Esempio n. 1
0
inline void FELighting::platformApplyGeneric(LightingData& data, LightSource::PaintingData& paintingData)
{
    int optimalThreadNumber = ((data.widthDecreasedByOne - 1) * (data.heightDecreasedByOne - 1)) / s_minimalRectDimension;
    if (optimalThreadNumber > 1) {
        // Initialize parallel jobs
        ParallelJobs<PlatformApplyGenericParameters> parallelJobs(&platformApplyGenericWorker, optimalThreadNumber);

        // Fill the parameter array
        int job = parallelJobs.numberOfJobs();
        if (job > 1) {
            // Split the job into "yStep"-sized jobs but there a few jobs that need to be slightly larger since
            // yStep * jobs < total size. These extras are handled by the remainder "jobsWithExtra".
            const int yStep = (data.heightDecreasedByOne - 1) / job;
            const int jobsWithExtra = (data.heightDecreasedByOne - 1) % job;

            int yStart = 1;
            for (--job; job >= 0; --job) {
                PlatformApplyGenericParameters& params = parallelJobs.parameter(job);
                params.filter = this;
                params.data = data;
                params.paintingData = paintingData;
                params.yStart = yStart;
                yStart += job < jobsWithExtra ? yStep + 1 : yStep;
                params.yEnd = yStart;
            }
            parallelJobs.execute();
            return;
        }
        // Fallback to single threaded mode.
    }

    platformApplyGenericPaint(data, paintingData, 1, data.heightDecreasedByOne);
}
Esempio n. 2
0
void FEMorphology::platformApply(PaintingData* paintingData)
{
    int optimalThreadNumber = (paintingData->width * paintingData->height) / s_minimalArea;
    if (optimalThreadNumber > 1) {
        ParallelJobs<PlatformApplyParameters> parallelJobs(&WebCore::FEMorphology::platformApplyWorker, optimalThreadNumber);
        int numOfThreads = parallelJobs.numberOfJobs();
        if (numOfThreads > 1) {
            // Split the job into "jobSize"-sized jobs but there a few jobs that need to be slightly larger since
            // jobSize * jobs < total size. These extras are handled by the remainder "jobsWithExtra".
            const int jobSize = paintingData->height / numOfThreads;
            const int jobsWithExtra = paintingData->height % numOfThreads;
            int currentY = 0;
            for (int job = numOfThreads - 1; job >= 0; --job) {
                PlatformApplyParameters& param = parallelJobs.parameter(job);
                param.filter = this;
                param.startY = currentY;
                currentY += job < jobsWithExtra ? jobSize + 1 : jobSize;
                param.endY = currentY;
                param.paintingData = paintingData;
            }
            parallelJobs.execute();
            return;
        }
        // Fallback to single thread model
    }

    platformApplyGeneric(paintingData, 0, paintingData->height);
}
Esempio n. 3
0
void FEMorphology::platformApply(PaintingData* paintingData)
{
#if ENABLE(PARALLEL_JOBS)
    int optimalThreadNumber = (paintingData->width * paintingData->height) / s_minimalArea;
    if (optimalThreadNumber > 1) {
        ParallelJobs<PlatformApplyParameters> parallelJobs(&WebCore::FEMorphology::platformApplyWorker, optimalThreadNumber);
        int numOfThreads = parallelJobs.numberOfJobs();
        if (numOfThreads > 1) {
            const int deltaY = 1 + paintingData->height / numOfThreads;
            int currentY = 0;
            for (int job = numOfThreads - 1; job >= 0; --job) {
                PlatformApplyParameters& param = parallelJobs.parameter(job);
                param.filter = this;
                param.startY = currentY;
                currentY += deltaY;
                param.endY = job ? currentY : paintingData->height;
                param.paintingData = paintingData;
            }
            parallelJobs.execute();
            return;
        }
        // Fallback to single thread model
    }
#endif
    platformApplyGeneric(paintingData, 0, paintingData->height);
}
Esempio n. 4
0
inline void FELighting::platformApplyGeneric(LightingData& data, LightSource::PaintingData& paintingData)
{
    int optimalThreadNumber = ((data.widthDecreasedByOne - 1) * (data.heightDecreasedByOne - 1)) / s_minimalRectDimension;
    if (optimalThreadNumber > 1) {
        // Initialize parallel jobs
        WTF::ParallelJobs<PlatformApplyGenericParameters> parallelJobs(&platformApplyGenericWorker, optimalThreadNumber);

