void GraphicsContext::restorePlatformState()
{
    if (paintingDisabled())
        return;
    platformContext()->restore();
}
Esempio n. 2
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void GraphicsContext::fillRect(const FloatRect& rect, Gradient& gradient)
{
    if (paintingDisabled())
        return;
    gradient.fill(this, rect);
}
void GraphicsContext::fillRect(const FloatRect& rect, Generator& generator)
{
    if (paintingDisabled())
        return;
    generator.fill(this, rect);
}
Esempio n. 4
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void GraphicsContext::setPlatformShouldAntialias(bool enable)
{
    if (paintingDisabled())
        return;
    notImplemented();
}
void GraphicsContext::drawFocusRing(const Vector<IntRect>& rects, int width, int /* offset */, const Color& color)
{
    if (paintingDisabled())
        return;

    unsigned rectCount = rects.size();

    cairo_t* cr = platformContext()->cr();
    cairo_save(cr);
    cairo_push_group(cr);
    cairo_new_path(cr);

#if PLATFORM(GTK)
#ifdef GTK_API_VERSION_2
    GdkRegion* reg = gdk_region_new();
#else
    cairo_region_t* reg = cairo_region_create();
#endif

    for (unsigned i = 0; i < rectCount; i++) {
#ifdef GTK_API_VERSION_2
        GdkRectangle rect = rects[i];
        gdk_region_union_with_rect(reg, &rect);
#else
        cairo_rectangle_int_t rect = rects[i];
        cairo_region_union_rectangle(reg, &rect);
#endif
    }
    gdk_cairo_region(cr, reg);
#ifdef GTK_API_VERSION_2
    gdk_region_destroy(reg);
#else
    cairo_region_destroy(reg);
#endif
#else
    int radius = (width - 1) / 2;
    Path path;
    for (unsigned i = 0; i < rectCount; ++i) {
        if (i > 0)
            path.clear();
        path.addRoundedRect(rects[i], FloatSize(radius, radius));
        appendWebCorePathToCairoContext(cr, path);
    }
#endif
    Color ringColor = color;
    adjustFocusRingColor(ringColor);
    adjustFocusRingLineWidth(width);
    setSourceRGBAFromColor(cr, ringColor);
    cairo_set_line_width(cr, width);
    setPlatformStrokeStyle(focusRingStrokeStyle());

    cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
    cairo_stroke_preserve(cr);

    cairo_set_operator(cr, CAIRO_OPERATOR_CLEAR);
    cairo_set_fill_rule(cr, CAIRO_FILL_RULE_WINDING);
    cairo_fill(cr);

    cairo_pop_group_to_source(cr);
    cairo_set_operator(cr, CAIRO_OPERATOR_OVER);
    cairo_paint(cr);
    cairo_restore(cr);
}
void GraphicsContext::setAlpha(float alpha)
{
    if (paintingDisabled())
        return;
    platformContext()->setAlpha(alpha);
}
void GraphicsContext::setMiterLimit(float limit)
{
    if (paintingDisabled())
        return;
    platformContext()->setMiterLimit(limit);
}
void GraphicsContext::scale(const FloatSize& size)
{
    if (paintingDisabled())
        return;
    platformContext()->scale(size);
}
void GraphicsContext::rotate(float angleInRadians)
{
    if (paintingDisabled())
        return;
    platformContext()->rotate(angleInRadians);
}
void GraphicsContext::setLineCap(LineCap cap)
{
    if (paintingDisabled())
        return;
    platformContext()->setLineCap(cap);
}
void GraphicsContext::setLineJoin(LineJoin join)
{
    if (paintingDisabled())
        return;
    platformContext()->setLineJoin(join);
}
void GraphicsContext::setPlatformCompositeOperation(CompositeOperator op)
{
    if (paintingDisabled())
        return;
    platformContext()->setCompositeOperation(op);
}
void GraphicsContext::setPlatformStrokeStyle(StrokeStyle style)
{
    if (paintingDisabled())
        return;
    platformContext()->setStrokeStyle(style);
}
void GraphicsContext::setPlatformStrokeThickness(float f)
{
    if (paintingDisabled())
        return;
    platformContext()->setStrokeThickness(f);
}
Esempio n. 15
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void GraphicsContext::concatCTM(const AffineTransform& affine)
{
    if (paintingDisabled())
        return;
    platformContext()->canvas()->concat(affine);
}
void GraphicsContext::setPlatformShouldAntialias(bool useAA)
{
    if (paintingDisabled())
        return;
    platformContext()->setShouldAntialias(useAA);
}
Esempio n. 17
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void GraphicsContext::drawLineForMisspellingOrBadGrammar(const IntPoint& pt,
        int width,
        bool grammar)
{
    if (paintingDisabled())
        return;

    // Create the pattern we'll use to draw the underline.
    static SkBitmap* misspellBitmap = 0;
    if (!misspellBitmap) {
        // We use a 2-pixel-high misspelling indicator because that seems to be
        // what WebKit is designed for, and how much room there is in a typical
        // page for it.
        const int rowPixels = 32;  // Must be multiple of 4 for pattern below.
        const int colPixels = 2;
        misspellBitmap = new SkBitmap;
        misspellBitmap->setConfig(SkBitmap::kARGB_8888_Config,
                                  rowPixels, colPixels);
        misspellBitmap->allocPixels();

        misspellBitmap->eraseARGB(0, 0, 0, 0);
        const uint32_t lineColor = 0xFFFF0000;  // Opaque red.
        const uint32_t antiColor = 0x60600000;  // Semitransparent red.

