Esempio n. 1
0
      //! Update parameters
      void
      onUpdateParameters(void)
      {
        if (paramChanged(m_args.max_angle))
          m_args.max_angle = Angles::radians(m_args.max_angle);

        if (paramChanged(m_args.max_rate))
          m_args.max_rate = Angles::radians(m_args.max_rate);
      }
Esempio n. 2
0
void KisColorSelector::setConfiguration(Configuration conf)
{
    m_configuration = conf;

    if(m_mainComponent!=0) {
        Q_ASSERT(m_subComponent!=0);
        m_mainComponent->setGeometry(0, 0, 0, 0);
        m_subComponent->setGeometry(0, 0, 0, 0);

        m_mainComponent->disconnect();
        m_subComponent->disconnect();
    }

    switch (m_configuration.mainType) {
    case Square:
        m_mainComponent=m_square;
        break;
    case Wheel:
        m_mainComponent=m_wheel;
        break;
    case Triangle:
        m_mainComponent=m_triangle;
        break;
    default:
        Q_ASSERT(false);
    }

    switch (m_configuration.subType) {
    case Ring:
        m_subComponent=m_ring;
        break;
    case Slider:
        m_subComponent=m_slider;
        break;
    default:
        Q_ASSERT(false);
    }

    connect(m_mainComponent, SIGNAL(paramChanged(qreal,qreal,qreal,qreal,qreal)),
            m_subComponent,  SLOT(setParam(qreal,qreal,qreal,qreal,qreal)), Qt::UniqueConnection);
    connect(m_subComponent,  SIGNAL(paramChanged(qreal,qreal,qreal,qreal,qreal)),
            m_mainComponent, SLOT(setParam(qreal,qreal,qreal,qreal, qreal)), Qt::UniqueConnection);

    connect(m_mainComponent, SIGNAL(update()), m_signalCompressor, SLOT(start()), Qt::UniqueConnection);
    connect(m_subComponent,  SIGNAL(update()), m_signalCompressor, SLOT(start()), Qt::UniqueConnection);
    
    m_mainComponent->setConfiguration(m_configuration.mainTypeParameter, m_configuration.mainType);
    m_subComponent->setConfiguration(m_configuration.subTypeParameter, m_configuration.subType);

    QResizeEvent event(QSize(width(), height()), QSize());
    resizeEvent(&event);
}
Esempio n. 3
0
File: Task.cpp Progetto: YoncaB/dune
      //! Parse arguments.
      void
      onUpdateParameters(void)
      {
        if (paramChanged(m_args.message_name))
        {
          Memory::clear(m_msg);
          m_msg = IMC::Factory::produce(m_args.message_name);
        }

        if (paramChanged(m_args.peak_lat))
          m_args.peak_lat = Angles::radians(m_args.peak_lat);

        if (paramChanged(m_args.peak_lon))
          m_args.peak_lon = Angles::radians(m_args.peak_lon);
      }
Esempio n. 4
0
void KisAutoBrushWidget::spinBoxAngleChanged(int a)
{
    inputAngle->blockSignals(true);
    inputAngle->setValue(a);
    inputAngle->blockSignals(false);
    paramChanged();
}
Esempio n. 5
0
void KisAutoBrushWidget::spinBoxDensityChanged(qreal a)
{
    density->blockSignals(true);
    density->setValue(a);
    density->blockSignals(false);
    paramChanged();
}
Esempio n. 6
0
void GameCFGWidget::schemeChanged(int index)
{
    QStringList sl;

    int size = GameSchemes->model()->columnCount();
    for(int i = 0; i < size; ++i)
        sl << schemeData(i).toString();

    if (sl.size()!=1) emit paramChanged("SCHEME", sl);  // this is a stupid hack for the fact that SCHEME is being sent once, empty. Still need to find out why.

