Esempio n. 1
0
PALETTE_INIT_MEMBER(equites_state,splndrbt)
{
	const UINT8 *color_prom = memregion("proms")->base();
	int i;

	machine().colortable = colortable_alloc(machine(), 256);

	for (i = 0; i < 0x100; i++)
		colortable_palette_set_color(machine().colortable, i, MAKE_RGB(pal4bit(color_prom[i]), pal4bit(color_prom[i + 0x100]), pal4bit(color_prom[i + 0x200])));

	for (i = 0; i < 0x100; i++)
		colortable_entry_set_value(machine().colortable, i, i);

	// point to the bg CLUT
	color_prom += 0x300;

	for (i = 0; i < 0x80; i++)
		colortable_entry_set_value(machine().colortable, i + 0x100, color_prom[i] + 0x10);

	// point to the sprite CLUT
	color_prom += 0x100;

	for (i = 0; i < 0x100; i++)
		colortable_entry_set_value(machine().colortable, i + 0x180, color_prom[i]);
}
Esempio n. 2
0
/* x xB0123 xG0123 xR0123 */
PALETTE_INIT_MEMBER(dynax_state,janyuki)
{
	const UINT8 *color_prom = memregion("proms")->base();
	if (!color_prom)
		return;

	for (int i = 0; i < palette.entries(); i++)
	{
		int x = (color_prom[i] << 8) + color_prom[0x200 + i];
		/* The bits are in reverse order! */
		int r = BITSWAP8((x >>  0) & 0x0f, 7, 6, 5, 4, 0, 1, 2, 3);
		int g = BITSWAP8((x >>  5) & 0x0f, 7, 6, 5, 4, 0, 1, 2, 3);
		int b = BITSWAP8((x >> 10) & 0x0f, 7, 6, 5, 4, 0, 1, 2, 3);
		palette.set_pen_color(i, pal4bit(r), pal4bit(g), pal4bit(b));
	}
}
Esempio n. 3
0
PALETTE_INIT_MEMBER(exedexes_state, exedexes)
{
	const UINT8 *color_prom = memregion("proms")->base();
	int i;

	/* create a lookup table for the palette */
	for (i = 0; i < 0x100; i++)
	{
		int r = pal4bit(color_prom[i + 0x000]);
		int g = pal4bit(color_prom[i + 0x100]);
		int b = pal4bit(color_prom[i + 0x200]);

		palette.set_indirect_color(i, rgb_t(r, g, b));
	}

	/* color_prom now points to the beginning of the lookup table */
	color_prom += 0x300;

	/* characters use colors 0xc0-0xcf */
	for (i = 0; i < 0x100; i++)
	{
		UINT8 ctabentry = color_prom[i] | 0xc0;
		palette.set_pen_indirect(i, ctabentry);
	}

	/* 32x32 tiles use colors 0-0x0f */
	for (i = 0x100; i < 0x200; i++)
	{
		UINT8 ctabentry = color_prom[i];
		palette.set_pen_indirect(i, ctabentry);
	}

	/* 16x16 tiles use colors 0x40-0x4f */
	for (i = 0x200; i < 0x300; i++)
	{
		UINT8 ctabentry = color_prom[i] | 0x40;
		palette.set_pen_indirect(i, ctabentry);
	}

	/* sprites use colors 0x80-0xbf in four banks */
	for (i = 0x300; i < 0x400; i++)
	{
		UINT8 ctabentry = color_prom[i] | (color_prom[i + 0x100] << 4) | 0x80;
		palette.set_pen_indirect(i, ctabentry);
	}
}
Esempio n. 4
0
PALETTE_INIT_MEMBER(equites_state,equites)
{
	const UINT8 *color_prom = memregion("proms")->base();
	int i;

	for (i = 0; i < 256; i++)
		palette.set_indirect_color(i, rgb_t(pal4bit(color_prom[i]), pal4bit(color_prom[i + 0x100]), pal4bit(color_prom[i + 0x200])));