        // Fill the parameter array
        int job = parallelJobs.numberOfJobs();
        if (job > 1) {
            int yStart = 1;
            int yStep = (data.heightDecreasedByOne - 1) / job;
            for (--job; job >= 0; --job) {
                PlatformApplyGenericParameters& params = parallelJobs.parameter(job);
                params.filter = this;
                params.data = data;
                params.paintingData = paintingData;
                params.yStart = yStart;
                if (job > 0) {
                    params.yEnd = yStart + yStep;
                    yStart += yStep;
                } else
                    params.yEnd = data.heightDecreasedByOne;
            }
            parallelJobs.execute();
            return;
        }
        // Fallback to single threaded mode.
    }

    platformApplyGenericPaint(data, paintingData, 1, data.heightDecreasedByOne);
}
Esempio n. 5
0
void FETurbulence::apply()
{
    if (hasResult())
        return;
    ByteArray* pixelArray = createUnmultipliedImageResult();
    if (!pixelArray)
        return;

    if (absolutePaintRect().isEmpty())
        return;

    PaintingData paintingData(m_seed, roundedIntSize(filterPrimitiveSubregion().size()));
    initPaint(paintingData);

#if ENABLE(PARALLEL_JOBS)

    int optimalThreadNumber = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension;
    if (optimalThreadNumber > 1) {
        // Initialize parallel jobs
        ParallelJobs<FillRegionParameters> parallelJobs(&WebCore::FETurbulence::fillRegionWorker, optimalThreadNumber);

        // Fill the parameter array
        int i = parallelJobs.numberOfJobs();
        if (i > 1) {
            int startY = 0;
            int stepY = absolutePaintRect().height() / i;
            for (; i > 0; --i) {
                FillRegionParameters& params = parallelJobs.parameter(i-1);
                params.filter = this;
                params.pixelArray = pixelArray;
                params.paintingData = &paintingData;
                params.startY = startY;
                if (i != 1) {
                    params.endY = startY + stepY;
                    startY = startY + stepY;
                } else
                    params.endY = absolutePaintRect().height();
            }

            // Execute parallel jobs
            parallelJobs.execute();

            return;
        }
    }
    // Fallback to sequential mode if there is no room for a new thread or the paint area is too small

#endif // ENABLE(PARALLEL_JOBS)

    fillRegion(pixelArray, paintingData, 0, absolutePaintRect().height());
}
Esempio n. 6
0
void FETurbulence::applySoftware()
{
    Uint8ClampedArray* pixelArray = createUnmultipliedImageResult();
    if (!pixelArray)
        return;

    if (absolutePaintRect().isEmpty()) {
        pixelArray->zeroFill();
        return;
    }

    PaintingData paintingData(m_seed, roundedIntSize(filterPrimitiveSubregion().size()));
    initPaint(paintingData);

    int optimalThreadNumber = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension;
    if (optimalThreadNumber > 1) {
        // Initialize parallel jobs
        ParallelJobs<FillRegionParameters> parallelJobs(&WebCore::FETurbulence::fillRegionWorker, optimalThreadNumber);

        // Fill the parameter array
        int i = parallelJobs.numberOfJobs();
        if (i > 1) {
            // Split the job into "stepY"-sized jobs but there a few jobs that need to be slightly larger since
            // stepY * jobs < total size. These extras are handled by the remainder "jobsWithExtra".
            const int stepY = absolutePaintRect().height() / i;
            const int jobsWithExtra = absolutePaintRect().height() % i;

            int startY = 0;
            for (; i > 0; --i) {
                FillRegionParameters& params = parallelJobs.parameter(i-1);
                params.filter = this;
                params.pixelArray = pixelArray;
                params.paintingData = &paintingData;
                params.startY = startY;
                startY += i < jobsWithExtra ? stepY + 1 : stepY;
                params.endY = startY;
                params.baseFrequencyX = m_baseFrequencyX;
                params.baseFrequencyY = m_baseFrequencyY;
            }

            // Execute parallel jobs
            parallelJobs.execute();
            return;
        }
    }

    // Fallback to single threaded mode if there is no room for a new thread or the paint area is too small.
    fillRegion(pixelArray, paintingData, 0, absolutePaintRect().height(), m_baseFrequencyX, m_baseFrequencyY);
}
Esempio n. 7
0
void FEConvolveMatrix::platformApplySoftware()
{
    FilterEffect* in = inputEffect(0);

