),pObj,"AdaptServerPort", &ip_port);  
    JSString* pS_port = JS_ValueToString(sc->getGlobalContext(), ip_port);  
    JSStringWrapper pWs(pS_port); 
    Adapter_Port = atoi(pWs.get().c_str());	
    TSLog("AdapteServer Port = %s",pWs.get().c_str());
}
Esempio n. 2
0
void UIVMPreviewWindow::repaintBGImages()
{
    /* Delete the old images: */
    if (m_pbgImage)
    {
        delete m_pbgImage;
        m_pbgImage = 0;
    }
    if (m_pGlossyImg)
    {
        delete m_pGlossyImg;
        m_pGlossyImg = 0;
    }

    /* Check that there is enough room for our fancy stuff.
     * If not we just draw nothing (the border and the blur radius). */
    QRect cr = contentsRect();
    if (cr.width()  < 41 || cr.height() < 41)
        return;

    QPalette pal = palette();
    m_wRect = cr.adjusted(10, 10, -10, -10);
    m_vRect = m_wRect.adjusted(m_vMargin, m_vMargin, -m_vMargin, -m_vMargin).adjusted(-3, -3, 3, 3);

    /* First draw the shadow. Its a rounded rectangle which get blurred: */
    QImage imageW(cr.size(), QImage::Format_ARGB32);
    QColor bg = pal.color(QPalette::Base);
    bg.setAlpha(0); /* We want blur to transparent _and_ whatever the base color is. */
    imageW.fill(bg.rgba());
    QPainter pW(&imageW);
    pW.setBrush(QColor(30, 30, 30)); /* Dark gray */
    pW.setPen(Qt::NoPen);
    pW.drawRoundedRect(QRect(QPoint(0, 0), cr.size()).adjusted(10, 10, -10, -10), m_vMargin, m_vMargin);
    pW.end();
    /* Blur the rectangle */
    QImage imageO(cr.size(), QImage::Format_ARGB32);
    blurImage(imageW, imageO, 10);
    QPainter pO(&imageO);

    /* Now paint the border with a gradient to get a look of a monitor: */
    QRect rr = QRect(QPoint(0, 0), cr.size()).adjusted(10, 10, -10, -10);
    QLinearGradient lg(0, rr.y(), 0, rr.height());
    QColor base(200, 200, 200); /* light variant */
    // QColor base(80, 80, 80); /* Dark variant */
    lg.setColorAt(0, base);
    lg.setColorAt(0.4, base.darker(300));
    lg.setColorAt(0.5, base.darker(400));
    lg.setColorAt(0.7, base.darker(300));
    lg.setColorAt(1, base);
    pO.setBrush(lg);
    pO.setPen(QPen(base.darker(150), 1));
    pO.drawRoundedRect(rr, m_vMargin, m_vMargin);
    pO.end();

    /* Make a copy of the new bg image: */
    m_pbgImage = new QImage(imageO);

    /* Now the glossy overlay has to be created.
     * Start with defining a nice looking painter path. */
    QRect gRect = QRect(QPoint(0, 0), m_vRect.size());
    QPainterPath glossyPath(QPointF(gRect.x(), gRect.y()));
    glossyPath.lineTo(gRect.x() + gRect.width(), gRect.y());
    glossyPath.lineTo(gRect.x() + gRect.width(), gRect.y() + gRect.height() * 1.0/3.0);
    glossyPath.cubicTo(gRect.x() + gRect.width() / 2.0, gRect.y() + gRect.height() * 1.0/3.0,
                       gRect.x() + gRect.width() / 2.0, gRect.y() + gRect.height() * 2.0/3.0,
                       gRect.x(), gRect.y() + gRect.height() * 2.0/3.0);
    glossyPath.closeSubpath();

    /* Paint the glossy path on a QImage: */
    QImage image(m_vRect.size(), QImage::Format_ARGB32);
    QColor bg1(Qt::white); /* We want blur to transparent _and_ white. */
    bg1.setAlpha(0);
    image.fill(bg1.rgba());
    QPainter painter(&image);
    painter.fillPath(glossyPath, QColor(255, 255, 255, 80));
    painter.end();
    /* Blur the image to get a much more smooth feeling */
    QImage image1(m_vRect.size(), QImage::Format_ARGB32);
    blurImage(image, image1, 7);
    m_pGlossyImg = new QImage(image1);

    /* Repaint: */
    update();
}