PDGL_API void pdglVertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *ptr ) { if(pglVertexPointer) { pglVertexPointer(size, type, stride, ptr); return; } pglVertexPointer=pdglGetProcAddress("glVertexPointer"); pglVertexPointer(size, type, stride, ptr); }
// prepare vertex array for API static void ogl_SetVertexArray( GFXVertex4 *pvtx, INDEX ctVtx) { ASSERT( _pGfx->gl_eCurrentAPI==GAT_OGL); ASSERT( ctVtx>0 && pvtx!=NULL && GFX_iActiveTexUnit==0); GFX_ctVertices = ctVtx; _sfStats.StartTimer(CStatForm::STI_GFXAPI); pglDisableClientState( GL_TEXTURE_COORD_ARRAY); pglDisableClientState( GL_COLOR_ARRAY); pglDisableClientState( GL_NORMAL_ARRAY); ASSERT( !pglIsEnabled( GL_TEXTURE_COORD_ARRAY)); ASSERT( !pglIsEnabled( GL_COLOR_ARRAY)); ASSERT( !pglIsEnabled( GL_NORMAL_ARRAY)); ASSERT( pglIsEnabled( GL_VERTEX_ARRAY)); pglVertexPointer( 3, GL_FLOAT, sizeof (*pvtx), pvtx); OGL_CHECKERROR; GFX_bColorArray = FALSE; // mark that color array has been disabled (because of potential LockArrays) _sfStats.StopTimer(CStatForm::STI_GFXAPI); }