    Uint8ClampedArray* resultImage;
    if (m_preserveAlpha)
        resultImage = createUnmultipliedImageResult();
    else
        resultImage = createPremultipliedImageResult();
    if (!resultImage)
        return;

    IntRect effectDrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());

    RefPtr<Uint8ClampedArray> srcPixelArray;
    if (m_preserveAlpha)
        srcPixelArray = in->asUnmultipliedImage(effectDrawingRect);
    else
        srcPixelArray = in->asPremultipliedImage(effectDrawingRect);

    IntSize paintSize = absolutePaintRect().size();
    PaintingData paintingData;
    paintingData.srcPixelArray = srcPixelArray.get();
    paintingData.dstPixelArray = resultImage;
    paintingData.width = paintSize.width();
    paintingData.height = paintSize.height();
    paintingData.bias = m_bias * 255;

    // Drawing fully covered pixels
    int clipRight = paintSize.width() - m_kernelSize.width();
    int clipBottom = paintSize.height() - m_kernelSize.height();

    if (clipRight >= 0 && clipBottom >= 0) {

        int optimalThreadNumber = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension;
        if (optimalThreadNumber > 1) {
            WTF::ParallelJobs<InteriorPixelParameters> parallelJobs(&WebCore::FEConvolveMatrix::setInteriorPixelsWorker, optimalThreadNumber);
            const int numOfThreads = parallelJobs.numberOfJobs();

            // Split the job into "heightPerThread" jobs but there a few jobs that need to be slightly larger since
            // heightPerThread * jobs < total size. These extras are handled by the remainder "jobsWithExtra".
            const int heightPerThread = clipBottom / numOfThreads;
            const int jobsWithExtra = clipBottom % numOfThreads;

            int startY = 0;
            for (int job = 0; job < numOfThreads; ++job) {
                InteriorPixelParameters& param = parallelJobs.parameter(job);
                param.filter = this;
                param.paintingData = &paintingData;
                param.clipRight = clipRight;
                param.clipBottom = clipBottom;
                param.yStart = startY;
                startY += job < jobsWithExtra ? heightPerThread + 1 : heightPerThread;
                param.yEnd = startY;
            }

            parallelJobs.execute();
        } else {
            // Fallback to single threaded mode.
            setInteriorPixels(paintingData, clipRight, clipBottom, 0, clipBottom);
        }

        clipRight += m_targetOffset.x() + 1;
        clipBottom += m_targetOffset.y() + 1;
        if (m_targetOffset.y() > 0)
            setOuterPixels(paintingData, 0, 0, paintSize.width(), m_targetOffset.y());
        if (clipBottom < paintSize.height())
            setOuterPixels(paintingData, 0, clipBottom, paintSize.width(), paintSize.height());
        if (m_targetOffset.x() > 0)
            setOuterPixels(paintingData, 0, m_targetOffset.y(), m_targetOffset.x(), clipBottom);
        if (clipRight < paintSize.width())
            setOuterPixels(paintingData, clipRight, m_targetOffset.y(), paintSize.width(), clipBottom);
    } else {
        // Rare situation, not optimizied for speed
        setOuterPixels(paintingData, 0, 0, paintSize.width(), paintSize.height());
    }
}
Esempio n. 8
0
inline void FEGaussianBlur::platformApply(Uint8ClampedArray* srcPixelArray, Uint8ClampedArray* tmpPixelArray, unsigned kernelSizeX, unsigned kernelSizeY, IntSize& paintSize)
{
    int scanline = 4 * paintSize.width();
    int extraHeight = 3 * kernelSizeY * 0.5f;
    int optimalThreadNumber = (paintSize.width() * paintSize.height()) / (s_minimalRectDimension + extraHeight * paintSize.width());

    if (optimalThreadNumber > 1) {
        WTF::ParallelJobs<PlatformApplyParameters> parallelJobs(&platformApplyWorker, optimalThreadNumber);

        int jobs = parallelJobs.numberOfJobs();
        if (jobs > 1) {
            int blockHeight = paintSize.height() / jobs;
            --jobs;
            for (int job = jobs; job >= 0; --job) {
                PlatformApplyParameters& params = parallelJobs.parameter(job);
                params.filter = this;