    if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked())
    {
        QString schemeName = GameSchemes->itemText(index);
        for (int i = 0; i < WeaponsName->count(); i++)
        {
            QString weapName = WeaponsName->itemText(i);
            int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
            if (0 == res)
            {
                WeaponsName->setCurrentIndex(i);
                emit ammoChanged(i);
                break;
            }
        }
    }
}
Esempio n. 7
0
void GameCFGWidget::schemeChanged(int index)
{
    QStringList sl;

    int size = GameSchemes->model()->columnCount();
    for(int i = 0; i < size; ++i)
        sl << schemeData(i).toString();

    if (sl.size() >= 42)
    {
        sl[sl.size()-1].prepend('!');
        emit paramChanged("SCHEME", sl);  // this is a stupid hack for the fact that SCHEME is being sent once, empty. Still need to find out why.
    }

    if (isEnabled() && bindEntries->isEnabled() && bindEntries->isChecked())
    {
        QString schemeName = GameSchemes->itemText(index);
        for (int i = 0; i < WeaponsName->count(); i++)
        {
            QString weapName = WeaponsName->itemText(i);
            int res = QString::compare(weapName, schemeName, Qt::CaseSensitive);
            if (0 == res)
            {
                WeaponsName->setCurrentIndex(i);
                emit ammoChanged(i);
                break;
            }
        }
    }
    pMapContainer->setScript(Scripts->itemData(Scripts->currentIndex(), GameStyleModel::ScriptRole).toString().toUtf8(), schemeData(43).toString());
}
Esempio n. 8
0
void ParameterGroupWidget::reload(bool resetToDefaults)
{
    // attempt to create a new BRDF based on this one
    BRDFBase* newBRDF = brdf->cloneBRDF(resetToDefaults);
    if( !newBRDF )
            return;

    // remove all the items from the layout
    QLayoutItem *child;
    while ((child = containerLayout->takeAt(1)) != 0)
    {
        child->widget()->deleteLater();
        delete child;
    }
    brdfParamWidgets.clear();

    // switch out the old BRDF for the new one
    delete brdf;
    brdf = newBRDF;

    // now add parameter widgets based on the new BRDF
    addParameterWidgets();

    // now redraw
    paramChanged();
}
Esempio n. 9
0
void KisAutoBrushWidget::spinBoxRadiusChanged(qreal a)
{
    inputRadius->blockSignals(true);
    inputRadius->setValue(a);
    inputRadius->blockSignals(false);
    paramChanged();
}
Esempio n. 10
0
void KisAutoBrushWidget::spinBoxSpacingChanged(qreal a)
{
    inputSpacing->blockSignals(true);
    inputSpacing->setValue(a);
    inputSpacing->blockSignals(false);
    paramChanged();
}
Esempio n. 11
0
void GameCFGWidget::ammoChanged(int index)
{
    if (index >= 0)
    {
        emit paramChanged(
            "AMMO",
            QStringList() << WeaponsName->itemText(index) << WeaponsName->itemData(index).toString()
        );
    }
}
Esempio n. 12
0
void GameCFGWidget::scriptChanged(int index)
{
    const QString & name = Scripts->itemText(index);
    m_curScript = name;

    if(isEnabled() && index > 0)
    {
        QString scheme = Scripts->itemData(index, GameStyleModel::SchemeRole).toString();
        QString weapons = Scripts->itemData(index, GameStyleModel::WeaponsRole).toString();

        if (scheme == "locked")
        {
            GameSchemes->setEnabled(false);
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
        }
        else if (m_master)
        {
            GameSchemes->setEnabled(true);
            int num = GameSchemes->findText(scheme);
            if (num != -1)
                GameSchemes->setCurrentIndex(num);
            else
                GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
        }

        if (weapons == "locked")
        {
            WeaponsName->setEnabled(false);
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
        }
        else if (m_master)
        {
            WeaponsName->setEnabled(true);
            int num = WeaponsName->findText(weapons);
            if (num != -1)
                WeaponsName->setCurrentIndex(num);
            else
                WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
        }