	// point to the CLUT
	color_prom += 0x380;

	for (i = 0; i < 256; i++)
		palette.set_pen_indirect(i, i);

	for (i = 0; i < 0x80; i++)
		palette.set_pen_indirect(i + 0x100, color_prom[i]);
}
Esempio n. 5
0
void punchout_state::punchout_copy_bot_palette(int bank)
{
	int i;
	const UINT8 *color_prom = memregion("proms")->base() + 0x600;

	// bottom monitor palette
	for (i = 0; i < 0x100; i++)
	{
		int base = 0x100 * bank;
		int r, g, b;

		r = 255 - pal4bit(color_prom[i + 0x000 + base]);
		g = 255 - pal4bit(color_prom[i + 0x200 + base]);
		b = 255 - pal4bit(color_prom[i + 0x400 + base]);

		palette_set_color(machine(), (i ^ m_palette_reverse_bot) + 0x100, MAKE_RGB(r, g, b));
	}
}
Esempio n. 6
0
void ikki_state::palette_init()
{
	const UINT8 *color_prom = memregion("proms")->base();
	int i;

	/* allocate the colortable - extra pen for the punch through pen */
	machine().colortable = colortable_alloc(machine(), 0x101);

	/* create a lookup table for the palette */
	for (i = 0; i < 0x100; i++)
	{
		int r = pal4bit(color_prom[i + 0x000]);
		int g = pal4bit(color_prom[i + 0x100]);
		int b = pal4bit(color_prom[i + 0x200]);

		colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b));
	}

	/* color_prom now points to the beginning of the lookup table */
	color_prom += 0x300;

	/* sprites lookup table */
	for (i = 0; i < 0x200; i++)
	{
		UINT16 ctabentry = color_prom[i] ^ 0xff;

		if (((i & 0x07) == 0x07) && (ctabentry == 0))
		{
			/* punch through */
			m_punch_through_pen = i;
			ctabentry = 0x100;
		}

		colortable_entry_set_value(machine().colortable, i, ctabentry);
	}

	/* bg lookup table */
	for (i = 0x200; i < 0x400; i++)
	{
		UINT8 ctabentry = color_prom[i];
		colortable_entry_set_value(machine().colortable, i, ctabentry);
	}
}
Esempio n. 7
0
void punchout_state::punchout_copy_bot_palette(int bank)
{
	int i;
	const UINT8 *color_prom = memregion("proms")->base() + 0x600;

	// bottom monitor palette
	for (i = 0; i < 0x100; i++)
	{
		int base = 0x100 * bank;
		int r, g, b;

		r = 255 - pal4bit(color_prom[i + 0x000 + base]);
		g = 255 - pal4bit(color_prom[i + 0x200 + base]);
		b = 255 - pal4bit(color_prom[i + 0x400 + base]);

		m_palette->set_pen_color(i + 0x100, rgb_t(r, g, b)); // pink labeled color proms
		//m_palette->set_pen_color((i ^ 0xff) + 0x100, rgb_t(r, g, b)); // in case of white labeled color proms
	}
}
Esempio n. 8
0
	AM_RANGE(0x8000, 0xffff) AM_ROM
ADDRESS_MAP_END



static PALETTE_INIT( mirderby )
{
	int i;

	for (i = 0; i < 0x100; i++)
	{
		int r,g,b;
		r = color_prom[0x000+i];
		g = color_prom[0x100+i];
		b = color_prom[0x200+i];

		palette_set_color_rgb(machine,i,pal4bit(r),pal4bit(g),pal4bit(b));
	}
}
Esempio n. 9
0
static void punchout_copy_bot_palette(running_machine &machine, int bank)
{
	punchout_state *state = machine.driver_data<punchout_state>();
	int i;
	const UINT8 *color_prom = machine.region("proms")->base() + 0x600;

