qboolean VID_ScreenShot( const char *filename, int shot_type ) { rgbdata_t *r_shot; uint flags = IMAGE_FLIP_Y; int width = 0, height = 0; qboolean result; r_shot = Mem_Alloc( r_temppool, sizeof( rgbdata_t )); r_shot->width = (glState.width + 3) & ~3; r_shot->height = (glState.height + 3) & ~3; r_shot->flags = IMAGE_HAS_COLOR | IMAGE_HAS_ALPHA; r_shot->type = PF_RGBA_32; r_shot->size = r_shot->width * r_shot->height * PFDesc[r_shot->type].bpp; r_shot->palette = NULL; r_shot->buffer = Mem_Alloc( r_temppool, r_shot->size ); // get screen frame pglPixelStorei(GL_PACK_ALIGNMENT, 1); // PANDORA, just in case pglReadPixels( 0, 0, r_shot->width, r_shot->height, GL_RGBA, GL_UNSIGNED_BYTE, r_shot->buffer ); switch( shot_type ) { case VID_SCREENSHOT: if( !gl_overview->integer ) VID_ImageAdjustGamma( r_shot->buffer, r_shot->width, r_shot->height ); // scrshot gamma break; case VID_SNAPSHOT: if( !gl_overview->integer ) VID_ImageAdjustGamma( r_shot->buffer, r_shot->width, r_shot->height ); // scrshot gamma FS_AllowDirectPaths( true ); break; case VID_LEVELSHOT: flags |= IMAGE_RESAMPLE; if( glState.wideScreen ) { height = 480; width = 800; } else { height = 480; width = 640; } break; case VID_MINISHOT: flags |= IMAGE_RESAMPLE; height = 200; width = 320; break; case VID_MAPSHOT: V_WriteOverviewScript(); // store overview script too flags |= IMAGE_RESAMPLE|IMAGE_QUANTIZE; // GoldSrc request overviews in 8-bit format height = 768; width = 1024; break; } Image_Process( &r_shot, width, height, 0.0f, flags, NULL ); // write image result = FS_SaveImage( filename, r_shot ); host.write_to_clipboard = false; // disable write to clipboard FS_AllowDirectPaths( false ); // always reset after store screenshot FS_FreeImage( r_shot ); return result; }
SDL_bool blitter_opengl_init() { Uint32 sdl_flags; Uint32 width = visible_area.w; Uint32 height = visible_area.h; if (load_glproc() == SDL_FALSE) return SDL_FALSE; sdl_flags = (fullscreen?SDL_FULLSCREEN:0)| SDL_DOUBLEBUF | SDL_HWSURFACE | SDL_HWPALETTE | SDL_OPENGL | SDL_RESIZABLE; SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); if ((effect[neffect].x_ratio!=2 || effect[neffect].y_ratio!=2) && (effect[neffect].x_ratio!=1 || effect[neffect].y_ratio!=1) ) { printf("Opengl support only effect with a ratio of 2x2 or 1x1\n"); return SDL_FALSE; } /* if (conf.res_x==304 && conf.res_y==224) { */ if (scale < 2) { width *=effect[neffect].x_ratio; height*=effect[neffect].y_ratio; } width *= scale; height *= scale; /* } else { width = conf.res_x; height=conf.res_y; } */ conf.res_x=width; conf.res_y=height; video_opengl = SDL_SetVideoMode(width, height, 16, sdl_flags); if ( video_opengl == NULL) return SDL_FALSE; pglClearColor(0, 0, 0, 0); pglClear(GL_COLOR_BUFFER_BIT); pglEnable(GL_TEXTURE_2D); pglViewport(0, 0, width, height); /* Linear Filter */ pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); /* pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); */ /* Texture Mode */ pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); if (neffect == 0) { /* Texture limits */ /* a = (240.0/304.0); b = (48.0/256.0); c = (240.0/256.0); */ #ifdef USE_GL2 tex_opengl= SDL_CreateRGBSurface(SDL_SWSURFACE, 512, 256, 16, 0xF800, 0x7E0, 0x1F, 0); #else pglPixelStorei(GL_UNPACK_ROW_LENGTH, 352); #endif } else { /* Texture limits */ a = ((256.0/(float)visible_area.w) - 1.0f)*effect[neffect].x_ratio/2.0; b = ((512.0/(float)visible_area.w) - 1.0f)*effect[neffect].x_ratio/2.0; c = (((float)visible_area.h/256.0))*effect[neffect].y_ratio/2.0; d = (((float)((visible_area.w<<1)-512)/256.0))*effect[neffect].y_ratio/2.0; screen = SDL_CreateRGBSurface(SDL_SWSURFACE, visible_area.w<<1, /*visible_area.h<<1*/512, 16, 0xF800, 0x7E0, 0x1F, 0); //printf("[opengl] create_screen %p\n",screen); #ifdef USE_GL2 tex_opengl= SDL_CreateRGBSurface(SDL_SWSURFACE, 1024, 512, 16, 0xF800, 0x7E0, 0x1F, 0); if (visible_area.w==320) { glrectef.x=0; glrectef.y=0; glrectef.w=320*2; glrectef.h=224*2; } else { glrectef.x=0; glrectef.y=0; glrectef.w=304*2; glrectef.h=224*2; } #else pglPixelStorei(GL_UNPACK_ROW_LENGTH, visible_area.w<<1); #endif } return SDL_TRUE; }