        if (scheme != "locked" && weapons != "locked")
            bindEntries->setEnabled(true);
        else
            bindEntries->setEnabled(false);
    }
    else
    {
        GameSchemes->setEnabled(true);
        WeaponsName->setEnabled(true);
        bindEntries->setEnabled(true);
    }
    emit paramChanged("SCRIPT", QStringList(name));
}
Esempio n. 13
0
KoColor KisColorSelectorRing::selectColor(int x, int y)
{
    QPoint ringMiddle(width()/2, height()/2);
    QPoint ringCoord = QPoint(x, y)-ringMiddle;
    qreal hue = std::atan2(qreal(ringCoord.y()), qreal(ringCoord.x()))+(M_PI);
    hue/=2.*M_PI;
    emit paramChanged(hue, -1, -1, -1, -1, -1, -1, -1, -1);
    m_lastHue=hue;
    emit update();

    return KoColor();
}
Esempio n. 14
0
void KisAutoBrushWidget::spinBoxVerticalChanged(qreal a)
{
    if (m_linkFade) {
        inputHFade->blockSignals(true);
        inputHFade->setValue(a);
        inputHFade->blockSignals(false);
    }

    inputVFade->blockSignals(true);
    inputVFade->setValue(a);
    inputVFade->blockSignals(false);
    paramChanged();
}
Esempio n. 15
0
void GameCFGWidget::mapChanged(const QString & value)
{
    if(isEnabled() && pMapContainer->getCurrentIsMission())
    {
        Scripts->setEnabled(false);
        Scripts->setCurrentIndex(0);

        if (pMapContainer->getCurrentScheme() == "locked")
        {
            GameSchemes->setEnabled(false);
            GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
        }
        else
        {
            GameSchemes->setEnabled(true);
            int num = GameSchemes->findText(pMapContainer->getCurrentScheme());
            if (num != -1)
                GameSchemes->setCurrentIndex(num);
            //else
            //    GameSchemes->setCurrentIndex(GameSchemes->findText("Default"));
        }

        if (pMapContainer->getCurrentWeapons() == "locked")
        {
            WeaponsName->setEnabled(false);
            WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
        }
        else
        {
            WeaponsName->setEnabled(true);
            int num = WeaponsName->findText(pMapContainer->getCurrentWeapons());
            if (num != -1)
                WeaponsName->setCurrentIndex(num);
            //else
            //    WeaponsName->setCurrentIndex(WeaponsName->findText("Default"));
        }

        if (pMapContainer->getCurrentScheme() != "locked" && pMapContainer->getCurrentWeapons() != "locked")
            bindEntries->setEnabled(true);
        else
            bindEntries->setEnabled(false);
    }
    else
    {
        Scripts->setEnabled(true);
        GameSchemes->setEnabled(true);
        WeaponsName->setEnabled(true);
        bindEntries->setEnabled(true);
    }
    emit paramChanged("MAP", QStringList(value));
}
Esempio n. 16
0
void KisColorSelectorRing::setColor(const KoColor &color)
{
    qreal h, s, v;
    m_parent->converter()->getHsvF(color, &h, &s, &v);

    emit paramChanged(h, -1, -1, -1, -1, -1, -1, -1, -1);

    // selector keeps the position on the ring if hue is undefined (when saturation is 0)
    if (!qFuzzyCompare(s, 0.0)) {
        m_lastHue=h;
    }

    emit update();
}
Esempio n. 17
0
void ParameterGroupWidget::addParameterWidgets()
{
    // no BRDF? No parameters to load.
    if( !brdf )
            return;

    // loop through and add all the parameters to the list
    int float_index = 0, bool_index = 0, color_index = 0;
    for( int i = 0; i < brdf->getParameterCount(); i++ )
    {
        switch (brdf->getParameterType(i)) {
            case BRDF_VAR_FLOAT:
            {
                const brdfFloatParam* p = brdf->getFloatParameter( float_index++ );
                FloatVarWidget* fv = new FloatVarWidget(QString(p->name.c_str()), p->minVal, p->maxVal, p->defaultVal);
                fv->setValue( p->currentVal );
                connect(fv, SIGNAL(valueChanged(float)), this, SLOT(paramChanged()));
                brdfParamWidgets.push_back( BRDFParamWidget(BRDF_VAR_FLOAT, fv) );
                containerLayout->addWidget( fv );
            }
            break;