	// bottom monitor palette
	for (i = 0; i < 0x100; i++)
	{
		int base = 0x100 * bank;
		int r, g, b;

		r = 255 - pal4bit(color_prom[i + 0x000 + base]);
		g = 255 - pal4bit(color_prom[i + 0x200 + base]);
		b = 255 - pal4bit(color_prom[i + 0x400 + base]);

		palette_set_color(machine, (i ^ state->m_palette_reverse_bot) + 0x100, MAKE_RGB(r, g, b));
	}
}
Esempio n. 10
0
void gunsmoke_state::palette_init()
{
	const UINT8 *color_prom = machine().root_device().memregion("proms")->base();
	int i;

	/* allocate the colortable */
	machine().colortable = colortable_alloc(machine(), 0x100);

	/* create a lookup table for the palette */
	for (i = 0; i < 0x100; i++)
	{
		int r = pal4bit(color_prom[i + 0x000]);
		int g = pal4bit(color_prom[i + 0x100]);
		int b = pal4bit(color_prom[i + 0x200]);

		colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b));
	}

	/* color_prom now points to the beginning of the lookup table */
	color_prom += 0x300;

	/* characters use colors 0x40-0x4f */
	for (i = 0; i < 0x80; i++)
	{
		UINT8 ctabentry = color_prom[i] | 0x40;
		colortable_entry_set_value(machine().colortable, i, ctabentry);
	}

	/* background tiles use colors 0-0x3f */
	for (i = 0x100; i < 0x200; i++)
	{
		UINT8 ctabentry = color_prom[i] | ((color_prom[i + 0x100] & 0x03) << 4);
		colortable_entry_set_value(machine().colortable, i - 0x80, ctabentry);
	}

	/* sprites use colors 0x80-0xff */
	for (i = 0x300; i < 0x400; i++)
	{
		UINT8 ctabentry = color_prom[i] | ((color_prom[i + 0x100] & 0x07) << 4) | 0x80;
		colortable_entry_set_value(machine().colortable, i - 0x180, ctabentry);
	}
}
Esempio n. 11
0
void flower_state::palette_init()
{
	const UINT8 *color_prom = memregion("proms")->base();
	int i;

	/* allocate the colortable */
	machine().colortable = colortable_alloc(machine(), 0x100);

	/* create a lookup table for the palette */
	for (i = 0; i < 0x100; i++)
	{
		int r = pal4bit(color_prom[i + 0x000]);
		int g = pal4bit(color_prom[i + 0x100]);
		int b = pal4bit(color_prom[i + 0x200]);

		colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b));
	}

	for (i = 0; i < 0x100; i++)
		colortable_entry_set_value(machine().colortable, i, i);
}
Esempio n. 12
0
PALETTE_INIT_MEMBER(ikki_state, ikki)
{
	const UINT8 *color_prom = memregion("proms")->base();
	int i;

	/* create a lookup table for the palette */
	for (i = 0; i < 0x100; i++)
	{
		int r = pal4bit(color_prom[i + 0x000]);
		int g = pal4bit(color_prom[i + 0x100]);
		int b = pal4bit(color_prom[i + 0x200]);

		palette.set_indirect_color(i, rgb_t(r, g, b));
	}

	/* color_prom now points to the beginning of the lookup table */
	color_prom += 0x300;

	/* sprites lookup table */
	for (i = 0; i < 0x200; i++)
	{
		UINT16 ctabentry = color_prom[i] ^ 0xff;

		if (((i & 0x07) == 0x07) && (ctabentry == 0))
		{
			/* punch through */
			m_punch_through_pen = i;
			ctabentry = 0x100;
		}

		palette.set_pen_indirect(i, ctabentry);
	}

	/* bg lookup table */
	for (i = 0x200; i < 0x400; i++)
	{
		UINT8 ctabentry = color_prom[i];
		palette.set_pen_indirect(i, ctabentry);
	}
}
Esempio n. 13
0
PALETTE_INIT_MEMBER(gunsmoke_state, gunsmoke)
{
	const UINT8 *color_prom = memregion("proms")->base();
	int i;

