XMLScene::XMLScene(char *filename, GlobalData &globals, Graph &graphScene) { // Read XML from file doc=new TiXmlDocument( filename ); bool loadOkay = doc->LoadFile(); if ( !loadOkay ) { printf( "Could not load file '%s'. Error='%s'. Exiting.\n", filename, doc->ErrorDesc() ); exit( 1 ); } TiXmlElement* anfElement= doc->FirstChildElement( "anf" ); if (anfElement == NULL) { printf("Main anf block element not found! Exiting!\n"); exit(1); } globalsElement = anfElement->FirstChildElement( "globals" ); cameraElement = anfElement->FirstChildElement("cameras"); lightElement = anfElement->FirstChildElement("lights"); textureElement = anfElement->FirstChildElement("textures"); appearanceElement = anfElement->FirstChildElement("appearances"); graphElement = anfElement->FirstChildElement("graph"); animsElement = anfElement->FirstChildElement("animations"); parseGlobals(globals); parseCameras(graphScene); parseLights(graphScene); parseTextures(graphScene); parseAppearances(graphScene); parseAnimations(graphScene); parseGraph(graphScene); }
void Spritesheet::load(const std::string& path) { // Load the image itself into a texture using GraphicsUtil std::string imgPath(path); imgPath += IMG_EXTENSION; DEBUG("Loading spritesheet image \"%s\"...", imgPath.c_str()); texture = new Texture(imgPath); size = texture->getSize(); // Load in the spritesheet data file, which tells the engine where // each frame is in the image std::string dataPath(path); dataPath += DATA_EXTENSION; DEBUG("Loading spritesheet data \"%s\"...", dataPath.c_str()); std::ifstream input(dataPath.c_str()); if(!input.is_open()) { T_T(std::string("Error opening file: ") + dataPath); } // Read in the JSON data in the file Json::Value jsonRoot; input >> jsonRoot; if(jsonRoot.isNull()) { DEBUG("Unexpected root element name."); T_T("Failed to parse spritesheet data."); } parseFrames(jsonRoot); parseAnimations(jsonRoot); DEBUG("Spritesheet constructed!"); }
bool ANFparser::parse(Scene * scene,const char* filename){ this->scene = scene; try{ TiXmlDocument * doc = new TiXmlDocument(filename); //First things first, reading the XML/ANF file if (!doc->LoadFile()){ issue("Could not load file '%"+str(filename)+"'. Error='" + str(doc->ErrorDesc()) + "'.", ERROR); } //Must exist anf root block TiXmlElement* anfRoot = doc->FirstChildElement("anf"); if (!anfRoot){ issue("Main block 'anf' block not found!",ERROR); } //Lets process the global variables TiXmlElement* anfGlobals = anfRoot->FirstChildElement("globals"); if(!anfGlobals){ issue("Block 'globals' not found!",WARNING); }else{ parseGlobals(anfGlobals); } //Lets process the cameras TiXmlElement* anfCameras = anfRoot->FirstChildElement("cameras"); if(!anfCameras){ issue("Block 'cameras' not found!",ERROR); }else{ std::string firstCameraId = str(anfCameras->Attribute("initial")); if(firstCameraId == "" ){ issue("Cameras block must declare the first camera.. ", WARNING); } parseCameras(anfCameras,firstCameraId); } //Lets process the lights TiXmlElement* anfLights = anfRoot->FirstChildElement("lights"); if(!anfLights){ issue("Block 'lights' not found!",WARNING); }else{ parseLights(anfLights); } //If textures extist, we process it TiXmlElement* anfTextures = anfRoot->FirstChildElement("textures"); map<std::string,Texture *> textures; if(!anfTextures){ issue("Block 'textures' not found!",WARNING); }else{ parseTextures(anfTextures,textures); } //If appearances block exist, we call its parser TiXmlElement* anfAppearances = anfRoot->FirstChildElement("appearances"); map<std::string,Appearance *> appearances; if(!anfAppearances){ issue("Block 'appearances' not found!",WARNING); }else{ parseAppearances(anfAppearances,appearances,textures); } //If animations extist, we process it TiXmlElement* anfAnimations = anfRoot->FirstChildElement("animations"); map<std::string,Animation *> animations; if(!anfAnimations){ issue("Block 'animations' not found!",WARNING); }else{ parseAnimations(anfAnimations,animations); } //If graph block exist, we call its parser TiXmlElement* anfGraph = anfRoot->FirstChildElement("graph"); if(!anfGraph){ issue("Block 'graph' not found!",ERROR); }else{ this->scene->setRoot(parseGraph(anfGraph,appearances,animations)); } return true; }catch(...){ return false; } }