                int startY;
                int endY;
                if (!job) {
                    startY = 0;
                    endY = blockHeight + extraHeight;
                    params.srcPixelArray = srcPixelArray;
                    params.dstPixelArray = tmpPixelArray;
                } else {
                    if (job == jobs) {
                        startY = job * blockHeight - extraHeight;
                        endY = paintSize.height();
                    } else {
                        startY = job * blockHeight - extraHeight;
                        endY = (job + 1) * blockHeight + extraHeight;
                    }

                    int blockSize = (endY - startY) * scanline;
                    params.srcPixelArray = Uint8ClampedArray::createUninitialized(blockSize);
                    params.dstPixelArray = Uint8ClampedArray::createUninitialized(blockSize);
                    memcpy(params.srcPixelArray->data(), srcPixelArray->data() + startY * scanline, blockSize);
                }

                params.width = paintSize.width();
                params.height = endY - startY;
                params.kernelSizeX = kernelSizeX;
                params.kernelSizeY = kernelSizeY;
            }

            parallelJobs.execute();

            // Copy together the parts of the image.
            for (int job = jobs; job >= 1; --job) {
                PlatformApplyParameters& params = parallelJobs.parameter(job);
                int sourceOffset;
                int destinationOffset;
                int size;
                if (job == jobs) {
                    sourceOffset = extraHeight * scanline;
                    destinationOffset = job * blockHeight * scanline;
                    size = (paintSize.height() - job * blockHeight) * scanline;
                } else {
                    sourceOffset = extraHeight * scanline;
                    destinationOffset = job * blockHeight * scanline;
                    size = blockHeight * scanline;
                }
                memcpy(srcPixelArray->data() + destinationOffset, params.srcPixelArray->data() + sourceOffset, size);
            }
            return;
        }
        // Fallback to single threaded mode.
    }

    // The selection here eventually should happen dynamically on some platforms.
#if CPU(ARM_NEON) && COMPILER(GCC)
    platformApplyNeon(srcPixelArray, tmpPixelArray, kernelSizeX, kernelSizeY, paintSize);
#else
    platformApplyGeneric(srcPixelArray, tmpPixelArray, kernelSizeX, kernelSizeY, paintSize);
#endif
}
Esempio n. 9
0
void FEConvolveMatrix::apply()
{
    if (hasResult())
        return;
    FilterEffect* in = inputEffect(0);
    in->apply();
    if (!in->hasResult())
        return;

    ByteArray* resultImage;
    if (m_preserveAlpha)
        resultImage = createUnmultipliedImageResult();
    else
        resultImage = createPremultipliedImageResult();
    if (!resultImage)
        return;

    IntRect effectDrawingRect = requestedRegionOfInputImageData(in->absolutePaintRect());

    RefPtr<ByteArray> srcPixelArray;
    if (m_preserveAlpha)
        srcPixelArray = in->asUnmultipliedImage(effectDrawingRect);
    else
        srcPixelArray = in->asPremultipliedImage(effectDrawingRect);

    IntSize paintSize = absolutePaintRect().size();
    PaintingData paintingData;
    paintingData.srcPixelArray = srcPixelArray.get();
    paintingData.dstPixelArray = resultImage;
    paintingData.width = paintSize.width();
    paintingData.height = paintSize.height();
    paintingData.bias = m_bias * 255;

    // Drawing fully covered pixels
    int clipRight = paintSize.width() - m_kernelSize.width();
    int clipBottom = paintSize.height() - m_kernelSize.height();

    if (clipRight >= 0 && clipBottom >= 0) {

#if ENABLE(PARALLEL_JOBS)
        int optimalThreadNumber = (absolutePaintRect().width() * absolutePaintRect().height()) / s_minimalRectDimension;
        if (optimalThreadNumber > 1) {
            ParallelJobs<InteriorPixelParameters> parallelJobs(&WebCore::FEConvolveMatrix::setInteriorPixelsWorker, optimalThreadNumber);
            const int numOfThreads = parallelJobs.numberOfJobs();
            const int heightPerThread = clipBottom / numOfThreads;
            int startY = 0;

            for (int job = 0; job < numOfThreads; ++job) {
                InteriorPixelParameters& param = parallelJobs.parameter(job);
                param.filter = this;
                param.paintingData = &paintingData;
                param.clipRight = clipRight;
                param.clipBottom = clipBottom;
                param.yStart = startY;
                if (job < numOfThreads - 1) {
                    startY += heightPerThread;
                    param.yEnd = startY - 1;
                } else
                    param.yEnd = clipBottom;
            }