	/* create a lookup table for the palette */
	for (i = 0; i < 0x100; i++)
	{
		int r = pal4bit(color_prom[i + 0x000]);
		int g = pal4bit(color_prom[i + 0x100]);
		int b = pal4bit(color_prom[i + 0x200]);

		palette.set_indirect_color(i, rgb_t(r, g, b));
	}

	/* color_prom now points to the beginning of the lookup table */
	color_prom += 0x300;

	/* characters use colors 0x40-0x4f */
	for (i = 0; i < 0x80; i++)
	{
		UINT8 ctabentry = color_prom[i] | 0x40;
		palette.set_pen_indirect(i, ctabentry);
	}

	/* background tiles use colors 0-0x3f */
	for (i = 0x100; i < 0x200; i++)
	{
		UINT8 ctabentry = color_prom[i] | ((color_prom[i + 0x100] & 0x03) << 4);
		palette.set_pen_indirect(i - 0x80, ctabentry);
	}

	/* sprites use colors 0x80-0xff */
	for (i = 0x300; i < 0x400; i++)
	{
		UINT8 ctabentry = color_prom[i] | ((color_prom[i + 0x100] & 0x07) << 4) | 0x80;
		palette.set_pen_indirect(i - 0x180, ctabentry);
	}
}
Esempio n. 14
0
static WRITE8_HANDLER(vroulet_paletteram_w)
{
	/*
     paletteram_xxxxBBBBGGGGRRRR_be_w
     but... each palette has 8 colors only, not 16 as expected...
    */

	int i,j,a,b;
	space->machine().generic.paletteram.u8[offset]=data;
	for(i=0;i<32;i++)
	{
		for(j=0;j<16;j++)
		{
			a=space->machine().generic.paletteram.u8[((i*8+j)*2)&0xff ];
			b=space->machine().generic.paletteram.u8[((i*8+j)*2+1)&0xff ];
			palette_set_color_rgb(space->machine(),i*16+j,pal4bit(b),pal4bit(b>>4),pal4bit(a));
		}
	}
}
Esempio n. 15
0
static void psychic5_change_bg_palette(running_machine *machine, int color, int lo_offs, int hi_offs)
{
	psychic5_state *state = machine->driver_data<psychic5_state>();
	UINT8 r,g,b,lo,hi,ir,ig,ib,ix;
	rgb_t irgb;

	/* red,green,blue intensities */
	ir = pal4bit(state->palette_intensity >> 12);
	ig = pal4bit(state->palette_intensity >>  8);
	ib = pal4bit(state->palette_intensity >>  4);
	ix = state->palette_intensity & 0x0f;

	irgb = MAKE_RGB(ir,ig,ib);

	lo = state->ps5_palette_ram[lo_offs];
	hi = state->ps5_palette_ram[hi_offs];

	/* red,green,blue component */
	r = pal4bit(lo >> 4);
	g = pal4bit(lo);
	b = pal4bit(hi >> 4);

	/* Grey background enable */
	if (state->bg_status & 2)
	{
		UINT8 val = (r + g + b) / 3;		/* Grey */
		/* Just leave plain grey */
		palette_set_color(machine,color,jal_blend_func(MAKE_RGB(val,val,val),irgb,ix));
	}
	else
	{
		/* Seems fishy, but the title screen would be black otherwise... */
		if (!(state->title_screen & 1))
		{
			/* Leave the world as-is */
			palette_set_color(machine,color,jal_blend_func(MAKE_RGB(r,g,b),irgb,ix));
		}
	}
}
Esempio n. 16
0
void c65_state::PalEntryFlush(UINT8 offset)
{
	m_palette->set_pen_color(offset, pal4bit(m_palred[offset]), pal4bit(m_palgreen[offset]), pal4bit(m_palblue[offset]));
}
Esempio n. 17
0
PALETTE_INIT_MEMBER(dday_state, dday)
{
    const UINT8 *color_prom = memregion("proms")->base();
    int i;

    palette.set_shadow_factor(1.0 / 8);