        // Pattern:  X o   o X o   o X
        //             o X o   o X o
        uint32_t* row1 = misspellBitmap->getAddr32(0, 0);
        uint32_t* row2 = misspellBitmap->getAddr32(0, 1);
        for (int x = 0; x < rowPixels; x++) {
            switch (x % 4) {
            case 0:
                row1[x] = lineColor;
                break;
            case 1:
                row1[x] = antiColor;
                row2[x] = antiColor;
                break;
            case 2:
                row2[x] = lineColor;
                break;
            case 3:
                row1[x] = antiColor;
                row2[x] = antiColor;
                break;
            }
        }
    }

    // Offset it vertically by 1 so that there's some space under the text.
    SkScalar originX = SkIntToScalar(pt.x());
    SkScalar originY = SkIntToScalar(pt.y()) + 1;

    // Make a shader for the bitmap with an origin of the box we'll draw. This
    // shader is refcounted and will have an initial refcount of 1.
    SkShader* shader = SkShader::CreateBitmapShader(
                           *misspellBitmap, SkShader::kRepeat_TileMode,
                           SkShader::kRepeat_TileMode);
    SkMatrix matrix;
    matrix.reset();
    matrix.postTranslate(originX, originY);
    shader->setLocalMatrix(matrix);

    // Assign the shader to the paint & release our reference. The paint will
    // now own the shader and the shader will be destroyed when the paint goes
    // out of scope.
    SkPaint paint;
    paint.setShader(shader);
    shader->unref();

    SkRect rect;
    rect.set(originX,
             originY,
             originX + SkIntToScalar(width),
             originY + SkIntToScalar(misspellBitmap->height()));
    platformContext()->canvas()->drawRect(rect, paint);
}
Esempio n. 18
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float GraphicsContext::drawBidiText(const Font& font, const TextRun& run, const FloatPoint& point, Font::CustomFontNotReadyAction customFontNotReadyAction, BidiStatus* status, int length)
#endif
{
    if (paintingDisabled())
#if !PLATFORM(IOS)
        return;
#else
        return 0;
#endif

    BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver;
#if !PLATFORM(IOS)
    bidiResolver.setStatus(BidiStatus(run.direction(), run.directionalOverride()));
#else
    bidiResolver.setStatus(status ? *status : BidiStatus(run.direction(), run.directionalOverride()));
#endif
    bidiResolver.setPositionIgnoringNestedIsolates(TextRunIterator(&run, 0));

    // FIXME: This ownership should be reversed. We should pass BidiRunList
    // to BidiResolver in createBidiRunsForLine.
    BidiRunList<BidiCharacterRun>& bidiRuns = bidiResolver.runs();
#if !PLATFORM(IOS)
    bidiResolver.createBidiRunsForLine(TextRunIterator(&run, run.length()));
#else
    bidiResolver.createBidiRunsForLine(TextRunIterator(&run, length < 0 ? run.length() : length));
#endif    
    if (!bidiRuns.runCount())
#if !PLATFORM(IOS)
        return;
#else
        return 0;
#endif

    FloatPoint currPoint = point;
    BidiCharacterRun* bidiRun = bidiRuns.firstRun();
    while (bidiRun) {
        TextRun subrun = run.subRun(bidiRun->start(), bidiRun->stop() - bidiRun->start());
        bool isRTL = bidiRun->level() % 2;
        subrun.setDirection(isRTL ? RTL : LTR);
        subrun.setDirectionalOverride(bidiRun->dirOverride(false));

#if !PLATFORM(IOS)
        font.drawText(this, subrun, currPoint, 0, -1, customFontNotReadyAction);

        bidiRun = bidiRun->next();
        // FIXME: Have Font::drawText return the width of what it drew so that we don't have to re-measure here.
        if (bidiRun)
            currPoint.move(font.width(subrun), 0);
#else
        float width = font.drawText(this, subrun, currPoint, 0, -1, customFontNotReadyAction);
        currPoint.move(width, 0);

        bidiRun = bidiRun->next();
#endif
    }

#if PLATFORM(IOS)
    if (status)
        *status = bidiResolver.status();
#endif
    bidiRuns.deleteRuns();