            parallelJobs.execute();
        } else
            // Fallback to the default setInteriorPixels call.
#endif
        setInteriorPixels(paintingData, clipRight, clipBottom, 0, clipBottom);

        clipRight += m_targetOffset.x() + 1;
        clipBottom += m_targetOffset.y() + 1;
        if (m_targetOffset.y() > 0)
            setOuterPixels(paintingData, 0, 0, paintSize.width(), m_targetOffset.y());
        if (clipBottom < paintSize.height())
            setOuterPixels(paintingData, 0, clipBottom, paintSize.width(), paintSize.height());
        if (m_targetOffset.x() > 0)
            setOuterPixels(paintingData, 0, m_targetOffset.y(), m_targetOffset.x(), clipBottom);
        if (clipRight < paintSize.width())
            setOuterPixels(paintingData, clipRight, m_targetOffset.y(), paintSize.width(), clipBottom);
    } else {
        // Rare situation, not optimizied for speed
        setOuterPixels(paintingData, 0, 0, paintSize.width(), paintSize.height());
    }
}
Esempio n. 10
0
inline void FEGaussianBlur::platformApply(Uint8ClampedArray* srcPixelArray, Uint8ClampedArray* tmpPixelArray, unsigned kernelSizeX, unsigned kernelSizeY, IntSize& paintSize)
{
    int scanline = 4 * paintSize.width();
    int extraHeight = 3 * kernelSizeY * 0.5f;
    int optimalThreadNumber = (paintSize.width() * paintSize.height()) / (s_minimalRectDimension + extraHeight * paintSize.width());

    if (optimalThreadNumber > 1) {
        WTF::ParallelJobs<PlatformApplyParameters> parallelJobs(&platformApplyWorker, optimalThreadNumber);

        int jobs = parallelJobs.numberOfJobs();
        if (jobs > 1) {
            // Split the job into "blockHeight"-sized jobs but there a few jobs that need to be slightly larger since
            // blockHeight * jobs < total size. These extras are handled by the remainder "jobsWithExtra".
            const int blockHeight = paintSize.height() / jobs;
            const int jobsWithExtra = paintSize.height() % jobs;

            int currentY = 0;
            for (int job = 0; job < jobs; job++) {
                PlatformApplyParameters& params = parallelJobs.parameter(job);
                params.filter = this;

                int startY = !job ? 0 : currentY - extraHeight;
                currentY += job < jobsWithExtra ? blockHeight + 1 : blockHeight;
                int endY = job == jobs - 1 ? currentY : currentY + extraHeight;

                int blockSize = (endY - startY) * scanline;
                if (!job) {
                    params.srcPixelArray = srcPixelArray;
                    params.dstPixelArray = tmpPixelArray;
                } else {
                    params.srcPixelArray = Uint8ClampedArray::createUninitialized(blockSize);
                    params.dstPixelArray = Uint8ClampedArray::createUninitialized(blockSize);
                    memcpy(params.srcPixelArray->data(), srcPixelArray->data() + startY * scanline, blockSize);
                }

                params.width = paintSize.width();
                params.height = endY - startY;
                params.kernelSizeX = kernelSizeX;
                params.kernelSizeY = kernelSizeY;
            }

            parallelJobs.execute();

            // Copy together the parts of the image.
            currentY = 0;
            for (int job = 1; job < jobs; job++) {
                PlatformApplyParameters& params = parallelJobs.parameter(job);
                int sourceOffset;
                int destinationOffset;
                int size;
                int adjustedBlockHeight = job < jobsWithExtra ? blockHeight + 1 : blockHeight;

                currentY += adjustedBlockHeight;
                sourceOffset = extraHeight * scanline;
                destinationOffset = currentY * scanline;
                size = adjustedBlockHeight * scanline;

                memcpy(srcPixelArray->data() + destinationOffset, params.srcPixelArray->data() + sourceOffset, size);
            }
            return;
        }
        // Fallback to single threaded mode.
    }

    // The selection here eventually should happen dynamically on some platforms.
    platformApplyGeneric(srcPixelArray, tmpPixelArray, kernelSizeX, kernelSizeY, paintSize);
}