    /* create a lookup table for the palette */
    for (i = 0; i < 0x100; i++)
    {
        int r = pal4bit(color_prom[i + 0x000]);
        int g = pal4bit(color_prom[i + 0x100]);
        int b = pal4bit(color_prom[i + 0x200]);

        palette.set_indirect_color(i, rgb_t(r, g, b));
    }

    for (i = 0; i < 0x100; i++)
        palette.set_pen_indirect(i, i);

    /* HACK!!! This table is handgenerated, but it matches the screenshot.
       I have no clue how it really works */
    palette.set_pen_indirect(0*8+0+0, 0x00);
    palette.set_pen_indirect(0*8+0+1, 0x01);
    palette.set_pen_indirect(0*8+0+2, 0x15);
    palette.set_pen_indirect(0*8+0+3, 0x02);
    palette.set_pen_indirect(0*8+4+0, 0x00);
    palette.set_pen_indirect(0*8+4+1, 0x01);
    palette.set_pen_indirect(0*8+4+2, 0x15);
    palette.set_pen_indirect(0*8+4+3, 0x02);

    palette.set_pen_indirect(1*8+0+0, 0x04);
    palette.set_pen_indirect(1*8+0+1, 0x05);
    palette.set_pen_indirect(1*8+0+2, 0x03);
    palette.set_pen_indirect(1*8+0+3, 0x07);
    palette.set_pen_indirect(1*8+4+0, 0x04);
    palette.set_pen_indirect(1*8+4+1, 0x05);
    palette.set_pen_indirect(1*8+4+2, 0x03);
    palette.set_pen_indirect(1*8+4+3, 0x07);

    palette.set_pen_indirect(2*8+0+0, 0x08);
    palette.set_pen_indirect(2*8+0+1, 0x15);
    palette.set_pen_indirect(2*8+0+2, 0x0a);
    palette.set_pen_indirect(2*8+0+3, 0x03);
    palette.set_pen_indirect(2*8+4+0, 0x08);
    palette.set_pen_indirect(2*8+4+1, 0x15);
    palette.set_pen_indirect(2*8+4+2, 0x0a);
    palette.set_pen_indirect(2*8+4+3, 0x03);

    palette.set_pen_indirect(3*8+0+0, 0x08);
    palette.set_pen_indirect(3*8+0+1, 0x15);
    palette.set_pen_indirect(3*8+0+2, 0x0a);
    palette.set_pen_indirect(3*8+0+3, 0x03);
    palette.set_pen_indirect(3*8+4+0, 0x08);
    palette.set_pen_indirect(3*8+4+1, 0x15);
    palette.set_pen_indirect(3*8+4+2, 0x0a);
    palette.set_pen_indirect(3*8+4+3, 0x03);

    palette.set_pen_indirect(4*8+0+0, 0x10);
    palette.set_pen_indirect(4*8+0+1, 0x11);
    palette.set_pen_indirect(4*8+0+2, 0x12);
    palette.set_pen_indirect(4*8+0+3, 0x07);
    palette.set_pen_indirect(4*8+4+0, 0x10);
    palette.set_pen_indirect(4*8+4+1, 0x11);
    palette.set_pen_indirect(4*8+4+2, 0x12);
    palette.set_pen_indirect(4*8+4+3, 0x07);

    palette.set_pen_indirect(5*8+0+0, 0x1d);
    palette.set_pen_indirect(5*8+0+1, 0x15);
    palette.set_pen_indirect(5*8+0+2, 0x16);
    palette.set_pen_indirect(5*8+0+3, 0x1b);
    palette.set_pen_indirect(5*8+4+0, 0x1d);
    palette.set_pen_indirect(5*8+4+1, 0x15);
    palette.set_pen_indirect(5*8+4+2, 0x16);
    palette.set_pen_indirect(5*8+4+3, 0x1b);