            case BRDF_VAR_BOOL:
            {
                const brdfBoolParam* p = brdf->getBoolParameter( bool_index++ );
                QCheckBox* bv = new QCheckBox(QString(p->name.c_str()));
                bv->setChecked( bool(p->currentVal > 0.0001) );
                connect(bv, SIGNAL(stateChanged(int)), this, SLOT(paramChanged()));
                brdfParamWidgets.push_back( BRDFParamWidget(BRDF_VAR_BOOL, bv) );
                containerLayout->addWidget( bv );
            }
            break;

            case BRDF_VAR_COLOR:
            {
                const brdfColorParam* p = brdf->getColorParameter( color_index++ );
                ColorVarWidget* cv = new ColorVarWidget(QString(p->name.c_str()),
                                                        p->currentVal[0], p->currentVal[1], p->currentVal[2]);
                connect(cv, SIGNAL(valueChanged()), this, SLOT(paramChanged()));
                brdfParamWidgets.push_back( BRDFParamWidget(BRDF_VAR_COLOR, cv) );
                containerLayout->addWidget( cv );
            }
            break;
        }
    }
}
Esempio n. 18
0
void KisColorSelectorTriangle::setColor(const KoColor &color)
{
    qreal h, s, v;
    m_parent->converter()->getHsvF(color, &h, &s, &v);

    qreal y = v * triangleHeight();
    qreal horizontalLineLength = y * (2. / sqrt(3.));
    qreal horizontalLineStart = 0.5 * (triangleWidth() - horizontalLineLength);
    qreal x=s * horizontalLineLength + horizontalLineStart;

    QPoint tmp = triangleToWidgetCoordinates(QPoint(x, y));

    m_lastClickPos.setX(tmp.x()/qreal(width()));
    m_lastClickPos.setY(tmp.y()/qreal(height()));

    // Workaround for Bug 287001
    setLastMousePosition(tmp.x(), tmp.y());

    emit paramChanged(-1, s, v, -1, -1);
    emit update();
}
Esempio n. 19
0
void GameCFGWidget::seedChanged(const QString & value)
{
    emit paramChanged("SEED", QStringList(value));
}
Esempio n. 20
0
void GameCFGWidget::slMapFeatureSizeChanged(int s)
{
    emit paramChanged("FEATURE_SIZE", QStringList(QString::number(s)));
}
Esempio n. 21
0
void GameCFGWidget::onDrawnMapChanged(const QByteArray & data)
{
    emit paramChanged("DRAWNMAP", QStringList(qCompress(data, 9).toBase64()));
}
Esempio n. 22
0
void GameCFGWidget::mapgenChanged(MapGenerator m)
{
    emit paramChanged("MAPGEN", QStringList(QString::number(m)));
}
Esempio n. 23
0
void GameCFGWidget::maze_sizeChanged(int s)
{
    emit paramChanged("MAZE_SIZE", QStringList(QString::number(s)));
}
Esempio n. 24
0
void GameCFGWidget::themeChanged(const QString & value)
{
    emit paramChanged("THEME", QStringList(value));
}
Esempio n. 25
0
void YigSynthGraphic::setParam2(float value)
{
    emit paramChanged(mMapKey, Param2, param2);
    param2 = value;
}
Esempio n. 26
0
void KisAutoBrushWidget::activate()
{
    paramChanged();
}
Esempio n. 27
0
void GameCFGWidget::templateFilterChanged(int value)
{
    emit paramChanged("TEMPLATE", QStringList(QString::number(value)));
}
Esempio n. 28
0
 //! Update internal parameters.
 void
 onUpdateParameters(void)
 {
   if (paramChanged(m_args.ir_prob))
     m_args.ir_prob *= 0.01;
 }
Esempio n. 29
0
void YigSynthGraphic::broadcastParams()
{
    emit paramChanged(mMapKey, Param1, param1);
    emit paramChanged(mMapKey, Param2, param2);
}
Esempio n. 30
0
KisAutoBrushWidget::KisAutoBrushWidget(QWidget *parent, const char* name)
    : KisWdgAutobrush(parent, name)
    , m_autoBrush(0)
    , m_linkFade(false)
{