#if PLATFORM(IOS)
    return currPoint.x() - static_cast<float>(point.x());
#endif
}
Esempio n. 19
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void GraphicsContext::setCompositeOperation(CompositeOperator op)
{
    if (paintingDisabled())
        return;
    platformContext()->setXfermodeMode(WebCoreCompositeToSkiaComposite(op));
}
Esempio n. 20
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PlatformGraphicsContext* GraphicsContext::platformContext() const
{
    ASSERT(!paintingDisabled());
    return m_data->context();
}
Esempio n. 21
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void GraphicsContext::setPlatformFillColor(const Color& color, ColorSpace colorSpace)
{
    if (paintingDisabled())
        return;
    platformContext()->setFillColor(color.rgb());
}
Esempio n. 22
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void GraphicsContext::endTransparencyLayer()
{
    if (paintingDisabled())
        return;
    platformContext()->canvas()->restore();
}
void GraphicsContext::drawLineForMisspellingOrBadGrammar(const IntPoint& point, int width, bool grammar)
{
    if (paintingDisabled())
        return;

    // These are the same for misspelling or bad grammar
    const int patternHeight = 3; // 3 rows
    ASSERT(cMisspellingLineThickness == patternHeight);
    const int patternWidth = 4; // 4 pixels
    ASSERT(patternWidth == cMisspellingLinePatternWidth);

    // Make sure to draw only complete dots.
    // NOTE: Code here used to shift the underline to the left and increase the width
    // to make sure everything gets underlined, but that results in drawing out of
    // bounds (e.g. when at the edge of a view) and could make it appear that the
    // space between adjacent misspelled words was underlined.
    // allow slightly more considering that the pattern ends with a transparent pixel
    int widthMod = width % patternWidth;
    if (patternWidth - widthMod > cMisspellingLinePatternGapWidth)
        width -= widthMod;
      
    // Draw the underline
    CGContextRef context = platformContext();
    CGContextSaveGState(context);

    const Color& patternColor = grammar ? grammarPatternColor() : spellingPatternColor();
    setCGStrokeColor(context, patternColor);

    wkSetPatternPhaseInUserSpace(context, point);
    CGContextSetBlendMode(context, kCGBlendModeNormal);
    
    // 3 rows, each offset by half a pixel for blending purposes
    const CGPoint upperPoints [] = {{point.x(), point.y() + patternHeight - 2.5 }, {point.x() + width, point.y() + patternHeight - 2.5}};
    const CGPoint middlePoints [] = {{point.x(), point.y() + patternHeight - 1.5 }, {point.x() + width, point.y() + patternHeight - 1.5}};
    const CGPoint lowerPoints [] = {{point.x(), point.y() + patternHeight - 0.5 }, {point.x() + width, point.y() + patternHeight - 0.5 }};
    
    // Dash lengths for the top and bottom of the error underline are the same.
    // These are magic.
    static const float edge_dash_lengths[] = {2.0f, 2.0f};
    static const float middle_dash_lengths[] = {2.76f, 1.24f};
    static const float edge_offset = -(edge_dash_lengths[1] - 1.0f) / 2.0f;
    static const float middle_offset = -(middle_dash_lengths[1] - 1.0f) / 2.0f;

    // Line opacities.  Once again, these are magic.
    const float upperOpacity = 0.33f;
    const float middleOpacity = 0.75f;
    const float lowerOpacity = 0.88f;

    //Top line
    CGContextSetLineDash(context, edge_offset, edge_dash_lengths, 
                         sizeof(edge_dash_lengths) / sizeof(edge_dash_lengths[0]));
    CGContextSetAlpha(context, upperOpacity);
    CGContextStrokeLineSegments(context, upperPoints, 2);
 
    // Middle line
    CGContextSetLineDash(context, middle_offset, middle_dash_lengths, 
                         sizeof(middle_dash_lengths) / sizeof(middle_dash_lengths[0]));
    CGContextSetAlpha(context, middleOpacity);
    CGContextStrokeLineSegments(context, middlePoints, 2);
    
    // Bottom line
    CGContextSetLineDash(context, edge_offset, edge_dash_lengths,
                         sizeof(edge_dash_lengths) / sizeof(edge_dash_lengths[0]));
    CGContextSetAlpha(context, lowerOpacity);
    CGContextStrokeLineSegments(context, lowerPoints, 2);

    CGContextRestoreGState(context);
}
Esempio n. 24
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void GraphicsContext::addPath(const Path& path)
{
    if (paintingDisabled())
        return;
    platformContext()->addPath(*path.platformPath());
}
Esempio n. 25
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void GraphicsContext::clipToImageBuffer(ImageBuffer& buffer, const FloatRect& rect)
{
    if (paintingDisabled())
        return;
    buffer.clip(*this, rect);
}
Esempio n. 26
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void GraphicsContext::beginPath()
{
    if (paintingDisabled())
        return;
    platformContext()->beginPath();
}
void GraphicsContext::addFocusRingRect(const IntRect& rect)
{
    if (paintingDisabled() || rect.isEmpty())
        return;
    m_common->m_focusRingRects.append(rect);
}
Esempio n. 28
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void GraphicsContext::clearPlatformShadow()
{
    if (paintingDisabled())
        return;
    platformContext()->setDrawLooper(0);
}
Esempio n. 29
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void GraphicsContext::fillRect(const FloatRect& rect)
{
    if (paintingDisabled())
        return;
}
void GraphicsContext::savePlatformState()
{
    if (paintingDisabled())
        return;
    platformContext()->save();
}