    palette.set_pen_indirect(6*8+0+0, 0x1d);
    palette.set_pen_indirect(6*8+0+1, 0x15);
    palette.set_pen_indirect(6*8+0+2, 0x1a);
    palette.set_pen_indirect(6*8+0+3, 0x1b);
    palette.set_pen_indirect(6*8+4+0, 0x1d);
    palette.set_pen_indirect(6*8+4+1, 0x15);
    palette.set_pen_indirect(6*8+4+2, 0x1a);
    palette.set_pen_indirect(6*8+4+3, 0x1b);

    palette.set_pen_indirect(7*8+0+0, 0x1d);
    palette.set_pen_indirect(7*8+0+1, 0x02);
    palette.set_pen_indirect(7*8+0+2, 0x04);
    palette.set_pen_indirect(7*8+0+3, 0x1b);
    palette.set_pen_indirect(7*8+4+0, 0x1d);
    palette.set_pen_indirect(7*8+4+1, 0x02);
    palette.set_pen_indirect(7*8+4+2, 0x04);
    palette.set_pen_indirect(7*8+4+3, 0x1b);
}
Esempio n. 18
0
void dday_state::palette_init()
{
	const UINT8 *color_prom = machine().root_device().memregion("proms")->base();
	int i;

	palette_set_shadow_factor(machine(), 1.0 / 8);

	/* allocate the colortable */
	machine().colortable = colortable_alloc(machine(), 0x100);

	/* create a lookup table for the palette */
	for (i = 0; i < 0x100; i++)
	{
		int r = pal4bit(color_prom[i + 0x000]);
		int g = pal4bit(color_prom[i + 0x100]);
		int b = pal4bit(color_prom[i + 0x200]);

		colortable_palette_set_color(machine().colortable, i, MAKE_RGB(r, g, b));
	}

	for (i = 0; i < 0x100; i++)
		colortable_entry_set_value(machine().colortable, i, i);

	/* HACK!!! This table is handgenerated, but it matches the screenshot.
	   I have no clue how it really works */
	colortable_entry_set_value(machine().colortable, 0*8+0+0, 0x00);
	colortable_entry_set_value(machine().colortable, 0*8+0+1, 0x01);
	colortable_entry_set_value(machine().colortable, 0*8+0+2, 0x15);
	colortable_entry_set_value(machine().colortable, 0*8+0+3, 0x02);
	colortable_entry_set_value(machine().colortable, 0*8+4+0, 0x00);
	colortable_entry_set_value(machine().colortable, 0*8+4+1, 0x01);
	colortable_entry_set_value(machine().colortable, 0*8+4+2, 0x15);
	colortable_entry_set_value(machine().colortable, 0*8+4+3, 0x02);

	colortable_entry_set_value(machine().colortable, 1*8+0+0, 0x04);
	colortable_entry_set_value(machine().colortable, 1*8+0+1, 0x05);
	colortable_entry_set_value(machine().colortable, 1*8+0+2, 0x03);
	colortable_entry_set_value(machine().colortable, 1*8+0+3, 0x07);
	colortable_entry_set_value(machine().colortable, 1*8+4+0, 0x04);
	colortable_entry_set_value(machine().colortable, 1*8+4+1, 0x05);
	colortable_entry_set_value(machine().colortable, 1*8+4+2, 0x03);
	colortable_entry_set_value(machine().colortable, 1*8+4+3, 0x07);

	colortable_entry_set_value(machine().colortable, 2*8+0+0, 0x08);
	colortable_entry_set_value(machine().colortable, 2*8+0+1, 0x15);
	colortable_entry_set_value(machine().colortable, 2*8+0+2, 0x0a);
	colortable_entry_set_value(machine().colortable, 2*8+0+3, 0x03);
	colortable_entry_set_value(machine().colortable, 2*8+4+0, 0x08);
	colortable_entry_set_value(machine().colortable, 2*8+4+1, 0x15);
	colortable_entry_set_value(machine().colortable, 2*8+4+2, 0x0a);
	colortable_entry_set_value(machine().colortable, 2*8+4+3, 0x03);

