static void paint (TestState *state) { cogl_framebuffer_clear4f (test_fb, COGL_BUFFER_BIT_COLOR, 0, 0, 0, 1); paint_color_pipelines (state); paint_matrix_pipeline (state->matrix_pipeline); paint_vector_pipeline (state->vector_pipeline); paint_int_pipeline (state->int_pipeline); }
static void paint (TestState *state) { CoglColor color; cogl_color_init_from_4ub (&color, 0, 0, 0, 255); cogl_clear (&color, COGL_BUFFER_BIT_COLOR); paint_color_pipelines (state); paint_matrix_pipeline (state->matrix_pipeline); paint_vector_pipeline (state->vector_pipeline); paint_int_pipeline (state->int_pipeline); }