    connect(aspectButton, SIGNAL(keepAspectRatioChanged(bool)), this, SLOT(linkFadeToggled(bool)));
    aspectButton->setKeepAspectRatio(m_linkFade);

    connect((QObject*)comboBoxShape, SIGNAL(activated(int)), this, SLOT(paramChanged()));

    inputRadius->setRange(0.0, 10.0, 2);
    inputRadius->addMultiplier(10.0);
    inputRadius->addMultiplier(100.0);
    inputRadius->setExponentRatio(3.0);
    inputRadius->setValue(5.0);
    connect(inputRadius, SIGNAL(valueChanged(qreal)), this, SLOT(spinBoxRadiusChanged(qreal)));

    inputRatio->setRange(0.0, 1.0, 2);
    inputRatio->setSingleStep(0.1);
    inputRatio->setValue(1.0);
    connect(inputRatio, SIGNAL(valueChanged(qreal)), this, SLOT(spinBoxRatioChanged(qreal)));

    inputHFade->setRange(0.0, 1.0, 2);
    inputHFade->setSingleStep(0.1);
    inputHFade->setValue(0.5);
    connect(inputHFade, SIGNAL(valueChanged(qreal)), this, SLOT(spinBoxHorizontalChanged(qreal)));

    inputVFade->setRange(0.0, 1.0, 2);
    inputVFade->setSingleStep(0.1);
    inputVFade->setValue(0.5);
    connect(inputVFade, SIGNAL(valueChanged(qreal)), this, SLOT(spinBoxVerticalChanged(qreal)));

    inputSpikes->setRange(2, 20);
    inputSpikes->setValue(2);
    connect(inputSpikes, SIGNAL(valueChanged(int)), this, SLOT(spinBoxSpikesChanged(int)));

    inputRandomness->setRange(0, 100);
    inputRandomness->setValue(0);
    connect(inputRandomness, SIGNAL(valueChanged(qreal)), this, SLOT(spinBoxRandomnessChanged(qreal)));

    inputAngle->setRange(0, 360);
    inputAngle->setSuffix(QChar(Qt::Key_degree));
    inputAngle->setValue(0);
    connect(inputAngle, SIGNAL(valueChanged(int)), this, SLOT(spinBoxAngleChanged(int)));

    inputSpacing->setRange(0.0, 10.0, 2);
    inputSpacing->setSingleStep(0.1);
    inputSpacing->setValue(0.1);
    connect(inputSpacing, SIGNAL(valueChanged(qreal)), this, SLOT(spinBoxSpacingChanged(qreal)));

    density->setRange(0, 100, 0);
    density->setSingleStep(1);
    density->setValue(100);
    density->setSuffix("%");
    connect(density, SIGNAL(valueChanged(qreal)), this, SLOT(spinBoxDensityChanged(qreal)));

    KisCubicCurve topLeftBottomRightLinearCurve;
    topLeftBottomRightLinearCurve.setPoint(0, QPointF(0.0, 1.0));
    topLeftBottomRightLinearCurve.setPoint(1, QPointF(1.0, 0.0));
    softnessCurve->setCurve(topLeftBottomRightLinearCurve);
    connect(softnessCurve, SIGNAL(modified()), this, SLOT(paramChanged()));

    m_brush = QImage(1, 1, QImage::Format_RGB32);

    connect(brushPreview, SIGNAL(clicked()), SLOT(paramChanged()));

    QList<KoID> ids = KisMaskGenerator::maskGeneratorIds();
    for (int i = 0; i < ids.size(); i++) {
        comboBoxMaskType->insertItem(i, ids[i].name());
    }

    connect(comboBoxMaskType, SIGNAL(activated(int)), SLOT(paramChanged()));
    connect(comboBoxMaskType, SIGNAL(currentIndexChanged(int)), SLOT(setStackedWidget(int)));

    brushPreview->setIconSize(QSize(100, 100));

    paramChanged();

}