	colortable_entry_set_value(machine().colortable, 3*8+0+0, 0x08);
	colortable_entry_set_value(machine().colortable, 3*8+0+1, 0x15);
	colortable_entry_set_value(machine().colortable, 3*8+0+2, 0x0a);
	colortable_entry_set_value(machine().colortable, 3*8+0+3, 0x03);
	colortable_entry_set_value(machine().colortable, 3*8+4+0, 0x08);
	colortable_entry_set_value(machine().colortable, 3*8+4+1, 0x15);
	colortable_entry_set_value(machine().colortable, 3*8+4+2, 0x0a);
	colortable_entry_set_value(machine().colortable, 3*8+4+3, 0x03);

	colortable_entry_set_value(machine().colortable, 4*8+0+0, 0x10);
	colortable_entry_set_value(machine().colortable, 4*8+0+1, 0x11);
	colortable_entry_set_value(machine().colortable, 4*8+0+2, 0x12);
	colortable_entry_set_value(machine().colortable, 4*8+0+3, 0x07);
	colortable_entry_set_value(machine().colortable, 4*8+4+0, 0x10);
	colortable_entry_set_value(machine().colortable, 4*8+4+1, 0x11);
	colortable_entry_set_value(machine().colortable, 4*8+4+2, 0x12);
	colortable_entry_set_value(machine().colortable, 4*8+4+3, 0x07);

	colortable_entry_set_value(machine().colortable, 5*8+0+0, 0x1d);
	colortable_entry_set_value(machine().colortable, 5*8+0+1, 0x15);
	colortable_entry_set_value(machine().colortable, 5*8+0+2, 0x16);
	colortable_entry_set_value(machine().colortable, 5*8+0+3, 0x1b);
	colortable_entry_set_value(machine().colortable, 5*8+4+0, 0x1d);
	colortable_entry_set_value(machine().colortable, 5*8+4+1, 0x15);
	colortable_entry_set_value(machine().colortable, 5*8+4+2, 0x16);
	colortable_entry_set_value(machine().colortable, 5*8+4+3, 0x1b);

	colortable_entry_set_value(machine().colortable, 6*8+0+0, 0x1d);
	colortable_entry_set_value(machine().colortable, 6*8+0+1, 0x15);
	colortable_entry_set_value(machine().colortable, 6*8+0+2, 0x1a);
	colortable_entry_set_value(machine().colortable, 6*8+0+3, 0x1b);
	colortable_entry_set_value(machine().colortable, 6*8+4+0, 0x1d);
	colortable_entry_set_value(machine().colortable, 6*8+4+1, 0x15);
	colortable_entry_set_value(machine().colortable, 6*8+4+2, 0x1a);
	colortable_entry_set_value(machine().colortable, 6*8+4+3, 0x1b);

	colortable_entry_set_value(machine().colortable, 7*8+0+0, 0x1d);
	colortable_entry_set_value(machine().colortable, 7*8+0+1, 0x02);
	colortable_entry_set_value(machine().colortable, 7*8+0+2, 0x04);
	colortable_entry_set_value(machine().colortable, 7*8+0+3, 0x1b);
	colortable_entry_set_value(machine().colortable, 7*8+4+0, 0x1d);
	colortable_entry_set_value(machine().colortable, 7*8+4+1, 0x02);
	colortable_entry_set_value(machine().colortable, 7*8+4+2, 0x04);
	colortable_entry_set_value(machine().colortable, 7*8+4+3, 0x1b);
}
Esempio n. 19
0
void cedar_magnet_state::set_palette(int offset)
{
	m_palette->set_pen_color(offset^0xff, pal4bit(m_pal_r[offset]), pal4bit(m_pal_g[offset]), pal4bit(m_pal_b[offset]));
}