/** @brief Release all EGL and system resources */ void EGL_Close( void ) { /* Release EGL resources */ if (eglDisplay != NULL) { peglMakeCurrent( eglDisplay, NULL, NULL, EGL_NO_CONTEXT ); if (eglContext != NULL) { peglDestroyContext( eglDisplay, eglContext ); } if (eglSurface != NULL) { peglDestroySurface( eglDisplay, eglSurface ); } peglTerminate( eglDisplay ); } eglSurface = NULL; eglContext = NULL; eglDisplay = NULL; eglColorbits = 0; eglDepthbits = 0; eglStencilbits = 0; /* Release platform resources */ FreeNativeWindow(); FreeNativeDisplay(); Platform_Close(); CheckEGLErrors( __FILE__, __LINE__ ); printf( "EGLport: Closed\n" ); }
/*====================================================== * Close EGL resources ====================================================*/ void EGL_Close() { if (g_eglDisplay != NULL) { peglMakeCurrent( g_eglDisplay, NULL, NULL, EGL_NO_CONTEXT ); if (g_eglContext != NULL) { peglDestroyContext( g_eglDisplay, g_eglContext ); } if (g_eglSurface != NULL) { peglDestroySurface( g_eglDisplay, g_eglSurface ); } peglTerminate( g_eglDisplay ); } g_eglSurface = NULL; g_eglContext = NULL; g_eglDisplay = NULL; #if defined(USE_EGL_RAW) if (g_Window != NULL) { free(g_Window); } g_Window = NULL; #elif defined(USE_EGL_SDL) if (g_Display != NULL) { XCloseDisplay(g_Display); } g_Display = NULL; #else #error Incorrect EGL Configuration #endif /* defined(USE_EGL_RAW) */ CheckEGLErrors( __FILE__, __LINE__ ); printf( "EGL Closed\n" ); Platform_Close(); }